
Steam news
Full Steam announcements and update articles for this title.
Updated to v1.2.1 (Official Release). Optimized overly lengthy in-game cutscenes.
Rewrote CG logic and added a skip button for CG animations. You no longer need to rewatch long, tedious cutscenes repeatedly!
Fixed a rare bug where invisible walls trapped players inside the elevator with no way out. Extra collision checks have been added to prevent this issue.
Players no longer need to retype their name every time.
A mouse cursor has been added, making it easier to aim at interactable objects in darkness.
It has been two weeks since launch! I sincerely thank players worldwide for supporting my debut solo Steam title as an indie developer.
I have read all your feedback and reviews across platforms, feeling both grateful and anxious all along.
Due to my limited coding experience and lack of experience developing large-scale projects, many gameplay flaws have affected your experience. I offer my sincere apologies.
I previously only developed small horror games for itch.io, so my workflow for save systems and core features was immature.
If I develop another game in the future, I will build a solid project framework first to guarantee smooth player experience.
Regarding gameplay design: this is a short, bite-sized horror project. My core goal was to deliver tight, concentrated scares within a short playtime.
I did not prioritize complex gameplay mechanics; instead, I poured effort into visuals and atmosphere to craft a psychological horror vibe.
This update marks the official full release. There will be few feature updates going forward; future patches will mostly consist of bug fixes only.
Once again, I apologize for all the unpleasant gameplay moments. I am truly sorry.
Thank you for your kindness, encouragement and patience. I once struggled severely with depression, and your warm words and suggestions pulled me through.
This elevator horror game would never exist without your support. Imperfect as it is in my eyes, it has given me new life goals.
I recently followed the news about Fields Medal winner Hong Wang. Her journey helped me put words to how discouraged and helpless I felt during my lowest point.
Your encouragement reminded me I was never alone all this time.
Hello everyone,
After months of dedicated development and polishing, ELEVATOR: AVICI is finally ready to meet you all.
Our official launch time is set for July 9, 10:00 AM (PDT) / July 10, 01:00 (Beijing Time).
Why this launch time? We have carefully selected this time slot to balance global time zones. It allows our players in the West to experience the game during their prime gaming hours, while also coinciding with Friday in China, giving our local players the perfect opportunity to dive in over the weekend. We hope this schedule will help maximize the game's exposure and community interaction at launch!
Launch Special: We will be offering a 20% discount during the first week of launch.
Thank you to every player who has added the game to their wishlist—your support is the driving force behind our work. We look forward to seeing you all in the game!
We will post a final launch reminder on July 9, so stay tuned!
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This page aggregates Steam news feeds, patch notes, and developer announcements for ELEVATOR: AVICI, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main ELEVATOR: AVICI statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.