Trans Atlantic finished 7th
The Wargaming Club 1 finished 8th

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Trans Atlantic finished 7th
The Wargaming Club 1 finished 8th
We are pleased to announce another Field of Glory 2 Medieval public tournament, covering the 15th century land wars of the Republic of Venice. It will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system. Game results will go into the Elo ranking system.
The tournament will use the Swiss Chess draw system.
Anyone who has Field of Glory II Medieval can enter. You do not need to own any DLCs to enter.
To enter, go to the tournament page here.
The general tournament rules can be found here.
The first round will commence on Thursday 18th December 2025 at 10.00 am GMT. No further entries can be accepted after the tournament has begun.
Specific tournament rules:
This tournament will involve five rounds. Each round will last 14 days. The battles will be Medium sized custom battles:
Veneto 1412 AD: Venetian 1400-1414 vs Hungarian 1320-1440. Open Battle. Mediterranean Agricultural.
Greece 1463 AD: Venetian (Colonial) 1440-1500 vs Ottoman Turkish 1430-1500. Open Battle. Mediterranean Agricultural.
Emilia-Romagna 1467 AD: Venetian 1440-1500 vs Florentine 1440-1500. Open Battle. Mediterranean Agricultural.
Trentino 1488 AD: Venetian 1440-1500 vs German (Imperial) 1488-1500. Open Battle. Mediterranean Hilly.
Emilia-Romagna 1495 AD: Venetian 1440-1500 vs French 1484-1500. Open Battle. Mediterranean Agricultural.
Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.
First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.
The scoring system is as follows:
If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.
Examples:
1) If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.
2) However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.
3) If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 36 turns in all – see below).
Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.
Byes:
If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.
Round times and timing out:
Each round will last 14 days.
Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 18 turns, his score will be reduced proportionately, and his opponent will be granted (100 - the timed out player's adjusted score) if this value exceeds his current score. (This means he will get the full BYE score unless the timed out player's adjusted score is more than 25).
If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.
The Field of Glory II World Team Championship 2025 continues to march forward with great momentum!
Round 2 has officially concluded and all 128 games were completed on time. A huge thanks to all participants for their outstanding commitment and sportsmanship!
Because all matches wrapped up ahead of schedule and no adjudications were required, Round 3 has been opened early to allow teams to begin their next battles. However, the official tournament calendar remains unchanged:
Round 3 officially starts: 20th October, 00:00 UCT
Round 3 ends: 7th November
You can check the full list of Round 3 pairings and follow ongoing results in the dedicated forum threads: Round 2 Results Round 3 Matches
Once again, congratulations to all competitors for the smooth progress so far, your dedication keeps this championship thriving! Let’s see who will rise through the ranks as the tournament moves into its next stage.
Stay tuned as the WTC heats up!
All 64 games of Round 1 began by September 15th, with 61 already underway by the 12th. Only one substitution was needed, but thanks to a quick reserve draft, every match is now in motion.
As of today, 17 games have already been completed and reported.
Follow the ongoing results here: Game Results & Tables For a summary of current team rankings and commentary, check here: Team Rankings & Updates
These pages will continue to be updated throughout Round 1, and new threads will be opened for each subsequent round so you can track the progress of your favorite teams.
Stay tuned as the first battles unfold and the competition heats up!
The wait is almost over!
On September 9th at 17:00 CEST, join us live on the official Slitherine Twitch channel for the World Team Championship 2025 team draw.
Watch in real-time as the participating teams are drafted and discover who will be facing off in the opening round of this epic tournament.
Key dates to Remember:
August 31st – Last day to register
September 3rd – Final team list announced
September 9th – Live team draw on Twitch (17:00 CEST)
September 10th – Tournament begins
Register now before August 31st: https://forum.slitherine.com/viewtopic.php?t=118187
Format, Calendar, and Rules are in the dedicated treat here: https://forum.slitherine.com/viewtopic.php?t=118188
Plus other surprise will be share for the Field of Glory franchise, stay tuned!
Register here: https://forum.slitherine.com/viewtopic.php?t=118187
Format, Calendar, and Rules are in the dedicated treat here: https://forum.slitherine.com/viewtopic.php?t=118188
Entries close on August 31st, so be sure to secure your spot before the deadline. Any questions or clarifications can also be posted in the dedicated forum thread.
We welcome entries from:
Teams of four players (with or without a reserve) OR from
Groups of two or three players who are happy to be placed in a team by the organizers
Individual players who wish to be matched with others or join as a reserve
Geographical affiliation is not required for WTC25. Returning teams are welcome to keep their existing identity, while new teams are free to establish their own.
If you are entering as an individual or partial team, please indicate which of the four competition period(s) you’d prefer to play in. You may list multiple preferences to help organizers create new teams.
Please note that specific DLCs are needed due to the format changes in WTC25. To set up challenges with the designated armies, the following are required:
Period 1 - Bronze Age: Swifter than Eagles
Period 2 - Classical: Immortal Fire
Period 3 - Empires Fall: Legions Triumphant and Wolves from the Sea
Period 4 - Medieval: Reconquista and Storm of Arrows
Prizes will be awarded to the top three teams:
1st Place Team: $50 Slitherine digital store coupon per team member
2nd Place Team: $30 Slitherine digital store coupon per team member
3rd Place Team: $20 Slitherine digital store coupon per team member
Additionally, we are introducing two individual awards to boost community engagement:
Most Valuable Player (MVP): One standout player not on a prize-winning team
Spot Prize: One player (not in a winning team or MVP) who participated in all five rounds
Both individual winners will receive a custom portrait in Field of Glory: Kingdoms style.
A huge thank you to Angus and Mike for their continued passion and dedication in making this tournament possible.
Don’t miss out! Registration closes August 31st. Sign up now: https://forum.slitherine.com/viewtopic.php?t=118187
The tournament will run from September 10th to December 17th and will follow a five round Swiss system format for teams of four players.
We welcome entries from complete teams of four, with the option of including a fifth reserve player. Individuals, or groups of two or three who would like to participate and are open to being assigned to a team, are also strongly encouraged to join.
This is a community celebration, and all are welcome!
Tournament Format
Each team will assign one player to each of the four historical periods featured in every round:
Field of Glory II: Bronze Age, Classical, Fall of Rome
Field of Glory II: Medieval: Medieval period
In Round 1, teams will be paired randomly. From Round 2 onwards, matchups will be determined using the Swiss system combined with a custom scoring model. Importantly, no team will face the same opponent more than once throughout the tournament.
Each team match will consist of four games, with players facing their counterparts from the opposing team in their assigned periods.
What’s new in WTC25
This year’s edition introduces a new mirror match format. For each round, the army lists and terrain types will be pre-set and shared by both players in each match-up.
All army lists will feature historical opponents, with unique pairings for every round. Players will have 18 days to complete each match.
Full tournament rules, scoring details, and ongoing updates are available in the dedicated WTC25 thread on the Field of Glory II forum:
https://forum.slitherine.com/viewforum.php?f=660
Important dates to mark
August 31st – Entry deadline
September 3rd – Final team list announced
September 9th – Live team draw on Twitch
September 10th – Tournament begins
Prizes will be awarded to the top three teams:
1st Place Team – $50 Slitherine digital store coupons per each team members
2nd Place Team – $30 Slitherine digital store coupons per each team members
3rd Place Team – $20 Slitherine digital store coupons per each team members
In addition to the team prizes, we’ll also be awarding individual prizes to further boost engagement within the community:
Most Valuable Player (MVP) – One individual not in a prize winning team
Spot Prize – One individual (not in a prize winning team or the MVP) who participated in all five rounds
Each of these players will receive a custom portrait in Field of Glory: Kingdoms style, a unique way to leave their mark on the game.
A special thank you to Angus and Mike for their continued commitment and support in making this tournament possible once again.
We look forward to seeing the best commanders rise to the challenge!
We are pleased to announce another Field of Glory 2 Medieval public tournament, covering the Teutonic Knights from the 13th to the 15th century AD. It will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system. Game results will go into the Elo ranking system.
The tournament will use the Swiss Chess draw system.
Anyone who has Field of Glory II Medieval can enter. You do not need to own any DLCs to enter.
To enter, go to the tournament page here.
The general tournament rules can be found here.
The first round will commence on Tuesday 5th August 2025 at 10.00 am GMT. No further entries can be accepted after the tournament has begun.
Specific tournament rules:
This tournament will involve five rounds. Each round will last 14 days. The battles will be Medium sized custom battles:
Prussia 1242 AD: Teutonic Order 1226-1319 vs Baltic Tribes 1050-1283 with Polish 1200-1319 allies. Open Battle. North European Marshy.
Between Estonia and Novgorod 1244 AD: Teutonic Order 1226-1319 vs Rus 1155-1264. Open Battle. Frozen Wooded.
Lithuania 1289 AD: Teutonic Order 1226-1319 vs Lithuanian 1100-1299. Open Battle. North European Wooded.
Pomerelia 1422 AD: Teutonic Order 1380-1449 vs Polish 1386-1454. Open Battle. North European Agricultural.
Grand Duchy of Lithuania 1435 AD: Lithuanian Rebels 1389-1500 with Teutonic Order 1380-1449 allies vs Lithuanian 1386-1454. Open Battle. North European Agricultural.
Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.
First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.
The scoring system is as follows:
If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.
Examples:
1) If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.
2) However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.
3) If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 36 turns in all – see below).
Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.
Byes:
If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.
Round times and timing out:
Each round will last 14 days.
Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 18 turns, his score will be reduced proportionately, and his opponent will be granted (100 - the timed out player's adjusted score) if this value exceeds his current score. (This means he will get the full BYE score unless the timed out player's adjusted score is more than 25).
If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Field of Glory II: Medieval, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Field of Glory II: Medieval statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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