
Steam news
Full Steam announcements and update articles for this title.
Another difficulty mode has been added: Nightmare.
The difficulty has been increased even further. There are no save points. Each terminal used to revive other players can only be used once. If players join mid-game, they remain spectators until the current player uses a terminal. If all players die, the game restarts from the very beginning.
There is no additional reward for completing this difficulty.
Radios that were previously collected can now be restored at the item restoration machine.
Difficulty display has been added to the multiplayer session selection menu.
The ability to collapse/expand the mission list has been added.
The text size for interactions, missions, and the log has been slightly increased.
Removed collision from the small liquid creature.
Added scaling of the displayed dialog when changing distance.
Other minor changes and fixes.
Fixed the absence of black and white vegetation.
A little change for the key icons for RB, LB, RT, LT.
Fixed a crystial not upgrading.
(Following bugs are since 1.2.5)
Fixed a bug preventing crystal upgrades.
Fixed a bug with the radio and cat.
Collision display has been fixed.
Fixed a bug where small liquid creature eyes were invisible (since 1.2.0).
Fixed a bug where the elevator could throw the character out of bounds.
Fixed a bug where the level could start unloading before the loading screen appeared.
Improved shovel aiming.
Other small changes.
Fixed a bug where the wall on the third floor wouldn't break when a monster escaped the main building.
Fixed incorrect reflections in some places on high settings.
Other minor changes.
Fixed a minor bug with levers in the Laboratory.
The "Join a Multiplayer Game" menu has been slightly changed.
Fixed a bug where shadows were missing in some areas of the Lab.
Fixed an incorrect animation when sitting.
Fixed a bug where some surfaces were rendered as grayboxes.
Added an icon to the "Join" menu when the player is in the lobby.
The number of levers in the Lab now dynamically changes during the game. Previously, it was set upon exiting the lobby.
The current number of players in a session has been added to the "Join" menu.
Also, if you were getting stuck in the main menu or were unable to join in 1.2.0, this has now been fixed.
Seamless multiplayer connection has been added. You can now join both while in the lobby and after leaving the lobby during gameplay. Players will spawn at the last used save terminal. An additional menu has been added to the pause menu for the host.
Added the ability to take items directly from other players’ hands.
Elevators and save terminals are now displayed on the map. For elevators to appear on the map, they must be operational. Save terminals appear on the map if they have been used at least once in version 1.2.0 or higher.
Collision has been removed from the hole in the floor on the second floor of the annex. A breach in the wall has been added.
The hitbox of the enemy on the third floor has been reduced.
The voice chat hearing range has been slightly increased.
Added crouched movement animations for moving left, right, and backward.
Fixed a bug where doors could open incorrectly in front of enemies.
Materials have been updated (asphalt, rain on glass).
Fog has been slightly adjusted.
Added a special reaction when using the White Liquid Gun on a certain item.
Other minor changes.
The sequel is already in development. The Steam page is now live!
Added VR support. The entire game can be played in VR in single or multiplayer (with VR or flat-screen players). Also, the difficulty is slightly reduced if all players in the session play in VR.
Added a quest for the Smiling TV Head.
Expanded the area. (Laboratory and Basement)
Added a way to deal with the Orangeheads.
Added 2 new achievements.
Added new dialogues for the TV heads.
Added map markers for Energy retainers and some targets.
Save terminals no longer allow saving immediately after someone dies (Previously, when saving like this, the terminal would restore everyone, excluding those who died recently).
Reduced the speed of the worm on the second floor of the annex.
Slightly changed the layout on the second floor (main building and annex), added another Save Terminal.
The character no longer turns behind the camera while playing gestures.
Removed the first-person gesture option.
Slightly changed the light from the Hand Lamp.
Reduced camera shaking when running.
Reduced the distance at which the monster on the 3rd floor could turn around to the player.
Reduced the view angle for Annex Keeper.
Increased max volume of voice chat. Remove low quality for voice chat in lobby or among dead players.
Other small changes.
Fixed a bug where the map in the menu could move beyond the visible borders and cease to be
available.
Fixed a bug where the Monster on the 3rd floor could get stuck immediately after destroying the wall.
Fixed camera being hard-wired during dialogue, which could cause dialogue text to not be visible.
Fixed missing collision on locked doors, allowing capsules to be pushed through them.
Fixed some navigation issues.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Emissary Zero, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Emissary Zero statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.