
Steam news
Full Steam announcements and update articles for this title.
REMOVED Zen Mode
REMOVED timed star goals. Star goals are now for puzzle completion, # of hints used, # of times clear errors button was used
ADDED Hyper Mode - Once you complete all of the levels with at least 1 star in a pack, you will unlock Hyper Mode for that specific level pack. Beat the par times on every level to earn an achievement!
ADDED indicators that show when you have an in-progress puzzle on an already completed puzzle
Fixed bugged achievements for unlocked themes. If you have already unlocked these, launching the game should give these to you automatically.
Lowered opacity for satisfied clues
Larger viewing range for clue text (zooming out far enough will still hide clue numbers)
Camera movement/boundary improvements
Improved clear errors tile destruction sequence (you may skip this animation by clicking your mouse)
Fixed tiles being flipped when the cursor was placed over the in-game HUD
Smaller pause button size
You may now toggle the visibility of the progress bar in the settings menu
I think this covers everything. First, I need to thank Lilly from lillycorner.com for all of the amazing constructive criticism presented in her review for this game. I really believe this will make a better experience for all players. Though this update may seem light in terms of new playable content, it greatly improves the structure that will house all of this in the near future. I also wish I could have gotten this out sooner, but life got in the way and I wasn't able to access my computer. I'm also disappointed to report that this game is currently only limited to 100 achievements, otherwise you would have one for every Hyper Mode victory you obtain. However, it's all ready for whenever that day may come, the game just needs more sales (I was completely oblivious to this when I started making achievements). With that said, I'm going to give this game a better discount come the next major Steam Sale Event. I apologize if that disappoints some early adopters, but please know I can't thank you enough for your support of this project. It is because of people like you that I am given the motivation to keep making improvements. I replied in Lilly's review that there are plans to introduce Steam Workshop capabilities where anyone can create and share their own generated puzzles with the rest of the community. That is still planned, but since it is a greater endeavor than creating a new level pack, that is what the next update will be (hopefully within the next couple weeks). Thanks again to everyone (especially Lilly). if you have any recommendations for a new level pack theme I'd love to hear your thoughts. And of course if you run into any hiccups (hopefully not), let me know and I'll get it fixed ASAP.
Best,
Jack
Fixed additional themes being unlocked by default (sorry if you downloaded v1.0.1!)
Fixed achievement bug found in v1.0.1b
Optimized main menu performance
Full gamepad support now available
Small bug fixes with in-game backgrounds
Thank you, thank you, thank you, for purchasing this game. I hope to add much more in terms of content, features, and visual polish. This is a game made for the puzzle community, so future updates will be tailored based on YOUR FEEDBACK! Whether it's new puzzle pack themes, new features, any quirks/bugs, let me know your thoughts! I tried my best to squash every bug I found, but if you notice anything wrong I would appreciate it if you let me know by leaving a comment. I'd also like to extend my thanks to shuteyebeats who provided the music for this game. Check out some of his other music! Future Update Plans
Steam Workshop - Upload your own transparent sprite (64x64px max), select the difficulty, and generate your very own puzzle!
Daily Puzzles + Leaderboard - Randomly daily puzzles of varying size/difficulty
Hiding the Timer - For the casual puzzler who doesn't want to feel rushed!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for FLIPSWEEPER, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main FLIPSWEEPER statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.