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Full Steam announcements and update articles for this title.
Hi all,
This small update contains the following:
The game can be set to pause when you level up. In can be done in the Options => Game menu or the pop-up that is displayed when you press Esc. Pausing will only work in single player mode.
If the game is set to pause automatically, it means you can select the level up with keyboard or controller. This used to be an issue because the pause screen popup had the focus.
A limit of 6 minutes to join was set for the Dragonium Tales maps.
On the map selection screen, the map description will now display "optional" map unlocks. These are not required for unlocking the map modes, but it's nice to know whether you've unlocked everything. E.g. in Caverns there are two optional maps to unlock, besides the Sewers map.
When levelling up and viewing the Fool's Gold artifact, the description used to overwrite itself.
When playing on a higher difficulty setting, you did not take additional damage as described. E.g. "insane" difficulty grants +50% drop rate but you are supposed to take +50% damage. This has been fixed, so be more careful when using the difficulty settings.
The Obsidian Pickaxe upgrade (crafted by Brumik) now also increases the drop rate of obsidian, brimstone and fluorspar.
We are currently working on a bonus map that should be ready by the end of next week. It will be unlocked from Guardian's Gate and contain a new boss. Defeating the boss will grant a new playable character.
Till later,
André
Hi all,
Players who purchased the game during Early Access can craft the Founder's Shield. Now we've added the Dragonium Shield, which has the same stats, for players that loot Dragonium Ore in the first Dragonium Tales map.
Dragonium Shield is crafted by Ashgar in the Workshop and requires Survivor Level 3. It uses the Buckler, so it's not possible to own both the Dragonium Shield and the Founder's Shield in the same Profile.
You don't have to own the DLC. Players can either host or join an existing game to harvest Dragonium ore in the first Dragonium Tales map.
Large game messages (visible at the bottom of the screen) will now be queued and appear in order, instead of interrupting each other. All these messages are also visible in the chat window.
In the Stash and Store, a weapon will now display the type of Summons it spawns, e.g. the Slime Cube spawns a Summoned Slime Wall.
In the DLC, some npc trades remained visible, even after you already purchased them. This has been fixed.
One or two expeditions to the first Dragonium Tales map should give you enough Dragonium Ore to craft the new shield. Remember that, as the host, you can now quit the map without losing the materials you've picked up. If you joined the map, ask the host to quit.
Till later,
André
Hi all,
This small update contain the following:
If you start a Private game, you can now wait for your friends to join before starting the game. The option must be selected when you select the Map.
If you Quit using Esc, instead of losing the loot and gold, you will die and see the Game Over screen. This will let you keep the loot and gold. If you are hosting the game, this will happen for all players.
If you join another player's game and Quit, you still lose the Loot and Gold.
If you appreciate receiving these updates, please review the game to improve its visibility on Steam.
Till later,
André
Hi all,
This update contains the following:
We added three achievements for completing the DLC maps. For the 3rd map, you have to defeat the demon in order to get the achivement. For the first 2 maps, if you already unlocked all the maps, you can simply enter the map and die on purpose.
When you use a portal, mini bosses won't continue moving and stand and wait at the portal.
Dragon berries (the bushes that heal you) won't be a looted material that's added to your Stash anymore.
Some npc trading messages were improved.
Messages no longer refer to "a lumber", "a chitin" and "a bone leather".
The gaint spiders in the caves can now throw their webs slightly further.
Not all game messages will appear as "big" messages at the bottom of the screen anymore. We felt that "You picked up 1 gold" shouldn't interrupt other important messages still being displayed.
In case I did not mention this earlier, players that do not own the DLC can still join someone that hosts a DLC map.
Till later,
André
Hi all,
This update contains the following:
When you level up the range of your weapon, it shows a percentage, e.g. 50% This percentage actually uses the default range, e.g. if the default is 10 then a 50% increase will be 5. This is fine for the first level up, but after that we want to show the effect on the already levelled up weapon. So three 50% level ups should not be 50%, 50%, 50% but rather 50%, 33%, 25%
We applied the same change to the weapon damage percentages shown during level ups.
When you level up in the game, the weapon range helper (circle) that appears for the weapon's range can now be disabled. You can do this in the Main Menu => Options => Video.
These changes are just visual and does not affect the actual range or damage of the weapons.
The DLC should be available soon, we are still waiting for Steam to review the DLC store page.
Till later,
André
Hi all,
This update adds a visual range indicator that appears when you hover over a Weapon Level Up. By hovering over the Range button, the weapon's current Range as well as its new Range will appear as circles around the player.
In other news, the first DLC will be released within a few days. There will be a discounted bundle that contains both the game and the DLC. The DLC has a new outfit for every playable character as well as three new maps that form a trilogy.
Till later,
André
Hi all,
Rescue Ashgar the runesmith in Castle Ruins. He will be added to the Workshop.
Ashgar will also help you fight till you exit the map.
Ashgar currently has 2 deals, one for survivor level 2 players and one for level 3.
He can upgrade some weapons to increase their stats. The original weapon will be sent to the Shop, so you can buy it again and have the original plus an upgraded version of it, similar to the Javelin and the Trident.
The Crossbow is now crucial to find early, as it can be used to craft a stronger version, the Ballista.
Till later,
André
Hi all,
We decided it was time to add more Upgrade Book entries for Survivor level 6 players. We're starting off with the extra marble slot for weapons, but plan to release more entries in the coming weeks.
The Upgrade book received an entry for increasing marble slots to 4, so you can reach +40% base damage on weapons.
Mobrik should now be able to craft 20 times in a row if he started off fully rested.
The Boot Camp mission did not always end when an enemy reached the portal. This has been fixed.
We are currently testing the 2nd part of our DLC, whch should be available soon.
I hope you enjoy upgrading your favorite weapons to +40% If you don't have Survivor level 6 yet, why not visit our Discord for tips and help with achieving it?
Till later,
André
Hi all,
We added a "growing circle" type attack that can be evaded if you move outside the circle before it hits. This is now used by Star Cultists for their meteor attacks, so you can evade their attacks. The cultists can be found in the Forgotten Tombs map and also in some missions. We also fixed an issue where some Status Effects like Explode did not always apply damage.
The Easter Event will continue till the end of the month, so use the time to hatch pets and stock up on consumables.
Till later,
André
Hi all,
You can now customize every character by choosing a primary and a secondary color for each. When you hover over the color picker, use left click to choose the primary and right click to choose the secondary color. You can also drag the cursor if you want.
We also decided to boost the damage of Cimerus' Eagle Axes by 15%
A bug related to the number of kills going too high was fixed. This usually happened in Guardian's Gate.
Till later,
André
Hi all,
The Easter event arrives a bit late, but you can farm Monster Eggs from spawners!
If you unlocked Lycus, the Horned Hare will be in the Workshop. It trades and exchanges some Monster Eggs for Consumables, Accessories and Pets.
The first 6 maps that unlock each other via exits (Forest Dungeon to Cursed Sands) allows you to use the Egg Hunt map mode.
During Egg Hunt, several monster spawners (large eggs) will activate when you approach them, spawning several enemy types.
If you destroy a large egg, it spawns 1 to 4 giant rabbits (uncommon egg spawns 1, rare egg spawns 2, etc.). Killing these have a chance of dropping Egg Baskets.
3 Consumable types (Revives, Movement Speed and Regenerate Health) can be traded for Egg Baskets.
A large egg also has a chance of dropping a Monster Egg when it's destroyed. Unique large eggs (yellow) drop Wyvern Eggs instead of unique eggs.
2 accesories and 4 pets can also be traded at the Horned Hare.
The Hatchling Pet increases the drop rate of Monster Eggs! Since they are very scarce, this will not have a huge impact on the number of eggs you find. Use this event to get the eggs dropped by the large egg spawners instead.
Till later,
André
Hi,
I fixed the following issues:
Stop the Siege mission did not always complete in a multiplayer game if the same player did not kill all the spawners. If you were the player killing all spawners or if you played solo, it would still complete.
In Guardian's Gate, the mercenary captains that spawned after an obsidian tower was defeated, did not belong to a specific player. If a captain killed an enemy and caused a marble to drop, the game could not assign it to his owner, causing an error. Unity supresses errors so the game continues to run, but unforseen problems can occur.
Till later,
André
Hi all,
We've added Granite, a playable golem character to the Guardian's Gate map.
Added Granite with 2 unique weapons.
Added an achievement for levelling Granite to 100.
Increased the damage done by the arbalists in the Boot Camp mission.
Ensured that the Missions selection icon is always the last icon on the map selection screen.
Till later,
André
Hi all,
Boot Camp is finally ready and it's one of our most challenging missions to date.
Added Boot Camp, a tower defense mission where you place villagers strategically, hire followers, buy artifacts, weapons and armor, and try to survive the final guardian.
The guardian drops a Broken Pendant that requires materials to be crafted into the Soul Pendant.
The Soul Pendant is an artifact that gives a Soulfire/Black Fire damage bonus.
Tips for completing the mission:
You can only bring your primary weapon so ensure it has good marbles and pick a character that has a strong primary weapon..
Potions, followers and loadouts won't work in the mission but pets are allowed.
Try to use Auras, Pets and a Bestiary bonus that increase movement speed or follower damage.
You can only recruit 3 followers at a time, placing or removing them as you wish, then returning to fetch more.
Place villagers whose attacks complement each other nearest to the portal and place the other villagers close by.
Keep taking the archer followers, 3 at a time, and place them on all remaining tower spots. You can wait till they level up (become arbalists) before placing them, this require that they kill 15 enemies.
The traders for artifacts, armor, weapons and exotic followers are defended by guards, so be careful.
Keep in mind that the mission is very challenging so team up with other players if possible. That said, the mission is optional and does not unlock further maps or missions.
Till later,
André
Hi all,
This update contains the following:
A tickbox was added to the Workshop that allows you to view "too tired" deals, where the artisan isn't rested enough to allow them.
The "Stop the Siege" mission will now always be visible at Zoltar, so you can see if it's already taken. It becomes "don't qualify" once you re-take the "Protect the Village" mission, until you successfully protect the village.
Fixed the Fire Amulet's description to say that it boosts Lava damage.
Fixed the Fluoric Lance deal to describe the correct amount of materials.
The Sonic Resonator weapon now has a better description.
You won't be able to take the "Boot Camp" mission from Zoltar again until we've finished working on it. If you already took the mission, just be mindful that it's not completed yet.
If you're Survivor level 5, you'll see the new deals added for Survivor level 6 in the character selection screen.
We changed some floor and wall tiles in the Vermin Cave map.
If your mission selection list became too long, a scroll bar appeared and some mission names started wrapping. This has been fixed.
We hope to finish the Boot Camp mission soon, please look forward to it.
Till later,
André
Hi all,
Did we add another unlockable character within the scope of a week? Yes, you can now unlock Scarlet the dragon in Guardian's Gate by finding a golden chest.
Added playable character Scarlet. Added Dragon Breath as her primary weapon and Earth Elemental Crystal as her secondary.
Dragon Breath applies the Lava status effect to enemies and summons Flaming Embers that shoot fireballs.
Earth Elemental Crystal raises rows of obsidian spikes from the ground, doing critical damage.
You can find a golden chest hidden in Gaurdian's Gate, accessible via stairs in the floor. The strongest Obsidian Tower, the Purple Guardian Invader and the normal Red Guardian all drop gold chests.
Enjoy unlocking Scarlet and remember that her main weapon's damage will also be boosted by the Follower Damage attribute.
Till later,
André
Hi all,
Some love for our Survivor level 6 players - Brumik has 3 new deals for crafting a powerful mechanoid.
Deal "hepatizon", a cursed metal.
Deal "fluoric lance", a new lance that uses the strongest acid yet. Search the map Beneath the Tides for the ore required to make fluoric acid.
Deal "Demonoid", a new mechanoid that requires the soul of a guardian! It's main weapon is the fluoric lance.
To catch the red guardian's soul, you will need the Soul Jar artifact equipped, made by Mortimer.
The new mechanoid can unlock a secondary weapon called Vengeance, which attacks with black flames. The demonoid also releases black flames instead of soulfire when limit breaking.
Black flames are the opposite of soulfire and they cancel each other out. Your soulfire damage bonus also applies to black flames.
An achievement was added for levelling Demonoid to level 100.
Happy farming, and keep in mind that while the Soul Jar only has one level, you can equip it to get four additional gold bags for levelling.
Till later,
André
Hi all,
This update adresses some issues with the Bite weapon (Erin's secondary weapon).
The Bite weapon's summons was added to a list of followers, which kept growing and could cause the game to hang at the Game Over screen. If the player pressed Alt-F4 to close the game, they would also lose the progress for the last mission/map they were playing.
This issue happened only if the weapon summoned more than 255 bats or servants.
Damage done by the Blood Bat and Blood Servant was not added to the Bite weapon's damage. So it only showed the weapon's damage itself, not the weapon plus it's summons.
Our apologies for those who encountered the freeze at Game Over. It was also caused by other issues, which were fixed in previous updates. Join our Discord and let us know if you still encounter issues.
Till later,
André
Hi all,
This update fixes an issue in the mission "Protect the Village". After an artifact fused with the armor, it was possible to buy the same artifact again from an npc. This caused the game to hang when the mission was completed.
Till later,
André
Hi all,
We've added another map-specific weapon to Guardian's Gate. It's unlocked by doing damage over time, so head over to the map to unlock it. The weapon applies knockback and "lava" status to enemies. Lava status is new and it's stronger than oil fire, but slightly weaker than the Flamer mechanoid's "incinerate" status effect.
The weapon Magma Serpent Staff was added to Guardian's Gate.
The new weapon applies the Lava status effect. This effect was also added to the Damned enemy, so be careful when fighting them.
With the introduction of Lava, we wanted to keep Incinerate slightly stronger so we boosted it's damage by 25%. The Flamer follower is the only one capable of applying Incinerate, so it has become slightly stronger.
The New Years event is over and this means that gifts won't drop from enemies anymore.
The Shrines map mode was removed, since it's part of the New Years event.
Father Winter will still be in the Workshop for a week, in case you want to open your remaining gifts.
The new weapon is especially strong against enemies that have a weakness to fire, so I hope you enjoy using it.
Till later,
André
Hi all,
This update is just to fix the problem with the magenta obsidian tower's mercenary captain not appearing when the tower is destroyed.
Till later,
André
Hi all,
Since the New Years event is almost over, we've decided to make it a little easier to farm all the event items. We've added a map mode called Shrines, which can be used when you've unlocked all the items on a map. Only the starter maps, up to Cursed Sands, contain shrines.
Unlock everything on a map to see the Shrines map mode where you select it.
Random shrine types will spawn on fixed positions in the map.
Shrines will spawn fire, lightning, poison and water elementals that attack you. The shrine itself will also attack if you get too close.
Once you defeat a shrine, it will drop either a New Years gift or Pet Candy. The candy levels up a pets in the Stables.
The Unique gifts won't drop from shrines, but can be traded in the Workshop from Father Winter.
Good luck unlocking all of the event's content, I suggest teaming up to farm the shrines since they are not easy to beat. If you can use potions, I highly recommend it.
Till later,
André
Hi all,
The new years event has finally arrived! Gifts drop from all enemies, but are quite rare. If you unlocked Tanith, you will find father Winter in the Workshop. This is where you can open, exchange and trade gifts.
Common gifts can be opened for random loot like gold statues, gems and pet candy (use as pet food).
Rare gifts contain Marbles, even legendary ones!
Epic gifts contain Consumables, which boost specific attributes by 20%. You can pick a consumable before playing and it will be used up unless you use Esc to exit the game.
Unique gifts can be obtained by trading with father Winter, or as a drops, and must be traded for the new hats and pets.
The new pets boost the Drop Rate of gifts and pet candy. Be sure to level the pet to level 5 so the boost is 100%
Consumables are visible in the Stash, under a new category. They cannot be used in the Arena or the Endless Arena.
When you click "Retry" to start a map, a consumable won't be automatically selected.
For the Grim Reaper, we lowered the drop rate of finger nails.
The reindeer pet is quite special, so I suggest that you make it your first purchase. A prosperous and blessed 2026 to everyone!
Till later,
André
Hi all,
Our second December update contains the following:
Once you're survivor level 6, head to Griffo in the Workshop for a deal to equip 2 pets at a time!
Survivor level 6 players can now give an Energy Drink to a tired artisan, which removes any fatigue. The drink can be traded from Tessa.
The Grim Reaper now drops Unique Eggs, which hatch into skeleton pets!
Selecting Ban during level up means "losing" the exp for that level, since you don't gain anything. Survivor level 6 players can now recover up to 50% of the exp "lost" when they use Ban.
Added Tessa's level 200 achievement.
Added level 250 achievements for Nokk, Ivar and Tessa.
Added a new pet, the Turtle. It boosts the drop rate of Turtle Shells.
The exp required for levelling was slightly increased. You won't notice a change till about 110 but level 200 requires about 15% more and 250 about 20% more.
Death's Fingernail had only 9 levels instead of 10. This was fixed.
Changed the description of Esme's detoxifying drink and wound dressing deals so it's more obvious that you only receive gold for these deals.
Followers now move closer to their targets before they harvest.
Survivor level 5 players that looked at the progress (in the Achievements screen), saw 0/0 instead of x/25. This was fixed.
Changed the Golden Rat pet's drop rate boost to Gold Teeth and Bones.
Enjoy the added content and please let us know what you think of the changes by visiting the Discord.
Till later,
André
Hi all,
We paused work on the DLC to bring you this exciting update!
Survivor level 6 is here! A new page was added to the Upgrades Book. You can increase your character level cap from 200 to 250 in increments of 10. This means that you can reach level 250 while playing, giving a boost to your permanent stats! Primary attribute can now reach 25%
Adventurer slots increased to 5 for Survivor level 6.
Another Aura Line was added, which contains a copy of all the auras that dont stack. So you can now have BOTH Targets +1 AND Projectiles +1
A new weapon for survivor level 6 players called Death's Fingernail. It halves the target's health with every hit! Farm the Grim Reaper for materials to craft it.
Follower backpacks can be crafted. Your followers will now store the materials they harvest, but still drop some for other players.
Obsidian sickles can now be crafted, giving a 85% drop rate of plants and crystals harvested (up from 60%).
Starting characters increased to 3. Tessa the rogue becomes a starting character, giving more options for beginners.
All daggers can now hit 2 enemies (or 3 if using Targets +1) at a time, boosting their damage.
The Rusty Dagger was actually an early copy of the Corrosive Dagger, so the trade deal has been removed. Players that own the dagger can keep it.
We'll continue adding more content next week. Please review the game if you have not done so yet. It increases the game's visibility on Steam.
Till later,
André
Hi all,
It's the end of the Halloween event so the Ferryman will leave the Workshop. The Grim Reaper will also go back to dropping marbles as usual.
The grim reaper will have an outline when Options => Video => Outline Bosses is enabled.
The halfling guide in the Sewer map had an incorrect picture while waiting to be rescued.
The door in the Caverns that leads to the exit for Beneath the Tides, could be lock picked and entered by anyone, but only players with a lockpick could go back through the same door. This was fixed.
Till later,
André
Hi all,
We decided to add damage numbers, visible every time you increase your max damage by 1000. For example you'll see "1k" when you reach the max average damage of 1000 for the first time. This gives yourself and others an indication of progression, without cluttering the screen with numbers.
Improved performance of the Forgotten Tomb map.
When you select a different Profile in Options, the game will now ask you to restart it.
When a player was hit, the white silhouette looked like the player was wearing a diving helmet.
We lowered the movement speed of some of the Halloween pets since they were all using the max setting.
We fixed the brief sound that happens when the game opened, even when the music volume was set to zero.
Gave the host player a Health Regeneration buff that lasts 1 second since it spawns with the default health.
We will stop the Halloween event at the end of the 16th of this month. After that, the Grim Reaper will go back to dropping marbles and pumpkin chunks won't drop anymore. The Ferryman will also be removed from the Workshop, so complete all your purchases before then.
Till later,
André
Hi all,
This is another update that brings a bunch of QoL changes:
The Loot descriptions in the Stash have been improved. Most of them that used to say "not dropped by any monsters" have been improved.
The mission "Beyond the Portal" used to say that you should only take Think Tank with you. This was fixed.
In the Stables you can now return your pet at any time, even while looking at other pets.
After levelling up all your equipment in-game, the Gravedigger can also be dropped, similar to the LockpicKs.
Icons were not highlighted by the mouse cursor, e.g. the marbles in Crystalize Marbles, Auras and the crystals in the Gemcutting screen. This was fixed.
A joining player will now be buffed for 5 seconds (100% damage absorb) after spawning. This is to help prevent a joining player from dying when spawning.
When giving Gerald a Gold Statue to unlock a random entry in the Bestiary, entries from existing maps will be unlocked first. This is to help complete these maps, to obtain their rewards.
Gerald can now also unlock Bestiary entries for Beneath the Tides.
Loadouts in the Character Selection screen should now display all Loadouts in it's dropdown, making it unnecessary to scroll down.
Lights were removed from Watcher monsters, since the game limits the number of visible lights, sometimes now showing the light around the player.
The number of Revives in-game are now displayed in white instead of yellow.
The Halloween event will end during this month, so be sure to unlock the pets and hats if you want them.
Till later,
André
Hi all,
This is a small update that contains the following:
Doubled the drop rate of Arena Coins in the Arena map. They drop from mini bosses and now have a 20% chance of dropping. This change is to make it easier to get the achievement "Arena Champion".
Reduced the drop rate of Pumpkin Chunks.
Removed the Grim Reaper map mode from Guardian's Gate since multiple mini bosses spawn at the same time, causing multiple Grim Reapers in that map.
The Mummy Cat pet had a 500% drop rate boost for Pumpkin Chunks instead of 100%.
Till later,
André
Hi all,
Our first Halloween Update contains the following treats:
The Ferryman arrived with deals for Accessories and Pets (you can find him in the Workshop).
Play the Grim Reaper map mode to loot Monster Souls, the Ferryman's favourite currency.
Regular monsters can drop Pumpkin Chunks, used for levelling pets. When feeding a pet, the Pumpkin Chunks will automatically be used.
One of the Halloween pets has the Revive attribute, giving you several more revives in-game.
Survivor level 1 players can now access the following map modes when the selected map has everything unlocked: Grim Reaper, Rush and Blood Moon.
Survivor level 1 players now have access to the Workshop, in order to trade with the Ferryman.
A bug that prevented a player carrying more than 6 artifacts from trading with an in-game npc was fixed. The trades would not display as soon as a player equipped more than 6 artifacts.
We decided to buff Iona and give her main weapon, the Glaive, critical chance. This greatly enhances it's damage when used with high critical chance and boosted critical damage.
The rescue duration circle displayed as a green dot above the player when he died in a solo game. This was fixed.
The Diving Helmet is now an Accessory that can be worn at any time after you've unlocked the map "Beneath the Tides".
Keep in mind that the Halloween event only runs for a few weeks, so grab the Accessories and Pets while they are still available.
Till later,
André
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Fantasy Survivors, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Fantasy Survivors statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.