If you've been carried to Part 3, that's all good as long as you're having fun. We're getting into Hero stuff here. First up, Tanks (and Mara).
These Patch Notes are so vast that they will need to be split across numerous Steam posts to fit within their character limits. Make sure to check out the other posts for all the information.
Part 1: Gunde, Dungeons, The Heskyr, UI/UX, Progression, Matchmaking
Part 2: New Itemization/Loot 2.0
Part 3: Hero Updates, Helena, Meiko, Xavian, Mara
Part 4: Tariq, Rime, Elarion, Ardeos
Part 5: Vigour, Sylvie, Aeona, General Changes, Store
HERO UPDATES
All Heroes
+1 Maximum Talent Points
Rising Spirits (New)
Spirit Refunds provided by your Spirit Stat now grant \, increasing Strength/Intellect/Agility by 5% for 10 seconds, stacking up to 5 times. Each time you gain a stack beyond the 1st stack, the remaining duration of \ is increased by 2 seconds.
PPM At-start-of-Dungeon adjustment
Armor and Health Adjustments
Helena
Core Mechanics and Abilities
\ now generates \ based on the damage it deals.
\ now generates 25% \
\ no longer has a minimum range.
\ is off the Global Cooldown.
\ no longer has \. This has been moved to \.
\ now grants \ to Helena, causing her to heal for 5% of her maximum health every 1 second for 6 seconds.
The \ from your \ ability or \ talent still stack with multiple applications, but is now limited to add a maximum of 50% additional absorb value beyond the normal Absorb value per application, and is hard limited to never stack beyond double the normal Absorb value.
\ \ generation has been reduced to 30%, to compensate for the new \ generation on \ and \.
\ cooldown has been increased to 150 seconds (was 120 seconds).
\ range has been increased by 33.34%.
The angle at which enemies gain 100% critical strike chance against heroes when attacking them from behind has been reduced to 100 (was 180).
Talents
The Best Defense(2 Points)
Each time you Block an attack with your shield, you have a chance to reset the cooldown of \ and cause your next \ within 12 seconds to deal 20% increased damage. (2.0 PPM)
Shield Mastery(2 Points)
The cooldown of your \ and \ abilities are reduced relative to the amount of damage you mitigate with \.
Sword & Board(2 Points)
Your \ has a 50% chance to instantly replenish 1 charge of \ and grant you \ for 12 seconds, causing your next \ to apply an absorb on you.
Lingering Rush(1 Point)
Your \ \ lasts an additional 6 seconds, but its healing is reduced to 4% of your maximum health every 1 second.
Guarded Veteran(1 Point)
Your Block chance is increased by +5%.
You gain another +5% Block chance while \ is active.
Punishing Strikes(1 Point)
Your successful Blocks have a 6% chance to grant you 2 stacks of \.
\ causes your next \ to deal 100% increased damage and have 100% increased \ effect.
Aftershock(2 Point)
Enemies that take damage from your \ ability take 30% more damage from you for 5 seconds.
Sharpened Blade(2 Points)
Enemies afflicted by your \ bleed have 20% reduced attack speed and your \ deals 200% more damage to them.
Unscarred Soul(2 Points)
The absorb shield from your \ takes 20% reduced damage and enemies that attack you while it is active take 50% Strength physical damage.
High Command(1 Point)
Your \ cooldown is reduced by 6 seconds each time you use \.
Defiance(1 Point)
When you are below 80% health, you gain +5% Block chance and 20% increased healing taken.
Skull Crusher(1 Point)
Your \ has +20% additional Critical Strike chance and deals 100% increased damage to the first target it hits.
Second Wind(3 Points)
When your \ has reduced an amount of damage equal to 30% of your maximum health, you gain 20% increased Strength for 8 seconds.
Martial Command(3 Points)
While \ is active, you deal 25% more damage and 50% your damage reduction from \ is shared with all allies.
Your Spirit is increased by +5% and each time you use your \ ability you generate 2 Spirit Points.
Gleaming Shield(3 Points)
Each time you use \, \, \, and \ you gain 3.0% increased armor for 3 seconds, stacking up to 10 times. Upon expiration, 1 stack is lost.
Your \ deals additional damage to all targets hit equal to 10% of your total Armor value.
Front Line Defender(1 Point)
Your \ reduces damage taken by an additional +5% on each \ tier.
Master of War(1 Point)
Each time you Block an attack, the cooldown of \ is reduced by 0.2 seconds.
Greater Shockwave(1 Point)
Your \ grants an additional 10% \ and deals up to 30% increased damage based on how much \ you have.
Talents Change Log
\ - 2 Talent Points
NEW: \ - 1 Talent Point
\ - 1 Talent Point
\ - 1 Talent Point
NEW: \ - 1 Talent Point
\ - 3 Talent Points
While \ is active you deal 25% more damage and 50% of your damage reduction from \ is shared with all allies.
Each time you use \ you generate 2 Spirit Points
ADDED: Your Spirit is increased by +5%.
\ - 3 Talent Points
Each time you use \, \, \, and \, you gain 3% increased Armor for 3 seconds, stacking up to 10 times. Upon expiration, 1 stack is lost. Your \ deals additional damage to all targets hit equal to 10% of your total Armor value.
\ - 1 Talent Point
\ - 1 Talent Point
\ - 1 Talent Point
\ - 1 Talent Point
\ - 1 Talent Point
Legendaries
\
Moved to Wrist slot.
Renamed to \
\
Moved to Ring slot.
Renamed to \
\
Meiko
Core Mechanics and Abilities
Meiko’s \ no longer deals damage to enemies while Meiko is invisible.
Meiko’s Base Health and Health Scaling from Stamina has been increased substantially.
\ now soaks 35% of damage you take (was 25%).
\ health was increased by 40%.
\ healing has been increased substantially.
Fixed a bug causing \ to reset enemies sometimes, causing them to restore full health mid combat.
Fixed a bug causing \ to sometimes cause a boss to only target Meiko and the Sibling of Earth with abilities.
\ can now hit up to 40 targets (was 20).
The angle at which enemies gain 100% critical strike chance against heroes when attacking them from behind has been reduced to 100 (was 180).
Talents
Resonance of Earth(2 Points)
When you activate \ you take 10% reduced damage for 8 seconds.
Stone Guard(2 Points)
Any time you gain health from your self healing abilities, 10% of the healing amount also replenishes your \ health.
When you have less than 3 stones active, fully replenishing a stone will add a new one to your active \.
Earthwell(2 Points)
Each hit with \ adds 1 stack to your \ ability.
\ now prevents your \ from losing health for 0.1 seconds per stack of \ consumed.
Perfect Storm(1 Point)
Your \ has a 50% chance to deal damage an additional time for 60% of the initial hit.
Will of Stone(1 Point)
Your \ now also activates your \ and \ buffs.
Whipping Apex(1 Point)
When your \ consumes a \, it adds 1 stack to your \ ability per target hit, up to a maximum of 5 stacks per \.
Debilitating Vortex(2 Point)
Enemies hit by \ have 20% reduced attack speed for 5 seconds.
Guardian’s Fluidity(2 Points)
Your \ reduce the cooldown of your \ by 1 second.
Harsh Winds(2 Points)
Your \ deals 20% more damage.
Each time you perform a finisher ability while \ is active it grants you +20% dodge chance, stacking up to 3 times.
All stacks of the \ are consumed upon successfully dodging an attack.
Slipstream(1 Point)
You Start each Dungeon with 50 Spirit Points.
Each time you use \ you release a burst of winds at your starting location, causing all enemies within a 750 radius to have 50% reduced movement speed for 6 seconds.
Earthbourne(1 Point)
Each cast of \ reduces the cooldown of \ by 20%.
Harmonic Residual(1 Point)
While your \ is on cooldown your \ is reinforced, causing it to diminish by 85% of the normal value when soaking damage.
Warden of the Temple(3 Points)
Each time you consume \ or \, you gain 1 stack of \. At 3 stacks, your next \ is enhanced.
\ deals 300% increased damage and grants 25 \ charges.
\: deals 50% increased damage and its Dodge Bonus is increased to 30%.
Shattering Obelisk(3 Points)
The \ created by your \ ability has 50% increased health and duration.
The \ accumulates 15% of all damage it takes and pulses it out to nearby enemies up to 3 times, when reaching 65% health, 35% health, and finally upon being destroyed.
If \ expires due to its duration, it deals 15% of any remaining health it has.
Forbidden Technique(3 Points)
Your \ finisher applies \ to the target for 30 seconds.
\The accumulated damage erupts onto the target and nearby enemies every 6 seconds, or if the enemy dies while the effect is active.
Each strike from your \ adds 1 stack to the effect, up to 50 stacks. Each time \ erupts, you are granted 1.2% damage reduction for each stack consumed, for 18 seconds.
Peacefield(1 Point)
Your \ applies \ on you, healing you for 45% of the initial heal’s value over 9 seconds.
Rumbling Stone(1 Point)
Your \ deal 20% more damage.
Conclusive Strikes(1 Point)
Your \ deal 10% more damage.
Talents Change Log
\ - 2 Talent Points
\ - 2 Talent Points
Moved from row six to row one, is now a 2 points talent (was 1 point talent).
ADDED: When you have less than 3 stones active, fully replenishing a Stone will add a new one to your active Stone Shield.
\ - 1 Talent Points (was 2)
\ - 1 Talent Point (was 2)
\ - 2 Talent Points (was 1)
\ - 1 Talent Point
\ - 1 Talent Point (was 3)
Moved from row five to row four, is now a 1 point talent.
Each cast of \ reduces the cooldown of \ by 20% (was 30%).
NEW: \ - 1 Talent Point
NEW: \ - 3 Talent Points
The \ created by your \ ability has 50% increased health and duration.
The \ accumulates 15% of all damage it takes and pulses it out to nearby enemies up to 3 times, when reaching 65% Health, 35% Health, and finally upon being destroyed.
If \ expires due to its duration, it deals 15% of any remaining health it has.
\ - 3 Talent Points
Your \ finisher applies \ to the target for 30 seconds (was 15 seconds).
ADDED: Each strike from your \ to a target afflicted by \ adds 1 stack to the effect, up to 50 stack.
Each time \ erupts, all additional stacks are consumed and you are granted 1.2% Damage Reduction for each stack consumed for 18 seconds.
\ - 1 Talent Point
\ - 1 Talent Point
\ - 1 Talent Point
\ - 1 Talent Point
Legendaries
\
Moved to Wrist Slot.
Renamed to \.
Your Serenity grants you Everlasting Spirit for 9 seconds, reducing all damage you take by 0.40% per stack (was 0.7%) of Serenity consumed.
When Everlasting Spirit Expires, you release a pulse of energy onto all enemies around you, dealing 35% Agility damage (was 25%).
An additional 10% Agility damage (was 7.5%) is added for each stack of Serenity that was consumed.
REMOVED: \
NEW: \
Once the \ created by your \ expires or is destroyed, you gain \ for 60 seconds, granting you 80% more Armor.
Your Stone Shield and Shatter Earth deal 20% more damage.
\
Xavian
Core Mechanics and Abilities
First, a brief comment on Season 2.
A major contributor to why Xavian was strong during Season 2 was because he had the best synergy with Aeona who, with her Season 2 version of Stagger mechanics, was much more powerful than intended. Aeona has now been updated, while keeping her core gameplay intact, to make sure she is at an even level with Vigour and Sylvie. As such, Xavian is now more even with Helena and Meiko.
In addition to this, all Tank damage has been tuned for Season 3 as well to ensure all 3 Tanks have ways to deal more damage if they should choose to, but again, more evenly balanced between them.
\ absorb has been increased by 20%.
Xavian’s Mana Regeneration is now increased by a percentage equal to his Spirit%.
\ now also has a chance equal to Spirit% to trigger a \.
\ can now hit a maximum of 40 targets (was 20).
The angle at which enemies gain 100% critical strike chance against heroes when attacking them from behind has been reduced to 100 (was 180).
Talents
Sun’s Touch(2 Points)
Your \ applies \ to the target, causing an additional 30% of the damage or 30% of the healing to be dealt over 12 seconds.
Additional \ damage or healing is accumulated into any already existing \ on the target.
Grand Halo(2 Points)
Your \ deals 25% increased damage and its duration is increased by 6 seconds.
Solar Burn(2 Points)
The main target of \ is afflicted by \, dealing 100% of the initial damage over 9 seconds.
\ causes the enemy to deal 10% reduced damage to you for the duration.
Tempered Descent(1 Point)
Your \ increases your Movement Speed by 20% and your Armor by 40% for 8 seconds.
Light’s Oath(1 Point)
Your \ and \ abilities grant you 1 stack of \ for 30 seconds, stacking up to 8 times.
When you have 8 stacks of \, your next \ deals +100% increased damage.
Rising Sun(1 Point)
Your \ has a 50% chance to reset the cooldown of your \ ability.
Imposing Presence(2 Point)
Enemies standing in \ have 20% reduced Attack Speed and 35% reduced Movement Speed.
Celestial Favor(2 Points)
Your \ cooldown is reduced by 3 seconds each time you cast \.
Gleaming Strikes(2 Points)
Your \ applies 2 stacks of \ to the target.
Your \ deals 25% more damage to all enemies for every stack of \ it consumes.
Sun’s Verdict(1 Point)
Your \ and \ have a 15% chance to grant you \ for 12 seconds.
Your next \ resets the cooldown of your \ ability and causes your target and all enemies near it to be hit by sun beams from above, dealing 115% Strength damage to each of them.
Magic Ward(1 Point)
When you cast \ on yourself it grants you \, reducing all Magic Damage taken by 30% for 4 seconds.
Hallowed Shield(1 Point)
Each time you successfully Parry an attack you are granted 1 stack of \ for 30 seconds.
\ increases the power of your next \ by 1% per stack. Stacks up to 30 times.
\ consumes all stacks of \.
Vanguard of Vengeance(3 Points)
Each time you Parry an attack you automatically \ that enemy for 116% Strength physical damage and gain 0.5% Mana.
Each successful Parry also grants you 1 stack of \ for 20 seconds, stacking up to 20 times. Each stack grants you +0.5% Spirit.
Your Parry chance is increased by 10%.
Invictus(3 Points)
Your \ gains additional benefits from your secondary stats.
Critical Strike chance: deal damage to all nearby enemies equal to 1% of the maximum absorb value for every 1% Critical Strike chance you have.
Haste: While \ is active on anyone, you gain 1% Cooldown Acceleration for every 3% Haste you have.
Expertise: While \ is active, the target’s Armor is increased by an amount equal to your Expertise.
Spirit: Your \ ability cooldown is reduced by 2 seconds each time you trigger a \.
Golden Hour(3 Points)
Your \ deals 50% more damage.
Each time you use an \ you have a 6% chance to instantly reset the cooldown of \ and cause your next \ within 12 seconds to grant you 1 stack of \.
Zenith Technique(1 Point)
While your \ is active, your \ replaces it at the destination and extends its duration by 6 seconds.
Healing Halo(1 Point)
Your \ heals one ally standing in its radius for 20% of the total damage it dealt each tick. The healing prefers the ally with lowest health.
Shifting Spectrum(1 Point)
While at 40% health or below, you take 20% reduced damage.
Talents Change Log
\ - 2 Talent Points
\ - 1 Talent Point
\ - 2 Talent Points
\ - 1 Talent Point
NEW: \ - 1 Talent Point
\ - 3 Talent Points
\ - 3 Talent Points
Critical Strike: Damage bonus increased to 1% for every 1% Critical Strike you have (was 1% for every 2% Critical Strike).
Haste: Cooldown Acceleration has been reduced to 1% for every 3% Haste (was 1% for every 2% Haste).
Spirit: \ cooldown reduction has been reduced to 2 seconds each time you trigger a \ (was 3 seconds).
\ - 3 Talent Points
\ - 1 Talent Point
Legendaries
\
Moved to Wrist Slot.
Renamed to \.
\
\
Mara
Core Mechanics and Abilities
Mara’s Health Scaling from Stamina has been increased by approximately 1%.
Energy Regen has been increased by 50% baseline.
Energy Bonus Regen from \ reduced to 20%.
\ damage has been increased.
\ damage has been increased.
Mara’s has a new passive effect, \ on Hemorrhaging Strike, Caustic Poison, Seething Poison, Volatile Poison, and Corrosive Spill - causing their \ and \ damage to be increased by an amount equal to Mara’s current Haste%.
Due to performance issues on large pulls, \ no longer causes all the poisons to deal area damage to surrounding enemies. \ still has a large damage eruption at the end, but it only deals damage to each target individually. \ damage was increased substantially to compensate.
Reflect Damage no longer breaks Mara out of \.
Talents
Red Ledger(2 Points)
When your \ is applied to an enemy you gain +5% Critical Strike chance.
You gain an additional +1% Critical Strike chance for every additional enemy that has your \ applied, up to a maximum total of +10% Critical Strike chance.
Corrosive Spill(2 Points)
Each Combo Point you spend has a 3% chance to cause you to coat the ground in front of you with a \ for 3 seconds.
Enemies that stand in the \ take 158% Agility poison damage every 1.5 seconds.
\: \ deals 1% increased poison damage for every 1% Haste you have.
Assassin’s Guile(2 Points)
After attacking from \, you gain \ for 5 seconds, causing your \ & \ to deal 40% more damage.
Bloodrush(1 Point)
Your \ ticks 20% faster.
Venomous Delight(1 Point)
Each time you deal \ to an enemy, you have a 10% chance to generate 10 Energy.
Efficient Killer(1 Point)
Each Combo Point you spend causes you to generate 1 Energy.
Gushing Blood(2 Point)
While \ is active, your \ applies its bleed to up to 4 additional enemies.
Your \ deals 50% more damage to enemies that are afflicted by your \.
Feed the Queen(2 Points)
Each time your \ deals damage you are granted \, causing the next \ you perform to deal 10% more damage per stack.
\ stacks up to 6 times.
Deadly Scheme(2 Points)
For every 5 Energy you spend you gain 1 stack of \. At 40 stacks it activates for 12 seconds, causing your next \ or \ to have +100% Critical Strike chance.
Note: Mara has 200 max Energy baseline.
Macabre Stratagem(1 Point)
Your \ ability is replaced by \.
Upon use, \ grants you 10 seconds of \.
If used while \ is already active, its duration is extended by 10 seconds.
Maiden’s Doom(1 Point)
When you deal damage to enemies with 30% or less health, the damage bonus of \ is increased to 40%.
Seething Burst(1 Point)
Each time your \ deals damage to an enemy, it has a 20% chance to erupt, dealing 150% Agility \ to all nearby enemies.
Hemotoxin(3 Points)
When your \ or \ deals direct damage to an enemy that has both one of your \ and \ active on them, you instantly deal additional poison damage to them.
Per Combo Point spent, \ deals damage equal to 0.6 seconds of the active \.
Per Combo Point spent, \ deals damage equal to 0.3 seconds of the active \.
Sinner’s Pride(3 Points)
Each Combo Point you spend reduces the cooldown of your \ ability by 0.6 seconds.
Malevolence(3 Points)
Your \ and \ abilities grant you 1 stack of \ or 1 stack of \ respectively, for 20 seconds.
Malevolence increases the damage of the matching ability by 100%.
Each \ buff type stacks up to 2 times.
Arachnid Onslaught(1 Point)
Your \ deals 20% more damage against enemies that have your \ active.
Caustic Wounds(1 Point)
Your \ has a 30% chance to apply \ outside of \ if the target has \ active on them.
Puncture(1 Point)
Your \ has +100% increased Critical Strike chance.
Talents Change Log
Legendaries
\
\
Moved to Ring Slot.
Renamed to \.
\
Part 3 complete! You recruited the perfect (?!) Odd Comp of 3 Tanks + Mara but you might need to head to the next part for more Hero options.
NEXT UP:
Part 4: Tariq, Rime, Elarion, Ardeos