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The battlefield has briefly turned into a beachside getaway... But don’t be fooled the drums of war are still beating behind the waves.
But hurry this summer discount won’t last forever!
Add Eyes of War to your library today with 65% OFF during the Steam Summer Sale!
Eyes of War is 65% off during the Medieval Festival! Don’t miss this special offer, available from April 20-27.
This optimization patch delivers major performance and stability gains across memory usage, rendering, multiplayer sync, map systems, and core game mode reliability.
This update includes a full technical optimization pass focused on smooth large-scale battles and lower hardware requirements.
• VRAM usage reduced from 12GB to 3GB • RAM usage reduced from 2.5 GB to 1.5GB • Draw call refactoring improves FPS by 15 to 20 percent in 500 plus unit engagements • UI sprite packing and trail optimization reduce GPU overhead • Multi-threaded job system moves cloth and cape physics to worker threads • LOD optimization and shader pre-caching reduce combat micro-stutters • Target distribution and wall construction systems now stutter less • DLSS upscaling method stability issues got fixed!
Multiplayer reliability has been improved through backend and sync-level changes.
• Network backend updated for better stability and lower latency • Fixed cavalry desync where wall archers could slide during multiplayer matches • Horse and camel animation paths optimized to improve network performance
Map-specific blockers, fog behavior, and visual artifact issues were addressed.
• Fixed a critical Flatriver issue that blocked building placement • Resolved a persistent fog of war memory leak • Fixed fog visuals staying blue on specific maps • Corrected general fog of war logic errors • Fixed nature renderer activation in battle mode • Resolved North Castle flicker and reduced DLSS-related artifacts
Multiple game flow problems were fixed to improve long sessions and mode transitions.
• Survival mode loading hangs significantly mitigated • Fixed collision issue where players could get stuck behind walls after a finisher • Corrected battle and arena logic errors during character selection • Tutorial loading stability improved to prevent infinite loading hangs • AI source finding and pathfinding optimized after bandit archer interactions
Additional quality of life and reliability improvements are now live.
• Fixed post-game issue where mouse cursor did not reappear after matches • Save and load operations optimized to reduce lag spikes in long sessions
The optimization patch is now live. Update Eyes of War to experience smoother battles, lower memory usage, and a more stable multiplayer experience.
Eyes of War is 50% off during the Debut Festival! Don’t miss this special offer, available from August 7–11.
Based on valuable feedback from our players, we’ve released a new hotfix for Eyes of War, aimed at making the first-time experience smoother and more beginner-friendly. This update reduces certain challenges in the introductory tutorial and includes a few small but impactful fixes. Here’s what’s been addressed:
Exiting the game during the introductory tutorial no longer causes the tutorial to be mandatory on the next launch.
Enemy difficulty has been reduced in both the introductory and standard tutorials.
The soldier spawned for the first encounter in the intro tutorial is now removed after that encounter ends.
Several localization issues have been fixed.
We’ve made a series of small but impactful fixes and optimizations to improve the overall gameplay feel and stability. Here’s what’s included
Optimization
Arrow placement and bow movement animations have been optimized
Archer's bow-drawing mechanic has been refined
Catapult firing reaction animations have been optimized
Molotov throwing and movement mechanics have been improved
Ranger spawner archer behavior inside buildings has been optimized
Soldier decision-making system updated
Villager animation selection logic updated
Some camera shake effects have been optimized
UI crosshair movement has been refined
Bug Fixes
Fixed an issue where music would cut off when too many sounds played simultaneously; distant sounds have been lowered
Fixed a bug that occurred when the battering ram was destroyed
Rare visual bug when a wall is destroyed has been fixed
Resolved a visual glitch causing random white artifacts on the map
Thanks for your continued support and feedback, see you on the battlefield!
The commanders put down their swords and put on cool clothes, meeting in the shade and grabbing slices of watermelon. 🏖️⚔️
The battlefield has briefly turned into a beachside getaway... But don’t be fooled the drums of war are still beating behind the waves.
Eyes of War is 50% OFF during the Steam Summer Sale!
Build your own army
Test your tactics in the field
Lead your faction to victory
Defend your castle or raid enemy territory
But hurry this summer discount won’t last forever!
Add Eyes of War to your library today with 50% OFF during the Steam Summer Sale!
We’ve fixed some minor issues in Eyes of War. Various bugs affecting the player experience in Survival and Strategy modes have been addressed. We’ve also made improvements to AI behavior. You can find all the details below!
Fixed mine placement errors on the Frozen Harbor map.
Resolved an issue where the “Major Donation” upgrade on the Survival mode's permanent upgrade screen did not function properly.
Fixed a bug that occurred after selecting the “Max Health +25” card during the wave 6 upgrade selection in Survival mode.
Fixed a bug where AI units attacked walls and gates incorrectly in Singleplayer Strategy mode.
Adjusted the scale of the resource UI elements above the mine camp in TPS view during Strategy mode.
Fixed an issue where buildings were not highlighted when entering their range in TPS view during Strategy mode.
Fixed a bug where the AI would build walls on top of buildings on the Frozen Harbor map.
Corrected localization errors in the top-left information panel in Strategy mode.
Fixed gate-related issues in Strategy mode.
Thanks for your continued support and feedback, see you on the battlefield!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Eyes of War, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Eyes of War statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.