Patch 15 is now available for everyone on the Default Branch!
Following the release of Hero Possession Mode in our last update, we shifted our focus back to the Elemental Orbs.
We are thrilled to introduce the drawing wonders for the Air Orb, officially completing the ultimate wonder lineup for all four elements: Water, Fire, Earth, and Air!
Here is what you can unleash today:
The Tornado: Summon a massive vortex to hurl your mortals across the map!
Automated Construction: Tired of manually gathering wood and babysitting construction sites?
Cast a magical wind that automatically harvests timber and builds structures for you!
Bug Fixes & Performance
With the elemental core completed, we turned our attention to your feedback.
This patch includes a variety of performance optimizations and bug fixes.
Check out the full summary below!
What's Next?
We will spend the next few weeks strictly focusing on performance stability and polish before we dive into the next major feature.
Thank you for your continued support!
Summary
Added clockwise drawing wonder tornado!
Added counterclockwise drawing magical wind (gathering wood from trees and creating buildings automatically)
Added camera shake effect for godly fist, comets, big berta, fireball and fps punch
Collected food is now also represented as a throwable barrel of food
Gain icons now stack their value if they are related to the same entity instead of shifting to the side (and creating a lot of icons at once)
Save files can now be deleted via the main menu
Added confirmation popup on double key bindings
Removed option to bind keys to set own shortcuts
Performance improvement via cached unlockable skills, significantly reducing effort to check if an action is available for the player or AI
Performance improvement for dialog movers by always using the precalculated last value
Performance improvement by gaining potential breed value for a settlement by caching internal values, thereby improving general performance when the settlement overview is active
Similar performance improvements for calculating gained resources with the same result (improving general performance when the settlement overview is active)
General performance improvement for settlement overview logic by caching whatever value can be cached, especially for gain and loss calculations
Performance improvement by reducing the amount of localizations done by caching values for all UI icons and checking if values have really changed
Performance improvement for localization of parameters, which could result in bad performance in some cases
Performance improvement by reducing the amount of object positions that need to be calculated per frame
Bug fix with the buildings category when switching settlements or going into a no-settlement area
Bug fix where tooltips were missing for some entities after loading a game.
Bug fix with Fireworks wonder when no building target is inside the casting area
Fixed incorrectly displayed ResourceVisualPoint on construction sites
Fixed game-breaking bug when being on the overview map and a quest is triggered
Bug fix not allowing to complete the Fate challenge to build an epic monument level 1 in some cases
Bug fix on infinitely adding new constructors to a construction site even if the limit is already reached
Graves are no longer shown as collectible
Bug fix on bad performance due to fighting
Bug fix on invalid placed buildings via AI
Bug fix on logic deciding when looting or creating a new settlement is allowed for the AI based on time progression and difficulty level
Bug fix on trading comparison, thereby avoiding invalid AI trades
Bug fix on colliding entries, resulting in performance improvements
Bug fix where a damaged main building did not allow any manipulation via the overview map (with settlement target) for the player
Bug fix regarding wrong time intervals for gain happenings resulting in weird mortal behavior and gain values
Bug fix with always showing or wrongly placed prayer dialog icons
Thank you for your continued support!
