Hi everyone, 😄
Thank you very much for all the feedback, reports, and suggestions you have continued to share with us. We are still reviewing everything you send, and one of the areas we have seen requested often is more space to expand and organize larger farm and factory layouts.
This update focuses on expanding the available farm and factory space, improving customer behavior, and adding more factory content through new machines, recipes, commodities, livestock, and automation tools.
As the farm and factory areas grow larger, optimization also becomes an important part of development. Some cleanup and optimization work is included in this update, but there are still other areas we need to continue reviewing as more space, items, machines, and production layouts are added. The impact may vary depending on each player’s device specifications and how their factory is arranged.
With that in mind, here is what is included in this update.
Main Updates
1. Farm and Factory Expansion
The available farm and factory space has been expanded with new areas and gates.
New farm areas have been added:
Farm Area B
Farm Area C
Farm Area D
New factory gates have also been added:
Factory Gate D
Factory Gate E
Factory Gate F
These new areas provide more room to expand production, organize farming layouts, and build larger automation setups as your factory grows.
The Early Access level cap has also been increased from Level 25 to Level 30, following the new content and expansion progression included in this update.
Area progression has also been improved. Some gates and expansion areas now require nearby areas to be unlocked first before they can be purchased. This helps prevent situations where players could buy a gate that leads to an area they cannot properly access yet.
Expansion signs now also provide clearer information, including the name of the area they belong to and which required area is still missing if the expansion cannot be purchased yet.
2. Customer Behavior and Customer Demand
Customers now have more specific shopping behavior.
Instead of only buying whatever happens to be available, customers can now arrive with a list of products they are looking for. This makes product availability and rack planning more meaningful, especially as your store grows.
Customer demand is generated from a mix of different sources:
60% from products that are currently available on your racks.
30% from products that are trending or currently rising in value.
10% from unlocked products, including products that may not currently be available on your racks.
When customers take a shopping bag, they will show a bubble containing the products they are looking for.
If a customer cannot find the product they want, or if the product price is too high, that demand may remain unfulfilled. Customers will still reject products that are priced too high, as before.
A new Customer Demand option has been added to the Playstyle Menu, with two modes:
Any Product
Specific Products
Specific Products is now the default mode, including for existing save files. This is intended to make customer behavior more meaningful for both new and existing players.
Players who prefer the previous, easier customer behavior can switch back to Any Product through:
Tab Menu → Playstyle Menu → Customer Demand
Customer behavior has also been adjusted based on player level. In earlier levels, customers will visit fewer racks and buy fewer product types. At higher levels, customers can visit more racks and buy more items, making late-game stores more active.
3. Customer Demand Summary in Daily Report
The Daily Report now includes a new Today’s Customer Demand section.
This report shows demand information using three columns:
Total
Fulfilled
Unfulfilled
The count is based on each customer, not each individual unit. For example, if one customer buys multiple units of the same product, it still counts as one fulfilled customer demand entry.
This should make it easier to understand which products customers were looking for, which products were successfully sold, and which products were missed during the day.
When using Any Product mode, the report behaves more like a best-selling product list, without tracking unfulfilled demand.
4. More Factory Content
This update also adds more production content, new machines, new commodities, and new livestock.
a. New Production Content
Several new production recipes and commodities have been added:
Tomato Sauce
Vegetable Relish
Egg Custard
Corn Syrup
Duck Egg Sponge Cake
Strawberry Jam
Strawberry Juice
Grape Juice
Grape Yogurt
Goose Egg Chiffon Cake
Fine Yarn
Fine Cloth
These additions expand the available production chain and provide more late-game product variety.
b. Juice Press
A new Juice Press machine has been added.
This machine is used to process fruit into juice products, including:
Strawberry Juice
Grape Juice
The Juice Press is available in both normal and mirrored versions.
c. Angora Goat and Mohair
A new livestock type, Angora Goat, is now available.
Angora Goat introduces a new raw commodity:
Mohair
Mohair can be used as part of the new textile production chain, including Fine Yarn and Fine Cloth.
d. New Conveyor and Routing Machines
Several new conveyor and routing machines have been added to support more advanced factory layouts:
Filter Sorter
Double Stack Conveyor
Lift Conveyor Router
Supply Station Conveyor
Junction Conveyor
Straight Conveyor Belt 3x1
Straight Conveyor Belt 5x1
Straight Conveyor Tall 1x1
The Filter Sorter allows one input line to be divided into three filtered outputs, making it easier to organize multiple products from a single conveyor route.
The Double Stack Conveyor provides two conveyor lanes in one machine, with one lane on the ground level and one lane on the overhead level. This helps players build more compact two-level routing systems.
The Lift Conveyor Router supports vertical routing and helps connect lower and upper conveyor paths.
The Supply Station Conveyor allows players to manually insert items into a conveyor line while still letting items from the upstream conveyor continue moving through.
The Junction Conveyor provides a more open merge option where items remain visible while being merged into one output lane.
The new straight conveyor variants make it faster to build longer routes, while the Straight Conveyor Tall 1x1 helps fill short gaps in overhead conveyor layouts.
e. Small Storage Machine
A new Small Storage Machine has been added.
This is a more compact 1x1 version of the Storage Machine. It works like a regular Storage Machine, but is smaller and easier to fit into tighter layouts.
The Small Storage Machine is available in both normal and mirrored versions.
Improvements
1. Picker Machine Recipe Mode and Round Limit
The Picker Machine now has more control options.
A new tab system has been added to the Picker Machine settings:
Commodity
Recipe
In Recipe Mode, players can select a recipe, and the Picker Machine will take the required ingredients based on that recipe. This helps reduce the need to manually set each required ingredient one by one.
A new Limit rounds setting has also been added.
One round means the Picker Machine will take each listed item according to the configured amount. When the available rounds are finished, the Picker Machine will stop taking items until the rounds are reset.
By default, Picker Machines remain unlimited, so existing setups will continue behaving as before.
A new Refill rounds daily toggle is also available. When enabled, the machine will refill its available rounds at the start of each day.
The machine monitor can now show:
N rounds left
Rounds finished
This makes it easier to check whether the Picker Machine is still active or has finished its configured work.
2. Separate Storage Slot Locks
The previous storage slot lock has been separated into two different options:
Block Picker Machines
Block Supply Cranes
This gives players more control over which automation systems are allowed to take items from a storage slot.
These locks only prevent taking items from the slot. Machines can still deliver items into the slot, and players can still take items manually.
The slot display has also been updated with separate visual indicators, making partial lock settings easier to understand at a glance.
3. Fast Item Transfer
A new Fast item transfer option has been added to Settings.
This helps speed up item transfer actions when moving items from a Box into machines, racks, storage, or farm-related systems.
The Skip prompt now appears after 1 second, allowing players to finish longer transfer actions more quickly when needed.
4. Processing Progress Bar
Processing Machine monitors now include a progress bar for the item currently being processed.
The bar uses the same general style as the existing throughput display and helps players see how far the current process has progressed.
The progress bar will disappear when the machine is idle or when the recipe is instant. It will also pause correctly when the game is paused.
5. Conveyor Purchase Level and Default Speed Selection
The conveyor purchase UI now includes additional options for selecting the conveyor level and default speed before buying.
This allows players to prepare conveyors with the preferred level and speed setting directly from the purchase menu, reducing extra setup after placement.
6. Tutorial and Visual Content Updates
New tutorial entries have been added for the new machines, commodities, recipes, and areas included in this update.
Several visual additions and adjustments have also been included, such as:
New Angora Goat models.
Suffolk Sheep sheared model.
New models and icons for added commodities and machines.
Terrain and grass cleanup around the expanded areas.
These additions help support the new content and make the expanded areas cleaner to use.
Bug Fixes
1. New Machine Placement and Fixes
Fixed several placement and issues related to newly added machines.
This includes fixes for alignment, machine footprint detection, and cases where certain new machines could be placed incorrectly or overlap with other machines.
The Supply Station Conveyor can now also be placed correctly in factory areas.
2. Direction Arrow and Lane Display Fixes
Fixed several direction display issues on the new conveyor systems.
Direction arrows on Double Stack Conveyor variants should now update correctly when reversed.
Upper lane blueprint display and reverse behavior have also been adjusted so both lanes can be read and controlled more clearly during placement and use.
Speed meter display issues on the Double Stack Conveyor turn variant have also been corrected.
3. Picker Quantity Stepper Fix
Fixed an issue where the Picker Machine quantity stepper could fail to appear when opening the settings for the first time after loading a save file.
The quantity control should now appear correctly when accessing the Picker Machine settings.
4. Keyboard Layout Prompt Fix
Fixed an issue where keyboard prompts could display keys based on physical keyboard position instead of the player’s active keyboard layout.
This affected layouts such as AZERTY, where the displayed prompt could differ from the actual key label.
Keyboard prompts should now follow the active keyboard layout more accurately, and the prompt display can update when the keyboard layout changes during gameplay.
5. Blueprint Machine Image Fix
Fixed incorrect blueprint images for several machines.
The blueprint preview should now better match the machine being selected or placed.
Thank you again for your continued support, reports, and feedback. This update expands several core parts of the game, and we will continue reviewing how these larger areas, new machines, and production layouts affect different playstyles and device conditions.
We are still collecting suggestions and reports, and we will continue prioritizing improvements based on feasibility and impact.
Also, our Creative Factory Contest is still ongoing. If you have built a factory layout you are proud of, feel free to join the event and share your screenshot with the community. You can check the full contest details in the official announcement and discussion thread.
If you encounter any issues or unexpected behavior, please report them through the in-game Bug Report Menu and/or the Steam Discussions so we can investigate further.
See you in the next update! 🌱🏭
