Today was the day I was going to remove the demo in preparation for the full release. Instead I decided to rebuild it one last time to bring it closer in line with the release version of the game. This demo will stay up for the foreseeable future to help players decided whether or not my game is for them before buying the full game. With that being said, loot tables, available items, and quest have been drastically cut for the demo. The demo now features the first 4 floors instead of just the first 3. The demo now features the following:
The game now features plenty of new UI/World UI elements to help you better enjoy your playthrough, such as:
Item comparison cards
Spell detail cards in the attuner
Ability to toggle on a visual indicator of your aggro range
"Loot All" button on loot containers
Player name cards above players head(these can be toggled off)
Jukebox in the settings menu to listen to our music while in Town/Dungeon
On-screen keyboard for controller players who are not in big picture mode
"Welcome first time players" pop-up that prompts you to optionally view the tutorials
Full tutorial section with video tutorials complete with voice over / subtitles
Checkbox to enable experimental 16 player lobby creation
Overhauled the controller cursor, no more annoying vanishing cursor
Floor information board in-game that now shows what enemies/boss to expect + the floor theme name
Quest indicators on NPCs. Now you will know an NPCs quest status just from glancing at them
All NPC shops now have shop labels
New gameplay features:
Push-to-Talk (key/button bind is fixed for now, but I'm working on making it customizable)
New loot interactions to indicate what has been looted, chest open, bookshelves crumble
NavRat - A new item every player starts with that can guide lost players through the dungeon
Reworked networking for better client-side hit detection
