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Full Steam announcements and update articles for this title.
Compete in new ways across Football Ultimate Team™ with new Live Events, the return of Tournaments, a revamped Rivals and Champs experience, repeatable EVOs, and the new Competitive Gameplay preset tuned specifically for Ultimate Team.
See the new gameplay features coming to EA SPORTS FC 26 including the new Competitive and Authentic presets, refined gameplay fundamentals, community inspired features, and more. Pre-order EA SPORTS FC™ 26 Ultimate Edition by 26 August to receive an untradeable 1 of 5 Player Pick 93+ OVR ICON Player Item and an exclusive 99 shooting Player Evolution in EA SPORTS FC™ 25 (sold separately), as well as an untradeable Football Ultimate Team™ ICON Player Item for EA SPORTS FC™ 26.
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Manage your club to victory in EA SPORTS FC™ 25, now on The Play List. Experience more ways to win for the club with unlimited access. Plus, score a Supercharge Pack available for a limited time from June 12–July. 12.
Hey everyone, the Season Finale Update (Title Update #15) is releasing soon for EA SPORTS FC 25. With this update we’re making three adjustments to game balance based on your feedback, and some updates to Ultimate Team and Career Mode. Here’s what you can expect:
Moderately increased accuracy of Ground Passes for players with high Passing related Attributes.
Significantly reduced effectiveness of goalkeepers rushing out with the Rush Out PlayStyle, and slightly reduced that effectiveness for Rush Out PlayStyle+ players.
Slightly increased accuracy of contested and uncontested headers.
A new season and Premium Pass in Ultimate Team.
Increased the maximum number of PlayStyles+ UT Player Items can have up to five.
Updated Player Career ICON selection.
Refreshed Career Mode UI for Fixtures and Results.
Refreshed the main menu with a festive celebration theme.
One of our main goals with this update is to provide fair and fun gameplay outcomes based on your feedback, but without drastically changing how the game is being played.
Let’s dig into it some more.
In the Season Finale Update, we’ve made the following passing change based on your feedback:
Moderately increased Ground Pass accuracy for players with high Passing related Attributes.
This change does not impact Driven Ground Passes.
With this change we’re looking to reduce the gap between players who can be excellent passers thanks to their high Passing related Attributes, and players who have passing related PlayStyles. We want both types of players to be able to perform great passes.
Here’s how a Ground Pass could have looked before this update, with a high Passing Attribute player.
Now let’s take a look at how this pass can play out after the update. Note the increase in accuracy.
Of course, passing is still impacted by everything you’d expect including clean inputs and defensive pressure on the passer.
We want passing to feel authentic in FC 25, and we want players who pass the ball well in real life to pass it well in our game too.
We’ve tweaked goalkeepers in the Season Finale Update based on your feedback:
Slightly reduced the rate of acceleration for goalkeepers with the Rush Out PlayStyle+.
Significantly reduced the rate of acceleration for goalkeepers with the Rush Out PlayStyle.
We’ve seen and heard from you that the keepers with the Rush Out PlayStyle+ were overly effective at closing down attackers. Here’s how that could have looked before this update.
Now, here’s how that situation can play out. Note that the goalkeeper isn’t closing down the space as quickly as before.
Naturally we don’t want to take away the ability of goalkeepers to rush incoming attackers, but with this change our goal is to create more balanced one on one situations and encourage a wider variety of defensive strategies.
We’ve seen your feedback about wanting headers to be a more viable attacking option, so we made the following change:
Slightly increased accuracy of headers performed by the shooting input.
While nobody wants every single header to be a goal, we’ve seen the need for increasing the effectiveness of headers in FC 25. Here’s how a header could have looked before the Season Finale Update.
Now let’s take a look at a more accurate header that you can perform after this update.
It’s almost time for Season 8 in FUT, and it’ll be kicking off on Thursday, June 5th. The new season also brings a brand new Premium Pass to FC 25, and we’ve listed everything you can expect from it below.
We have updated our Playstyle+ Evolution Consumables requirements for Season 8!
In the Standard Ladder, the requirements for the Playstyle+ Evolutions will be: Max 95 OVR, Max 9 Playstyles, Max 3 Playstyle+.
In the Premium Pass, the requirements for the Playstyle+ Evolutions will be: Max 96 OVR, Max 9 Playstyles, Max 3 Playstyle+.
If you want to know about the Season Pass and how it works in-game, be sure to check out our Pitch Notes on it, complete with an FAQ section.
With the Season Finale Update, Player Items can now have up to five PlayStyle+ in Ultimate Team.
We’re making this update so we can provide you with a larger variety of Player Items going forward. You may notice that you can now gain up to a maximum of five new PlayStyle+ as rewards through Evolutions, or certain Player Items show more PlayStyle+ UI indicators.
Of course this doesn’t mean that every Player Item with multiple PlayStyles+ will have five of them, it just means that five is the new max.
As part of the Season Finale Update, we’re adding the final set of Live Start Points for FC 25, plus you can now play as the following ICONs in Player Career:
Birgit Prinz
George Best
Johan Cruyff
Garrincha
In Manager Career, you will now be able to play 5v5 Youth Tournament Matches in co-op, up to four players, via the addition of the Side Select functionality.
We’ve also tweaked how match results around your club are covered in your Career Mode social media feeds, with a new and improved logic allowing you to see a refreshed Fixtures & Results UI, like the one below.
We’re excited to hear what you think about these changes. You can share your feedback directly in the Season Finale Update thread in our #game-feedback Discord channel here, and on the Player Feedback Portal.
Thanks for stopping by.
– The EA SPORTS FC Team
EA SPORTS FC™ 25 is available now for PlayStation®5, Xbox Series X|S, PC, PlayStation 4, Xbox One, and Nintendo Switch™, as well as through EA Play.
Thanks to those who’ve provided and continue to provide feedback. Throughout the course of the EA SPORTS FC 25 season, we'll provide you with more information and updates if and when they become available. Be sure to follow @EASFCDIRECT on X and to check out the EA SPORTS FC Tracker for the latest news and updates. Stay in the conversation on all things EA SPORTS FC™ by joining our official Discord, following us on our official X, Instagram, and YouTube, and participating in the official EA SPORTS FC Forums.
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This page aggregates Steam news feeds, patch notes, and developer announcements for EA SPORTS FC™ 25, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main EA SPORTS FC™ 25 statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.