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Every track in the collection was created by the FromSoftware Sound Team, also known for creating many video games OSTs such as the DARK SOULS trilogy and other games by FromSoftware, Inc.
This special collector’s edition is only available on the BANDAI NAMCO Official Store in limited supply. When the last disc is sold, it’ll be gone forever.
A premium-quality slipcase
57 tracks (complete soundtrack including all the “Forsaken Hollows” DLC tracks)
7 premium vinyl discs with galaxy effects (each vinyl press is unique, so the galaxy effect may differ from one vinyl to another)
6 gatefold sleeves, each printed with a unique, full-colour design
An art print (Size 300 × 300 mm)
A certificate of authenticity numbered from 1 to 4999
*This vinyl edition is available exclusively on the Bandai Namco Store in Europe, Australia, Middle East, India and the United States.
Adjusted the visibility of the phantom when Duchess's skill "Restage" is triggered.
Increased damage negation for physical and various elemental attacks.
Increased Guard Boost when guarding.
Increased the speed of various attacks, except dual-wield and jump attacks, and adjusted the movement distance of some attacks when using weapons of the Greataxes, Great Hammers, or Colossal Weapons categories.
Added an effect to the passive ability "Fighter's Resolve" that increases attack power for a certain period when HP is significantly reduced.
Expanded the attack range when activating the Ultimate Art "Totem Stela".
Increased the attack power of the special attacks performed by summoned spirits when the Revenant's Ultimate Art "Immortal March" is triggered with active summoned spirits.
Increased the attack power and damage negation of spirits summoned through the skill "Summon Spirit" in the Deep of Night mode, scaling with the depth level of Expeditions.
Increased the attack power of critical hits while the “Cursed Sword” Character Skill is active.
Increased the Guard Boost while the “Cursed Sword” Character Skill is active.
Increased the stagger damage upon successful deflection while the “Cursed Sword” Character Skill is active.
Reduced the stamina reduction upon successful deflection while the “Cursed Sword” Character Skill is active.
Running out of stamina after a successful deflection no longer result in a guard break while the “Cursed Sword” Character Skill is active.
Changed the specifications to apply the effects of "Improved Skill Attack Power" and "Improved Melee Attack Power" to weapon arts while the “Cursed Sword” Character Skill is active.
Increased the power of attacks - except for "Roar" - while the Ultimate Art: “Aspects of the Crucible: Beast” is active.
Increased damage negation when performing the L2 skill attack while the Ultimate Art: "Aspects of the Crucible” transformation is active, and added a short window where it is not possible to become critically wounded even if your HP reaches zero. If your HP reaches zero during the skill's activation, you will end the transformation with 1 HP remaining.
Increased the power scaling of attacks - except for "Roar" in accordance to the depth level - while the Ultimate Art: “Aspects of the Crucible: Beast” is active and in the Deep of Night mode.
Adjusted the distance criteria that affect the progress rate against large enemies in the skill "Analyse".
Adjusted the movement distance of some attacks against stationary targets when using weapons of the Hammer category.
The burn damage caused by the "\ Art activation spreads fire in area" Relic Effect now increases the art gauge.
Increased the effect of the "HP Recovery From Successful Guarding" Relic Effect.
Increased the effect of the "Draw enemy attention while guarding" Relic Effect.
Increased the power of the shockwaves generated by the "\ Successful guards send out shockwaves while ability is active" Relic Effect.
Increased the effect of the "Defeating enemies near Totem Stela restores HP" Relic Effect.
Increased the effect of the "Improved Poise Near Totem Stela" Relic Effect.
Increased the effect of the "\ While Character Skill is active, unlocking use of cursed sword restores HP" Relic Effect.
Renamed and modified the “\ "Character Skill Boosts Attack but Attacking Drains HP" Relic Effect to "\ Character Skill Boosts Attack but Lowers Damage Negation While Attacking" and increased the effect amount of the attack power boost.
Increased the healing effect duration of the "\ Slowly Restore HP upon Ability Activation" Relic Effect.
Increased the effect of the "\ Attack power increased by landing the final blow of a chain attack" Relic Effect.
Increased the effect of the "\ Physical attacks boosted while assist effect from incantation is active for self" Relic Effect.
Decreased the effect of the "Successive Attacks Boost Attack Power" Relic Effect.
Decreased the effect of the "Improved Bow Attack Power" and "Improved Attack Power with 3+ Bows Equipped" Relic Effects.
*This addresses an intended bug where the increased effect of the "Improved ●● Attack Power" and "Improved Attack Power with 3+ ●● Equipped" Relic Effects in Patch 1.03 were mistakenly applied to the bow weapon category.
Distance-related drop-off is now applied to status ailment accumulation, Ultimate Art gauge charging and near-death gauge depletion when attacking downed allies for attacks that take in account damage drop-offs, such as Ranged Weapons.
Changed the primary sorcery of the "Rotten Crystal Staff" from "Shattering Crystal" to "Crystal Release."
Increased the FP consumption of the "Shattering Crystal” sorcery.
Increased the FP consumption of the "Beast Claw" incantation.
Adjusted the visibility of the effects of some sorceries and incantations.
Reduced the "Reduced Maximum HP" effect of the "Primal Glintstone Blade" talisman.
Reduced the "Impaired Damage Negation" effect of the "Crucible Feather Talisman".
"Fire Pots" and "Throwing Knives" now have a maximum amount that can be bought in shops.
Increased the number of Night Invaders that appear when the "Marsh" Key location experiences cataclysms.
Adjusted the number of some enemies appearing in the "Blacksmith Village" Key location.
Decreased the attack power of some enemies appearing in the "Blacksmith Village" Key location in "The Deep of Night."
Increased the amount of runes obtained by defeating some enemies in the "Marsh" and "Blacksmith Village" Key locations.
Increased the probability of rare weapons and items appearing in some treasure chests in the "Marsh" and "Blacksmith Village" Key locations.
Adjusted the spawn rate of special shops in "The Great Hollow" Shifting Earth.
Increased the effect of the "Beast's Hunt" special ability obtained in the "Tricephalos" Raid event to fully restore stamina for surrounding allies during continuous attacks.
Decreased the continuous damage received by player characters during the "Tricephalos" Raid event.
Adjusted the visibility during the "Tricephalos" Raid event.
Adjusted the visibility during the "Fissure in the Fog" Raid event.
Decreased the falling hail damage during the "Fissure in the Fog" Raid event in the Deep of Night mode.
Adjusted the number of enemies entering the Charm state at some points during the “Balancers” Raid event.
Decreased the amount of attack power boost for enemies in the Charm state during the “Balancers” Raid event.
Adjusted the appearance rates of the target bosses, key locations, and Shifting Earth added in the DLC "The Forsaken Hollows" in "The Deep of Night”.
*This adjustment applies to Expeditions when matched only with players who also own the DLC.
Bug Fixes and Improvements
Added an icon display and the description of Special Effects in the status menu for the "Improved Attack Power at Full HP" and "Improved Damage Negation at Full HP" passive effects while they are active.
Added an icon display and the description of Special Effects in the status menu for the "Switching Weapons Boosts Attack Power" Relic Effect while it is active.
Fixed an issue where some costumes for Scholar and Undertaker, as well as unique relics that can only be obtained once in the DLC, would disappear and made it possible to re-acquire them at the Roundtable Hold.
Fixed a bug where it was possible to obtain multiple copies of the relic "The Will of the Balancers" under certain conditions.
Additionally, if multiple copies of the relic "The Will of the Balancers" are equipped, only one of these relics will become activate.
Fixed a bug where, when the relic with the "\ Hit With Character Skill to Reduce Enemy Attack Power" effect was equipped, the Raider's Character Skill: "Retaliate" would sometimes not stagger enemies even when hitting them while in an enhanced state.
Fixed an issue where spirits summoned by Revenant’s skill could be staggered by enemy attacks within the defensive area summoned by Guardian's Ultimate Art: Wings of Salvation.
Improved the partial appearance of some movements when Raider performs a critical hit.
Fixed a bug where, under certain conditions, Executor’s "Aspects of the Crucible: Beast" Ultimate Art would cause unintended damage related to Status Ailments when triggered.
Fixed a bug where the effect of reducing the near-death gauge using the level 3 “Warming Stone” item from Scholar's Passive Ability “Bagcraft” did not apply to the player who used the item.
Fixed a bug where activating Executor’s "Aspects of the Crucible: Beast" Ultimate Art while linked with Scholar's Ultimate Art “Communion” would cause unintended large damage to the linked enemies.
Fixed a bug where the attack hitbox of the "Beast Claw" Incantation could disappear during use.
Fixed a bug in the Whip weapon category where the first part of a normal attack did not apply the Passive Effects “Improved Melee Attack Power”.
Fixed bugs in some attack hitboxes of the following Weapon Arts where the effects of “Improved Skill Attack Power” and “Improved Melee Attack Power” from Relics or Passive Effects were not applied.
・Waves of Darkness
・Eruption
・Lightning Slash
・Golden Land
・Ice Lightning Sword
・Sorcery of the Crozier
・Sacred Phalanx
・Flame Dance
Fixed a bug where of “Improved Skill Attack Power” effect from Relics or Passive Effects did not apply to the “Torch Attack” Skill.
Fixed a bug where the gravitational wave generated by the “Power of the Starscourge” of the Colossal Sword “Collapsing Stars Greatsword” Passive Effect did not apply the effect of “Improved Melee Attack Power” from Relics or Passive Effects.
Fixed bugs where effects triggered by continuous attacks from Relics or Passive Effects did not activate in some attack hitboxes of the following Weapon Arts.
・“Kick”
・“Charge Forth”
・“Giant Hunting”
・“Carian Greatsword”
・“Carian Grandeur”
・“Carian Greatsword”
・“Miquella's Ring of Light”
・“Spinning Wheel”
・“Giant Hunting”
Fixed a bug where the shockwave generated by the "Attacks Generate Golden Shockwave" Passive Effect did not leave an elemental mark when hitting enemies.
Fixed a bug where the attribute added to the weapon held in the opposite hand would disappear when the "Switching Weapons Adds an Affinity Attack" Relic Effect was active and the weapon was switched.
Fixed a bug where the attack power of the “Glintstone Scrap” and “Large Glintstone Scrap” Items did not increase with the "Improved Glintstone and Gravity Stone Damage" Relic Effect.
Fixed a bug where the following Relic Effects would not apply even when their activation conditions were met while the player character was in a near-death state.
“Max FP increased for each Sorcerer's Rise unlocked”
“Runes and Item Discovery increased for each great enemy defeated at a Fort”
“Attack power increased for each evergaol prisoner defeated”
“Attack power increased for each Night Invader defeated”
Fixed a bug under certain conditions where player characters would not enter a near-death state or would die without entering the near-death state when HP reached zero due to an enemy's grab attack.
Fixed a bug where executing a critical hit from behind some enemies would cause damage to an adjacent allied player character.
Fixed a bug where the ice mist effect from the "Fissure in the Fog" Raid event would activate upon using Executor’s "Aspects of the Crucible: Beast" Ultimate Art under certain conditions.
Fixed a bug where the Untold Power would not appear even after reducing the HP of the "Albinauric Archers" powerful foes to zero in ruins.
Fixed a bug where the "Night's Cavalry" boss would not flinch significantly from certain arts and attacks while mounted.
Fixed a bug where the HP gauge of the "Royal Cavalryman" would not display when beginning combat with the bosses "Tree Sentinel, Royal Cavalryman" and "Draconic Tree Sentinel, Royal Cavalryman" when other field bosses' HP gauges are displayed.
Fixed a bug where the playback timing of some BGM in the battle against the boss "Divine Beast Dancing Lion" was not as playing as intended.
Fixed a bug where temporary Special Effects granted to the player character during the battle against the boss "Knight Artorias" would persist even after the battle ended.
Fixed a bug where some enemy skills would activate in unintended positions during the battle against the "Balancers" boss under certain conditions.
Fixed a bug where the volume of some sound effects would be lower than intended depending on the distance from the enemy during the battle against the "Balancers" boss.
Fixed a bug where the battle against the "Balancers" boss would not progress under certain conditions.
Fixed a bug where the effects of some attacks would not render when the distance from the enemy was too far during the battle against the Salvation’s Standard-Bearers "Balancers" boss.
Reduced the rendering load for some enemy attacks during the battle against the Salvation’s Standard-Bearers "Balancers" boss.
Reduced the unstable rendering of allied player characters' movements during the battle against the Salvation’s Standard-Bearers "Balancers" boss.
Fixed a bug where some parts of the combat would be skipped during the battle against the "Dreglord" boss under certain conditions.
Fixed a bug where the Weapon Art of the weapon "Nox Flowing Hammer" sold in shops was different than intended.
Fixed a bug where the objects required to solve the gimmicks in Sorcerer's Rise would be buried in the ground under certain conditions.
Fixed a bug in the "Tricephalos" Raid event where rewards could not be obtained if the event's completion and achievement occurred simultaneously.
Fixed a bug in the "Balancers" Raid event where the HP of the "Balancers" could be reduced from the start during multiplayer.
Fixed a bug in the "Balancers" Raid event where events might not occur in the "Great Church" Key location.
Fixed a bug where player characters could not move properly when the "Balancers" Raid event occurred under certain conditions.
Fixed a bug where obtaining the "Favor of the Great Hollow" Special Effect in The Great Hollow Shifting Earth did not increase the "Encounters with shifting earth" in the Visual Codex Menu's Battle Record.
Fixed a bug where multiple instances of the "Cold Mirage" Special Effects might be displayed in the Result menu.
Fixed a bug where the game could not progress if the session host left immediately after embarking on an Expedition.
Fixed a bug in the fight against the Salvation’s Standard-Bearers "Balancers" boss where some enemy actions would not occur if other players left at specific timings.
Fixed a bug in the fight against the "Dreglord" boss where some parts of the "Decayed Favor of the Rotted Woods" Special Effect would not become inactive after a session leave and rejoin at a specific timing.
Fixed a bug in the fight against the "Dreglord" boss where some field-wide effects would not be applied after a session leave and rejoin at a specific timing.
Corrected some text.
Fixed rendering bugs in some graphics and effects.
Fixed behavioral bugs with certain enemies.
Fixed several minor bugs and improved performance.
Fixed a bug in the Steam version where connection issues could occur immediately after matchmaking was completed.
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 1.03.2
Regulation Ver. 1.03.4
Online play requires the player to apply this update.
After downloading the update file, please restart the game and apply the update.
Further updates will be distributed in the future for you to continue to enjoy ELDEN RING NIGHTREIGN more comfortably.
To address the security vulnerability announced by Unity Technologies on October 3, 2025, an update to some pre-order bonuses, as well as the artwork & soundtrack application was distributed.
The main game is not impacted by the security vulnerability and the update.
Thank you for your understanding.
Nightfarers,
Due to the issue making the Deluxe Upgrade pack unpurchasable on December 3rd, there was a window of time where the digital apps of the DLC could not be obtained.
To compensate, the digital apps will be distributed to players who purchased the Steam version of the DLC during the following period:
December 4th (Thu) 8:00 AM JST/ 0:00 UTC- December 11th (Thu) 7:59 AM JST/ December 10th 23:59 UTC.
Added support for The Forsaken Hollows.
If you own the DLC The Forsaken Hollows, it will be displayed in the lower right corner of the title screen.
Added a display of the currently equipped relics in the Character Selection menu.
You can check the effects of equipped relics by toggling the display.
Added a feature to set names when registering Relics presets in the Relic Rites menu.
Set names can be changed in the All Presets section.
The order of presets for each character can now be changed in the All Presets section of the Relic Rites menu.
In the Relic Rites menu, you can change the order of presets (but not the order of the character themselves) in the All Relics section.
Added Deep Large Scenic Flatstone to the Collector Signboard shop.
The map's layer display can now be toggled in the Results menu.
The relics equipped by each player can now be displayed in the Results menu.
Relics can only be displayed for sessions played in version 1.02 or later.
Players with a Personal Objective that requires defeating a specific target while Reliving a Remembrance can now embark on Expeditions with players whose Personal Objective does not require defeating a specific target.
Personal Objectives that do not require destroying the target will only appear for one player per Expedition.
The flask count will now be highlighted in the following situations:
When the flask count is at the maximum capacity,
When an enemy-induced effect that influences the flask is triggered.
The vertical position of the compass’ rune icon will now be displayed if the runes dropped upon death are significantly above or below the player character.
You can now highlight specific events that occur on a map layer that is on a different level from the character’s location in the map menu.
Adjusted the Dormant Power selection screen so that the HP gauge and other UI elements remain visible while the screen is displayed.
Adjusted the weapon lineup in Limveld's shops.
Added Fire Pots to the shop inventory inside the Spirit Shetler.
The target-lock on enemies that are behind when the tombstone summoned by Raider's Ultimate Art appears no longer gets released.
In general, the trigger conditions of Relic effects that trigger with low HP, equipment passive effects, and special effects have been broadened.
▼ Changes to Passive Effects and Special Effects
Added new Passive Effects:
Improved Melee Attack Power
Improved Dash Attacks
Improved Rolling Attacks
Increased the effect of the Passive Effect Improved Attack Power when Two-Handing.
Increased the effect of the Passive Effect Attack Up when Wielding Two Armaments.
Increased the effect of the Passive Effect Improved Chain Attack Finishers.
Increased the effect of the Passive Effect Improved Charge Attacks.
Increased the effect of the Passive Effect Improved Jump Attacks.
Increased the effect of the Passive Effect Improved Guard Counters.
Increased the effect of the Passive Effect Improved Skill Attack Power.
Increased the effect of the Passive Effect Physical Attack Up.
Broadened the trigger conditions and decreased the effectiveness of the Passive Effect Improved Damage Negation at Low HP.
Broadened the trigger conditions and decreased the effectiveness of the Talisman Blue-Feathered Branchsword.
▼ Changes to Relic Effects
Increased the effect of Physical Attack Up.
Increased the effect of Improved Initial Standard Attack.
Increased the effect of Improved Critical Hits.
Increased the effect of Improved Guard Counters.
Increased the effect of Improved XXX Damage (excluding bow weapon types).
Increased the effect of Improved Attack Power with 3+ XX Equipped (excluding bow weapon types).
Broadened the trigger conditions and decreased the effectiveness of Improved Damage Negation at Low HP.
▼ Other Changes
Reduced the FP consumption and increased the power of the Wrath of Gold Incantation.
Fixed a bug in the Augur invasion event where the character would not be properly teleported to the battle area against Augur if the player was performing a critical hit at the time of the teleportation trigger.
Mitigated an issue where Sites of Grace or Churches would not activate and Leveling Up and Adding Charges to Flask could not be performed under some conditions.
Fixed a bug where the range of Night's Tide differed from other players upon rejoining a session under some conditions.
Fixed a bug where Hammer weapons with the Prayerful Strike skill would not appear.
Fixed a bug where effects that heal or enhance allies did not apply to characters dodging or performing their Ultimate Art.
Fixed an issue where the weak points created by Ironeye's skill Marking would appear for some players and not others under some conditions.
Fixed a bug where Raider’s Retaliate skill would be canceled and the character would flinch when receiving some enemy attacks that deal no damage while the skill was active.
Fixed a bug where affinity residues spawned by Recluse's Elemental Defense passive ability would not appear when hit by some enemy attacks.
Fixed a bug where Stagger damage was not applied when parrying some enemy attacks with Executor.
Fixed a bug where the range of rolls to dodge some enemies' darkness-imbued attacks was different than intended.
Fixed a bug in Depths Relics where the effect Greenspill Crystal Tear in possession at start of expedition did not appear.
Fixed a bug in the expedition menu where the gauge indicating the Deep of Night rating was not displayed when performing Reduce Depth, resulting in the subsequent gauge not reflecting the rate correctly.
Fixed a bug in the Relic Rites menu where the icon indicating placement in other Vessels was not displayed correctly.
Fixed a bug in the Dormant Power selection screen where the UI indicating rarity was not displayed on equipment and item icons.
Fixed an issue where sorting by FP Consumption in the Sparring Equipment menu and Visual Codex menu of the Sparring Grounds, when displaying the list of Sorceries and Incantations, did not work correctly.
Fixed a bug in the Results menu and Victor's Record menu where the attributes added by Relics to each character's weapons during an Expedition were not correctly reflected.
Fixed a bug in the Results menu where the special effects held by other players were not recorded beyond a certain number.
Fixed an issue where, if a session was disbanded immediately after a player left, the message at the title screen confirming the return to that session would keep appearing even after selecting OK.
Fixed some graphical rendering issues.
Fixed an issue where some sound effects did not play correctly.
Corrected some text.
Made several other performance improvements and bug fixes.
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 1.03
Regulation Ver. 1.03.1
Online play requires the player to apply this update. After downloading the update file, please restart the game and apply the update.
Further updates will be distributed in the future for you to continue to enjoy ELDEN RING NIGHTREIGN more comfortably.
Fixed a bug where the progress from a disconnected Expedition in the Deep of Night mode (if no victory or defeat was reached) could sometimes carry over the next expedition and be reflected in the subsequent session’s results.
Fixed a bug where the "launched an Expedition into The Deep of Night" status was not correctly applied to some party members when launching a multiplayer Expedition in the Deep of Night mode.
Fixed a bug in multiplayer where the Relics displayed on the status menu for other players did not always match what they were equipped with when starting an Expedition.
Fixed a bug in multiplayer where the "Dormant Power Helps Discover XXX” Relic Effect was not triggering when equipped or would trigger even when the player did not have the relevant Relic equipped.
Fixed a bug in multiplayer where enemies would stop spawning, Graces could not be interacted with, etc., if a player disconnected from the session.
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 1.02.4
Regulation Ver. 1.02.4
Online play requires the player to apply this update.
After downloading the update file, please restart the game and apply the update.
Further updates will be distributed in the future for you to continue to enjoy ELDEN RING NIGHTREIGN more comfortably.
“The endless night descends upon Limveld.”
Increased Poise while casting Claw Shot.
Increased Stamina damage dealt by Claw Shot to blocking enemies.
Increased Strength and Dexterity gain when leveling up.
Increased the Steel Guard passive ability angle range.
Increased the range of the Wings of Salvation Ultimate Art’s weapon portion.
Increased the attack power of Halberd guard counters.
Increased Dexterity gain when leveling up.
Increased the attack power of some Dagger attacks.
Decreased the two-handed Dagger’s second heavy attack damage.
This change does not affect charged attacks.
Increased the duration of the Finale Ultimate Art.
Increased the Greataxe’s and Great Hammer’s ability to stagger enemies with attacks.
Increased the attack range of the Retaliation skill.
Adjusted the transparency of Revenant’s summoned spirits.
Players can now pass through Revenant’s spirits Helen and Frederick.
Increased the offensive spells attack power of Magic Cocktail.
Decreased the time required to cast spells using Magic Cocktail.
Increased attack power while Cursed Sword is in use.
Increased the attack power of the Cursed Sword weapon skill when the skill is in use and the blade is in its unleashed state.
Increased the attack power of some attacks while Aspects of the Crucible: Beast is active.
Increased the stagger damage with dual-wielded jump attacks for some small and medium weapons.
Decreased the stagger damage with dual-wielded jump attacks for some large weapons.
Increased the potency of the death status ailment applied by the weapon skill Death Flare of Eclipse Shotel.
Set a cap on the cumulative effects of the Power of Vengeance and Power of House Marais passive effects and adjusted their potency accordingly.
Adjusted the stagger effect of the "Guard counters trigger holy bursts" passive’s explosion to ensure that it doesn’t reset the enemy's posture break state.
Adjusted the effect "\ Standard attacks enhanced with fiery follow-ups when using Character Skill (greatsword only)" to consume stamina when performing follow-up attacks.
Increased the attack power of the "\ Art activation spreads fire in area" burn effect.
Adjusted the effect "\ Art activation spreads fire in area" so that the burn effect's attack power does not vary between one-handed and two-handed weapon wielding.
Increased the duration extension of the "\ Extends duration of weak point" effect.
Increased the potency of the "Continuous HP Recovery" effect.
Increased the potency of the "HP restored when using medicinal boluses, etc" effect.
Increased the potency of the "\ Activating Ultimate Art raises Max HP" effect.
Changed the "\ Activating Ultimate Art raises Max HP" effect so that the HP increase persists until an attack is received, even after the art's duration ends.
Increased the amount of Runes obtained through the "Critical Hits Earn Runes" effect.
Increased the potency of the "HP Restoration upon (specific weapon type) attacks" effect.
Increased the potency of the "FP Restoration upon (specific weapon type) attacks" effect.
Reduced the duration of the "Improved Poise & Damage Negation When Knocked Back by Damage" effect.
Adjusted the visibility of the "Rykard's Rancor" sorcery.
Increased attack and stamina attack power against guarding Nightfarers while possessed by Animus, Ascendant Light.
Adjusted and modified the attack actions of Animus, Ascendant Light, Gnoster, Wisdom of Night, and Faurtis Stoneshield.
Reduced the stagger duration when Nightfarers is hit by some attacks of Animus, Ascendant Light.
Adjusted the effect granted to summoned condemned Nightfarers so that it can be dispelled by Law of Regression.
Increased the enhancement granted by the light dropped by defeated condemned Nightfarers.
Reduced the attack power of the condemned Guardian.
Removed the effect that increased damage negation upon re-summoning condemned.
Reduced the death status effect resistance of condemned Nightfarers.
Adjusted the reaction of condemned Nightfarers to player character's ranged attacks.
Adjusted the targeting priority of condemned Nightfarers under specific combat rules.
Increased the HP and stamina attack power against guarding Nightfarers for Fulghor, Champion of Nightglow.
Increased the attack power of some attacks from Fulghor, Champion of Nightglow.
Adjusted the reaction to player character's ranged attacks of condemned Nightfarers that appear during events.
Added a stagger reaction when strong attacks, such as Ultimate Arts, hit the Red Wolf of the King Consort boss.
Fixed a bug where some attacks of the Marionette Soldiers were less likely to hit player characters.
Increased the Night’s Tide damage after defeating the second night boss.
Adjusted the spawn locations of Sentient Pest incursions so they are less likely to occur far from player characters.
Adjusted the design of the Holy attribute icon.
Adjusted the penalties rate for session disconnection.
Disconnecting from a session due to network issues or quitting the game during a session in progress will result in penalties, which may limit multiplayer capabilities. Rejoining the session you left will remove the penalty imposed upon disconnection.
Fixed a bug where the post-attack delay for right-handed Greatswords when handled by Wylder was shorter than expected when using Sorceries or Incantations with a left-hand weapon right after attacking.
Fixed a bug where Guardian’s Wings of Salvation Ultimate Art could be interrupted by enemy attacks or other factors during its activation.
Fixed a bug where Guardian’s Wings of Salvation Ultimate Art could be deflected and interrupted.
Fixed a bug where backstepping as Duchess did not accept pre-inputs for skill commands.
Fixed a bug where spells cast through using the Magic Cocktail skill could be casted again under certain conditions.
Fixed a bug where allied player characters could clip through tombstones when Totem Stella was used.
Fixed a bug where spirits summoned by Revenant did not revive if their HPs were depleted.
Fixed a bug where special effects applied to spirits summoned by Revenant would appear above Revenant.
Fixed a bug where Executor could not perform critical hits using the Cursed Sword while holding a weapon in the right hand that cannot land critical hits.
Fixed a bug where the Relic Effect “HP Restoration upon Thrusting Counterattack” did not apply to the attacks of Executor’s Cursed Sword.
Fixed a bug where Executor could not use pre-inputs for actions after deflecting an enemy attack with the Cursed Sword under certain circumstances.
Fixed a bug where accumulated effects of Power of Vengeance and Power of House Marais Passive Effects would disappear when opening the large door and moving to the final battle area by using the “Open the door” action prompt in the Spirit Shelter.
Fixed a bug where the rarity of weapons placed directly on the field from Dormant Power might not be displayed correctly.
Fixed an issue where Passive Effects triggered by walking did not activate during horizontal movement with precision-aimed shots using “Bow” and “Crossbow”.
Fixed an issue where the player character could become unresponsive for several seconds after performing an attack from a stance with certain Skills.
Fixed an issue where the passive effect "Improved Charged Sorceries" was not applied to the sorcery “Shattering Crystal”.
Fixed an issue where the status ailment "Frostbite" could be inflicted on the player character due to the accumulation of the frostbite status ailment from some enemy attacks while using an Ultimate Art.
Fixed an issue in the battle with the Everdark Sovereign “Equilibrious Beast” where “Libra, Creature of Night” could move below the ground under certain conditions.
Fixed a bug where levels would decrease without healing from flasks when False Blessing occured during the battle against Everdark Sovereign Equilibrious Beast.
Fixed a bug where the player would level down if the False Blessing effect was activated during the battle against Everdark Sovereign: Equilibrious Beast, even if the action was interrupted by an enemy attack before the HP recovery effect occurred.
Fixed a bug where blessings would become usable again after defeating the second night boss.
Fixed a bug where the player character could perform unintentional moves when using the Spectral Hawk. This addresses issues that were not fully resolved in App Ver. 1.02.
Fixed a bug where the player might not be correctly transported to the battle area if they died from falling during the cutscene while moving to the final battle area in the Spirit Shelter.
Fixed a bug where Dormant Power might not appear upon defeating an enemy under unstable network conditions.
Fixed a bug where the effect of an used Wending Grace could activate when rejoining a session after a disconnection.
Reduced rendering load for some attacks of the Everdark Sovereign Tricephalos on PS4 and Xbox One.
Fixed a bug where it was difficult to switch targets with a diagonal input.
Improved game stability in some environments.
Added Two Player Expeditions.
You may now start an expedition with two Players. To reflect this change, the “Expedition Type” setting name has been changed to “Number of Players.” The game balance will be adjusted to the current number of players.
New filtering options have been added to the Relic Effect filter screen to allow a more precise selection of Relic effects. * To access the Relic Effect filter screen, press the left stick or the “4” key in the Relic Rites menu.
If multiple effects are selected for one condition, relics that match any the selected effects will be displayed.
If multiple effects are selected through multiple conditions, only relics that satisfy all conditions will be displayed.
Increased the number of relic presets that can be registered to 100.
Added a feature to sell and favorite acquired Relics in the rewards and purchasing menus.
The presets of the currently selected character will now be displayed first when opening the All Presets list in the Character Selection menu during Expeditions.
Passive and Special Effects have been added to the information that can be viewed in the Results Menu.
Added tabs to the Small Jar Bazaar and Collector Signboard menus.
Added the ability to skip a part of the cutscene after defeating the Night Aspect. *You can select “Skip” in the “Quit Game” option of the System Menu.
Added “Detailed Description” to the Shop Menu of Limveld merchants. * You can open the detailed description of the weapon by pressing the right stick or the “3” key in the Shop Menu to.
Added several other UI adjustments and improvements
Adjust the probability of shifting earth occurring in Limveld.
Removed the feature that causes the session to be disconnected when a certain amount of time passes without any action when the number of expedition participants is set to “1.”
Increased the visibility of the mark left by Ironeye’s Character Skill.
Fixed a bug where performing a Standard Attack while standing behind an enemy while holding the Lira as Revenant would prioritize a backstab animation instead of summoning Family Member.
Fixed a bug where the effect indicating which enemies are being targeted by Revenant’s summoned spirits would not be displayed.
Fixed a bug where the Ultimate Art gauge would fill up when the first spirit summoned by Revenant died.
Fixed a bug where the “Rock Blaster” Sorcery would not consume any FPs.
Fixed a bug where bow attacks would not be affected by the effect of "Partial HP Restoration upon Post-Damage Attacks".
Fixed a bug where inputting a brief movement command while guarding could cause a large, instantaneous movement.
Fixed a bug where magma pools would not spawn when the “Roiling Magama” Sorcery would hit an enemy.
Fixed a bug where Recluse’s affinity residues would not be generated when players got it by some enemy affinity attacks.
Fixed a bug where Recluse’s affinity residues would remain even after an ally character that had affinity residues died and was revived.
Fixed a bug where smaller Nightfarers, such as Revenant, had difficulty hitting enemies with Fist and Dagger weapon types.
The Roar & Breath attack power increasing effects will now be applied to some attacks of Executor's Ultimate Art transformation.
Fixed a bug where Executor's Ultimate Art would not remove the Parasite condition when used.
Fixed a bug where unintended effects would occur with some attacks of the Dark Moon Greatsword.
Fixed a bug where passive effects triggered on guard counters would activate when acquiring a weapon with that effect under certain circumstances.
Fixed a bug where the “Dmg Negation Up While Casting Spells” Passive Effect would activate when acquiring a weapon with that effect under certain circumstances.
Fixed a bug where near-death players could not be saved after being downed by a grab attack, and resurrected players would no longer be targeted by enemies.
Fixed a bug where players could be stuck into the terrain after being hit by Adel, Baron of Night's grab attack.
Fixed a bug where Caligo, Miasma of Night would sometimes move outside the battle area.
Fixed a bug where the positions of the ice blocks spawned by Caligo, Miasma of Night would not be synchronized between players.
Fixed a bug where some attacks of the Draconic Tree Sentinel would reach farther than intended.
Fixed a bug where players could unintentionally move during the "Take hold of Spectral Hawk" animation at the Spectral Hawk Tree.
Fixed a bug where you could purchase a Small Pouch from a merchant if you already had a fifth item slot from a Relic.
Fixed a bug where a network error would occur when defeating the Equilibrious Beast after players had been cursed in Limveld and the battle with the Equilibrious Beast started.
Fixed a bug where players could obtain a weapon without a level decrease when selecting "I desire a powerful weapon" with the Scale-Bearing Merchant while the player character's level was 3.
Fixed a bug where players could make another deal with the Scale-Bearing Merchant if the conversation was interrupted after selecting a deal.
Fixed a bug where the Nameless King would not return to the battle area if he moved too far away from it.
Fixed a bug where enemies that appear on the second night under specific conditions would sometimes appear before nightfall under certain conditions.
Fixed a bug where allied players who were revived from near death with a Wending Grace would be counted as defeated during a battle against Night bosses or Nightlords.
Fixed a bug where you would not respawn on the field after dying in the night rain in certain areas of Limveld.
Fixed a bug where multiple players could duplicate dropped items.
Fixed a bug in the Rotted Woods Shifting Earth where the location of the Rotted Woods blessing would sometimes disappear from the map after obtaining its location from the map in the small fort.
Fixed a bug where you could not reset the Shifting Earth status in the corresponding bed after changing your playable character and triggering a Shifting Earth with at the Collector Signboard.
Fixed a bug in the Expeditions menu where using "Copy Last Expedition Settings" to embark on a Single Player expedition allowed players to embark on targets not displayed in the Target menu.
Fixed a bug where the effects of relics that add Attribute Attack Power or Status Ailments to the weapon when launching an expedition were not being reflected in the attack power displayed in the Status menu.
Fixed a bug in the Results Menu where the position and orientation of allied characters far away from the player were not being recorded correctly.
Fixed a bug where the tool “Twiggy Cracked Tear” was not listed in the Visual Codex.
Fixed a bug that caused certain Skills to cause instability on some platforms.
Fixed a bug where the game would crash when moving to the Spirit Tree under certain conditions.
Fixed a bug where the game would crash when returning to the current world in some of the Revenant's Remembrance.
Fixed other occurrences of game crashes.
Fixed some graphics and effects.
Fixed some sound effects that were not playing properly.
Fixed some text.
Other performance improvements and bug fixes.
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 1.02
Regulation Ver. 1.02
Online play requires the player to apply this update. After downloading the update file, please restart the game and apply the update.
Further updates will be distributed in the future for you to continue to enjoy ELDEN RING NIGHTREIGN more comfortably.
Fixed a bug where the battle against the Everdark Sovereign Sentient Pest would get stuck and prevent players from completing the fight.
Fixed a bug where the boss could appear outside the battle area during the Everdark Sovereign Sentient Pest fight.
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 1.01.5 Regulation Ver 1.01.7
Online play requires the player to apply this update. After downloading the update file, please restart the game and apply the update.
Further updates will be distributed in the future for you to continue to enjoy ELDEN RING NIGHTREIGN more comfortably.
July 10 to July 17 - Gaping Jaw, Darkdrift Knight
July 17 to July 24 - Sentient Pest, Darkdrift Knight
July 24 to July 31 - Gaping Jaw, Sentient Pest
About
This page aggregates Steam news feeds, patch notes, and developer announcements for ELDEN RING NIGHTREIGN, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main ELDEN RING NIGHTREIGN statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.