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Hey Crabbies! 🦀
Yes, yes, the moment a lot of you have been waiting for is finally here, but first, a HUGE thank you to everyone who submitted ideas. There were so many fantastic ones, which made it so so hard to longlist and then shortlist them.
After over 400 submissions, Odd Dreams and Secret Mode voting to narrow it down to 10, and finally, over 3,000 community votes, we arrive at a top three...
Shoutout to eezda and asher_delmasca for similar submissions
Shoutout to .playpal for a similar submission
And the winner is....
We loved your ideas so much we couldn't bear the thought of only adding one of them, so all three of these evolutions will be coming to Everything is Crab in the 1.2 update.
Congratulations to _de3, .telandria, and abelhawk on submitting the winning evolutions!
Here are the submitted descriptions of what each evolution does:
Lvl 1 - +x% terrain adaptation (similar to slithery), +x% slowing effect of slime.
Lvl 2 - +x% terrain adaptation, +x% slowing effect of slime.
Lvl 3 - Specialisation!!!
The HAGFISH! --> On top of the slime slowing down any enemies that walk into the slime, the Hagfish specialisation would make the slime incredibly thick, so much so that any enemy that is unfortunate enough to walk on it now gains a 'slimed' debuff and this effect lasts and x amount of seconds after the enemy has stopped walking on the slime path.
The BOOTLACE WORM! --> Anything that now walks on the slime is now affected with the poison debuff, scaling with other poison boosting evolutions (such as virulent). This poison would persist whilst the enemy remains on the slime path and only begin to actually 'count down' after they have LEFT the path.
In-Game Visual: Same existing tongue attack animation as possessed by the Spiderfrog. Maybe a throat bulge for Darwin. Range: Up to Nearby Damage: 0.5x - 0.7x Ability, Gains 0.15 per level. Cooldown: 2s Effect: Pulls a struck target adjacent to Darwin. Unlocks: None Bans: Spit Blocked By: None Special: Benefits from Poisonous Saliva Specializations: Alternatively, instead of benefiting from Poisonous Saliva, can offer two specializations: one that adds a (very) brief stun, and another that inflicts poison. Animal Fact: The tongue of a chameleon is an evolutionary marvel, able to extend up to twice its own body length and back again at a speed of nearly sixty miles an hour, all in a few hundredths of a second.
Creates a web that slows enemies (just like Clawdia's). Possible extra ability: immune to being slowed by webs. Possible specializations:
Sticky Silk: Web entirely immobilizes enemies instead of slowing them
Egg Sac: Creates an egg sac inside the web. After a few seconds it hatches into a Darwin Crawlee
Dropline: Your speed increases when an enemy is slowed by a web
Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, Instagram, and join the Discord!
Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀
Hey Crabbies! 🦀
On July 3rd, we streamed an AMA on our Discord, answering questions you players submitted throughout the week!
Below is a list of the questions and answers from that stream. If you don't feel like reading, or just prefer to listen, we also recorded the stream and have it posted to view on the Secret Mode YouTube:
Now, let's get into the thick of it.
Answering questions, we have Denis: Game Director, Ivan: Art Director, Julia: Programmer, and Mido: Community Manager.
Answer:
Denis: because of the amazing theory of carsinisation. In case you're not familiar with it, the theory of carsinisation is that eventually everything evolves into a crab. It may be half meme, half science, but there are organisms that are not from the crab family that ended up developing crab-like features.
So it was a great fit for an evolution theme where organisms around you end up evolving into a crab while you have the agency to evolve into a crab or not.
Answer:
Denis: It was quite a random spark that came just a day after concepting the core of the game. I was thinking about what could be a nice theme for an evolution game, just so that its branding is not "just" evolution, and the carcinization theory popped up in my mind. 5 minutes after, the name of the game was decided, and it never changed.
Answer:
Denis: The "core" inspiration was simple: I love Spore, but I don't feel the execution was ideal, and the first and second phases were the only ones that gave you a feel of evolving your own animal. To the point that a lot of people kept replaying those over and over, which, some differences aside, is basically a roguelike structure. So, what if WE were to make that game where every run you evolve into a different animal?
Answer:
Denis: Well, all we can say is we're already looking into it. Some dates have been floated; fingers crossed it can be soon.
Answer:
Denis: Assuming this question is about a metaprogression stat/unlocks tree: The philosophy of the game is NO to permanent stat upgrades that carry over to following runs. We have a different structure than survivor-likes intentionally. We don't want the player to end up beating the game just because they ground enough metaprogression points. We want to incentivize the players to learn the details of the ecosystem, the evolutions, the enemies, and adapt. This is why the game gets harder and not easier every time you beat it, because we want to keep you constantly challenged and learning, rather than just granting you victory because you played a lot.
Answer:
Julia: Really great question! Every body part is its own separate art layer (meaning the arms are drawn separately from the body), and we put them into spritesheets, then we plug them into animations. Each body part is its own GameObject on Darwin's character. We developed our own constraint system (designer-friendly, SO-based), which is assigned on each body part to determine what visuals should be enabled/disabled.
Answer:
Denis: This one is a surprising question, as the majority of cosmetics we have (and are planned) can be unlocked for free. The only exception to that so far is the supporter pack, which is just a way for people who really appreciate the game to give a bit more back to the devs. But the plan is to keep releasing cosmetics with free updates, and we haven't decided yet if we want to add cosmetics to DLCs too.
Answer:
Denis: It is a possibility that has been discussed. We already kinda have one with a new specialisation. We still don't know if it will happen and how, but it is one of the coolest potential big additions.
Ivan: I have to say that I would love to have tiny T-Rex hands or a pterodactyl beak or wings, as evolutions would be cool too.
Answer:
Denis: That's a fair question. I would say the rule of thumb is that we will keep a goofy but real-nature-basedtheme. We allow ourselves some extra goofiness and absurdity in not-so-relevant details like the hatbirb, but we feel like if we open the gameplay and evolutions to the fantasy and start breathing fire, we will lose our identity, and we will be merged with the many other spell-casting roguelikes.
Answer:
Ivan: Yes, originally i thought of Darwin as blueish because it's a water blob looking for their place in the exterior, so a blueish color was their original color. Maybe we could explore different colors for different origins.
Denis: A little hint in the game is that the splicing that takes place in the game is underwater because Darwin is coming out of the water.
Answer:
Denis: We'll answer this one to give a bit of visibility of the complexity of adding multiplayer to single-player-structured games. There is this meme that you just need to tick the "allow multiplayer" checkbox in Unity or Unreal, but to the surprise of no one, it is not that easy.
All this to say, working on multiplayer would require a massive restructuring of code and huge redesigns. So not a straight yes or no answer, but more of an informative note that it just cannot happen anytime soon.
Answer:
Ivan: I loved Pokémon Black, I feel it's the best in story, Pokémon music, and pixel art sprites, but my favorite Pokémon is Gengar from the first gen.
Julia: Honestly, I was never much into Pokémon; as a kid, I was more into Crash Bandicoot.
Denis: I would say, I'm with Ivan regarding gameplay and narrative being very peak around that era of Black and White, though the nostalgia factor makes me want to choose the first gen as it was the first that I played.
Mido: Pokémon Pearl, pure nostalgia from the Nintendo DS. I would say Richu is one of my favorite Pokémon.
Answer:
Julia: I love overcooked, so I would make it a cooking game.
Ivan: I feel EIC could work as a card game where you build Darwin using different evolutions and Point of Interest cards.
Mido: I'm going to follow up on it; it could be interesting to properly explore turning the world of Everything is Crab into a TTRPG where everyone starts as Darwin, but everyone gets to change how their character looks and plays.
Denis: Can't think of a better fit than a roguelike right now, to be honest. But I'd love to see anyone try to make it a romance visual novel :P
Answer:
Denis: We are looking into making a sandbox mode. This isn't a confirmation that it's coming anytime soon, but we are looking into developing a sandbox mode with many options.
Answer:
Ivan: In the art department, it was creating all the different evolutions as separate sprites, adjusting each one to fit all Darwin animations, and making sure they still had a readable silhouette. And then implementation.
Julia: EIC started as an idea to test the waters of releasing a game on Steam, but when we noticed our friends and family who tested the concept were hooked, we decided to put more focus and time into it. Since at the start we wanted to develop quickly, we used some plug-ins that, when the project expanded, continued to make developing certain features harder than we would wish for.
Mido: For me, very early, when we didn't have help in the QA department, just getting into it and making sure everything got tested properly, meaning very thoroughly.
Denis: From the game design side, I would say making an alternative playstyle and win condition into an action roguelite.
Answer:
Julia: Something that comes to mind is a Lycanthrope Genetic, allowed day and night, Darwin, that would have different evolutions and stats; we just couldn’t balance it to feel good in the end.
Answer:
Denis: Endless is something we are keeping an eye on for potential improvements. It is not our number one priority, as we feel we can still improve the base game, which, in time, will improve Endless too, but it is something that is being considered.
Answer:
Denis: Could be. Full visibility as to why it didn't happen, the amount of complexity that goes into balancing Endless by itself is non-trivial, given that you can play it from pressure 10 - 20 with different degrees of difficulty. If you add on top of that being able to play it in the environment of each current challenge and future challenges, it means the number of things to test and balance skyrockets.
Answer:
Ivan: If HatBirb has evolved into evolving different hats, maybe Darwin can too...
Julia: I think something really cool would be adding Unicorns and dragons.
Mido: We already have hats; how about sunglasses?
Denis: That would be too much of a spoiler... 👀
Answer:
Julia: It's a potential feature we deprioritised a while back but now that we have a similar feature of Rich Presence in the Twitch extension, it's possible we could revisit this, good suggestion!
Answer:
Denis: This was a consideration for a while; chlorophyll was, in fact, one of the first evolutions ever conceived, but we never found how to actually execute on it properly while keeping the rest of the game balanced. If we ever find out how to do it, we could go for it.
Answer:
Denis: There was a consideration for having small differences in the starting Darwin or the starting ecosystem based on the Genetics picked, but that feature was deprioritized and is sitting in a box in the basement. It could make a comeback if we find an elegant way to execute it.
Answer:
Julia: I don't want to be boring, but there is an evolution that I will always go for: Cheek Pouch.
Ivan: Visually, I love antlers and snow dive skin evolution, and always take them no matter what.
Mido: I fell in love with Nomadic when I first saw it.
Denis: I really like the idea of Scavenger. The fact that there are many ways to achieve the bonus progress, like cornering enemies to die to their chasers rather than attacking them yourself, or just going around getting the scraps of food.
Answer:
Ivan: I think Crabtaur could make a good BBQ, but I also think Shellephant could make a good sashimi.
Julia: Crabtaur steaks!
Answer:
Julia: I'd say yes, I can see it.
Answer:
Denis: Yeah, we've already spoken about it, and it's in the roadmap too, but we're planning to support Everything is Crab for at least a year after launch. This includes lots of free updates and at least one paid DLC.
Answer:
Denis: If it were to happen, that would be DLC material due to the complexity. Can't say no, but it is not the highest priority for a DLC
Mido: I think it would turn into a very claustrophobic situation if you were in a mine and some beewears were to start chasing you.
Answer:
Denis: It is one of the higher priority considerations for big content updates, but there is just so much we can do, so it is fighting against other cool content updates that we also want to do. It is something we would like to do, but it will take a bit of time.
Answer:
Denis: Yes to almost all of them. We are looking to increase the ecosystem richness in many ways, and the only limit is basically development time
Answer:
Denis: There is no immediate plan to make that happen. It is a cool idea, so it could happen at some point!
Answer:
Denis: Yeah, it has been considered many times with many different evolutions. The only limitation is technical, as everyone would love to do it, but the amount of work to execute it would be dramatically higher compared with other evolutions. It would imply that those little Darwins can be handled by the AI and know how to properly execute every attack, dash, and ultimate in the game.
Answer:
Denis: So, zooming out, no, as that would provide gameplay benefits that we want to limit. if we did want to add it, it would be tied to an evolution to be able to see more. Zoom in, we don't think it would be so helpful for the majority of people. If we see a lot of people wanting it, we can look at it as an accessibility thing or a default.
Answer:
Julia: Some team members like me are keyboard and mouse players, but we tested it with players and what they wanted it to be assigned to. So it was tested, and we played around with it.
(Was it difficult to balance on the gamepad compared to the keyboard and mouse?)
Denis: To some degree, yes, but the goal was not to balance, so it works on both, but to get it to work similarly, so there were no functional advantages to them.
Answer:
Denis: So production with the whole team started in August/Spetember 2024. So, almost 2 years ago, we made the game in like 1 year and 7/8 months.
Answer:
Denis: We rate it as 👍👍and we thank you for your support. It went as well as, and better than, we imagined.
Answer:
Ivan: Oooh, I would love to do that, but that's something I cannot promise. I'd love to add some lore and story about what happened to Darwin and other animals in the ecosystem.
Mido: There are a lot of different parts that I would love to explore. Especially with the POIs, like the Stone Calendar, where does it come from, why is it here, why did someone need to measure time, and why do you get to make the day longer or shorter?
Denis: I would also love to visit it at some point. It's just we don't have a structure; there's a bit of lore here and there, but we don't just want to spill lore. So if we find a structure where we can tell a story and it fits the game, that would be great. Otherwise, it will remain a narrative in the environment, like the splicing being underwater.
Answer:
Julia: I would love to say me, but I always go for visuals, I mean, honestly, I want Darwin to look pretty.
Denis: So then, Julia, you're looksmaxxing, which is the important part of the game.
Mido: I remember right before 1.0, I was QAing and got stuck on pressure 3, and Denis called me out for it. Then I got stuck on pressure 13, and Denis called me out for it. It's funny, Denis is great at judging when people are stuck, but I've never seen him play.
Answer:
Mido: Before you answer this, let me set the tone: there are no monsters in the game, just animals.
Denis: Yeah, clarify monster. All of them are beautiful animals who are just trying to survive in their ecosystem, even Krabken. He's just very misunderstood.
Denis: But yeah, there are new animals coming.
Answer:
Ivan: Oh, I would say something like a rhinoceros, which was one of the first beta animals, and I want him back.
Julia: I think I'm going to go back to unicorns, but Denis says they're not real animals.
Mido: My owl with night goggles, one day it will be real.
Ivan: I think there was also a discussion about adding a monkey, but we already have some pesky animals. \
Answers:
Denis: Maybe a giraffe, because of how difficult it is technically to make the long neck happen, but how cool of an idea it is.
Ivan: The same one. The neck makes it very challenging. But if I had to choose a different one, maybe something related to birds or something related to fish.
Julia: I'd really love to have something related to honey badgers. I don't have a fleshed-out idea, but I love them so much.
Mido: If we were about to, Echolocation, like bats. If we could make the game very dark and just echolocate forward, that would be interesting.
Answer:
Denis: There are some of them we are already looking to include, but I won't spoil which ones.
Answer:
Denis: I would say if we were to do more vore-type abilities, then maybe. But I feel there is a bigger space to cover than something so specific.
Answer:
Denis: We've played with this idea many times. One of the reasons we do not go too much into the big size archetype is because there is already a fair amount of super for it, same with small, so we're trying to help archetypes that are not so obvious for players. But at this point, we need to add more size-related genetics, maybe something like gentle giant or mega-monster that requires you to be gigantic would be an interesting one.
Answer:
Denis: It is not one of the highest priorities; it's already quite powerful, especially now that herbivore and vegan benefit from fungi. We believe it's in a good spot, but when we start adding evolutions everywhere, fungi will probably get one, but it's not one of the archetypes that needs help right now.
Answer:
Denis: Unless there is a bug, it should not exist because there is only one lethal modifier that can appear in a round.
Answer:
Denis: There is nothing off the table, per se. If they're off the table, it's because after researching it, we couldn't make it work technically or find a way to make it funny. But we didn't go "We're never doing cat-like features," we just need a way to make them fun.
Answer:
Denis: That's a really good question. So, I cannot answer this one really well without more context of future plans. It's more useful than people think; it's just underutilized. I think it is a perception thing where it bans some of the powerful evolutions.
Answer:
Denis: It depends. The only reason why weban gentics or evolutions in challegnges is because they do not work with that challenge. For example, if a challenge says you can't roll three evolutions and chosen rolls three evolutions, then they are not a good combo, and it would be removed from the pool.
Answer:
Denis: There is one that comes to mind, but I'm not going to mention it because it may still happen. There are many, though; there is always a lot of content that we wish we had the time to put into 1.0, which is why we keep supporting the game.
Answer:
Denis: Yes, POIs are another one of the things we keep investing in, as it will keep increasing the variance of the game. There is a sweet spot for POIs, and I believe we can keep adding them to increase the richness of the game.
Answer:
Ivan: I mean, that's something that visually can be done, but I think it's more something that will technically need to be solved.
Denis: Maybe... we're leave it there..
Answer:
Denis: If you ask any designer of my game if they're happy with something, they're going to say "mostly yes, but..". And that is the answer here, mostly yes, or we wouldn't have shipped with that, and we would have spent more time polishing it, but I think it's something we can improve.
Answer:
Ivan: yeah yeah.. about that, I think there is a task that I need to get on with.....
Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, Instagram, and join the Discord!
Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀
Hey Crabbies 🦀 A very small hotfix today that resolves an issue preventing the “It was a Dinosaur” Achievement from unlocking. For more details about recent patches, please check out the 1.1.1 post and the 1.1 post!
Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, Instagram, and join the Discord!
Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀
Hey Crabbies! 🦀
Today, we've had a small Hotfix go live for Everything is Crab that fixes some highly reported community bugs, and the community evolution competition has opened up to community voting!
We also held our AMA last Friday; later this week, we'll be posting the Q&A's here for everyone to be able to read! For now, a recording of it can be found here:
Fixed stoner specialisations not activating if gained while unequipped
Fixed key movement input bindings resetting after restarting the client
Fixed Twitch extension sometimes sending dual polls, causing it to break
Fixed input device rapidly swapping between keyboard and mouse
Fixed boss fruit not always being consumed if collected on the same frame as eating other food
Fixed Stubborn tooltip not always showing on POI and Evolution menus
And if you missed it, we recently released the HUGE 1.1 update, so be sure to check out all the additions and changes in Everything is Crab!
The submissions have been voted on by the teams at Odd Dreams Digital and Secret Mode. We've narrowed it down to the top ten, but the evolutionary path is now in your hands!
VOTE HERE!
Vote by ranking every submission from 1 to 5 stars, 1 being "Not Keen" and 5 being "Love Love Love". Voting closes on Monday 13th July 12 pm BST.
Sticky Tongue by .telandria
Shoutout to .playpal for a similar submission
Feathers by very_crunchy5668
Shoutout to chiggymeese1_32287, piratequeen1017, and vodka_my_beloved for similar submissions
Camouflage by .prof_v
Shoutout to catgirldragon151, imjay_, moonfry, snegglepuss, and onelonemelon for similar submissions
Scent Glands by Skunkrocker
Lamp by thedertiz
Shoutout to .arjayjay for a similar submission
Roar by wrenderdraws
Shoutout to digitalkibou for a similar submission
Spinnerets by abelhawk
Pedal Glands by _de3
Shoutout to eezda and asher_delmasca for similar submissions
Lithophagy by mykoloth94
Batsian Mimicry by queenofbones
Shoutout to lob_is_lob and diggerahkor for a similar submission
Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, Instagram, and join the Discord!
Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀
Hey Crabbies🦀
To celebrate last week's 1.1 update, we are hosting an Ask Me Anything event! The AMA will start on 03 July 2026 at 17:30 BST, be hosted on our Discord server, and last around an hour.
Yes, we know Ask Us Anything is more AUA but AMA is well known/established, so we'll go with that If you have a burning question you want us to answer, simply send your question in advance through this form:
Submit your Everything is Crab AMA questions here!
Please note that we will try our best to answer as many as we can, but depending on the volume we receive, we may be limited by time. Once we go live, you can watch the whole thing in the Discord Events channel. If you want to add the event to your Discord calendar, use this link.
Join the official Everything is Crab Discord for regular updates and information!
Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, Instagram.
Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀
Hey Crabbies! 🦀
Everything is Crab has reached its first level up and evolved! We've got a lot for you in today's update; if you want a pinched-down version of the patch, head over to the overview blog we posted at the start of the week.
Before we get into the changes, we want to say a huge thank you to all the crabs who have played, left us feedback, and reported bugs since launch. This update couldn't be as claw-some as it is without you!
Today's update also brings the Twitch Extension, with multiple fun ways to interact with the game as a streamer and viewer! Full details, including a setup guide for streaming, can be found at the end of this blog.
Now, enough stalling; time to get into the thick of it. Here are all the changes you can expect to find in today's update.
New Passive Evolution, Tracker.
Tracker is a 3-level Evolution with the Predator affinity.
Tracker marks all Alpha enemies with the Tracked effect.
Many evolutions and specialisations apply the Tracked effect and provide new cumulative bonuses against Tracked animals.
Tracker is added to the Evolution pool by having either Nomadic, Snout or More Eyes level 2.
New Ultimate Ability, Lick Wounds.
Lick Wounds is a 5-level Ultimate Ability.
Lick Wounds allows the player to heal themselves for a limited amount whenever they choose, which can come in handy in dire situations.
Lick Wounds is added to the Evolution pool by having either Saliva or Whining.
Getting damaged by attacks reduces the cooldown further and is influenced by the player’s Feeding Speed stat.
Both Evolutions can be unlocked by progressing into further Pressures.
Specialisations can now be skipped; in return, players will gain 10 Mutagen Points
Specialisations have been added to Stoner: Signal & Training.
Training will permanently increase Ability and Physical for every kill with Stoner.
Signal will mark and add Tracked to any enemies which are hit by Stoner, making your allies focus on them. Additionally, all Tracked enemies take 50% more damage from Charmed allies.
Specialisations have been added to Leech: Anaesthetic & Vasodilators.
Anaesthetic will now make Leech attacks no longer make its target aggressive.
Vasodilators will now multiply Leech’s healing amount by the player’s Feeding Speed stat.
Specialisations have been added to Spur: Marking & Primal.
Marking will apply the Tracked effect to any enemy hit by Spur. All Tracked enemies also receive double the Charm chance.
Primal will amplify Spur's damage by the number of Mutagen Points the player has.
Several evolution unlocks have been moved to be easier to obtain: every Evolution which was locked behind Challenge progression can now be obtained by completing Pressures for the first time, providing players with more rewards for their Progress through the pressure selector.
Hibernation and Burrower are now unlocked by beating Pressure 2 for the first time.
Lick Wounds is unlocked by beating Pressure 3 for the first time.
Overwhelm is unlocked by beating Pressure 4 for the first time.
Tracker is unlocked by beating Pressure 6 for the first time.
Fin is unlocked by beating Pressure 7 for the first time.
Fibroblasts is unlocked by beating Pressure 8 for the first time.
Ambush is unlocked by beating Pressure 9 for the first time.
Constriction is unlocked by beating Pressure 11 for the first time.
Pollinator is now unlocked much earlier, now only requiring 25 Points of Interest.
Eight new Cosmetics have been added: Crabtaur’s Horns, Condor’s Wings, Goldfish’s Fin, Cockroach’s Arthropod Legs, Tapir’s Trunk, Bactrian’s Hump, Porcupine's Spines and Ant’s Antennae.
Completing “Hello old Friend” will unlock a new Cosmetic “Crabtaur’s Horns”
Completing “Challenger 1” will unlock a new Cosmetic “Ant’s Antennae”
Completing “Challenger 2” will unlock a new Cosmetic “Tapir’s Trunk”
Completing “Challenger 3” will unlock a new Cosmetic “Bactrian’s Hump”
Completing “Challenger 4” will unlock a new Cosmetic “Goldfish’s Fin”
Completing “Challenger 5” will unlock a new Cosmetic “Cockroach’s Arthropod Legs”
Completing “Challenger 6” will unlock a new Cosmetic “Condor’s Wings”
Completing “Challenger 7” will unlock a new Cosmetic “Porcupine’s Spines”
Crabtaur’s Horns replaces Horns with Crabtaur’s stylish downward-facing horns.
Ants’ Antennae will replace Antennae with the stylised ones seen in all of the key art.
Tapir’s Trunk replaces Trunk with a shorter and stripier variant.
Porcupine's Spines make Spines leaner, meaner and greener.
Grandiose has been reworked.
Grandiose is now a new Genetic called Ambivalent.
Alongside its old trait, Ambivalent will now also work with small builds by multiplying the amount of Mutagen Points the player received based on how small they are.
Darwin now has a spawn animation.
The Codex can now be accessed mid-run through the pause menu. All features are available with the exception of the My Creations page.
New foliage, trees, obstacles and other map elements have been added to all 4 Biomes.
A mid-run camera button has been added to the Pause menu to allow players to take high-quality screenshots (Unavailable on Steam Deck)
Input rebinding has been added for both Mouse & keyboard & Controller.
Added a new Audio Slider for Evolution reveal jingles volume.
Added new Night Brightness Slider in the Accessibility tab.
A new Achievement, “Hello old Friend”, has been added to the Feats section.
A new Achievement, “Introvert Party”, has been added to the Feats section.
New Evolution Achievements for Pressures; 2,3,4,6,7,8,9 & 11 have been added to the Evolutions section.
Challenge tier 1,2,3,4,5,6 & 7 achievements have been moved to the Feats section.
Full Plated is now Half Plated, which now only requires 50% or more Plating to be achieved.
Added a button in the Main menu which takes players to the latest patch notes
Show a New Content visual on the Cosmetics button when you unlock a new Cosmetic
Improved Animals spawning across the map to now spawn more dynamically around the player while they are roaming around the world. Animals can now spawn from all directions.
Players are now ignored by enemies for a brief period when starting a run or when starting a new Endless Extinction.
Added ‘Coyote Eating’, which makes eating food easier while quickly moving over it
The Mutagen counter will now always be shown in the pause menu.
Reworded “Show full Evolution reveals” setting to be clearer.
Updated Death tip to be more informative when players are killed by Shellephants Roll.
Random stat POI’s will now provide size changes based on the player's current stats; e.g. if the player is going for a small build, these POI’s will no longer disrupt that by increasing the player's size, and vice versa if the player is going for a large build.
Added a Tutorial for Burrows.
Swapped the link to Discord to a link to QQ while in Simplified Chinese.
Locked Cosmetics in the Cosmetics menu now have a pop-up to explain how they are unlocked.
When viewing a shiny enemy in the Codex, switching enemies will continue showing shinies wherever possible until manually changed
Most Successful Evolutions in Codex now prioritises higher number of times picked in case of a tie in win %
Improved layouts of Specialisation cards.
Updated Senses description to mention mushroom identification.
Water, Snow & Sand Terrain Adaptation bonuses will show as additional tooltips where applicable on the Character screen stat
Updated the Rewards shown underneath the Pressure selector bar to now include the new Evolution rewards and to show when Endless is unlocked.
Darwin will begin eating food faster when standing over food.
Carcinisation symbol is now shown on ??? Evolutions in Amnesia
Added a Quick Level Ups toggle that will appear on the Evolution screen if you gained multiple levels in quick succession (will do the same as disabling Show full Evolution reveals settings but only for the current run)
Being smaller will reduce your Feeding Distance, Attack Area and Nearby Area by a non-linear amount (in the player’s favour).
Both Ruminant and Basking icons can now be seen beneath the player’s health bar, which shows when they are active and when they are on Cooldown.
Rarity has less impact when you roll spawning an upgraded Evolution slot. Now players should have an easier time upgrading their Epic and Legendary Evolutions.
Ability Cooldown UI has been updated to now give players a numbered countdown until abilities are usable again.
Updated Herbivore fact description.
Removed redundant Carcinisation line from Arthropod description.
Players' size can now be increased to 5x (for synergies), but Darwin will visually stop growing at 3x.
With Long Beak equipped, outlines will be shown on Burrows to help telegraph that they can be interacted with
Challenge descriptions can now be seen in the pause menu via a tooltip
Chaos Theory: Enemies will randomly be given/reduced additional Chaos to enhance or decrease their overall stat distribution. This is represented by the size difference (bigger versions of the same enemy have more stats in total than their default counterparts)
Progress towards Gotta catch them all & My Destiny Achievements can now be made in Challenges.
Progress towards Win, Winner & Winnest Achievements can now be made in Challenges. This change will be retroactive, so any previous Challenge wins will be added to your total
Blobfish and Beewares can now spawn in the Water Biome (but Blobfish will still be terrible swimmers)
Krabken is now slightly transparent when players are behind them.
Fleeing Turtoids should turn to fight their attackers more often.
Charmed allies and Enemies will now more consistently stop Shellephants' roll
Baby Bosses now have improved SFX
Once Splicing has been unlocked, it will now always be available in Pressure runs!
Players can still opt in to skip if they choose.
Quitting or restarting too soon will offer up the same choices in order to minimise exploits
New Charmed mechanic has been added: Passive Charming. This mechanic allows players to occasionally charm enemies without needing specific charming evolutions.
Occasionally, players will encounter friendly enemies throughout the world, who will offer their friendship. If players accept this proposal using the interact button, they will Charm them (scales with Social).
Attacking a friendly enemy will remove the Charm prompt.
The duration without you making an attack, combined with your Social stat, influences how often enemies will offer their friendship.
Charmed allies will no longer move towards or steal food from the Player.
Charmed Pilferrets & HatBirbs will now exit Burrows.
Charmed Pilferrets have had their movement speed increased when running back to that player to provide them with food even faster.
Charmed Pilferrets will now recognise when the player is Vegan and will only bring players Vegetation food.
Charmed allies have received a buff to their movement speed.
A new Charm Chance tooltip has been added to any Evolution which has a chance to Charm (Toe Beans, Tail Wag etc.); this tooltip shows players exact chances to charm regular enemies as well as Alphas.
Charmed stats gained pop-ups will now remain on screen slightly longer.
Charmed stats pop-up will no longer overlap when multiple are shown at the same time.
Players now gain 1HP for every level up.
This will allow many builds to be less dependent on HP choices and Imposing evolutions in order to stay alive.
Slight adjustments to balance were required to make this possible, including adjusted Body Slam cooldown and enemy damage progression.
From Pressure 15 onwards, the 1HP gained per level up is reduced to 2 HP per 3 level ups.
Updated Perceived Difficulty ratings for many Challenges to reflect actual win rates better
Players now always spawn in the Grass Biome in Boss Rush.
Random starting Biome from Pressure 6 onwards is now more varied on spawn to prevent players from being stuck in Sand/ Snow for extended periods of time when the run starts
Mushroom XP will now scale with Herbivore and Vegan.
Senses now contribute more towards Mushroom Identification.
Cap on both Feeding Speed and Senses have been raised to 500%.
Fixed exploit which allowed re-equipping attacks to use them again before their cooldown finished.
Fixed issue with tooltips often appearing outside of the screen bounds on non-16:9 screens.
Improved Tutorial message to be smarter about where they show on the screen to be more readable
Buffs gained from Underdog have been increased: will now apply double the effects after the player passes the second boss.
Initial de-buffs gained from Underdog have been reduced from a -25% de-buff to the players' Damage, Health, and Progress to only a -20% reduction.
Increased rarity bonus every time an evolution is skipped with Patient.
Standard health bonus has been increased from 10 to 15.
Simple now starts players with 200 Mutagen points!
Increased the variety of Envoy of Chaos rolls.
Both Rare and Epic Stubborn picks now provide more Mutagen Points.
Fin is now a single-level Evolution, which provides players with a big instant boost to their Water Terrain Adaptation
Speed buff provided by Snout Whiskers has been increased.
Wool Fur has been buffed to now provide 100% of the player’s Cold Adaptation when gaining Heat Adaptation.
Leap can now appear as a Common Evolution.
Toe Beans can now appear as a Common Evolution.
Toe Beans Charm chance has been slightly adjusted.
More Legs! can now appear as a Rare Evolution.
Convergent Evolution can now appear as an Epic Evolution.
Convergent Evolution at Legendary tier has been buffed to +15 to your highest Affinity.
Convergent Evolution now offers a 15/20% increased chance of finding Evolutions with the Carcinisation Affinity per Carcinisation point.
Stoner Projectiles are now faster and easier to hit
Prehensile Tail’s Thrower buffed from 50%→75%
Shifty now distributes its bonus between Dodge & Damage
Krabken HP, Plating and Cataclysm resistance at different Pressures have been adjusted.
Aquaconda+ and Aquaconda++'s bodies are now longer
Aquaconda will now spawn stones when destroying land
Shellephant rolling speed is now affected by the terrain they are on
Enemies will give up chasing a bit sooner (assuming they’re not damaged by the Player)
Improved HatBirb Charming animation
Fixes to some niche crash issues on startup
Fixed issue with Epic launcher trying to interfere with Steam build
Make game more resilient to save data loss
Nutritious and Stat changing POI’s can no longer heal the player in Wounded
Eating Spicy/Refreshing mushrooms while at full Heat/Cold resistance will no longer show the icon indefinitely
Icons such as Charmed enemies, POI's, or alpha stars can no longer become detached or start from an incorrect location.
Evolution unlock audio is now better synced with animation
Progress towards Gotta catch them all & My Destiny can no longer be made in Exploration mode, which was causing issues with the Achievement unlocking.
Cooldowns should now behave as intended in the Frenzy challenge, including some Abilities and enemy attacks which were not reduced by the intended amount or were not affected at all in some cases.
Fixed Base Speed stat showing incorrect information in the Character Sheet.
Fixed a case where the game will freeze when rapidly pressing Escape whilst loading.
Prevented a case where occasionally Darwin’s animation will get stuck eating after food has been removed.
Darwin can no longer eat Health food after dying on top of them.
The End result in the Extinction screen is now based on segment time and not progress time
Meteor damage now counts as damage on the end screen (invalidating Zen runs). Comes with a new special Most Damage by portrait to be discovered
Random Genetic box no longer shows a tickmark box
Fixed issue which allowed resuming gameplay while the Controller Disconnected popup was still showing
Fixed issue with using Steam Deck via an additional controller caused player movement to be broken/slow
Many language-specific UI fixes
Whiskers and Sprint no longer disrupt the player’s base speed when they are on Cooldown.
Pollinator no longer increases the player’s Attack Penalty when gained as a random bonus.
Poison no longer resets Ruminant’s Cooldown.
Spur no longer triggers when Constriction is used.
Turtle Down will no longer reset Burrower’s cooldown.
Players cannot enter a Burrow immediately after using Moulting.
Fixed a spelling mistake in Jaws’ fact.
Overwhelm & Sharpen bonuses are no longer applied to Damage over Time attacks (e.g. Poison)
Courting has many improvements & fixes:
Trying to Court an ally will no longer trigger a long cooldown
Courted Allies are much more responsive to commands
Fixed Infinite Allies via Courting exploit
Krabaroo’s Offspring is no longer immune to Poison.
Krabaroo and Hatbirb can no longer get stuck in a loop when they attempt to Charm an incompatible target.
Treentacle hitboxes are now better aligned with their spawn animations
Aquaconda+ & Aquaconda++'s Poison Spit no longer ignores the Damage Resistance stat or Impervious
Aquaconda no longer does attacks off-screen before coming for the player
HatBirb will no longer slide around the map when Charming
Players can now connect their Twitch account to Everything is Crab.
Twitch control settings can be accessed from the main menu or at any time in Settings.
While streaming, viewers can influence the player’s decisions by voting on3 Evolutions, Specialisations and Points of Interest.
Viewers can also vote to skip, upgrade or re-roll where applicable.
Streamers can alter how much control players have and can change Poll times through their settings.
Poll Modes include:
Suggest Mode: Allows viewers to vote on their preferences, while leaving the Streamer to make the final decision
Forced Mode: Viewers' votes are final, and the player has no say in the decision (for the truly brave Streamers!)
Off: Disable polls for any given event (Evolutions, Specialisations and Points of Interest)
Stream Viewers can appear in game as ‘Named Enemies’ where the viewers’ names will appear above Animals, Alpha animals, and occasionally Bosses. If these enemies kill the player, they will also appear on the End screen.
Discord members who achieved 100% in either PP2 or PP3 can also appear as Named Enemies.
The Streamers chosen Genetic and what Pressure/Challenge they are playing will be shown.
When outside of runs, random Fun Facts about the Streamer’s progress will be shown instead
The game will auto-reconnect to the Twitch account when re-launching to prevent the need to go through the connection process every time.
Feature is unavailable on Steam Deck.
Head to your Creator Dashboard on Twitch.
Click on Extension towards the bottom of the menu on the left.
Search for 'Everything is Crab Companion' and click 'Add'.
Now go to the 'My Extensions' tab.
Under the Everything is Crab extension, click on the 'Activate' dropdown.
Click on ‘Set as Overlay'.
You should now see it in the activated section.
Next, head into the game.
Either click the Twitch logo on the main menu, or head to ‘Settings’.
Select the 'Gameplay' tab and click on the Twitch Logo.
Click ‘Connect’ and follow the on-screen instructions to connect your account.
You should now see your Twitch Status as Connected.
Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, Instagram, and join the Discord!
Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀
Hey Crabbies! 🦀
That's right, Everything is Crab's first major evolution is coming later this week, on June 25th. We'll give you all the information about the update on the day, but for now, here are a few highlights:
New Evolutions and Specialisations
New Passive and Ultimate evolutions
New specialisations for Leech, Spur and more
Not including the winner from the Community Competition; we're still clawing through all 400+ entries!!
Balance Changes
Players will gain up to 1HP for every level up
Evolution buffs
Splicing 2.0
Once Splicing is unlocked, it will always be available in Pressure runs!
Quality of Life Improvements, Including:
Rebinding support
Codex accessible during runs
Mutagen points and a screenshot option appearing in the pause screen
Night brightness adjustment option in Settings
Bug Fixes, Including:
Mushrooms XP is now increased by Herbivore and Vegan
Endless runtimes showing the wrong number of minutes into the run
Numerous adjustments to attacks, enemies and evolutions
Plus many more!
Twitch Extension
Help decide Darwin's evolutionary path when a streamer plays with the Everything is Crab Extension, and more!
We have a lot more planned for Everything is Crab, so be sure to check out the Roadmap for planned future content!
Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, Instagram, and join the Discord! Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀
Hey Crabbies! 🦀
It's been a pinch over a month since Everything is Crab evolved to 1.0, so we have some ex-shell-lent numbers to share with you, starting with 500,000 sales!
A huge thank you to EVERYONE who has picked up a copy for themselves, for friends, and for family; to everyone who has left us feedback, reviews, and bug reports, as we continue to work towards the update later this month and beyond!
Starting with some totally claw-some numbers, there have been 498,475 crabs (players) who have chosen a total of 438,359,833 evolutions across 16,467,216 runs!
Mud Pond has taken the top spot with 17,070,805 visits, while the Lotus Plant is the least visited with only 2,003,398! Their respective most chosen options are Thermoregulate and Eat.
Saliva once again claims the crown as the most common evolution chosen by players!
Most Common
Least Common
Saliva
Stomach
Reach
More Eyes
More Mass
Constriction
Ambush
Fin
Fibroblast
Convergent Evolution
Just because those were the most and least common doesn't mean they were the favorites! These evolutions had the highest chosen/offered ratio:
Most Favored Evolutions
Least Favored Evolutions (not chosen or rerolled)
Robust
Vegan
More Legs
Omnivore
Synapse
Stomach
More Eyes
Saliva
Plated
Antlers
Chaos Theory takes the top spot with a 50.6% win rate, while Wild Wild World has the least amount of death with only 34,426!
Boss Rush has people determined to win, with 137,660 retsrats, and, quite unsurprisingly, Harmless has the most wins by surviving the bosses rather than killing them.
And that wraps up the one-month post-launch stats! Some really cool numbers to be clawing about, and we can't wait for more to come.
A huge thank you once again to all the crabs who are leaving us feedback as we head towards our first mayjor update later this month.
Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, Instagram, and join the Discord!
Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀
Hey Crabbies!
As we scuttle towards one month since the launch of Everything is Crab, our team wanted to check in with some news and reminders on what’s to come. A Japanese spider crab-sized thank you to everyone who has played, supported, and spoken with us already – we’ve been blown away by it all! We’re constantly gathering your feedback and looking at how it can be addressed in the game. Speaking of which…
Following the first post-launch hotfix in May, we’re now working on a more significant update for June. As well as further bug-squashing, this update will bring in changes and gameplay tweaks that are driven by community feedback. This includes rebalancing some Evolutions, with the goal of making more build archetypes even more viable and discoverable.
More Evolution + Specialisation options and other minor mechanics will be made, also encouraging you to mix things up. Changes to metaprogression will be made too, facilitating the unlock of new evolutions and enabling new archetypes faster. Difficulty adjustments will be made so that many archetypes are less RNG-dependant and less tempted to spec into survivability, resulting in more consistently powerful Darwins!
The above is just the beginning in terms of addressing feedback, resolving commonly-reported issues, and making Everything is Crab even more enjoyable. Each patch and update will come with changes that aim for this goal. For example, we know lots of folks would love to see a ‘mid-run save’ option, and the ability to open your trusty Codex mid-run. Changes to the Splicing options have also been mentioned. We’re keen to address all of these, so will keep you posted on that.
We know there’s more we can address, such as variety in enemies and maps, and even more Evolutions. Frustration points like some heavy-handed enemies at the start of a run, and bosses being less aggressive after surrendering, are noted too. We’re looking forward to further addressing all these and seeing what you think!
The changes above are just part of Everything is Crab’s roadmap of fun ‘n’ games over the coming months. More quality of life improvements, content drops, and even Twitch extensions are all on the way. Check out our roadmap blog to see more.
Thank you again everyone – see you later this month for the next update!
Hey Crabbies🦀
Taking your first steps in Everything is Crab and looking for a hand? Or... claw? We've combined Darwin's gameplay videos into one handy super-guide to help budding crabs on their journey to avoid, or embrace, carcinisation!
Get some tips on starting your run, some information on different builds, and a pinch of knowledge about the elements you may face.
(Darwin voiced by Ed Templer!)
Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, Instagram, and join the Discord!
Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀
Hey Crabbies! 🦀
Starting RIGHT NOW in Discord, and running until Friday, June 12th at 12 pm BST, you will be able to submit an idea for a new evolution to be added to Everything is Crab in the 1.2 update.
We know a lot of you have had new evolution ideas for Everything is Crab, and we want to give you all a way to submit them and be part of the selection process! At the end of the competition, there will be two rounds of voting: firstly, an internal vote for Odd Dreams Digital and Secret Mode, and then the top ten will have a second round of community voting, where ONE WINNER will be selected.
1. Competition ends on Friday June 12th at 12 pm BST.
2. One submission per person.
3. Your entry must be submitted as a singular forum post in the dedicated Discord channel.
4. No use of AI tools or programs allowed.
5. Nothing NSFW or offensive.
6. Describe what the evolution does.
7. Describe/draw how it will affect Darwin’s look, if it does.
1. What real-life animal does it come from?
2. Describe/draw the artwork for the icon.
3. A fact for the back of the evolution card.
We can't wait to see your evolution submissions, resulting in one of your ideas making it into the actual game!
Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, Instagram, and join the Discord!
Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀
Hey Crabbies! 🦀
A new patch Everything is Crab is now live, so be sure to update your game! Thank you to everyone who has been leaving us feedback and bug reports in our Discord and here on Steam.
Here are the changes that have been made:
Roadmap button now takes players to a blog post with the roadmap in English and Simplified Chinese languages.
Choosing an initial language on 1st launch now requires you to confirm via a Continue button (this should reduce instances of picking the wrong language)
A new Language UI symbol has been added to the Settings panel to signpost where the language dropdown can be found (in case you still accidentally press the wrong language and can't find out how to change it back)
Baby bosses from the unattended eggs have movement SFX reduced
Planned performance improvements to Steam Deck
Bug report button no longer opens external bug submission website if you are holding shift key
You can now view all available Pressures and what they do without needing to unlock them
Robust's effect has been reduced by 25%
Experience growth at higher levels has been slightly reduced
Slight tweaks to Boss Rush: Faster levelling, longer fights and reduced enemy scaling
Independent is now banned in Boss Rush
Self and terrain damage are now shown in the end screen player damage numbers
Analytics button no longer re-enables itself in Chinese speaking countries
Analytics pop up no longer pop ups after every launch in Chinese speaking countries
Aquaconda no longer sometimes drops meat (now only drops fish)
Spitfish no longer sometimes drops meat (now only drops fish)
Skipping with Patient no longer causes Evolution cards to break
Aquaconda no longer spawns outside of the arena
Cursor no longer shows when starting an extinction level
Spelling fixes for Overwhelm, Burrower, Dexterous in English
Resolved issue with Polish translation for Antlers evolution description
Adjusted Endless pause mode text in several languages to better fit within boundary boxes
Exploration mode name and description no longer clip with each other in Italian & Japanese
Snout no longer clips behind tentacles level 3
Full Plated Achievement is now granted if players have more plating than health
Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, Instagram, and join the Discord!
Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀
Hey Crabbies! 🦀
The weekend has passed, and Everything is Crab has passed 250,000 sales! That's 0.25% of the approximate number of crabs on Christmas Island!🦀
A huge thank you to EVERYONE who has picked up a copy for themselves, for friends, and for family!
We are continuing to collect your feedback and bug reports, so please keep leaving them in the pinned discussion posts or our Discord. 🦀
Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, Instagram, and join the Discord! Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀
Hey Crabbies!
Less than 48 hours since the launch of Everything is Crab, we've passed the 100,000 sales mark. Crab-solutely incredible! 🦀
We've also pinched a 90% Steam review score, topped the Popular New Releases chart, and concurrent peak players is rising as we speak, currently at over 16,000. That's a lot of crabs 🤩
A massive thank you to all our players and partners. Congrats to the whole crew, plus the talented ODD Dreams Digital crew on an amazing launch!
If you're yet to play Everything is Crab, don't forget - a 10% launch discount is available on Steam for a little longer on Steam. Plus, if you fancy a multi-game deal, you can check out some cool bundles on our store page, including with Vampire Survivors and Enter The Gungeon.
For current players - a bonus thank you for all your reviews and feedback so far! Our team are scuttling all over Discord, Steam Discussions, and wider to gather all your feedback and continue to keep you posted.
Time to shell-ebrate! 🦀
Hey Crabbies 🦀
Everything is Crab has reached its next evolution, and is OUT NOW!
Become Darwin, an amorphous blue blob with infinite potential, thrown into a living ecosystem where you need to feed and avoid becoming food. Fight and flee as you feast on fruit, fungi, and/or flesh to level up. Choose from over 100 evolutions and more than 20 specialisations granting new arms, legs, wings, eyes, fur, and so, so much more to help you carve out your own niche on the evolutionary tree.
As well as the game launching, a Supporter Pack is available! This adds Ghost Crab-themed cosmetics to the evolutions: Exoskeleton, Pincer, Pistol Pincer, and More Eyes for £3.99 / $4.99 / €4.99. This paid content provides an option to further support the Crab team, if you wish - and in the process, you unlock visual items to show off, which do not alter gameplay or progression one bit. You'll just look extra stylish!
Check out Darwin's Guide to Survival: Part 1, Part 2, and Part 3 to help you take your first steps, or should I say first scuttle, in Everything is Crab!
If you come across any bugs or would like to give us some feedback, the best place to do so is the Game's Official Discord, where we have individual Bug and Feedback forums! If you don't have Discord or would prefer to share your feedback here, please see the pinned discussion threads.
Talking of Discord, starting from 11 am BST, we have a Discord Quest. By watching the trailer in the app, you'll be able to earn some Discord Orbs, which can be used for profile vanity items and Discord Nitro!
Along with the launch of Everything is Crab, Secret Mode is hosting a Crab Shellebration Event! Starting at 6 pm BST later today and running until May 18th. This event will include games such as our very own Everything is Crab, Aggro Crab's Another Crab's Treasure, Noisestorm's Crab Champions, and Devolver's upcoming The Dungeon Experience!
We are also partnering with some other great dev teams to create some claw-some bundles!
Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, Instagram, and join the Discord! Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀
Hey Crabbies 🦀
A lot of folks have been talking and asking about how Everything is Crab will run on Steam Deck, and we're pleased to tell you that the game will be Steam Deck Verified on launch on May 8th!
A massive thank you to everyone who played the playtests and/or demo on Steam Deck, and gave us feedback to be able to make the game run as well as possible.
If you're playing the game on Steam Deck after launch and come across any issues or have any feedback the best place for it will be the game's official Discord! Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, Instagram, and join the Discord! Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀
Hey Crabbies 🦀
With the launch of Everything is Crab just a pinch away, we wanted to share with you the coming content that we have planned for the future!
If required, here's a table breaking down the content shown in the graphic:
Mid-Summer
Late-Summer
Autumn
2027 & beyond
Free update
Twitch Extension
QoL improvements
Further controller support
Key Rebinding
and more!
Community designed addition
Free cosmetic additions
More bug fixes
Paid content update
More free content
Special collaboration
More water gameplay options
More content and support to be revealed!
We're super excited to give you a glimpse at the claw-some things coming up for Everything is Crab for the rest of the year and beyond!
Launch is only a few days away, and we're super excited. We know a lot of you have been keen to know how much the game is going to cost, and we're pleased to say it will be £6.99 / $9.99 / €9.99!
Also on launch, a Supporter Pack will be available from the Everything is Crab store page. This is a paid DLC that provides an option to further support the Crab team, if you wish - and in the process, you unlock visual items to show off, which do not alter gameplay or progression one bit. You'll just look extra stylish!
The Supporter Pack unlocks Ghost Crab-themed cosmetics to these evolutions: Exoskeleton, Pincer, Pistol Pincer, and More Eyes. It will cost £3.99 / $4.99 / €4.99. There are also other free cosmetics unlockable throughout the game for a variety of different Evolutions!
Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, Instagram, and join the Discord!
Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀
Hey Crabbies 🦀
You’re making the most of your evolutions, and finding your strategies for defeating those nasty bosses, but in Everything is Crab, you must also harness the elements. Darwin is here to show you how to do that!
In his final guide video Darwin explains how each biome in Everything is Crab comes with its own unique elements to fight against and, in some cases, harness to your advantage. Also, we take a closer look at Challenges – unlockable standalone scenarios that mix up the parameters of a run with some wild results…
(Darwin voiced by Ed Templer!)
Check out Secret Mode channels for all the big news for Everything is Crab.
Today also marks the start of our teasers for the full game! 👀 To spy all the secrets we'll be showing, follow Odd Dreams Digital on X, Bluesky, TikTok, Instagram, and join the Discord.
Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀
Hey Crabbies 🦀 We wanted to give you an early heads-up that the demo for Everything is Crab, which is currently available on Steam, will be closing on May 1, at 7pm BST. Look out for a handy/ominous clock in the demo that’ll help you track how long you have to get a taste of the animal evolution roguelite action! A huge thank you to every single player that’s checked out the Everything is Crab demo, left us a review, given your feedback, hung out in the Discord server, and all that kind of stuff. Your support has been so helpful as we get everything ready for the game’s full launch on May 8.
Conveniently during this last stretch for the demo, you can also check out Earth Appreciation Fest on Steam, which features Everything is Crab, from today at 6pm BST to April 24. It’ll feature loads of cool games that present Earth at its evolutionary best, or spotlight things about Earth that require action. We’ll let you decide which category our game is in more…
Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, Instagram, and join the Discord!
Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀
Hey Crabbies! 🦀
We’re thrilled to share that Everything is Crab has over 300,000 Wishlist here on Steam!
Thank you to everyone who has evolved their Steam Wishlist with Everything is Crab, to everyone who has played the demo, playtested, left us feedback, and reported bugs! You are all helping us make the best game we can!
It is so claw-some that you are excited about this game as we are, and we can't wait for you to experience the full game on May 8th!
To shell-ebrate, here is a little video we put together for you!
Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, and join the Discord!
Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀
Hey Crabbies 🦀
The Everything is Crab demo has been up and running for a while now, so a lot of you have your key strategies down. But, for anyone still new to the game, or just looking for some extra tips, this is the video for you!
From our very own Darwin, this video goes over some alternative ways to survive in the world of Everything is Crab to pure brute force. Make use of an array of evolutions, specialisation, genetics, and more to discover new ways to survive and thrive...
(Darwin voiced by Ed Templer!)
Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, Instagram, and join the Discord.
Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀
Hey Crabbies! We are certainly shell-ebrating as our Discord reached 10,000 members! To mark the crustacean, here are 10,000 crabs.
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
Thank you so much to everyone for being a part of our ever-evolving community! Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, Instagram, and join the Discord!
Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body.
Hey Crabbies 🦀
With the Steam Next Fest demo for Everything is Crab well underway, and our full launch date of May 8 scuttling ever-closer, it’s a good time to make sure you’re equipped for this wonderful, yet dangerous world.
Courtesy of our very own Darwin, this video explains the basics of the game – from Evolutions and Genetics, to the different decisions you can make to avoid carcinisation. Look out for more videos in the series help whet your crab-etite on the road to launch.
Big thank you to the talented Ed Templer for lending his dulcet tones to be the voice of Darwin!
Everything is Crab also hit the huge milestone of 200,000 wishlists! 🦀 Thank you so much for all your support wishlisting, playing the demo, and leaving a review. It means the world to us. <3
Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, Instagram, and join the Discord!
Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀
Hey Crabbies 🦀
WOW! The first four days of the demo being live have been positively shucking,,, I mean shocking. In a good way. The feedback and reports you have been providing us have been fantastic, and we couldn't thank you more for helping us improve our game to the best of our abilities!
With that, the demo is evolving as we head into Steam Next Fest. Take a peek below at the new things available today, once today's update has been downloaded 👇
New Branching Evolution: Pollinator
New Challenge: Wounded
New Genetic: Independent
Fixed Codex issue where trackers could exceed 100%
Spines can now damage Clawdia and her Crawlees
Toe Beans is no longer affected by Bullseye
Ruminant has been buffed to scale better
Chaos Theory damage values fixed to no longer be only 0-1
Dashes can now be removed with Minimalist equipped
Moving and adjusting window sizes no longer affects enemy portraits in the Bestiary
Cracks in Unattended Nest now are in sync with defence progress
Fixed several issues with Krabaroo collider blocking some attacks
Whining's tooltips will no longer extend off screen
Fixed issue where nights were longer than intended and days were shorter
Adjusted XP curve to be a little more generous
Chaos Theory description is now colour coded, currently only in English
Fixed several typos in English
Oh, and be sure to check out your Codex! Something shiny might have changed....
Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, Instagram, and join the Discord!
Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀
Hey Crabbies! 🦀
We've much claw-some news to bring you today, including the start of the demo and release date announcement! Featuring in the Convergence Showcase, our new trailer announces the release date of...
Today's new demo brings new challenges, genetics, points of interest, and more, including the Codex! The Codex is available from the main menu and tracks details of everything you've unlocked and accomplished, including info on beasts, evolutions, and statistics on your bid to avoid carcinisation.
The Demo is also adding in language options for the following:
Brazilian Portuguese
English
French
German
Italian
Japanese
Korean
Polish
Russian
Spanish
Simplified Chinese
Turkish
Ukrainian
With Traditional Chinese coming in the full release of the game.
We'd love to hear your feedback for the demo as we head towards the full launch, so any and all reviews are appreciated, or join our Discord!
Finally, over the past week, we've teased some new features that we've been working on! The demo hasn't evolved into all of them just yet, so keep an eye out for more to come...
Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, Instagram, and join the Discord!
Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀
Hey Crabbies 🦀
It's been a week since Playtest 2 ended, and we wanted to share some fun and cool statistics that came from it...
Over 170k crabs joined the playtest, clawing up an average playtime of 4 hours and 11 minutes! You managed a total of 3,680,906 runs, which is less than 3% of the estimated crabs on Christmas Island, and 2,607.792 deaths! 🦀
We all have our favourite evolutions, but which ones were the most commonly selected in Playtest 2?
Most Common
Least Common
1. Saliva
2. More Mass
3. Stomach
4. Regenerative Tissue
5. Muscular Tissue
1. Omnivore
2. More Legs
3. Pistol Pincer
4. Stoner
5. Detachable Tail
This doesn't mean that Omnivore isn't loved as it was chosen approximatley 79% of the time that it was offered to players!
Challenges were a new addition to playtest 2, let's scuttle into the numbers...
The chilly Ice Age had the most amount of total runs at 334,301! That's a lot of frozen crabs.
Wild Wild World had 58,750 restarts, the most of any challenge.
The Dry Age had the highest win ratio at 16.6%.
Odd Mutations is an odd one that didn't have a stat that was the most or the least!
And we didn't forget about Amnesia... this time. In this challenge you managed the least amount of deaths, with only 47,136!
Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, and join the Discord!
Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀
Hey Crabbies! 🦀 Yes, you read that right. The Everything is Crab playtest has finished its run, but fear not, this is not the last you will see of Darwin...
Us crabs at Odd Dreams Digital and Secret Mode have been shell-ebrating all the good things you’ve been saying about the playtest and cannot wait for you to dive back into the game. As well as that, during this playtest, Everything is Crab hit 100k wishlists, and the official Discord hit 8000 members!
We are blown away by the number of people who have played, left feedback, reported bugs, and wislisted Everything is Crab. We cannot thank you enough, as your input is helping us evolve the game as we get closer to launch this year.
Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, and join the Discord!
Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀
Hey Crabbies! 🦀 We’re thrilled to share that Everything is Crab has reached 100,000 Wishlist here on Steam!
Thank you to everyone who has evolved their Steam Wishlist with Everything is Crab, to everyone who has played either of the playtests, left us feedback, and reported bugs! You are all helping us make the best game we can!
It truly means the world to us that you are as excited about this game as we are.
The playtest is available to play until January 19th 12pm GMT, so scuttle in while you can!
Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, and join the Discord!
Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀
Happy New Year Crabbies!
We hope everyone had a wonderful holidays. We certainly did, seeing all the new players jumping into Everything is Crab’s latest playtest. Thank you to everyone who has left us feedback and bug reports in the Steam Discussions and our Discord!
Playtest 2 will be ending on January 19 - but before then, a new update is now rolling out, including a handful of bug fixes and improvements. It also includes a 'Doomsday Clock', so you can keep track of how long you have to play...
Here are the changes and fixes coming in this update:
Doomsday clock: countdown for when PP2 will end: 1pm CET on Mon 19th January 2026
Left Handed movement basic support, uses numpad 1,2,3,4 + NumPadEnter
Allow counting bosses as Main Prey if you have no other Prey OR are in WWW
Force Skip splashscreen video if it doesn't play for 10s
Challenge Screen will show a Golden Tick for Challenges that have been Finalised (beaten with all possible Genetics).
Small buffs to Stoner damage and feel of usage
Escape button now works to exit Difficulty Selection screen
WWW perf improvements, not enough to make it super smooth but should be noticeably better!
Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, TikTok, and join the Discord!
Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀
Hey Crabbies!
A second public playtest for Everything is Crab will go live, with a brand-new trailer shown off in Clemmy's Best Indie Games Winter Showcase starting at 4pm GMT on December 2nd!
Next week brings some crab-tastic fun as the Everything is Crab Playtest returns for another round, though it seems to have evolved…
This playtest has new systems, enemies and bosses for you to try out and discover what gives you the best evolutionary advantage. Will an exoskeleton be your new go-to strat, or maybe you’ll find a new Specialisation of an evolution you already loved?
It also has a new mode for you to play with: Challenges! Will you thrive in a biome crowded with bosses? Will you be able to survive the snowy landscapes without any fur to keep you warm in this chilly biome?
We’d once again love to hear your feedback, suggestions, and reports of pesky bugs that you may have come across during your time in the playtest. Join our Discord to share your thoughts and keep up to date on the latest Everything is Crab news!
Check out Secret Mode channels for all the big news for Everything is Crab, and for extra insight from the devs, follow Odd Dreams Digital on X, Bluesky, and join the Discord!
Carcinisation - a form of convergent evolution where non-crab crustaceans independently evolve into a crab-like body. 🦀
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Everything is Crab: The Animal Evolution Roguelite, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Everything is Crab: The Animal Evolution Roguelite statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.