It's been a really long time since Flow Parkour received any updates, but it's been cooking up many new things in couple of months, so here what it has to offer...
4 new levels
Levels, 26,27,28 and 29 are now available to play in the game, each one of them getting harder than the other :
- Level 26 is a long spiral you have to get up to using a bomb, (it's similar to level 3 to whoever played the game).
- Level 27 is a long course where you have to make your way through turrets while making your way to the top where the finish is
- Level 28 is outside, similar to level 27
- Level 29 is a really long and detailed course making your move all around the place to make to the end (very similar to level 14 to whoever played the game, only much harder)...
Major UI updates
The game's UI has undergone several changes, some are the following :
- Loading screens that give you tips while you wait for your game to load
- A cooldown bar showing you how much time you have left before you can re-use the slow motion
mode
- Most importantly, a level selector for anyone who wants to play any level of choice (and yes, it saves your progress)
Five updates plan (update)
Flow Parkour will continue with the Five updates plan, as it's nearly reached the end of early access, although the updates haven't exactly been that many recently, and I'm not saying there is going to be any updates soon, (even though there probably will be) these last updates will all be major ones, so make sure to keep an eye for any news about the game... (3/5 updates complete)
Here lies everything else no one cares about...
- You can now use slow motion whenever, (it's no longer exclusive to the shotgun),
- Bug Fixes in endless mode ,
- Grappler model fixed in endless mode,
- UI bug fixes,
- Pause menu turning on when game over or win screen shows up fixed...