
Steam news
Full Steam announcements and update articles for this title.
It took a bit longer time to add these fixes in... but here they are!
- fix Muavilukko pronunciation - fix the dots in 6-2 signpost (thanks, Brian!) - fix 4-1 4-8 boundary in Forest's cover map (thanks, Infomantis!) - fix Varotus sfx playing offscreen (Thanks, calfromkansas and Space-G!) - fix Rain world name in credits (thanks, Goggles_Dreaming. sigh)
- remove Ohto respawning too early offscreen (thanks, Trost!) - make Pomppu despawn slower offscreen - fix Pomppu despawning if seen as Astral ghost - make throwing Pomppu easier in 6-4 - fix boss music not triggering (thanks, Brick and Olexa!) - simplify glitch logic, do not glitch Myrryshattu hat - reveal bear stack with the Astral ghost in 8-1 - reveal clouds after Räkätin is beaten - reveal clouds after Per'sus is beaten - fix 3-8 cloud puzzle in Forest's cover - fix rain not appearing if a cloud evolves in Forest's Cover (thanks, h1data, Perseus and RedScare!) - add visuals for the Tonttu hat when the sound plays
- fix 5-7 Luikero glitching out when scanned (thanks, demuredemeanor and Joe!) - fix softlock in Emuukehto (thanks, alsatian-dalmatian!) - fix golden bossesbroken if save never loaded (thanks, pjootrz & PoZZ!) - fix ***TANA fast nodeath scan - add a fix if bear stack not high enough (thanks, Belak!) - fix unscannable Kisukisu (Thanks, Arthur!) - fix softlock in 8-8 (thanks, DustInComp!) More fixes to come, have fun exploring! - Borb
It's the biggest patch yet! Let's get to it:
- fix Vuara music triggering too early - make Ilives form 2 appear only after the birds have escaped - fix tile in dex (thanks, MH25) - add keys for the rest of keycodes (thanks, Yagamoth) - fix wrong message in a signpost 6-2 - fix 7-2 signpost area missing (thanks, Perseus!) - fix text missing from stone (thanks, Infomantis!) - fix dots in 3-8 (thanks, MH_25) - fix signpost numberings (thanks, Lhumm) - fix water tile (thanks, fizzzzy)
- fix clipping from Ohto in 6-8 - fix data rate displayed in RED end - make any hat with the orange hat work for a rite signpost (thanks, I1an!) - fix Tonttu hat in the astral mode (thanks, Olenananas and Perseus) - fix Luikero length not preserving on teleport (thanks, Kin and Perseus!)
- fix skip in 2-8 Forest's cover(thanks, Lhummm) - fix BLUE end being accessible too early, still (thanks PoZZ) - move Kuakkur' spawn point to right to prevent accessing 8-8 too early, making the previous skip pretty useless tbh
- move 4-1 savepoint to the right to prevent clipping on load - make it impossible to drop kotilomas in 5-6 (thanks, Furloolzy) - fix softlock in Emuukehto (thanks, Jewel!) - lock paths in the end sequence
- edit conditions for acquiring different endings. Some achievements and endings are now only achievable in the intended way
So, there you have it. I hope I didn't break anything this time...
Have fun exploring! -Borb
A lot of fixes in this one, including a feature to autofix broken saves so you don't have to send your savefiles for me anymore (hopefully!) :D
- fix rune (thanks, Lopes Doria!) - minor Neva level tile edits - edit Neva chord volumes - fix Ilives appearing too early in 2-5
- fix Ahavena clipping through a wall (thanks siir, l1an, Milan, Ohagi) - fix softlock with a Kilippari (thanks, Olenananas!) - fix Pomppu sometimes not respawning in (thanks, andrewkraevskii!). - fix modularity persisting in (thanks, Xyncht!) - fix softlock (thanks, Paah etc.) - fix softlock in if player jumps to 4-1 (thanks, jane & balrogquote!) - fix clipping after second phase of (thanks, SirQuaren!) - fix softlock in (thanks, SirQuaren and jane!)
- auto-fix broken saves when loading the game (thanks, Pentacus!) - fix save-breaking issue that I thought was already fixed goddammit
- simplify logic - fix Kehreejä appearing in - fix Ilives appearing in . (thanks, PoZZ!) - make it more difficult to acquire a certain achievement. It was supposeed to be the most challenging thing in the game and it was super easy to get lol (thanks, PoZZ!) This was a big one, so you might have to wait a bit longer for the next one. Keep the bug reports coming on Discord and Steam! - Have fun exploring, Borb
Just in time for the Thinky Direct stream, a new version of EMUUROM is available! Also, cloud saves should now work for Windows and Mac - we're working on getting it working on Linux as well. NOTE: If you play on two computers, be sure your savefile is synced to Steam Cloud before you start the game on another computer. Otherwise Steam could overwrite your main save with a fresh one (and it doesn't always warn about overwriting your save in some cases)!
- Fix Steam-related crash when starting the game - Add an error message if Achievements unavailable - Fix softlock and graphics glitch in Ohtomuer (thanks, Boink, Cy, and others!) - Fix Ohtomuer starting when \ - Add a path to 2-4 to prevent locking you out (thanks, jengamouse!)
- Fix Harju root rune - Make Seeväsheenä faster to unfreeze - Fix port graphics in 5-2 - Fix incorrect area texts in the map (thanks, calfromkansas!) - Edit player location saving to prevent clipping (thanks, forster82 and Aaron) - Small grammar fix - Small pronunciation fix (Thanks, watermalone1!)
- Change to smoother waveforms for less harsher sound overall - Make Kuovi sfx quieter - Edit track volumes throughout - Fix incorrect music playing in 7-6 Happy exploring! - Borb
Thanks to all the new players (there are so many of you! Wow!), we got a ton of bug reports... which means the first patch is due!
New QOL feature: Mavonsilimä can be used to reset Luikero to save it from many conundrums
Fixed title screen message about an incompatible save (Thanks, hbar!)
Signpost 4-4: added a comment from Kulukija about saving the game before resetting (Thanks, Olenananas!)
Fixed softlock in 4-2 by adding a route out (Thanks, Krakenpine!)
Fixed random flashing in some rooms.
\ now shows on map when being \.
Timer fixes in \.
Fixed a late puzzle being skipped by making \ scan slower (Thanks, pjootrz!)
Prevented skipping to \ before getting any \. (You know what you did, Infomantis :D)
Steam cloud saves do not sync between Mac and Windows machines. (Should work fine if you're only using one platform or the other.)
The game crashes on launch or titlescreen when trying to connect to the Steam achievement API. Right now the only trick that seems to work is to restart the Steam app. Obviously not ideal!
That's it for now! If you find any bugs (especially crashes or softlocks), let us know about them here in the Steam community, or by joining the game's official Discord server!
See you next mission, Borb
Happy EMUUROM day, everyone... The game is finally available on Steam!
It’s been a hectic month. I can’t believe the game is finally done. I most certainly am. I started this project as a jam game for the Fantasy Console Jam 3 in 2018 to try out if I could make games with a TIC-80 fantasy console… and 8 years later, after countless delays and yearly devlogs, it’s finally out...
Okay, that's all i can muster to write right now. :D Happy exploring, everyone - see you in Emuulehto!
Built entirely inside the TIC-80 fantasy console, EMUUROM lands at the handheld's sweet spot: low resource use, pixel-perfect rendering, native controller support, fast load times. The whole game fits in 3MB. Bring 30 hours of hand-made puzzle-solving, creature-scanning, and Savo dialect deciphering anywhere.
Launches May 25. Demo live now. Wishlist now to be notified when it launches:
Surprise!
Due to Mina the Hollower launching on 29th, we had to make some quick adjustments to our launch schedule... So EMUUROM will already launch on May 25th!!
Huge thanks to everyone who's wishlisted, shared the game, or sent kind words. There have been setbacks on the way, but right now we only need to make the finishing touches, so I know we can pull it through. I can't wait for you to play the full game!
(Btw, If you haven't tried the demo yet, it's still up for grabs.)
See you on the 25th!
Hello all! Just wanted to share some big news: EMUUROM has officially teamed up with Coyote Time Publishing!
You most likely haven't heard of them before - Coyote Time is a new Finnish indie publisher, and EMUUROM is joining Voltage High Society and Warena as games they publish. I was quite prepared to self-publish EMUUROM, to be honest, but the stars aligned when I talked to Jussi of Coyote Time at the Umeå Game Conference. He later messaged me about a possible collaboration, and here we are!
What does this mean for you? Well, not much, really. I'm still the one making the game, and I'm having the final say with creative decisions. Coyote Time handles the publishing and business stuff (the part I frankly have less experience with, or less interest in handling)... so I can spend more time on development!
With a publisher comes a publishing schedule, naturally, and you might have already noticed on the Steam page that EMUUROM is primed for a Q2 2026 release now. (You might have justifiedly grown to press X to doubt my release schedule announcements, but do note that it's not as easy to postpone the release with an actual publisher on board!)
So, interesting times ahead! Thanks for following EMUUROM development along the years - more updates to be expected soon!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for EMUUROM, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main EMUUROM statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
FAQ
Browse related Steam game intelligence pages and categories.