
Steam news
Full Steam announcements and update articles for this title.
• Adjusted Gem scaling to provide stronger effects at lower amounts.
• Added milestones to linear Gems.
• Removed Potato and Skull Gem from Expedition Drop table.
• Increased Reincarnation and Item Rating bonuses from Gems.
• Increased the time required for Generators to reach full potential from 2 to 3 weeks.
• Increased Generator bonuses.
• Increased Subclass EXP Hard Cap from 2500 to 3500.
• Reduced Subclass EXP scaling beyond level 2000.
• Portals now grant more Seed Chunks at lower Floors.
• Slightly increased Subclass exponential bonuses after first Transcendence.
• Slightly increased MP Bonus scaling.
• Added an option to disable the Pet Max Promotion animation.
• Event duration extended (ending February 25).
• Disabled the Refund Printer code.
• Reincarnation Shop Button got a bit moved
• Free Subclass Talent points get now assigned as soon you meet the condition and get a new one
• Fixed an issue where Gem bonuses were displayed higher than their actual effective value.
• Fixed an issue where the Jewel bonus was not applied correctly.
• Fixed an issue where Event Pets were unable get find for promotions.
• Fixed an issue where Auto Build for Town settings persists after Transcendence
• Fixed an issue where Subclass Talents point could trigger an error before A50
Greetings Farmer!
Here are the long awaited news for season 4. The transcendence update takes more resources than expected so the coop rework is still in progress. We are hopefully shaking things up with the following changes
Changes
• NEW: Percentage Damage Upgrade
• Increases damage by 5% per level(multiplicative)
• Base cost 20 • Cost formula: floor(20 + 25 * ) * 1.4^
• NEW: Deterministic Crit Upgrade
• On first buy makes every 15th hit deal x5 damage
• Every subsequent buy reduces this counter by 1
• This counter does not reset after a boss
• Base cost 25 • Cost formula: floor(25 + 25 * ) * 2^
• Added a counter how many hits are left to your next crit. If it shows a 1 then your next hit will crit
Note: This upgrade is soft-capped as level 12, which makes every 4th hit a crit, already costs > 600k.
• UPDATED: Reduced base cost and cost scaling for consecutive hits upgrade
• UPDATED: Slightly increased charge cost scaling
• QOL: Added button to attack with all charges at once
Charge upgrade
• Base cost 10
• Cost formula: floor(10 * 2^) ( up from floor(10 * 1.9^)
Consecutive Hits Upgrade
• Base cost 20
• Cost formula: floor((20 + 25 * ) * 1.2^) (down from floor((25 + 25 * current level>) * 1.6^))
Damage formula
damage = 20 + playerlevel
damage = damage + (3 * damageUpgradeLevel)
damage = damage + (#hits * consecutiveHitBonus)
damage = damage * ( 1 + soulsInDmgBuff/10000)
damage = damage * (1 + 0.01 * playerlevel)
damage = damage * 1.05^percentdamageUpgradeLevel if crit:
damage = damage * 5
damage = damage rounded up
We are aware of a few issue regarding the new change, we will fix them 😵💫
Thank you for the support ❤️ have fun with this new season
Season 4 will start on 24th July at 4PM UTC. The Transcendence update takes more resources than expected so the coop rework is still in progress. We are hopefully shaking things up with the following changes:
New Multiplayer Upgrades
• Percentage Damage Upgrade
• Increases damage by 5% per level(multiplicative)
• Base cost 20 • Cost formula: floor(20 + 25 * ) * 1.4^
• Deterministic Crit Upgrade
• On first buy makes every 15th hit deal x5 damage
• Every subsequent buy reduces this counter by 1
• This counter does not reset after a boss
• Base cost 25
• Cost formula: floor(25 + 25 * ) * 2^
• Added a counter how many hits are left to your next crit. If it shows a 1 then your next hit will crit
Note: This upgrade is soft-capped as level 12, which makes every 4th hit a crit, already costs > 600k.
Multiplayer Change
• Reduced base cost and cost scaling for consecutive hits upgrade
• Slightly increased charge cost scaling
• Added button to attack with all charges at once
QoL
• Pets on Max Promotion are now immediately visible
Fixes
• Fixed a issue where pets did not have the correct free promotion level.
• Farming tutorials they are too advanced have been reseted to ensure correct progression
• Added an option in the menus to reset or skip the farming tutorial (not recommended, its also have no effect when its already done)
• Fixed a bug that caused the free outpost for the tutorial to not be granted when unlocking the Outposts
• Pet Bonus Subclass Exp and Seed Chunk shows now special as per lvl increase to reduce confusion
• Promotion Cost cant be 0 anymore
• Fixed a problem where the inventory could no longer be opened and/or the game could no longer be loaded
• Fixed a issue that caused offline drops not to count towards unlocking the skin
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Farmer Against Potatoes Idle, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Farmer Against Potatoes Idle statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.