FIXED
- Issue that prevented experiences from loading if a file is missing
- Issue with transparency on skyboxes
- Grip buttons display IFX bubbles on VR devices
- Issue with spatial audio on video screens

Steam news
Full Steam announcements and update articles for this title.
FIXED
- Issue that prevented experiences from loading if a file is missing
- Issue with transparency on skyboxes
- Grip buttons display IFX bubbles on VR devices
- Issue with spatial audio on video screens
Dictation option for text input on the Virtual Keyboard in VR
In-session browser can switch between Desktop and Mobile view
Introduced PRO Group licences
Added support for Google Gemini via AWS Bedrock
A new IFX ‘Vision Request Camera’ that can be placed in an Experience – AI Characters use the view from this camera to make vision requests instead of the users’ viewport
AI Character Builder - ‘Hold to talk’ interaction method is now the default interaction method
Updated the OpenAI image model.
Updated the Meshy API Model
New IFX to allow the Experience creators to define where images, sticky notes and 3D objects should be placed within a scene
Ability to search for a specific custom AI character in the AI Builder and when loading the AI character into a session.
AFX – the ability for AFX to send messages to AI bots
A new AFX that uses this feature that allows users to type messages to the nearest AI Character
Spatial Recordings now save as they are being created so will be useable even if the user leaves the session without ending the recording
Spatial Recordings can automatically continue between location changes
FIXED:
- Some avatars invisible in sessions
- Recording playback causes heads to nod
- Non-hosts unable to start Experiences from Cloud Files
- Teleport arch not always displaying in VR
- Keyframes disappearing in the Experience Editor
- AI language recognition settings break bots
- Some GLBs not working as interactive objects in Experiences
Added new IFX to the Experience Editor: 'Completion Event IFX' that allows for custom event logging in Experiences
Added events to capture when users start and end Experiences
Added a Gaze Trigger that can activate effects when a user looks at it for a specified length of time
Added the ability to trigger quizzes for only the user who activates the trigger
Added the ability to set a time delay on triggered effects
Added the ability to add colliders to imported glb models
Added the ability to set glb models as interactive IFX so they can have physics applied to them or be used as object triggers
Replaced Open AI Chat Completions method with the newer Responses API, following OpenAI’s recommendation for improved capabilities and long-term support
Simplified the User Interface of the Character builder to focus on important choices and hide advanced options
Introduced a new interaction method – ‘Hold to talk’. This sets the bot to listen while you keep the interaction button held down and immediately stops listening upon release.
Added a ‘chunk size’ option for Text-to-speech) to allow for creators to select their own trade-off between contextual understanding and processing speed.
Added OpenAI as a text-to-speech provider
Added OpenAI as a voice recognition provider. This is a dynamic multilingual model that can detect the spoken language as it is spoken. This model is selected by default
Added Elevenlabs as an optional voice recognition provider. This also provides dynamic multilingual voice recognition
Added the ability to select the ‘default model’ which will set the AI Model to be the ENGAGE recommended model, and update automatically as our recommendations change over time
Added a new function that allows the AI to deliver an ENGAGE (or LMS) quiz to the user and then receive the results to provide feedback to the user.
Added the ability to duplicate an existing AI character
Added a Function: “Load any IFX Object” - which searches the IFX library for the any available IFX and loads in the session
Added a Function: “Code Interpreter”, which allows the bot to run calculations and simulations to provide better answers to numerical problems
Added support for GPT 5.1
Reduced CPU usage of Avatars
Improved login speed for users who are members of many groups
Improved load time on Experiences
Experiences now cache Cloud files as part of the experience loading process, eliminating 'pop in'
Fixed an issue where some IFX stated that they had colliders, but they did not.
Fixed an issue on desktop where resizing the ENGAGE window could cause the UI to resize and get too small to be usable
Fixed an issue where, when users with access to many groups view Dashboards in Safari, it can cause the browser to freeze
- Fixed an issue where an Experience may fail to load for users who join a session while it is in progress
AI Characters made in the AI Character Builder that use ‘Chat Completions’ can now use Functions. This allows for Athena-style capabilities at much faster processing speeds.
Added a Session Setting and an individual user setting to allow hosts to manage who can talk to AI characters in the session.
Added a Group Setting that allows AI Character Builder to be accessed by group Members, and not just group Owners & Admins.
Added a new function: Web search – allows the AI bot to search the web in real-time to find answers to questions.
Added a new function: Create 3D Mesh – support for Meshy.ai to be able to generate an original, fully textured 3D model.
Added a new function: Load specific IFX.
Added the ability for an AI Character to continue to be able to have a conversation with the user while Generative AI is processing.
Added a new function: Ability for the AI to trigger Experience triggers.
Added an ‘AI Command’ IFX to the Experience Editor so that an Experience can send commands to the nearest AI character, allow the character to ‘spontaneously’ respond to actions the user takes within an Experience.
Added Experimental non-English language support.
Haptic and Audio feedback on the Virtual Keyboard.
Hosts can push a whiteboard drawing to all users' ‘My Drawpad’ tab on their personal Drawpads.
Applied the movement UI seen on the Drawpad to the Virtual Keyboard and the Mixed Reality Window.
Added more information to the Activity Logs.
Whiteboards no longer display the 'Draw' button when you point at them if you're connected to them via your Drawpad.
Introduced an improved GLB/GLTF model importer that is faster and more performant.
Declining Spatial and Storage permissions does not prevent you from accessing the application.
Fixed an issue where the virtual keyboard failed to register key presses in the Experience Editor.
Fixed an issue where users with no IFX permissions were able to spawn video cameras if they have access to the Recordings menu.
Fixed an issue where saving an Assistants API bot in the AI Character Builder that use Files can cause the 'Files' function to be disabled.
Fixed an issue where subgroup integrations don’t successfully verify users.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for ENGAGE, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main ENGAGE statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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