BETA: 0.99.7d
Gamepad/Steam Deck:
Numerous bug fixes, as well as improvements to tooltips, the UI, and the game screen (for Steam Deck).

Steam news
Full Steam announcements and update articles for this title.
BETA: 0.99.7d
Gamepad/Steam Deck:
Numerous bug fixes, as well as improvements to tooltips, the UI, and the game screen (for Steam Deck).
Version 0.99.7
A lot of work has been done to implement gamepad support. Since there are many nuances involved, gamepad support will be released in the beta branch for now.
If you are playing on Steam Deck, you may need to set a gamepad layout if one is not already applied. The game will attempt to display a message if it detects it is running on a Steam Deck without a gamepad layout enabled.
This update has been uploaded to the beta branch. If you want to play with the new pack now, right-click on Epic Auto Towers in your Steam library, then select "Properties..." -> "Betas" -> "beta - Beta Branch." In the library, the game will now look like this:
Specifically for players who enjoy playing with a controller, even on PC
More comprehensive support for Steam Deck
Subsequent porting to other platforms (of course, after the game exits early access)
These updates were primarily focused on improving the necromancer Towers.
Mushroom Tower: deals more poison damage, especially at higher levels
Werewolf Tower: base stats increased, and the bonus is boosted, especially at higher levels
Vampire Tower: gains more blood at higher levels
Memory Token: fixed effect freezing at the end of the turn
Fixed a crash at the start of the game when choosing the +1 HP and +1 damage bonus
Fixed a bug with relic duplication after defeating the boss if a bonus with a guaranteed reward was chosen
This update has been uploaded to the beta branch. If you want to play with the new pack now, right-click on Epic Auto Towers in your Steam library, then select "Properties..." -> "Betas" -> "beta - Beta Branch." In the library, the game will now look like this:
Dark Knight Tower: receives significantly more regeneration
Parrot Tower: repeats the chakra action of the tower to its right, as it also triggers at the end of the turn
Soul Vessel Tower: provides a greater bonus at higher levels
Fixed the application of 30% temporary bonuses from the Memory Token + effect
Fixed bonuses on ascensions 16 and 17: added both HP and damage bonuses
This update has been uploaded to the beta branch. If you want to play with the new pack now, right-click on Epic Auto Towers in your Steam library, then select "Properties..." -> "Betas" -> "beta - Beta Branch." In the library, the game will now look like this:
Lich Tower: soul vessel multiplier increased
Tombstone Tower: gives +3 HP
Inkwell Tower: bonus is doubled, and the bonus applies to towers level-ups
Tower-in-Distress: the number of potions granted now scales with the tower level
Dark Knight Tower: higher base stats
Some fixes for the German localization
This update has been uploaded to the beta branch. If you want to play with the new pack now, right-click on Epic Auto Towers in your Steam library, then select "Properties..." -> "Betas" -> "beta - Beta Branch." In the library, the game will now look like this:
Dragons: Tower effects speed (in gameplay settings) now affects dragon flame speed.
Dragons: Base damage/HP are now 20/20.
Forge Tower doubles its effect with each level.
Fixed tower creation of bee, honey, flower if you have a Relic Stone of Grace + fixed honey and bee tower creation if the tower percentage goes over 100%.
Fixed interaction between Moon Tower skill and Honey Tower.
Succubus Tower grants more damage and HP (when conditions are met).
Captain Tower grants more damage.
Map Tower grants more HP.
Increased base stats for Banana Tower, Coconut Tower, Sandwich Tower, and Monkey Tower.
A slight increase to the effect of coconuts/bananas and the sandwich.
Frog Tower now grants more gold and receives more HP. It grants the same amount of gold as a chest (when conditions are met).
Fixed Guild Tower relocation.
Fixed 'Hell Kingdom' special game for Royal Pack Plus.
Added tower skill links to tooltips on mouse hover.
Moved the candle tower acquisition skill from the Pumpkin Tower to the Gothic Tower.
Pumpkin Tower deals more explosion damage at higher levels.
This update has been uploaded to the beta branch. If you want to play with the new pack now, right-click on Epic Auto Towers in your Steam library, then select "Properties..." -> "Betas" -> "beta - Beta Branch." In the library, the game will now look like this:
Dragons: Tower effects speed (in gameplay settings) now affects dragon flame speed.
Dragons: Base damage/HP are now 20/20.
Forge Tower doubles its effect with each level.
Fixed tower creation of bee, honey, flower if you have a Relic Stone of Grace + fixed honey and bee tower creation if the tower percentage goes over 100%.
Fixed interaction between Moon Tower skill and Honey Tower.
Succubus Tower grants more damage and HP (when conditions are met).
Captain Tower grants more damage.
Map Tower grants more HP.
Increased base stats for Banana Tower, Coconut Tower, Sandwich Tower, and Monkey Tower.
A slight increase to the effect of coconuts/bananas and the sandwich.
This update has been uploaded to the beta branch. If you want to play with the new pack now, right-click on Epic Auto Towers in your Steam library, then select "Properties..." -> "Betas" -> "beta - Beta Branch." In the library, the game will now look like this:
Frog Tower now grants more gold and receives more HP. It grants the same amount of gold as a chest (when conditions are met).
Fixed Guild Tower relocation.
Fixed 'Hell Kingdom' special game for Royal Pack Plus.
Added tower skill links to tooltips on mouse hover.
Moved the candle tower acquisition skill from the Pumpkin Tower to the Gothic Tower.
Pumpkin Tower deals more explosion damage at higher levels.
This update has been uploaded to the beta branch. If you want to play with the new pack now, right-click on Epic Auto Towers in your Steam library, then select "Properties..." -> "Betas" -> "beta - Beta Branch." In the library, the game will now look like this:
This pack was previously in the beta branch, but it has now been added to the main branch!
This pack is based on the Royal Tower pack. Essentially, it's the Royal pack, but with new common, uncommon, and rare towers added, and with the Guild Tower available.
New Towers:
Rooster Tower
Boot Tower
Moon Tower
Sun Tower
Mimic Tower
Rook Tower
Version 0.99e
Fixed broken characters of Chinese localization for the Royal Pack Plus
Fixed a bug with Mana (or other currency) reaching NaN
Colored smoke upon destruction for Royal Pack Plus Towers
Fixed a crash when clicking on version 0.99c/0.99b in changelog
Version 0.99d
Refrigerator Tower: Higher starting stats, receives a bigger bonus, gives more gold.
Cannon Tower: Starting bonus to other towers is 2 and it doubles with each level.
Turtle Tower: Blocks more damage at high levels.
And also other bug fixes and improvements regarding the Royal Pack Plus.
Version 0.99b
Fixed the slime and moon tower skill.
Fixed the sliding vampire effect in act 3.
Fixed the grimoire dropping the same towers repeatedly, improved the exclusion algorithm for potions (and changing towers) with increased rarity.
Fixed the rarity increase with potions.
This set is based on the Royal Tower pack. Essentially, it's the Royal pack, but with new common, uncommon, and rare towers added, and with the Guild Tower available.
New Towers:
Rooster Tower
Boot Tower
Moon Tower
Sun Tower
Mimic Tower
Rook Tower
This update has been uploaded to the beta branch. If you want to play with the new pack now, right-click on Epic Auto Towers in your Steam library, then select "Properties..." -> "Betas" -> "beta - Beta Branch." In the library, the game will now look like this:
Additional effects for blood consumption by the Vampire Tower. These effects are designed to show the action of blood in more detail. (Effects can be accelerated in the gameplay settings)
Indicators on Towers in the Store to show their origin (Towers created by, for example, the Red Book or the Horse Tower). This system is still under development, but eventually an option will be added to display the Tower's creator (for better understanding of the Tower's source in the Store).
Changelog:
Version 0.98
New Inferno Tower upgrade mechanic on round three
New tower: Executioner Tower
Improvements for Imp Towers, Cerberus Towers, Ration Towers, and Cauldron Towers
Towers in rounds 32-34 have been reworked again. The effects of Towers that did anything at the start of a battle have been moved to end of turn, in rounds 32-34
Fixed a rare crash in Ascension 18 in Inferno, related to the new bonus in round 3 and the bonus from upgrading the Inferno tower. Additionally, fixed that in Ascension 18, when taking the Inferno token, the rarity upgrade was also considered taken
Fixed the crash with Cocoon Tower and Unifying Towers
Reworked the save system, hopefully this will fix the bugs with it
Fixed identical Towers showing up in the Store with Archaeologist's Hat and Stone of Refinement
Fixed the appearance of Nullified Towers when something increases rarity of a Tower in the Tower Store
Preserving frozen Towers
Added an indicator in the Tower Store for Towers that were generated by other Towers
Added an indicator for nullified Towers
Added a reroll block during saving
Djinn and Ifrits have a higher growth rate of X
Preserving frozen Towers
Added an indicator in the Tower Store for Towers that were generated by other Towers
Added an indicator for nullified Towers
Added a reroll block during saving
Djinn and Ifrits have a higher growth rate of X
Towers in rounds 32-34 have been reworked again. The effects of Towers that did anything at the start of a battle have been moved to end of turn, in rounds 32-34
Fixed a rare crash in Ascension 18 in Inferno, related to the new bonus in round 3 and the bonus from upgrading the Inferno tower. Additionally, fixed that in Ascension 18, when taking the Inferno token, the rarity upgrade was also considered taken
Fixed the crash with Cocoon Tower and Unifying Towers
Reworked the save system, hopefully this will fix the bugs with it
Fixed identical Towers showing up in the Store with Archaeologist's Hat and Stone of Refinement
Fixed the appearance of Nullified Towers when something increases rarity of a Tower in the Tower Store
This update has been uploaded to the beta branch. If you want to play with the new pack now, right-click on Epic Auto Towers in your Steam library, then select "Properties..." -> "Betas" -> "beta - Beta Branch." In the library, the game will now look like this:
Version 0.98
New Inferno Tower upgrade mechanic on round three
New tower: Executioner Tower
Improvements for Imp Towers, Cerberus Towers, Ration Towers, and Cauldron Towers
The issue with rounds 32-34 was the absence of monsters – while some towers rely on monster spawns. Consequently, these towers were not functioning in rounds 32-34 (e.g., the Honey Tower, Slime Tower, etc.).
To fix this, invisible monsters were added to levels 32-34. However, they proved to be so malicious that they caused numerous errors, including game crashes in the statistics screen in some cases.
Ultimately, I decided to roll back the changes to version 0.97 until another solution to the aforementioned problem can be found.
Thank you to everyone who reported these bugs.
Version 0.97c & 0.97d
Fixed a bug in rounds 32-34: if a Tower has a feature during battle phase and is removed permanently during battle (Honey Tower and similar), it broke the game
Related to the bug above: incorrect statistics on the victory screen no longer crash the game
Fix for standard game speed with a large number of Towers with effects at end of turn or during battle: in rounds 32-34, rounds were skipped sometimes
Bugfixes
I've added the ability to select a previous version in the Steam beta versions menu. For example, if a previous version was working stably for you, you can choose it if you encounter bugs in the new one.
Version 0.97b
In the rounds leading up to the final boss, Towers that trigger during combat (Slime, Honey Tower, Gargoyle, etc.) will now function. Previously, some Towers were not working in rounds 32-34 because there were no battles. This has now been fixed, but it's a potentially risky fix: if you encounter any bugs in rounds 32-34, please report them via the bug submission form.
Version 0.97
Fixed interaction between Stone of Refinement and Spider Queen Tower from Cocoon Tower
Pumpkin Tower counter
Added tags to X, poison, %
Fixed auto-buying potions and destroyed Tower while purchasing a potion
Share your tower ideas for a "Royal Pack Plus"!
There are several towers that were drawn for the Royal Set, but weren't used in it. It would be difficult to incorporate them into the current Royal Set without disrupting the existing balance and gameplay of that set. However, I had an idea: to create an expanded "Royal Set Plus" with these towers. The new set would be the last one, after the Necromancer Set, and it's planned to be based on the Royal Set: that is, it would include all the current towers of the Royal Set, plus new towers.
I think this will be a fun set, without a strong focus on balance, but we'll see how it goes.
Your ideas for towers are welcome!
The form at the link below will list the new towers (name, picture, sometimes rarity). If you have an idea about what a tower could do, it would be great if you could fill out the form (not necessarily the whole thing, you can just write about one tower, for example).
Link to the form: https://forms.gle/XK91io8XNztWD9nK8
New Tower Pack: Necromancer Pack! Grim Tower, shrouded in sepulchral chill and bones. Zombie Towers, vampires, werewolves, ghosts and a pumpkin Tower! Immerse yourself in the realm of eternal darkness!
New Pack:
A completely new Pack of rare, uncommon, and common Towers with new mechanics
New resources: souls, blood, and chakras, along with mechanics related to them
Includes new tokens: 'Candle Token' and 'Blood Token'
Includes two unique special games from the start: 'Bloodlust' and 'Black Wax'
The Necromancer Pack was in the beta branch for a while, and now it has been moved to the main branch.
Version 0.96b - small fix
Special game 'Protecting the Treasure': fixed a crash with the boss in endless mode
Fixed tower restoration animation
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Epic Auto Towers, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Epic Auto Towers statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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