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Full Steam announcements and update articles for this title.
And we're live!!
FixForce is officially out of Early Access! Welcome to Version 1.0.
As a reminder, here's what's new:
Brand new level: Introducing RESORT, an all-new level to challenge even the most seasoned Fixers at a half-finished tropical getaway!
New interactive props: Including a Mystery Barrel with randomised (occasionally catastrophic) effects and a Helium Canister to wreak squeaky havoc on proximity chat.
New cosmetics: Including the hilarious and cumbersome Big Head Mode, unlockable upon completion of key challenges.
New emotes: Steal each other's noses and play Rock, Paper, Scissors with our newest emote drop, also unlockable with challenges.
Improved onboarding: Following player feedback during our Early Access period, we're adjusting the experience so it's focused less on figuring out mechanics and objectives, and more on getting your hands dirty and having fun.
Overall optimisation and accessibility updates: We've optimised art and VFX for max performance and punch, and we've tweaked a few key movements like jumping to feel super fun and fluid. Our accessibility goals were clear from the start, and in 1.0 we'll be able to deliver a product playable by a lot more people.
We've had so much fun building this ridiculous little game, and we're incredibly grateful to each and every one of you in the community who played and gave us your invaluable feedback during the Early Access phase. The game is better because of you. Thank you.
As usual, let us know if any bugs crop up, and please enjoy! If you have the time and inclination to share FixForce with your friends and community, that would mean the world to us. No pressure at all! But word of mouth is the most valuable marketing for us and we'd love to see more people enjoy the game.
If you find time to play this weekend, remember:
Keep the Foreman happy
Be VERRRYYYY gentle with disco balls
Never leave a bot behind (unless it would be really funny)
-The Surgent Team
FixForce is leaving Early Access, with 1.0 Release coming Friday, 17 July 2026!
All our thanks to everyone who has kindly given us the invaluable feedback we needed to get this game polished, make it as fun and ridiculous as possible, and push the boundaries of what we set out to create.
Brand new level: Introducing RESORT, an all-new level to challenge even the most seasoned Fixers at a half-finished tropical getaway!
New interactive props: Including a Mystery Barrel with randomised (occasionally catastrophic) effects and a Helium Canister to wreak squeaky havoc on proximity chat.
New cosmetics: Including the hilarious and cumbersome Big Head Mode, unlockable upon completion of key challenges.
New emotes: Steal each other's noses and play Rock, Paper, Scissors with our newest emote drop, also unlockable with challenges.
Improved onboarding: Following player feedback during our Early Access period, we're adjusting the experience so it's focused less on figuring out mechanics and objectives, and more on getting your hands dirty and having fun.
Overall optimisation and accessibility updates: We've optimised art and VFX for max performance and punch, and we've tweaked a few key movements like jumping to feel super fun and fluid. Our accessibility goals were clear from the start, and in 1.0 we'll be able to deliver a product playable by a lot more people.
On Friday, when we move out of Early Access and into full 1.0 release, the price of FixForce will go up.
Full price will be $7.99 USD. We want to give you this heads up now so you can grab it at Early Access price if you wish!
Thanks again for all your support on our first self-published game! We hope you enjoy seeing FixForce in its next phase.
-The Surgent Team
It’s time to get crackin' on some Easter treats, Fixers!
Today we’re dropping our very special Easter Patch, which includes holiday-themed cosmetics and the much-requested ping you guys have been asking for!We’ve got two Easter costumes that are yours challenge-free right now!
Costume: Easter Bunny
Costume: Easter Egg
Laser Pointer ‘Ping’: You can now point using down on the D-pad or Q on keyboard and it will send a laser from your finger to wherever you’re pointing, making long-distance communication a little easier.
Lobby: Updated with more fixable bits and places to use batteries to teach new players the basics!
Difficulty Balancing: Made the game a bit more forgiving (especially on lower difficulties) by adjusting quotas, making some of the start and end locations a bit easier, and reducing fall damage
All Maps: Polished art even more!
Spring Mine: Increased the detonation time slightly to make them easier to catch mid-jump
Emotes Audio: Updated the audio on a bunch of emotes
Health Barrel: Updated so it negates fall damage when you land on it
Fixed a bug that meant players weren’t getting the Cat Ears hat when they met Challenge criteria
Fixed a bug where the Bucket was stealing duplicate items
Fixed a bug where you couldn’t exit out of the Finger Guns emote with another action
Fixed an issue where faceplates would break when a client left and rejoined the same lobby
Various map adjustments
Thank you SO MUCH for your support on FixForce so far! We're eternally grateful.
If you have a moment, please consider leaving us a review <3
-The Surgent Team
NEW STUFF
Prop: Cutout Mascot - Inspiration on tap!
Costume: Banana - Unlock on completing Hard+ difficulty day.
Costume: Traffic Cone Hat - Unlock Clue: A walking talking traffic bot
Costume: Moustache - Unlock Clue: Invest in FixForce Today!
Costume: Bow Tie - Unlock Clue: That robot...? Yeah, he might be a zomborg.
Note: New props that get unlocked by completing Challenges should unlock for players who have already completed those Challenges. So if you’ve completed a day of Hard+, you should immediately get the Banana when you next load into a lobby. Huzzah!
GENERAL IMPROVEMENTS
Jumping: improved running and jumping on steep angles so it feels a lot better
Towers Map: improved level design and completed art!
Propeller: updated so it makes you go fast if you put it in your back
Fire Extinguisher: updated so it launches you if you put it in your back
Towers Elevators: updated so they’re a bit easier and more consistent to use
Waterfalls: gave them the power to damage you
Objective: increased randomisation of fix-it items
BUGFIXES
Fixed functionality with push to talk
Added lights to all maps to increase visibility
Fixed a rogue water volume in Towers that was causing players to get stuck inside a room
Various map adjustments
Please note that wearing the banana suit makes your shadow look extremely intimidating. OKAY HAVE FUN!
-The Surgent Team
Heyyy FixForce crew,
We've got a few more improvements and fixes out for you today!
Towers Map: more art, level design improvements
Shop Price Balancing: reducing some shop prices
Heart emote: now with improved VFX
Oil Can: now restores you to full health
Emote Wheel: improvements to make it easier to use with gamepad
General performance optimization
Fixed the pulsing of the Drill-Wrench to have nice flashy VFX again
Fixed a tree. A lonely little tree.
Improved building stability and predictability so that removing a non-essential piece won’t bring the whole structure down
Adjusted all maps to address invisible blockout, preventing players from getting stuck or out of bounds
Fixed issues in which players in the same group were seeing different amounts of remaining lives
Fixed issues with Challenges in which they sometimes didn’t trigger for players when they should
Multiple audio fixes in which SFX weren’t playing
Fixed issue in which wrench VFX sometimes got stuck on-screen on low latency
Fixed issue in which ‘Days Since Last Incident’ sign didn’t show the correct number of days.
Fixed an issue in which the very big sign sparkles extravagantly when inserted into a beacon
Adjusted the Dance emoji so that 1st and 3rd person match a little better
Slight tweaks to player materials
Small fixes across Proximity Chat to make everyone sound even nicer
Various map adjustments
Got some very fun stuff coming down the pipeline, so keep fixin' and we'll see you very soon :)
-The Surgent Team
We've just set our first patch for FixForce live!
Here's what we did:
Fixed an issue where players sometimes couldn't launch friends' heads
Fixed a rare bug where Loading Screen would hang indefinitely
Adjusted map rotation randomization to reduce repetition
Fixed occasional issue where players weren't being healed by the battery
Made some corrections to the “Days without Incident” screen
Made some alterations to the water in Towers
Fixed the Portable Teleporters so they work nicely in all angles
Fixed players not hearing each other at the end of a round
Fixed push to talk to work consistently in Shifts
Cleaned up VFX here and there
Let us know here or in the Surgent Discord if you come across any bugs, and we'll take a peek under the hood!
More fun stuff on the way :)
-The Surgent Team
FixForce Early Access is out today for $5.99! Get fixin' with your friends and let us know what you think.
We want to be really transparent about our pricing, so here's what you need to know:
$5.99 is the Early Access price
We've gone with regional pricing, which means the currency of some countries is weighted lighter than others to keep things as fair as possible
The price of FixForce will increase for full release later this year
And here's what you get with FixForce right off the bat, before we start adding more content during the Early Access period:
62 unique props
32 cosmetics options (faces, hats, body materials, full costume sets)
8 emotes
5 different enemy types (number of enemies scales with your selected difficulty level)
3 levels, each with layouts that are partly authored and partly randomised
3 battery variants
3 types of odd jobs to do beyond your 2 main fixing objectives per round
During Early Access, FixForce is still very much in development! That means you'll see a few bugs here and there (feel free to report 'em), and it also means we'll be adding more content and making adjustments and additions according to your feedback.
We want to hear what you think so we can make full release later this year the best it can be, so don't be shy!
Now let's get fixin' 🤖🔧
-The Surgent Team
About
This page aggregates Steam news feeds, patch notes, and developer announcements for FixForce, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main FixForce statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.