Bug Fixes & Stability Improvements
- Fixed crash that could occur when opening panels during building placement.
- Fixed edge-floating early-construction mesh for schools.
- Fixed bug where the school panel incorrectly displayed a full bookshelf immediately after construction.
- Fixed issue where millers would take and then abandon flour at the mill.
- Fixed bug preventing cancellation of home upgrades to sturdy homes.
Health & Population Balance
- Significantly reduced chances of mass illness from all sources, especially peer-to-peer spread.
- Villagers are less likely to suffer workplace fatalities (though minor injuries are slightly more common).
- Risk of losing villagers during childbirth reduced with access to healthcare.
- Increased chances of newlyweds successfully having a firstborn.
Building & Housing Upgrades
- Upgrade icon now disappears from panel after completion.
- House panel updated to better explain the "Upgrade to Sturdy Home" button.
- Fixed issue preventing sturdy home upgrades from being canceled early in the process.
- Tweaked building costs for better resource balance:
--Brewpub: +2 iron
--Bakery: +1 iron
--Paper Mill: -1 iron
--Market: -2 stone
--Mill: -2 iron
--Sturdy Homes: -1 stone
Jobs & Production Changes
- Added rare chance for trade buildings to produce an extra good at no cost.
- Made ranching easier overall (ranchers now perform tasks more effectively).
- Tools now improve effectiveness for farming, foresting, and ranching roles.
- Slight decrease to food values for easier-to-grow crops.
User Interface Improvements
- Main menu now respects UI scaling.
- Increased the maximum allowed UI scale.
- Enlarged quick-access panel to better match others.
- Resource labels added to quick-access panel on mouse hover.
- Town Hall category buttons now display description text on hover.
- Home button now centers on the town; space bar still jumps to a villager.
- Added 0.5x speed setting for finer control.
Polish & Immersion
- Villager status messages now repeat less frequently during repetitive tasks.
- Trails in dirt, snow, and water now decay more slowly.
- Ranch buildings now display a “tended” description similar to farms.