A huge edit yesterday includes balance edits. Let me remind you that we promised to give the opportunity to play 1000 moves not on a record (the 301-1000th move will be available as a free game). We promised to introduce this update before the end of the year - so this update, among other things, solved the task of preparing the game for this goal.
What have we updated in the balance?
- When issuing a loan to another bank, the chance of bankruptcy of a competitor's bank increased by 2 times
- When issuing a loan to another bank, the percentage of profitability is increased. Now the maximum profitability from a loan issued to another bank can be 4.6% per turn (on the move 300+ not more than 3.4%)
- Reduced the difference between the cost of buying a rich region and the poor. The richest region is now 1.9 times as expensive as the poorest.
- The salaries of managers on the 300th move were reduced by 23%. Reduction proportional to all moves. Similarly, the progress of taxes for each region is reduced by 15%.
- 20% reduction in the progress of the purchase price of the license of the country, depending on the turn of the game
- Increased the basic number of property in the regions (in the poorest has not changed, in the richest an increase of + 20%)
- Increased natural growth of property available for purchase in the regions by 20%
- Changed AI. Added a rule that makes it difficult for AI to purchase property at a later stage. Now in the later stages, the AI will get a little easier. at the same time, at the initial stage, simple AIs will become slightly stronger
- Reduced the influence of AI on the war (the most powerful AI will have a 40% less impact on the war, the weakest by 5%)
- Increased armies operated by countries (progress over the course of travel increased by 20%)
- Increased increase in available property when investing in it. Now for each gold invested, in the region there will be available a property for 6 gold instead of 5.
- The minimum recharge of investment in an increase in the property available for purchase is limited to 12 moves (after 184 moves)
- On high complexity, there are less of the most difficult opponents (6 instead of 8), on the ultra-complexity of such opponents will be 10 instead of 12
- Reduced the cost of 4, 6 and 7 country management skills 2.5, 3.3 and 4 times
- Reduced the increase in later resources (previously the resource that appeared on the 120th move brought 20% more profit than the usual one). Now the increase in the resource that appears on the 120th move + 12%. The resource that will appear on the 600th move in the future will bring 35% more resources than the usual one.
- Increased the maximum amount of investment you can buy (up to 1 million gold)
- Reduced the bonus of the building of the credit department, which gave to issue large loans. Now you can issue several credits per turn, but each of them will be for a smaller amount.
We continue to develop the game. We are going to add 3 more critically large updates (1000 moves, Revolutions and one more). And thank you for supporting Evil Bank Manager and Hamsters Gaming;)
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