Added 4 new heroes and their signature weapons.
Added 30 campaign stages.
Added several new artifacts.

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Added 4 new heroes and their signature weapons.
Added 30 campaign stages.
Added several new artifacts.
Added a new hero
Adjusted the battle screen layout
Adjusted the inventory screen layout
The first major update will arrive in two weeks
Fixed a bug where certain artifacts could cause towers to stop attacking.
Over roughly the next month, five brand-new heroes will be added.
Increased the bonus multipliers for some elemental reactions.
Replaced some hero portraits and character illustrations.
Hero ultimate auto-casting can now be configured individually, in addition to the global toggle.
The energy recovery effect of the No. 8 Wood-element hero’s ultimate no longer applies to herself.
Replaced some monster models, which should greatly improve game performance.
Added a button to display hero icons, making it easier to identify which hero each model represents.
Fixed the issue where players could not enter Campaign Mode.
Optimized performance issues in Endless Mode at high speed multipliers.
Optimized the casting behavior of aura-type skills during idle/auto-play.
Optimized the text descriptions of artifacts.
Added a replica version of the Dinghai Pearl artifact, featuring fewer water orbs, larger water orbs, and a shorter cooldown.
Fixed some performance issues that could occur in Endless Mode after reaching several hundred waves.
Based on player feedback, we fixed an issue where a hero equipped with both an exclusive weapon and an artifact could cause normal attack-triggered effects to recursively trigger each other, resulting in an infinite loop. This fix may make some heroes weaker than before.
Updated a batch of artifacts.
Fixed an issue where player names on the leaderboard could display as garbled text.
Monsters with permanent elemental attachment will no longer have their element overwritten by other elements.
Equipment Dismantling & Enhancement
Fixed an issue where hiding visual effects in Settings caused damage numbers to disappear.
Fixed leaderboard upload issues.
Fixed an overflow issue with total damage in the damage statistics.
Fixed the lag issue when using Sell All.
Adjusted the starting gold when beginning from a previous highest wave.
Add Endless Mode Leaderboard
Display Effects option added to Settings
8× Speed added to Endless Mode
Endless Mode can now start from 70% of your highest wave reached
Optimized Treasure Chest text
The next major update is expected to include 30 campaign stages.
Several new heroes.
Several new artifacts and equipment, introducing new build options and playstyles.
1. Increased the damage of Heroes #2, #4, #8, #10, #12, #13, and #16 in the Hall.
2. Added an Equipment Lock feature.
3. Adjusted the size of the skill description popup.
Increase the drop rate of high-tier items in Medium, Hard, Purgatory and Mythic difficulty modes
1. Added quality-based item filtering and a Sell All function.
2. Added display of Hero Attack Range attributes.
3. Added a 10x Chest Open option in the Shop.
4. Added a Refine button to the Equipment page.
Re-roll attributes feature is now available.
1. Added one-click equip, one-click unequip, and “favorite” feature.
2. In combat, clicking a skill button now displays the name and description of the selected skill.
3. Added an Auto/Manual toggle button in the top-right corner of the combat UI to control whether heroes automatically or manually cast skills.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Elemental Magic Wars, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Elemental Magic Wars statistics page.
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