
Steam news
Full Steam announcements and update articles for this title.
After a long wait here is the new patch:
Gold mine level cap increased to 159(so more gold and gold ore gained for you)
Added Difficulty II(90 levels for now). Think of a harder version/progress compared to the first 400 levels
Added the armor mechanic on enemies after lvl 400. It reduces overall damage % taken by the armor value(for instance 20% armor means -20% damage dealt by you after all bonuses)
4 new weapons(with armor penetration) and 2 new armor sets
Added more steam achievements(hit a 100 achievements cap so cannot add more currently)
Added in game achievements for all the 90 levels.
Added a legendary pet for armor penetration
Added a new expedition that gives pure expedition experience
You can now assign multiple stat points into dexterity/strength via holding: shift+5/ctrl+10/alt+25
Added the option to change between scientific notations +X or letter ones
Balance/Tweaks:
Increased the pet egg expedition success rate to 60%
The egg hunt expedition on failure now gives 5 pet crystals
Increased the pepper expedition success chance to 40% from 30%
Buffed clicker/follower's damage + synergies substantially after level 900
Buffed the trader's soul of attack flat damage by a substantial amount(starts after lvl 200)
Le nerf bat:
Removed critical chance from the ascended battle pet
Lowered critical bonus damage from the ascended battle pet from 100 to 80
Lowered dexterity bonus gained from all ascended pets
Lowered pepper of power drop chance from 0.01% to 0.008%
Lowered critical chance gained from dexterity from 0.1% to 0.02%(it was getting out of hand late game)
Lowered the bonus damage gained from ascendancy points from 0.0018% to 0.0010%(again too much focused power)
Small fixes:
Fixed the UI bug of not showing the proper levels of followers in the synergy menu
Removed the part when you ascend to un-equip all follower weapons
Expeditions now show the expedition exp they give
Very small general code improvements
Added another safeguard for a rare inventory reset after restarting the game that some players are reporting.(if you lost your inventory, write me a DM so we can fix it).
Added the Pet system - go on expeditions, find different rarity of eggs and hatch different pets. Level them up to get their bonuses higher
Big performance optimization for the whole game
Added 1 new talent to the chronomage to support it's AFK nature
Added another batch of steam achievements
Added another ascendancy bonus: kills threshold reduction(you need less kills to progress to next levels)
Inventory changes:
Changed the starting inventory slots from 10 to 18
Added tags which you can press to only see the particular item types in the inventory
Added hover-over effect when hovering over items in the inventory
You can no longer delete equipped items
UI changes:
Full professional main screen UI re-work
You can now drag around most of the menus
Clicking on a menu brings it on top
Every menu closes with ESC button
Crafting panel now opens the crafting details on the right side instead of on top
Added confirmation window when trying to ascend
Buildings resource generated now shows: resource/second, resource/minute, resource/hour and tick
Changed notations from pure letters to E+X
Small tweaks in the expedition info UI
Added % of HP on enemies
Remade the first background's foliage/effects
Misc:
Keeping the current selected level is now moved to global saves(so you can continue via steam cloud on other devices)
Buffs to some expeditions % success rates and changes some timers
Fixes:
Fix for the game not always properly starting when not focused(for instance alt+tabbed)
Fix for weapons sometimes loosing their damage or reverting to level 1 damage
Fixed synergies properly applying when bulk buying follower levels
Another potential fix on workers not giving increases to buildings ~level 30-31
Fixed the heavy stuttering when using consumables, especially using bags
A potential fix to ultra-wide monitors(please write feedback if it works or not)
Added Magical Coin as a rare drop
Increased the gold mine's global gold buff %
Gold mine now increases the yield of gold ore(from the ore mine)
Buffed the hunter camp(reaching cap is faster now, and you get more leather after cap)
Added offline progression for expeditions
Mute/unmute button for the music on the main menu screen
Craft "max" resources button when crafting a resource
Added arrows in the enemy info to go to the next/previous enemy
Changed the Hero UI, Followers UI with a new hand made UI.
Fixed the katana recipe requiring 8/9 dragon slayer.
Fixed workers not increasing resources at around level ~30 ish in lumber camp/quarry(now they will give overall more than before)
Fixed un-equipping your weapon when trying to craft a new one and not having resources
Improved soldiers system - each soldier gives % dmg, each threshold of soldiers add additional % dmg.
Training soldiers - you can get training manuals from expeditions and train your soldiers to give more % dmg
Buff to Ore Mine
Offline resource generation(the level you closed the game on will be the level you farm offline)
Borderless window mode
Added the workers system/Town Hall in the city.(you can now assign workers to the lumber camp or quarry to increase output)
Added an expedition to recruit new workers
Added 1 quest to get your first worker
Added inventory sorting: by gear, by resources.
Whetstone changed from giving 10 basic damage to giving 0.1% weapon damage
Added floating style popup text
Soldiers re-balancing
Moved game version in the main menu to the left side(so steam doesn't cover it)
Fixed ring slot showing as neck when clicked
A small fix regarding weapon upgrading
Possible fix for players loosing expedition levels/xp
Added Vsync
Added fps cap/uncap
A button to remove all screen effects(if you need better performance while alt+tab)
Small rework to the auto-clicking mechanic.
Added a system to buy X amount of clickers at once(hold shift/ctrl/alt).
Gold mine now gives a global multiplier to gold gained for each lvl
City panel shows the building levels
Changed the text(resource gains) from neon green to dark green
Improved the ascendancy panel a bit with more info
A small rework on the audio manager(hopefully fixes the linux/proton issue)
2 more bag drops early on from quests
When you restart the game you go back to the level you were(no more starting from lvl 1 slime)
Expedition button on the main screen showing time left and clickable to go to the expedition
Hide completed achievements button
In the enemy info, when you look at an enemy you have a new button to go to that enemy level.
Potential fix to having visually 2 different levels of follower equipment, equipped.(only 1 should be active)
Unspent talents button on the main screen that leads you directly to the talents menu
Nerfs:
Small nerf to followers/clickers gold cost and dmg
Small nerf to ascendancy bonuses
Buff to monster hp after level 200.
Added auto-next level option
Centering on levels(now your level icon will try to be in the center)
Re-worked the lumber camp / quarry (you will get more resources now)
Soundtrack fix (sound will no longer reset on the same background if you just change to a higher enemy)
Increased the price of clickers
added a system to be able to remove armor pieces from the inventory
added an exit button in the city panel
a fix for the few unclickable monsters in the range up to level 90(21 is still unclickable, that thing is unfixable.)
Improved the salvage of items system(better UI and now you can salvage a % of your current resource)
Nerfed the trader's first upgrade path a little as it was giving way too much damage early on.
As per feedback added a very early quest to give you a bag.
Fixed some internal quest issues.
Inventory overflow fix - you no longer loose items if your inventory is full, rather they are saved and added back when your inventory has empty space.
Trying a fix for the achievement spam some people are getting. Update your game.
After more than a year of building and polishing, Fantasy Clicker’s core gameplay loop is live. Raise three heroes, slay fantasy monsters, grow a city that generates resources while you’re away, and ascend to push even further. Play, optimize, leave—come back stronger. What’s in this build
Hero system: gain experience, level up, assign stats and equip items.
Three heroes/clickers to level.
Offline progress: earn gold, XP, resources, and ascendancy points while the game is closed.
Ascendancy & Synergy systems: loop for permanent power; reach clicker thresholds to unlock buffs.
Crafting & Inventory: farm resources, expand bags, forge weapons/armor, chase set bonuses.
City buildings & Army: invest in your town to scale income and recruit soldiers.
Talents + Class talents: assign basic talents, choose a class and have access to advanced talents.
Bosses & varied stages: 400 different levels from vibrant fields to damp, dark caves.
Leaderboards: compete for top hero levels and ascensions.
Expeditions: go to expeditions for treasure with a chance-based outcome.
Achievements & Salvage/Trader: complete challenges and salvage resources for scrap to into upgrades.
Why Early Access?
I want to develop Fantasy Clicker together with you—balancing numbers,adding new content, tuning progression, and choosing which systems to expand first. Your feedback will directly shape the next updates.
For more information join our Discord!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Fantasy Clicker, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Fantasy Clicker statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.