
Steam news
Full Steam announcements and update articles for this title.
Added a Base Daily Pay setting with £50, £75, and £100 options for greater control over difficulty
Added signage to the bathroom door
Added a drinking glass for water, purchasable through the Order Form. Existing saves can find one in a kitchen cupboard
Added Low Power Mode to the generator for running sub-300W appliances overnight
Added a power indicator to the fridge
Added additional detail to the MNLA Training Facility
Added animation to the hotbar fill level when filling the watering can
Added food spoilage, where ready meals and fish become inedible if not kept refrigerated
Added four new achievements
Added new loading screen tooltips
Added red emergency lighting that uses half the normal wattage while the generator is running in Low Power Mode
The boombox is now connected to the Sockets circuit, consuming 5W when idle and 15W during cassette playback
BMFL, GDLT, TNFG, and TRSL can now perform Operational Holds
Further balanced fuel consumption
Increased the daily base pay to £75
Increased the chance of vessels performing Operational Holds
Improved input source handling when a controller is connected
Improved loading times and increased loading bar accuracy
Improved saucepan and plant pot input responsiveness
Improved saucepan water visuals
Improved window interactions
Fixed a typo in the game credits
Fixed an issue where foghorn misses could be counted incorrectly
Fixed an issue where taking a prepared item from the chopping board could also prepare the currently held ingredient
Fixed an issue with helicopter timers after sleeping
Fixed an issue where the Moonlight Sonata cassette could disappear after loading a save
Fixed an issue where uncooked ready meals could change type when removed from the oven
Added Operational Holds, where certain CLV, HLV, and RV ships will now hold in the waters to perform operations
Added a Supplies Allowance credited to the player's balance every Sunday after submitting the daily log
Added a corkboard for pinning paperwork
Added a custom UI cursor
Added a new auxiliary control that can be installed on the ground floor to monitor various console systems
Added a Plant Pot and Watering Can, purchasable through the Order Form, for growing potato plants
Added collectible Vessel Cards that can be filled out, customised, and kept as a personal record of vessels encountered
Added new ships (AMTD, DAMP, LGHL & LOST)
Added two new achievements
Added animation to radio transmission text
Added TAB navigation to the emergency phone UI
Console buttons now flash during the tutorial to help guide new players
Hotbar slots now display the current fill level for relevant items
Item pickup now prioritises the currently selected slot, then the first empty slot
Removed scrollbars from the radio transmission viewport
The printer print button now flashes when printing is valid
Overhauled all item icons
Ongoing improvements to item placement
Adjusted starting lamp quantities and storage locations
Adjusted starting ship positions to avoid proximity to other vessels in the scene
The evaporator can now supply potable water directly to the Watering Can via a tap
Fishing now cancels when the game is paused
Prevented ships from leaving the waters while waiting for bearing and range
Radar blips now display vessel type
Reduced the frequency of main lamp failures
Updated MNLA radio call voice lines
Fixed an issue that allowed multiple daily logs to be submitted in the same shift
Fixed an issue with empty save/load slot text localisations
Fixed an issue with certain objects appearing unlit in the tutorial
Fixed an issue where the helicopter could enable the emergency phone during a MAYDAY sequence
Fixed an issue with the MAYDAY resolve bonus/penalty
Fixed an issue with the MNLA Ship Time Query
Fixed an issue where the radio interaction prompt would not reappear after temporarily closing the UI
Fixed an issue causing volumetric clouds to interpolate during weather transitions, resulting in fast-rolling cloud artefacts
Fixed multiple issues with interaction prompt key bindings
Updated German localisations
Various performance improvements
I'm thrilled to announce that Fathom’s End is joining Steam’s Ocean Fest from 18th – 25th May!
This is a fantastic opportunity for increased visibility across the platform, with the chance of front-page coverage. I can’t wait to welcome new keepers into the world of Fathom’s End and keep building the game alongside an ever-growing community.If you haven’t picked the game up yet, make sure to add it to your wishlist and stick around until the end of the festival - there’ll be a big 50% discount running from the 23rd to the 25th.Alongside the festival launch, I’ve also released a shiny new update that includes the much-requested new battery system for the torch. Full patch notes below:Added a storage crate to the lantern room
Added voice lines for the emergency phone
The torch now requires batteries, which can be purchased through the order form
Existing saves will be supplied with two batteries
Improved storage and order form UI layout and spacing
Improved support for ultra-wide monitors
Items can now be placed on the bedroom stool
More items can now be stacked on top of each other
Weather now changes to a random state after sleeping
Fixed an issue where the Auxiliary Controls prompt could still appear after installation
Fixed multiple issues with radio calls following a MAYDAY event
Added a new ready meal (Chicken Tikka Masala)
Added a new ship (FFLY)
Added dynamic ground wetness across exterior surfaces during rain
Added new loading screen tooltips
Added purchasable “Auxiliary Control” upgrades for the console
Added stars to the night sky
Added two new achievements
Added Y-axis invert to the gameplay settings
Balanced food satiation values
Cooked food now cools over time, reducing satiation when consumed
Delivery costs are now reduced by 50% on Sundays
Lamp failures are now less frequent overall, but the likelihood of failure increases the longer a lamp has been continuously running
Prevented multiple MAYDAYs from occurring in the same shift
The hob can now be turned on before or after adding ingredients, with cooking starting automatically once all conditions are met
The saucepan now displays a different hotbar icon if ingredients have been added before cooking
Improved global weather visuals
Added dynamic ocean roughness that adapts to current weather conditions
Desk lamps are now separate from the main lighting and can be controlled independently or via their own isolated circuit breaker
The VRM & EBL values now reset to 0 when radar power is lost
Disabled the item placer in the tutorial
Fixed an issue where a different ship could become locked in place after a MAYDAY sequence
Fixed an issue where the lamp could be replaced with the access door closed
Fixed an issue with displaying currency on the order form UI
Fixed an issue with the “Ships Handled” counter
Ongoing improvements and fixes to localisations
Fixed an issue where throwing burnt food into the bin would also destroy the saucepan
Fixed an issue with interaction distance
Reduced MAYDAY frequency
Removed unnecessary Discord authorisation prompts
Fixed a material instance leak that could cause severe performance degradation and crashes over time
Fixed an issue where multiple ships could be incorrectly held during the MAYDAY sequence
Fixed an issue where stale order data could be used when sending an order
Fixed an issue with MNLA subtitle localisation
Fixed an issue with paper localisation when stored in the filing cabinet
Fixed an issue with the End of Day Report
Added a drinks holder to the console
Added ambient occlusion, SSR, and volumetric fog toggles to the settings menu
Added bonus/penalty scoring for MAYDAY responses
Added a filing cabinet for paperwork
Added radio power and reduced output as possible faults on the daily log
Updated temperature range to better reflect real-world values
Fixed an issue leading to increased memory usage over time
Fixed an issue that prevented lamps from blowing
Fixed an issue where radio calls could still come through when the console breaker was off
Fixed an issue with adding ingredients to the saucepan
Fixed an issue with Discord SDK authorisation prompts
Fixed an issue with fuel consumption while sleeping
Fixed an issue with interaction distance
Fixed multiple issues with the order form and ordering system
Fixed some localisation issues in settings
Further prevented an issue where MAYDAY ships were not released after resolution
Various crash fixes
Improved ESC key behaviour in the pause menu
Added a new ship (GDLT)
Disabled hunger and thirst during the tutorial
Extended interaction distance for replacing lamps
Temporarily removed the binoculars from new games due to ongoing FOV issues
Fixed an issue that allowed the backup lamp to blow while on standby
Fixed an issue where submitting the order form could be incorrectly blocked for insufficient funds
Fixed an issue where order form text extended off the bottom of the page
Fixed an issue with “Ships Handled” incorrectly counting MNLA calls
Fixed an issue with cassettes restoring incorrectly after save/load
Fixed an issue where some ships would not perform a radio check when entering
Fixed an issue where MAYDAY ships were not released after resolution
Fixed an issue with MNLA subtitle timing
Fixed an issue with ship exit call audio
Fixed a doppler issue with the boombox causing audio modulation during player movement
It’s been a long road, and there’s still plenty ahead, but Fathom’s End is now available in Early Access on Steam.
The tutorial and core game loop are fully playable, with all of the main lighthouse systems in place. You can run the station indefinitely, responding to over 30 unique ships, managing supplies, and keeping everything going through changing weather and long nights.
This is just the beginning. The plan is to keep building on what’s here with new features, story content, customisation, progression and more over time, shaped by player feedback as the game evolves.
As with any Early Access release, there will be bugs and rough edges. If you run into anything, or just want to share feedback, you can join the Discord here:
Thanks to everyone who’s supported the project so far. It genuinely means a lot.
Hello everyone,
I’m Max, the developer behind Fathom’s End. This is my first game, and it’s something I’ve been building from the ground up as a passion project.
Fathom’s End is a first-person lighthouse keeper simulation set on a remote station in the Atlantic. At its core, the game is about managing a collection of interconnected systems. You’ll be maintaining the beacon, monitoring equipment, handling radio traffic, and keeping everything running through long night shifts.
At the same time, it’s also about routine. The quiet repetition of tasks, the rhythm of a shift, and the responsibility of keeping things in order.
Alongside that, there’s a strong focus on creating a cosy, isolated space. Somewhere that feels like your own corner of the world, even if it’s surrounded by nothing but open ocean.
Recently, development has taken a really positive step forward with the addition of two artists to the team. A 3D artist is helping to upgrade and replace many of the in-game assets, while a 2D artist has been working on improving the Steam store visuals and will also be helping to bring consistency to the game’s icons and UI.
There’s still plenty more to come, and I’m excited to share more as we build towards the Early Access release in April.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Fathom's End, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Fathom's End statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.