Emily <3 has been out for a month and the outpouring of support has been incredible. If you didn't know - I'm just one person making these games, and I cannot begin to express how much you playing my weird little game means to me. So truly - thank you!
ːEmily3_Friendː To celebrate, we've got new Steam Swag! ːEmily3_Friendː
Trading Cards / Stickers / Emoticons / Frames
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If you've played the game these cards should have already dropped or...
you can find new swag directly on the Steam Point Shop.
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Again thank you everyone for taking interest in Emily <3! I hope you enjoy the new items!
ːEmily3_Likeː Kyle
Thanks to everyone for reporting these, keep 'em coming!
Added: A reset game button in the settings menu.
You can now nuke your save data from the main menu! This will reset everything to a fresh install. So before clicking this button - be sure that's what you want!
Added: Better corrupted save handing.
Corrupt saves are most likely caused by editing the player.json file. If you want to dive into your own saves, more power to you! But please BE CAREFUL! Errant characters and misspellings can corrupt your save data. I am working on a more comprehensive solution, but if you're in this boat please visit the forums for more information.
After three years of development, Emily <3 is out now! Sign into Facenook today for wall posts, poke wars, note surveys and more! In short: It's complicated.
Thank you so much to everyone for the support over the years. I'm so excited to share this game with y'all - I hope you enjoy it!
Hey everyone! I am SO EXCITED to announce that Emily <3 will be releasing April 16th! In less than a month you can be chatting with emily, getting into poke wars, and maybe even becoming facenook official™. Check out those features and more in the new gameplay trailer!
As always thank you to everyone who has stuck with me over the course of the series. I am so incredibly excited to share Emily <3 with you. You are all the best!
- Kyle
Hey! It's Kyle, developer of Emily is Away. I've gotten a lot of questions about development, features and the release date recently, so here's a post about all of that!
Earlier this year I was hoping for a release in 2019, but as you may have guessed from this post's existence, the game isn't ready yet. This is for a bunch of reasons that I'll detail below, but the tldr; is I want to make Emily is Away <3 the best it can be. I currently still have the last chapter to write, along with a ton of editing, polishing and play-testing. My release window is looking like Summer 2020 (I know, I really thought my indie game would be done before Cyberpunk). Let's get into why.
Facenook Features
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Facenook is way more than just chat. You can write statuses, post on friend's walls, and get into poke wars. There's note surveys, event pages, and 3rd party apps to explore. All of these new features tie back into the narrative and the way you use them will effect your playthrough. This is a major change from previous Emily games that were almost entirely chat-based. As you might suspect implementing these new features took some time. I also wanted to design narrative scenarios where each feature could really shine. It would feel disingenuous to create a version of Facenook that didn't have all these different avenues for interaction. And personally, I remember all these features vividly. Posting an edgy status, reading a crush's note, flirting via poke war, these are all part of our memories of Facenook. They needed to be a part of Emily <3.
I'm not an Artist
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Photos were a huge part of highschool Facenook. You had profile photos, tagged photos, mobile uploads, and even selfies (though they weren't called that at the time). I knew for accuracy's sake, Emily <3 would have a ton of pictures. And narratively speaking, photos are super versatile! I can use them to show events in between chapters, social dynamics of your friend group, even how relationships change over time. The only problem is, I am not an artist. It takes me a long time to make these photos. Not to mention that due to branching paths, a typical playthrough won't even see half of them!
The Narrative™
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Like most game sequels, Emily <3 is bigger than it's predecessor. But maybe unlike most game sequels, Emily <3 is bigger than both it's predecessors combined. This time around there are more endings, more branching paths, and more meaningful choices to screw up decide. I really wanted to tell a story that was quintessentially Facenook. This meant involving more than just Emily and Evelyn in the narrative. The choices you make along the way will not only effect your relationships with them, but your entire friend group as a whole. Right now there are 5 characters with conversations, 6 distinct endings, and a ton of different ways to get there!
Thank you for the support!
And thanks for reading! Still want to help out? Please wishlist Emily <3 if you haven't, that really helps with discoverability and other algorithmy-metrics. Oh! And I still need usernames to help populate the 2008 internet! You can add yours in this form. They'll be shown on different websites in the game like YouToob - Toobcast Yourself
About
Steam news for Emily is Away <3
This page aggregates Steam news feeds, patch notes, and developer announcements for Emily is Away <3, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Emily is Away <3 statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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This page lists official Steam announcements for Emily is Away <3, including the latest post "Now with Trading Cards and Point Shop Items!". Each entry links to the full changelog on Steam.
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Emily is Away <3 currently shows 5 concurrent Steam players on SteamScope. Player counts refresh on a rolling schedule — typically about every 30 minutes for high-priority titles.
How often are Emily is Away <3 patch notes updated on SteamScope?
SteamScope ingests new Steam announcements as they are published. Check back after major updates, seasons, or balance patches to see fresh entries at the top of this feed.
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