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Full Steam announcements and update articles for this title.
Name
Feat Name
Description
Mason
Unlock Condition
Clear difficulty 2 or higher with Hammerer.
Goal-Oriented
Every 4th basic attack inflicts a 8% Weaken effect and deals fixed damage of 20 per character level to the first enemy hit. However, Critical Rate is reduced by 25% and Movement Speed by 1.
Gauntlet Breaker
Condensed Strike
Every 4th basic attack deals fixed damage of 20, 40, 60, 80, and 100 to the first enemy hit.
Iris
Unlock Condition
Clear difficulty 2 or higher with Wizard.
Analytical
Increases damage to opposite elements by 45% and grants a Shield equal to 20% of current HP. However, base skill damage is reduced by 10%.
Dual-Core Helmet
Flow of Reversal
Increases damage dealt to opposite elements by 10–50% and grants a Shield equal to 10% of current HP for 6 seconds.
Vince
Unlock Condition
Clear difficulty 2 or higher with Black Guard.
Reliable
When hit, inflicts Bleed on the attacker for 4 seconds, dealing 50 damage per character level. Also increases Attack Power by 10% for 12 seconds, stacking up to 5 times. However, Attack Speed is reduced by 20%.
Strange Armor
Scar Fortification
Each time you are hit, increases Attack Power by 2–10% and Defense by 2% for 12 seconds (stacks up to 5 times).
Kain
Unlock Condition
Clear difficulty 3 or higher with Ranger.
Cold-Blooded
Increases damage dealt to bleeding enemies by 40%. Attacking bleeding enemies instantly refreshes the Bleed duration. However, you cannot receive Shield effects.
Blood Tracker
Trail of Blood
Bleeding enemies take additional fixed damage of 15, 30, 45, 60, and 75.
Sera
Unlock Condition
Clear difficulty 3 or higher with Cleric.
Compassionate
When healing or buffing an ally, your Attack Power increases by 25% for 10 seconds and the ally’s Attack Power increases by 12% for 10 seconds. However, healing effectiveness is reduced by 25% and your Defense by 15%.
Holy Mace
Divine Response
When you heal or buff an ally, your Attack Power increases by 4–20% for 10 seconds, and the ally’s Attack Power increases by 10%.
Ria
Unlock Condition
Clear difficulty 4 or higher with Paladin.
Self-Sacrificing
Increases the Party Gauge maximum to 150 and boosts Max Damage up to 75%. When Max Damage exceeds 65%, all your attacks become Critical Hits. However, Max HP decreases by 35%.
Oathwalker
Expansion of Sanctuary
When the Party Gauge reaches its maximum, all party members’ Defense increases by 3–15%.
Thanks! https://store.steampowered.com/app/2072980/FINAL_KNIGHT/After Stage
Shop Theme
After Stage 1
Companion Shop
After Stage 2
Skill Shop
After Stage 3
Emblem Enhancement, Synthesis
After Stage 4
All Shops
After Stage 5
Specialization Shop
After Stage 6
Skill Shop, Emblem Enhancement
After Stage 7
Specialization Shop
After Stage 8
All Shops
After Stage 9
Specialization Shop, Emblem Enhancement
Each shop presents items with different probabilities depending on the stage.Emblem Name
Effect
Discount Reroll
Reroll cost is reduced by {0}%.
Combat Allowance
Gain {0}G at the start of each stage.
Instant Support Fund
Gain {0}G immediately.
Emergency Supply
Obtain {0} healing potions immediately.
Combat Manual
Increase all party members’ attack power by {0}% after clearing a stage.
Defense Training
Increase all party members’ defense by {0}% after clearing every 2 stages.
Brand Mastery
Increase critical damage by {0}% when a party member inflicts Brand damage twice.
You can view the selected Augment’s details via the “Details” button. Thank you for playing! https://store.steampowered.com/app/2072980/FINAL_KNIGHT/{STEAM_CLAN_IMAGE}/42985795/da81ec2c99009d3da25827a4b34403ef1e8dd729.png Previously, set bonuses provided only minor passive effects upon equipping. The new sets are now designed around a **clear role focus** — *Offense / Defense / Utility.* Each offers **powerful effects** along with **additional base stat bonuses.** Sets now start from **Grade D** and go up to the current **Grade B “Thorn Crystal Set.”** Depending on each character’s role and preference, players can choose and customize the set that best fits their style, unlocking unique synergies and strengthening their builds.
Set Name
Effect
Description
Stat Bonus
Steel Set
Upon using Ultimate, throws oil at the nearest enemy. The oil lasts 4 seconds, dealing 50 magic damage and knocking down enemies within range. Applies 2 Wound stacks. (Cooldown: 6s)
Close-range suppression set, ideal for breaking enemy formations and chaining combos.
Def +4 Sta +50 Asd +8
Ogre Set
Recovers +1 HP and +10 Stamina every 5 seconds. Cannot heal above 75% HP.
A sustain-focused set that excels at stability and endurance.
Atk +5 Def +12 Hp +3
Dragon Set
While airborne, spawns 5 Blood Shards dealing 20 magic damage each. Gains +1 additional shard per Wound stack on the enemy. (Cooldown: 1.5s)
Airborne-attack focused set. Triggers explosive damage through Wound synergy.
Atk +17 Asd +15
Bear Set
When taking damage, generates +3 Shield and deals 50 damage to enemies within 5m. Greatly increases Stun buildup on hit enemies. (Cooldown: 8s)
Reactive defensive set. Enhances counterattack potential and survivability in melee combat.
Def +8 Sta +20
Skull Set
When healed, triggers a Dark Explosion dealing 150 magic damage to nearby enemies. Damage increases up to 2× based on missing HP. (Cooldown: 3s)
Reversal-type set that converts recovery into an offensive opportunity.
Def +3 Sta +40 Asd +8
Wolf Set
Basic attacks have a 5% chance to activate Wolf’s Power: +3 HP, full Stamina recovery, +100% Critical Rate and +25% Attack Speed for 8s. (Cooldown: 20s)
Berserker-type set. Delivers explosive bursts through chance-based power spikes.
Atk +20 Sta +50
Frog Set
Upon using Ultimate, throws a poison bomb at the farthest enemy. Enemies within 3m take magic damage, bleeding for 40 HP per second for 5s, and receive +8% damage taken. (Cooldown: 10s)
Ranged pressure set. Excels in wide-area suppression and debuffing enemies.
Atk +13 Def +6 Hp +3
Mecha Set
Upon using Ultimate, all allies gain +4 Shield for 4s and +15% Attack Speed for 6s. If the shield remains, restores +2 HP and increases Attack by +25% for 4s. (Cooldown: 8s)
Team-support set. Provides strong cooperative buffs during co-op battles.
Def +4 Sta +60 Asd +12
Thorn Set
Every 12s, deals 125 Thorn damage to enemies within 3m and Taunts them for 8s. Restores +1 HP, and +3 additional HP per taunted enemy. (Cooldown: 3s)
Tank-type set focused on aggro control and durability.
Def +14 Hp +4 Sta +20
---Detailed Member Info
Each member now clearly displays their role, level, stat bonus, main skill, brand, and battle position.
AI & Role Overhaul
Now uses one random skill instead of three, with halved cooldowns. Skill level scales with the character’s level.
Level Bonus
Random bonus stats and masteries are granted based on member level and cannot be changed.
Member Expansion
The roster has been expanded from 9 to 18 members.
Position System
Members are automatically assigned to one of 16 combat positions.
---You can now purchase random **Adventure Company Titles** from merchants to unlock special bonuses. If your party includes the matching classes, stat bonuses will increase progressively depending on the number of members meeting the condition.
Company Name
2 Members
3 Members
4 Members
Steel Vanguard
ATK +2
ASD +2
DEF +2
Wall Guardians
DEF +2
HP +3
STA +3
Expedition of Light
HP +3
ASD +2
ATK +3
Adventurers of Passion
Crit Chance +2
Crit Damage +3
ATK +4
Slayers of Chaos
ASD +3
Damage +2%
Crit Damage +4
Giant Hunters
HP +4
STA +3
ATK +3
Executors of Light
DEF +2
ATK +3
HP +4
Chasers of Judgement
Crit Chance +3
ASD +2
ATK +3
Crusaders of the Abyss
Magic Dmg +3
Damage Reduction +2%
HP +5
Hammer of Ruin
ATK +3
Crit Damage +4
DEF +2
Wasteland Pioneers
ASD +2
HP +3
STA +4
Night Shadow Corps
Evasion +2
Crit Chance +3
Damage +3%
Mercenaries of Faith and Blood
HP +4
Recovery +3%
DEF +3
Spirit Hunters
Magic Dmg +3
ASD +3
STA +3
Alchemists of War
Damage +2%
Recovery +3%
Magic Dmg +3
Holy Vanguards
ATK +3
HP +3
ASD +2
---All character portraits have been redesigned to better reflect each class’s identity and improve in-game visibility.
---Adjusted special effects, UI colors, and text size to improve overall polish. Removed unclear sounds and added new impact and hit feedback. Battle effects are now cleaner and more readable for a better combat experience.
---Early stages are now easier for new players to get started. However, after Level 3, difficulty increases gradually to emphasize strategy and team composition.
---The following content is planned for future releases:
Character Voices
New combat voice lines will be added for each class.
New Bonus Stage
Special stages unlockable under certain conditions will be introduced.
Synthesis Artisan
A new NPC specializing in gear synthesis and upgrades will appear.
New Playable Characters
New Arcade-exclusive characters allowing fresh builds and playstyles.
New Sets & Monsters
Grade B and above legendary sets, along with new monster lineups, will be added.
---Thank you for playing and supporting *Final Knight!* Your feedback continues to shape the future of the game.
The 3-hit motion and hit effects have been newly adjusted. {STEAM_CLAN_IMAGE}/42985795/3b955b5b1316a7e16c208e34ddbedf7521ae8c1c.gif {STEAM_CLAN_IMAGE}/42985795/f8de7613a92c1675f2b1b6082fc07dbc0cc0a826.gif Impact has been strengthened, and visual feedback during consecutive attacks has been improved.
When receiving a hit, a ping and hit effect appear around the character, making feedback during combat more clear.
Combat effects of certain classes and monsters have been improved, enhancing screen readability and immersion.
The description of perks attached to equipment has been realigned for better readability. {STEAM_CLAN_IMAGE}/42985795/0d7decb6bcd4f24e1e102c47e391a6898e788502.png
Two new arcade players have been added.
Name
Trait
Fatty
Max HP +25%. And for every 3 HP, attack increases by 1%. However, defense is fixed at 0%, movement speed -1, and dodge distance -50%.
Lucid
After dodging, the cooldown of a random skill is reduced by 1 second. After the dodge, for 3 seconds critical rate +20%, and the first attack within that 3 seconds deals +30% damage. However, HP -30%.
A new Oath system has been added. {STEAM_CLAN_IMAGE}/42985795/34bce546fe4f500b6a1879005e71417cdb0d25f1.png By choosing specific conditions, you give up certain combat advantages in exchange for increased gold acquisition. ⚔️ Trials of the Oath
Oath
Effect
Gold Bonus
Stun Weakness
Stun Duration -50%
+8%
Wound Weakness
Wound Damage -40%
+8%
Knockdown Weakness
Knockdown/Airborne Damage -50%
+8%
Magic Weakness
Magic Damage -30%
+8%
Physical Weakness
Physical Damage -20%
+8%
Recovery Reduction
Heal/Leech -50%
+12%
Shield Reduction
Shield Effectiveness -50%
+12%
Bleed Weakness
Bleed Damage -50%
Critical Reduction
Critical Chance -25%
+8%
Gauge Reduction
Gauge Gain -50%
+12%
Barrier Weakness
Shield Value -2 on hit
+16%
Stamina Reduction
Stamina Recovery -25%
+8%
Cooldown Increase
Skill Cooldown +10%
+8%
Basic Attack Weakness
Basic Attack Damage -25%
+12%
Back Attack Weakness
Back Attack Damage -50%
+8%
Brand Weakness
Brand Damage -35%
+12%
Revive Delay
Revive Time +10s
+16%
Ultimate Weakness
Ultimate Damage -50%
+20%
HP Reduction
HP -30%
+20%
Time Shortened
Time Limit -25%
+20%
Hello everyone, this is the latest update announcement!
Name
Personality
Traits
Unlocked Unique Trait
Trait Description
Alex
Balanced
HP +3, Attack Speed +5%, Skill Cooldown -5%
Fragile
HP increases by 1~5, Critical Rate increases by 2%~10%.
Jet
Minimalist
Attack Speed +25%, Dodge Stamina Cost -10, Cannot Equip Weapons, Skill Cooldown +10%
Blazing Fist
When a critical hit occurs, Attack Speed increases by 5%~25% for 3 seconds.
Nico
Migraine
Critical Rate +5%, Critical Damage +25%, Back Attack Damage +50%, Basic Attack Damage -25%, HP -3
Kick
Dash Attack Damage increases by 50%~250%.
Kevin
Cautious
If standing still for 0.5s, Damage +35%, HP +3, Damage while moving -35%
Glare
Critical Rate increases by 6%~30% when not moving.
Raiden
Confident
Damage +15% per ally within 5m, but Attack -15% when alone.
Link Network
All allies within 5m gain 2%~10% Attack Speed.
Rash
Bug-Hater
Critical Rate +35% against knocked-down or airborne enemies, Stun Duration -50%.
Stomp
Deals 10~50 bonus damage to downed enemies.
Kyle
High-Roller
All Brand Bonus Damage +50%, Base Attack Speed -15%.
Brand Release
When dealing Brand Damage, Attack Speed increases by 5%~25% for 6 seconds.
Garen
Iron Man
Stamina +50, +2 Stamina per second, deals fixed damage equal to 35% of remaining stamina. Critical Damage -35%, Move Speed -1.
Blood Drain
Recover 1~5 stamina on hit, 3~15 stamina when taking damage, dealing Bleed Damage for 3 seconds equal to recovered amount.
Player Unlock Indicator {STEAM_CLAN_IMAGE}/42985795/7c51e1e3d0768124184747869c02def58269252c.png A new Quest Indicator now visually displays unlock progress for Arcade players. You can easily track which player unlocks are next. 2P Co-op for Arcade Mode Arcade Mode now supports two-player co-op! Enjoy fast-paced and strategic battles together with your friend.Hello everyone, here's the latest update announcement.
During combat, various temporary enhancement objects may appear at random. These effects are removed once you return to the base.
🔧 Skill Enhancement Object
🧩 Temporary Feat Object
📚 Temporary Mastery Object
🎖️ Temporary Class Unlock Object
Experiment with different builds based on the rewards you gain during combat!
{STEAM_CLAN_IMAGE}/42985795/1236d9aa167081c674555899c838d51a1b3470c3.gif
⚖️ Class Balance Update
🛡️ Paladin & Hammerer: Damage coefficients for some skills have been adjusted for better combat balance.
Apart from basic system adjustments, we are actively working on the game's ending and infinite mode.
We'll release them as soon as development is complete.
Thank you always for playing FINAL KNIGHT!
👉 Join our official Discord: https://discord.gg/6tm2Aa65p4
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Final Knight, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Final Knight statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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