
Steam news
Full Steam announcements and update articles for this title.
Factory Planner: Early Access Hotfix v1.0.11 is now live on Steam. This hotfix focuses on bug fixes. Changes include:
Fixed an issue where Facility cards were not transferring materials correctly (this was especially critical on the Chemstation card).
Adjustments:
Added recipe source information to Product tooltips, showing which recipe the product was produced from.
Renamed the Cotton Seed recipe to Cotton Threshing.
Thank you for your continued feedback and support.
If you’re enjoying Factory Planner, please don’t forget to leave a review on Steam.
Have fun and happy planning!
Factory Planner: Early Access Update v1.0.10 is now live on Steam. This update focuses on quality-of-life improvements and balance adjustments. Changes include:
Adjustments:
Reduced the Water requirement in the Wheat Plant recipe from 25 to 15.
Reduced the Gunpowder requirement in the Cartridge recipe from 3 to 2.
Reduced the Water requirement in the Thera Plant recipe from 30 to 15.
Added an Extract All shortcut to the right-click panel.
Increased card limit for each HUB (500/1000/1500/2000/2500).
Increased the solid input port count of the Chemstation card from 2 to 3.
Updated HUB 3.0 requirements:
Shelter requirement reduced from 20/min to 18/min.
Steel Case requirement reduced from 108/min to 100/min.
Ceramic requirement reduced from 45/min to 42/min.
Glue requirement reduced from 18/min to 16/min.
Cotton Plant requirement reduced from 9/min to 8/min.
Updated HUB 4.0 requirements:
Diode requirement reduced from 26/min to 16/min.
Acid requirement reduced from 20/min to 14/min.
Cotton Fabric requirement reduced from 20/min to 14/min.
Ballistic Shield requirement reduced from 20/min to 14/min.
Cake requirement reduced from 26/min to 16/min.
Reduced Power requirement to 2K MW.
Updated HUB 5.0 requirements:
Lab Coat requirement reduced from 20/min to 10/min.
Medkit requirement reduced from 13/min to 7/min.
Anti-Air Gun requirement reduced from 25/min to 12/min.
Engine requirement reduced from 20/min to 10/min.
Processor requirement reduced from 20/min to 10/min.
Reduced Power requirement to 3K MW.
Fixed visual text overflow issues in the Energy Line Graph and updated its visuals.
Fixed a text overflow issue in the Resources Panel.
Fixed Deck Panel search algorithm. Updated search behavior to keep filtering active after performing actions.
Fixed an issue where Product cards could disappear after being dragged from the Deck Panel to the Board.
Fixed an issue where extra materials could be generated if a card was extracted while transferring materials.
Thank you for your continued feedback and support.
If you’re enjoying Factory Planner, please don’t forget to leave a review on Steam.
Have fun and happy planning!
Factory Planner: Early Access Hotfix v1.0.9 is now live on Steam. This update focuses on quality-of-life improvements and bug fixes. Changes include:
Fixed an issue where engineers’ Transfer Speed buffs were not applied correctly on Gathering cards.
Fixed an issue where energy-producing cards would stop working unexpectedly.
Card level data is now preserved when duplicating cards.
Connections between cards are now preserved when duplicating cards.
Added Copy Recipe and Paste Recipe options to the right-click context menu.
Increased the maximum Facredit limit from 10^9 to 10^18 and fixed an issue where Facredit values could become negative in save files.
Thank you for your continued feedback and support.
If you’re enjoying Factory Planner, please don’t forget to leave a review on Steam.
Have fun and happy planning!
Factory Planner: Early Access Hotfix v1.0.8 is now live on Steam. This update focuses on in-game economy adjustments, performance improvements, and bug fixes.
Regulated the material distribution algorithm for Splitters.
Standardized tooltip font sizes.
Minimized performance overhead caused by tooltips.
Updated the Bandage recipe: removed x3 Alcohol, added x1 Painkiller Pill. Sell price increased from 41,500 to 50,000.
Updated the Medkit recipe: removed x2 Painkiller Pill, added x1 Sterile Gloves. Sell price increased from 80,000 to 140,000.
Updated the Sterile Gloves recipe: removed x2 Acid and x2 Natural Essence, added x1 Antibiotic Pill.
Added a feature that keeps assigned engineers in the exploration area after an exploration is completed.
Added Product Overlay, Engineer Overlay, and Alert Overlay displays to the Auto Seller card.
Added the HARV-IX engineer. It can now be purchased from the Trader.
Thank you for your continued feedback and support.
If you’re enjoying Factory Planner, please don’t forget to leave a review on Steam.
Have fun and happy planning!
Factory Planner: Early Access v1.0.7 Hotfix is now live on Steam. This update focuses on visual adjustments, balance changes, new features, and minor bug fixes.
Fixed a visual issue with experience bars of engineers assigned in inner panels.
Fixed an issue where the sale price indicator was not appearing when selling LifeForm cards.
Fixed incorrect port count display for the Heavy Splitter card while in the Deck Panel.
Fixed an issue where the remaining time was displayed incorrectly on the Hydraulic Press production bar.
Fixed an issue where zooming in and out was possible while hovering over panels in the Exploration area.
Fixed an issue where materials could be purchased from the Trader Panel without sufficient funds.
Fixed an issue where the money-per-minute value was calculated incorrectly in the Autoseller inner panel.
Improved group highlighting behavior so the group highlight remains visible when hovering over a card or port belonging to that group.
Updated localization texts.
Updated ability for the ATA-MK1 card. Income Amount ability is now added to the Engineer.
Replaced Pixel Vance’s Transfer Speed buff with Production Rate.
Added the Gathering tag to the Ralven Orst card.
Updated the first upgrade requirements for Container, Canister, Jackpump, and Collector.
Rebalanced exploration rewards.
Moved the Plant Refinement tech node from HUB 3 to HUB 2.
Increased the multi-card selection limit from 40 to 80.
Reduced Gluvarn’s sale price from 200,000 to 8,000.
Reduced Pellew’s sale price from 300,000 to 10,000.
Increased card limits for each HUB level (400 / 800 / 1200 / 1600 / 2000).
Added a toggle in the Settings panel to enable or disable production output animations.
Added an option to disable card-specific alarms in inner panels.
Added Show Errors, Hide Errors, and Break All Lines buttons to the right-click context panel.
Added a filter in the Deck Panel to sort cards by stack amount.
Added options in the Settings panel to adjust Deck Panel scroll direction and scroll speed.
Added a yellow indicator trigger on the Exploration button when an exploration is completed.
Added tooltips for engineer tags in the HUB Panel.
Added a new tooltip section showing where materials can be obtained.
Added an Experience requirement display to the Engineer Upgrade panel.
Added engineer-specific sound effects for assign, unassign, and card click interactions on Engineer cards.
Added an autosave feature.
Resolved several memory leak issues.
To help us continue making progress on optimization, please keep sharing your performance feedback with us. If we see significant improvements in performance, the card limit rewards of HUB quests will be increased.
Thank you for your continued feedback and support.
If you’re enjoying Factory Planner, please don’t forget to leave a review on Steam.
Have fun and happy planning!
Factory Planner: Early Access v1.0.6 Hotfix is now live on Steam. This hotfix focuses on small quality-of-life improvements and minor bug fixes.
Added a speed setting for Screen Edge camera movement.
Fixed an issue where the card count text in the Stats panel did not fit within its allocated area.
Added a pause-on-accept behavior for the timer during the Delivery Quest acceptance sequence.
Fixed an issue where the HUB could not be upgraded even when power requirements were correctly met in HUB-related power quests.
Added a VSync setting to improve visual stability.
Thank you for your continued feedback and support. If you’re enjoying Factory Planner, please don’t forget to leave a review on Steam. Have fun and happy planning!
We continue to improve the game based on your feedback. More improvements are on the way.
Factory Planner: Early Access v1.0.5 hotfix is now live on Steam. This update focuses on visual adjustments and minor bug fixes. Changes include:
Fixed an issue where ports could transfer incompatible materials (e.g. Sludge being sent to a Merger).
Fixed an incorrect Pellew icon in the Gluwarn panel.
Fixed a production delay issue affecting LifeForms.
Revised Lifeform card reproduction rate from 3% to 1%.
Adjusted the selling price of Gluwarn and Pellew.
Updated crafting requirements for Quick Organisation and Mega Organisation cards.
Added one liquid input port to the Mixer card.
Rebalanced power requirements in HUB quests:
HUB 2.0: 500MW → 400MW
HUB 3.0: 1500MW → 1050MW
Fixed an issue where crafts performed via shortcuts were counted as invalid in Craft quests.
Optimized lag occurring during crafting actions.
We continue to improve the game based on your feedback. More improvements are on the way.
Factory Planner: Early Access v1.0.4 hotfix is now live on Steam. This update focuses on visual adjustments and minor bug fixes. The changes include:
Updated the icon of the Sludge material used in recipes.
Fixed an issue where Repair Kit Small, Repair Kit Medium, and Repair Kit Large were not receiving data from the localization table.
Fixed an issue where card names did not fit properly within their slots in the Trader Panel.
Removed in-game materials from the Trader Panel and replaced them with Unique Materials.
Updated the visuals of items displayed in the Trader Panel.
Fixed an issue where the “Ongoing Exploration” animation in the Exploration Panel was not playing while the game was paused.
Fixed an issue where material data in Sell quests was not being populated correctly.
We continue to improve the game based on your feedback. More improvements are on the way.
Factory Planner: Early Access v1.0.3 hotfix is now live on Steam. This update focuses on system fixes, UI clarity, and balance adjustments. The changes include:
Fixed recipe issues in Mega Organisation cards.
Fixed recipe issues in Heavy Organisation cards.
Fixed a mismatch between the Stats panel on the main game screen and the Exploration screen.
Fixed an issue where Tutorial Panel 23 was opening when accessing the Tech Tree.
Fixed an issue where quest requirements in the HUB panel were not updating dynamically.
Added tooltips to HUB Achievement rewards.
Power Plant objectives in HUB quests are now calculated based on the total power across the entire board.
Fixed an issue where some HUB quests were not marked as completed despite being fulfilled.
Fixed overlapping text issues in the HUB Upgrade panel.
Fixed overlapping text issues in the HUB Achievement panel.
Fixed an issue where HUB quest rewards were mixing with regular quest rewards.
Fixed text overflow issues in some languages in the Tech Tree.
Completed missing tooltips for Apex Organisation cards.
We continue to improve the game based on your feedback. More improvements are on the way.
Factory Planner: Early Access v1.0.2 hotfix is now live on Steam. This update focuses on production fixes, UI improvements, and clarity updates. The changes are as follows:
Fixed an issue with the Steel Case recipe.
Fixed an issue where Adaptation Points were not visible when opening the Exploration Area panel for the first time.
Fixed a visual bug in the Trader panel.
Improved starter Adaptation Points in some Exploration Areas tagged as Nature.
Updated the Back In Black quest objective from Biodiesel to the Fuel Energy recipe.
Fixed a production bug in the Miner.
Added tooltip for Upgrade Module.
Added tooltip for Neural Chip.
Added tooltip for Engineer EXP.
Added tooltip for Facredit.
Replaced KW with MW in the HUB panel.
Fixed Quick Organisation Card recipes.
We continue to improve the game based on your feedback. More improvements are on the way.
Factory Planner: Early Access v1.0.1 hotfix is now live on Steam. This update focuses on system fixes and balance adjustments. The changes are as follows:
Fixed an issue where the HUB would not unlock in the Technology Tree after completing HUB tasks.
Fixed an issue where the card limit would not increase after completing HUB tasks.
Fixed an issue where the Autoseller card was not counted in “Sell X cards” objectives.
Fixed an issue where multiple Autoseller cards shared the same interval bar.
Added Natural Adaptation Bonus to Bram Deller abilities.
Added Natural Adaptation Bonus to JBV-GRIB abilities.
Increased starting adaptation points for some Nature exploration nodes.
Fixed an issue where the language name was displayed incorrectly for some players.
Weakened the Copper Rolling recipe on the Hydraulic Press card.
Increased task panel height for players unable to see delivery task buttons.
Engineer levels gained from HUB achievements are now capped at Chief Engineer level.
We continue to improve the game based on your feedback. More improvements are on the way.
The wait is over. Factory Planner Early Access is now live.
Factory Planner offers a deep factory-building experience focused on planning and optimization. You’ll design production chains from scratch, manage resource flows, balance energy networks, and carefully build systems that work together.
Everything in the game is interconnected. A poorly planned connection can bring production to a halt, while smart optimization can push your factory to an entirely new level. With card-based systems, quests, progression, and newly unlocked mechanics, your factory grows more complex and powerful over time.
The Early Access phase is designed to grow together with player feedback. Experimentation, rebuilding, and continuous improvement are core parts of the experience. Shape your factory around your own playstyle and push your systems to their limits.
Share your ideas, layouts, and production setups with the community.
Now we play together, and build together! ⚙️
There is only 1 day left until Early Access. Tomorrow, Factory Planner opens its doors.
Production chains, resource flows, energy balance, and optimization decisions will soon be fully in your hands. Every system you build and every decision you make will define how your factory operates.
The Early Access version is ready for experimentation, iteration, and growth driven by player feedback. You’ll build from scratch, make mistakes, find solutions, and improve your factory step by step.
Final preparations are underway. We start tomorrow.
Share your new ideas, layouts, and production setups with the community.
We design together, we build together! ⚙️
There are only 2 days left until Early Access. It’s time to push the limits and truly shape the system in your own way.
In Factory Planner, there is no single correct solution. How you build your factory, when you optimize certain systems, and which approaches you choose are entirely up to you. You can experiment, break things, rebuild, and improve efficiency step by step.
The Early Access version is designed to support this freedom. Trial and error is part of the experience, and every optimization brings you closer to a stronger production setup.
We’re almost at the end of the countdown. Tomorrow is the final step.
Share your new ideas, layouts, and production setups with the community.
We design together, we build together! ⚙️
There are only 3 days left until Early Access. It’s time to think not just about building your factory, but how you want to grow it.
In Factory Planner, progression is shaped by your decisions. Quests, unlocked systems, and earned rewards define the direction of your factory. What you upgrade first and where you invest is entirely up to you.
With the Early Access release, progression becomes clearer, goals feel more meaningful, and your decisions carry more weight. Every step you take directly impacts the future of your factory.
The countdown continues. We’re getting closer tomorrow.
Share your new ideas, layouts, and production setups with the community.
We design together, we build together! ⚙️
There are only 4 days left until Early Access, and it’s time to take a closer look at the systems that drive your factory.
In Factory Planner, everything is built around how systems interact. Production chains, resource flows, energy distribution, and card connections define how your factory operates. One wrong link can stop the entire line, while smart optimization can push efficiency to the next level.
With the Early Access release, these systems become clearer, more readable, and easier to control. As your factory grows, keeping it running efficiently will depend entirely on your planning skills.
The countdown continues. More coming tomorrow.
Share your new ideas, layouts, and production setups with the community.
We design together, we build together! ⚙️
The countdown has officially begun. There are only 5 days left until Factory Planner enters Early Access.
In Factory Planner, you’ll design production chains, manage resource flows, balance energy networks, and grow your factory step by step. Every decision matters. The systems you build and the optimizations you make directly shape how efficient your factory becomes.
With the Early Access release, core mechanics gain more depth, progression expands, and new challenges await engineers who enjoy planning and optimization.
This is just the beginning of the countdown. More details are coming very soon.
Get ready. Plan carefully. Optimize smarter. Factory Planner Early Access is almost here.
Share your new ideas, layouts, and production setups with the community.
We design together, we build together! ⚙️
We’ve released a new update for the Factory Planner Demo focusing on bug fixes, system consistency, and several important improvements to factory behavior. This update aims to make core mechanics more reliable and eliminate edge cases that could interrupt production flows.
Recipes that belong to restricted nodes will no longer appear as delivery quests
Fixed an incorrect deck image being displayed for Pipesplitter
Fixed an issue where Splitter was duplicating outputs incorrectly
Fixed Sludge Energy appearing as locked
Dough is now treated as a solid material
Fixed capitalization inconsistencies in card inner panels
Added Splitter Merger as a reward for the Commercial Breakthrough quest
Factory Planner Demo is free to play, and development is moving forward with frequent updates. Add the full version to your Steam wishlist to stay informed about upcoming improvements and new features! ✅
Share your new ideas, layouts, and production setups with the community.
We design together, we build together! ⚙️
We have released a new update for the Factory Planner Demo. This update focuses on gameplay adjustments, system improvements, and fixes based directly on community feedback, aiming to make the factory-building experience smoother and more flexible.
Card limit has been removed
Rewards added for players who joined the Wishlist and Community
Camera controls have been improved
Hydraulic Press recipes have been migrated to the new system
UI scale can now be increased up to 200%
Splitter and Merger inner panels have been updated, material tracking is now supported
Visual improvements made to card input and output nodes
Various issues in Tech-Hub quests have been fixed
Visual issue in robot engineer sales has been resolved
Factory Planner Demo is free to play, but development is moving fast. Add the full version to your wishlist on Steam to stay updated on upcoming features and releases! ✅
Share your new ideas, layouts, and production setups with the community.
We design together, we build together! ⚙️
We have released a small hotfix update for the Factory Planner Demo. This update focuses on improving localization accuracy and responding quickly to community feedback.
Updated Simplified Chinese localization for improved accuracy and consistency
Updated Japanese localization for improved accuracy and consistency
Thank you for your support and feedback. We are improving the game together!
Factory Planner: Demo is free, but keep an eye on the full version. Add it to your wishlist to stay updated! ✅
Share your new ideas, layouts, and production setups with the community.
We design together, we build together! ⚙️
We are excited to share that the v2.0 update of the Factory Planner Demo is now live.
This new version brings many of the most requested community features to the game, along with a wide range of improvements across the board. We have polished core systems, fixed numerous bugs, and made significant optimizations to ensure a smoother and more enjoyable gameplay experience.
Your feedback during the demo period has been incredibly valuable. Thanks to your suggestions, we were able to refine the overall flow of the game, adjust mechanics that needed improvement, and introduce quality of life features that make factory building feel better than ever.
We would love to hear your thoughts on the new update, every comment helps us shape the future of Factory Planner.
Have fun experimenting, building, and optimizing your production lines. And do not forget to leave a review and add Factory Planner to your wishlist on Steam, your support means a lot to us.
Added an optional grid overlay to the scene, toggleable via Settings
Added the Resource Analysis panel, showing real time production and consumption of all factory materials
Added the Overlay system for clearer visibility of Production, Engineer, Power, and Factory Alerts
Added card grouping with customizable group colors and names
Added direct card crafting and duplication
Added auto connect behavior when dropping a link onto a card during linking
Added new Milestone quests
Added keybinding support and full key rebinding
Added Tech Hub progression to the Tech Tree
Added voiced dialogue lines for NPCs
Added voiced lines for Engineer Assign, Unassign, and Card Opening events
Fixed and polished issues in the Settings panel
Reset now works independently for each settings category
Fixed camera projection saving
Fixed elements that did not update dynamically when changing language
Resource Panel now sorts materials by Tier, fixed auto opening of categories when new materials arrive
Fixed text overflow issues
Adjusted instant power shortage feedback when energy producing cards stop production
Improved visual deformation issues on links
New designs and animations added for Manufacturer, Assembler, Gunforge, Oven, Greenhouse, and Fermenter cards
Improved the algorithm for building and breaking power networks
Improved production and material transfer performance
Factory Planner: Demo is free, but keep an eye on the full version. Add it to your wishlist to stay updated! ✅
Join our community, share your factory layouts and strategies.
Engineers unite, production begins! ⚙️
The wait is over. Factory Planner: First Sparks is now live! ⚙️ The factories are running, the production lines are active, and the first machines are spinning. Now it’s your turn to build your own factory and design the most efficient system. 🏭
This free prologue is the perfect way to enter the Factory Planner universe. Every production line, every resource, and every decision reflects your vision.
🎮 Download, play, and share your feedback with us. Your ideas will help shape the future of the full version!
Factory Planner: First Sparks is free, but keep an eye on the full version. Add it to your wishlist to stay updated! ✅
Join our community, share your factory layouts and strategies.
Engineers unite, production begins! ⚙️
The wait is almost over. Tomorrow is the day! ⚙️ Get your plans ready, power up your machines, and prepare to build your first production line. Factory Planner: First Sparks goes live for everyone tomorrow! 🎉
This is not just the beginning. It’s the start of a true engineering journey. Every resource, every connection, and every decision will shape the future of your factory. Experiment, improve, and create your own path to efficiency. 🏭
📆 Release Date: October 10, 2025, 19:00 GMT+3 / 18:00 CEST / 16:00 GMT
Last chance! Add the game to your Steam wishlist and be among the very first to play tomorrow. ✅
Celebrate the launch moment with our community.
Share your first impressions, setups, and strategies with other engineers!
Just two days left! ⚙️ Are you ready to build your own factory from scratch, power up your machines, and master every step of your production chain?
Factory Planner: First Sparks invites you into the heart of resource management, strategic planning, and industrial efficiency. This is not just a prologue, it is the first spark of your industrial vision! 💡
📆 Release Date: October 10, 2025, 19:00 GMT+3 / 18:00 CEST / 16:00 GMT
In just two days, the game will be available for free. Add it to your Steam wishlist and be among the first engineers to start your production line. ✅
Exciting news, everyone! Factory Planner: First Sparks is launching on October 10, 2025! 🎉
📆 Release Date: October 10, 2025 – 19:00 GMT+3 / 18:00 CEST / 16:00 GMT
Only three days left until you can start building production chains, optimizing efficiency, and planning your own industrial empire! ⚙️ This free prologue offers the perfect first step into the Factory Planner universe.
Don’t forget to add the game to your Steam wishlist to be the first to know when it launches. ✅
We’re excited to share the very first developer diary for Factory Planner! This update brings plenty of visual improvements, bug fixes, and brand-new features. Let’s dive into the details 👇
New designs for the inner panels of cards.
New designs and animations for the following cards: Chemstation, Compounder, Constructor, Distillator, Extractor, Fermenter, Hydro Generator, Oil Generator, Sewing Machine, ThreadLoom, and Wind Turbine.
Side panels redesigned for better readability.
Contract panel revamped for clarity.
Engineer and NPC visuals revised; AI placeholders removed.
Trader screen and Exploration panel redesigned.
Card level visuals improved.
Custom icons added for Factory Alerts and Engineer Buffs.
Cards dragged into the deck area were not showing under the correct category. Fixed.
Issue with dragging multiple cards into the sell area before completing a transaction resolved.
Material transfer adjusted based on port type and material compatibility.
Coal Mine incorrectly appearing in “Verdant Canyons” exploration area fixed.
Engineer buffs now properly match their production effects.
Discord community button fixed.
Save file time inconsistencies resolved.
Tech tree navigation issue when the game was paused fixed.
Tutorial material linking bug during energy connection fixed.
Exploration area lock issue resolved.
Engineer assignment visibility bug fixed.
Stacking system added to Facility, Resources, Organisation, and Engineer cards.
Unique cards can now be sold.
Alert icons specialized by category.
Quick access to assigned Engineer cards from the Engineer menu.
Camera sensitivity settings added; movement smoothed.
Screen Edge Movement added with adjustable options.
Tech Tree Library panel and tooltips introduced.
Delivery missions now have timers and difficulty-based durations.
Delivery missions can be completed without opening the contract panel.
Cooldown system added for delivery missions to maintain economy balance.
Side and deck panels can now be minimized horizontally and vertically.
Grouped tutorial quests added.
Tutorial quest skip confirmation added.
Visuals for locked states of Crafter, Trader, and Exploration buttons added.
Yellow indicators added to Tech Tree and Exploration buttons for tutorial integration.
Port positions revised.
Loading screen optimized.
Tech tree line visual issues resolved.
Camera starting position fixed at game start.
Material transfer visuals adjusted when changing link length.
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About
This page aggregates Steam news feeds, patch notes, and developer announcements for Factory Planner, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Factory Planner statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.