Patch #2 - 7/22/26
isacxbusinesssteam_community_announcementspatchnotes
Here at last with a giant patch, fixing dozens of issues! Minor spoilers ahead, so read at your own risk.
LARGER CHANGES
- Fixed issues related to keybinds
- Added option to invert camera controls
- Added ‘Dialogue’ as a separate audio track so players can adjust its volume
- Little Rabbit; Animations blend properly now
- Little Rabbit; Player flashlight is forced on when entering HUNTING phase
- Little Rabbit; Eats slightly faster
- Little Rabbit; Speed slightly reduced when chasing player
- Flesh Thief; cannot growl as park ranger
- Fixed elevator at the end of Act 1 having the wrong stopping sfx
- Adjusted animation timings in final ceremony
- Removed sfx from driving when entering the pixel segment
- Added sfx for congregation "bite on this"
- Moved scout’s ‘hey uhh… hate to bother you’ line to when the player is first able to collect a finder card
- Updated 'faceless man' in text adventure
- Fixed camera rotating weirdly when talking with medium in mission 4
- Changed name of 'Cardmaster's Gift' in mission 3
- Cardmaster text for dagger room in mission 4 was changed
- Brightened Act 2 menu
- Updated yearbook
- Fixed cardmaster dialogue when explaining the finder cards
- Fixed broken apostrophe in cardmaster dialogue
- Added foliage outside of barn
- Fixed windmill hovering over ground
- Messed with some code with storing and respawning van tools AND player tools (should fix durability issue)
- Fixed blurry stove in watch tower
- Replaced door close sfx in hideout to proper sfx
- Added card sfx to tutorial
- Fixed screen flicker when leaving van in barn
- Fixed animation issue with protector in mission 3
- Adjusted goblet in funeral to stop pouring at the proper time
- Lowered rain more into the ground
- Fixed unstuck button dealing fall damage under specific circumstances
- Fixed bug with icarus charm being activated when exiting the skinwalker impale
- Slow down camera rotation after acolyte closes van door to go to gas station
- Added check that will teleport player back onto the level if they fall to far
- Fixed wrong animation playing on protector after mission 2 couch scene
- Park ranger major horror now plays when they shoot
- Fixed cave footsteps for ravine
- Fixed blurry textures on pit room objects
- Added collision to tv in pit room
- Added a fix for the ‘fullscreen bug’ by checking for new saves
- Fixed walk sfx in hideout cave
- Added extra preventions for pause menu under certain circumstances
- Added “Water_Emerge” sfx
- Added ‘Water_Splash’ sfx
- Fixed cam ‘flicker’ when standing up after killing a target
- Added save point when first loading into the sermon
- Added save point for tutorial mission
- Added button to reset volume bars in settings
- Made held map slightly emissive during night time
- Fixed scout’s mouth not moving after taking the gold watch
- Updated tv light
- Proceed button for the nemesis message isn’t visible until the player is allowed to click on it
- Increased scout scream audio volume
- Can no longer throw items when holding target
- Adjusted dialogue in tutorial to be more proper
- Adjusted skip credits
- Fixed park ranger flashlight being weird in m3 cutscene, AND made the animation blend
- Updated card model (and fixed burning anim)
- Added ambient medium talking sfx for the initiation cutscene
- Added cave and barn ambience
- Added deer running sfx
- Spriggan frenzy sfx updated
- Fixed burning card sprite
- Fixed card teleporting bug (when exiting rosemary sequence)
- Fixed dialogue not being on proper audio bus in certain situations
- Added wood walking sfx to watchtower
- Fixed medium holding earring on mission 4
- Fixed watchtower door collision
