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Full Steam announcements and update articles for this title.
This is the biggest moment in the game's journey, and the first few hours are incredibly important. If you've been waiting to jump in, now is the best time!
Grab the game with the 30% Launch Discount and join the fight today!
Every purchase in these first hours helps the game reach more players on Steam and gives our small indie studio a huge boost. ❤️
If you enjoy the game, please take a minute to leave a Steam Review. Your reviews make an enormous difference and help shape the future of Fire On Fight.
Thank you to everyone who supported the game before launch. Now... it's time to deploy.
Buy now, jump into the battle, and help us make this launch unforgettable!
See you on the battlefield! 🪖
✅ Launch Hotfix Already Live!
We've already released our first post-launch update, fixing a grenade visual issue that could occur when playing at 120 FOV. More updates and improvements are on the way!
Today is the day! 🎉
In just a few hours, Fire On Fight: Online Multiplayer Shooter officially leaves Early Access and launches as Version 1.0!
First of all, thank you to everyone who supported the game throughout Early Access. Your feedback helped shape this release.
If you've been waiting to jump in, please consider buying the game during the first hour after launch. Early launch support makes a huge difference for Steam's visibility and helps more players discover Fire On Fight.
And if you enjoy the game, please leave a Steam review. Every review helps more than you can imagine!
🇺🇳 UTC / GMT: 14:00
🇺🇸 US Eastern (EDT): 10:00 AM
🇺🇸 US Central (CDT): 9:00 AM
🇺🇸 US Mountain (MDT): 8:00 AM
🇺🇸 US Pacific (PDT): 7:00 AM
🇬🇧 United Kingdom (BST): 15:00
🇪🇺 Central Europe (CEST): 16:00
🇫🇮 Eastern Europe (EEST): 17:00
🇧🇷 Brazil (BRT): 11:00 AM
🇦🇷 Argentina (ART): 11:00 AM
🇷🇺 Moscow (MSK): 17:00
🇨🇳 China (CST): 10:00 PM
🇸🇬 Singapore (SGT): 10:00 PM
🇯🇵 Japan (JST): 11:00 PM
🇰🇷 South Korea (KST): 11:00 PM
🇦🇺 Australia (AEST): 12:00 AM (Next Day)
🇳🇿 New Zealand (NZST): 2:00 AM (Next Day)
To celebrate the 1.0 release, we've just pushed one final update featuring several of the community's most requested improvements:
✅ Added Invert Mouse X and Invert Mouse Y options.
✅ Added a fully dynamic Field of View (FOV) slider from 45 to 120.
✅ Completely reworked every weapon and attachment to properly support dynamic FOV.
✅ Added full Ultra-Wide Screen support, including at 120 FOV.
✅ Fixed pistol firing sound issues.
✅ Updated firing sounds across all weapons with improved effects and more variation.
✅ Improved the character selection animations and presentation.
✅ Fixed various minor bugs and polished the overall experience.
This is the version we've been working toward, and we can't wait for everyone to play it.
Thank you all for being part of this journey.
See you on the battlefield! 🔥
After months of polishing, testing, and refining nearly every aspect of Fire On Fight: Online Multiplayer Shooter, we're excited to officially announce that the full 1.0 Release arrives on July 27!
This isn't just another update. Almost every part of the game has been reviewed, improved, and refined to deliver the definitive old-school multiplayer FPS experience.
Every multiplayer map has gone through another full gameplay pass to improve flow, combat pacing, visibility, cover placement, and player movement.
The goal was simple: create more dynamic firefights, better engagements, and make every match feel faster, smoother, and more exciting.
The game's entire visual presentation has been refined.
Post-processing, lighting, color grading, atmosphere, and visual effects have all been rebuilt to deliver the best possible graphics while staying faithful to the classic military shooters that inspired Fire On Fight.
The result is a cleaner, sharper, and more immersive battlefield without losing its old-school identity.
Movement, aiming, weapon handling, and overall gameplay responsiveness have all been carefully tuned.
Combat is now smoother, more fluid, and more satisfying, making every firefight feel faster and more responsive while keeping the classic boots-on-the-ground gameplay intact.
Nearly every weapon has been revisited.
Visual quality has been improved, animations refined, and both firing and reloading sounds have been enhanced to give every gun more impact and personality.
We've also redesigned many continuous firing sound loops to create a much more powerful and satisfying audio experience during combat.
The main menu and home screen have been completely redesigned.
The interface has been polished from top to bottom with cleaner visuals, smoother navigation, and an overall presentation worthy of the full release.
Combat now feels even more impactful.
We've added improved death animations alongside full ragdoll physics, creating more believable and dynamic eliminations during every match.
Offline and bot matches have become even more enjoyable.
Bots have received another intelligence update, improving their movement, combat decisions, reactions, and overall behavior to provide a more challenging and realistic experience.
The crosshair is no longer static.
It now dynamically reacts to your movement and weapon usage, providing better visual feedback during combat while improving weapon feel and immersion.
To celebrate the 1.0 launch, the entire Steam Store page has been rebuilt.
New capsule artwork, updated screenshots, improved trailers, rewritten descriptions, and refreshed store assets now better showcase the fast-paced gameplay and classic military FPS experience that Fire On Fight delivers.
This update also includes a large number of bug fixes and gameplay improvements across the entire game.
Some examples include:
Fixed characters occasionally remaining standing while holding their weapon after death.
Improved gameplay stability.
Fixed numerous animation and gameplay issues.
General polish and quality improvements throughout the game.
If you've been enjoying the updates or are excited for the official launch, adding Fire On Fight to your Steam Wishlist is one of the best ways you can support the game.
Every Wishlist helps increase the game's visibility on Steam and allows more players to discover the classic multiplayer FPS experience we're building.
Thank you to everyone who has supported the project so far. Your feedback has helped shape Fire On Fight into its strongest version yet.
This is the biggest update Fire On Fight has ever received, and it's only the beginning.
Fire On Fight: Online Multiplayer Shooter officially launches in Version 1.0 on July 27.
Get ready to jump back into fast-paced, classic multiplayer FPS action.
See you on the battlefield, Soldier!
Hello everyone,
We’re excited to announce the release of Fire On Fight 3.3.8, packed with new features and improvements:Performance boost – Game runs up to 15% faster
Items Unlock Level - now some items like weapons and attachments requires a minimum player Level before you can unlock them even if you have the GP
Improved graphics – Enhanced post-processing with more balanced contrast
UI updates – Several interface tweaks
Minor bugs Fixed
Level design improvements on several maps
Bug fix – Mouse sensitivity now properly resets to default
Smarter AI – Improved behavior and reactions from bots
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Fire On Fight : Online Multiplayer Shooter, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Fire On Fight : Online Multiplayer Shooter statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.