
Steam news
Full Steam announcements and update articles for this title.
- Monster drop items are now displayed in the Bestiary. Item names will only be shown if the target monster has been identified and the target item has been acquired.
- Fixed a bug where the "Initiative" skill might not grant a pre-emptive action if the speed difference between the user and the enemy was extremely large.
- Fixed a bug where combat would halt if enemies performed certain actions while all characters were hidden.
- Fixed a bug where opening the menu the instant a floor transition occurred would allow movement on the field with the menu open.
- Fixed a bug where the Healing Spring would duplicate if a character's direction changed due to entering combat the moment they tried to use it, and then combat ended.
- Added a Monster Encyclopedia feature. It can be accessed from Menu > "Info" > "Bestiary"
- Fixed a bug where if a character was deleted and only rear-row characters remained, there would be no front-row characters left in the party.
- Fixed a bug where the latest save data could be inaccurately identified if multiple save data entries had the same date and time (up to minutes).
- Fixed a bug where skills could not be changed under certain circumstances.
- Added a navigation message regarding the specification where enemy symbols in certain areas of "Sealed Castle" would not appear under specific conditions (as some players mistakenly believed it was a bug). The conditions for appearance have also been partially modified.
- Added visual effects for when enemies use HP absorption attacks (as it was found that multiple players were not noticing when HP was absorbed).
- For the command "Identify", the monster's No. will now be displayed. After the Reincarnation function is unlocked, bosses will also display their HP.
- The display of the first-defeat-time for defeating a specific boss in the post-game area has been changed from "hours:minutes" to "hours:minutes:seconds" (as some players mistakenly believed it referred to the total battle time). Concurrently, the playtime display on the loading screen has also been changed to "hours:minutes:seconds".
- Fixed a bug where the screen would occasionally shift horizontally by a few pixels during the ending.
- Added a setting to suppress screen flashes during combat, etc. If you are sensitive to flashes, please make use of this feature.
- Added a setting to smooth screen display. (This is the same functionality as the setting in the previous game.)
- Fixed a bug where players could sometimes pass through fixed symbols when evading enemies due to the effects of certain equipment.
- Fixed a bug where the game would crash when opening certain treasure chests if the game was progressed in a specific way (mainly occurring after reincarnation).
- Improved the automatic formation restoration function to be applied even when returning to a "town".
- Fixed a bug where stats were not immediately recalculated when equipment was unequipped after changing skills.
- Corrected some input errors in character dot art.
- Fixed a bug where performing "Pin Shot" with the skill "Double Shot" equipped would cause extra wait time.
- Fixed a bug where selecting "Run" while a pop-up message was displayed during combat would cause abnormal behavior.
- \ Regardless of scenario branches during gameplay, all enemies can now be fought in the post-clearance area. (Additional events need to be triggered, but you do not need to replay the game to do so.)
- Fixed a bug where the game would freeze in the "Town" under specific conditions (mainly after a reincarnation start, and depending on gameplay procedures).
- Fixed a bug where certain arm guards would not be auto-equipped.
- We have re-applied a fix for a bug where the game would crash in "General Merchant".
- Fixed an issue where the scroll position would remain misaligned after opening other menus upon moving the cursor downwards in "Info" > "Conversations".
- Fixed a bug where the breath effect would continue indefinitely, making the game unplayable, if an enemy unleashed a breath attack while all party members were hidden using the "Hide" command.
- \ The party reincarnation feature has been enabled by defeating the boss in the post-clearance area under specific conditions. Reincarnation is a feature that allows you to start a new adventure by inheriting the character's job, skill points, and equipment. However, your level will reset to 1, and items and event flags will be initialized.
- In ver.20260111, a bug that caused occasional freezing when shopping at the "General Merchant" has been fixed.
- The movement of specific enemy symbols on the field has been reviewed. (We apologize, but this review is in a direction that is disadvantageous to the player.)
- When a character dies or is paralyzed at the end of a battle and the formation is disrupted, the formation will now automatically recover by reviving or healing with spells, etc.
- There was an error in the description of the skill "Detection" which has been corrected. (The description stated "Reveals floor and chest traps" but there are no traps on the floor in the first place.)
- Regarding the skill "Battlemind" a bug where the critical hit special or additional effect activation rate was inadvertently lowered has been fixed.
- (Added 20260112-2) Regarding the reincarnation function, we have added a fix because there was a bug in the function to select the reincarnation source slot.
- The maximum HP/MP of enemies targeted by "Identify" will now be displayed.
- When a confused character attacks an ally, the "Retaliate" skill will no longer activate.
- The experience boost effect of the "ORDEAL RING" was mistakenly set to 4x and has been corrected to 2x.
- Fixed a bug where if you changed jobs while equipped with an item that had the same effect as a specific skill, that skill would remain active and auto-equipment would occur.
- Fixed a bug where after clearing the game, obtaining the third treasure in the "Blazewave Cave" would cause the mission display to remain visible.
- Other minor bugs have been fixed.
- Fixed a critical bug where the game would freeze when defeating certain bosses under specific conditions.
- Corrected an issue with the skill "Eq Swords" where the description stated "Bypass job lock on swords & knives" but knives could not actually be equipped.
- Modified the "Slash" command so that it can now be used with certain weapons.
- Improved auto-battle behavior so that if multiple members can use the "Identify" command, no more than two will use it.
- Adjusted a small portion of the "Demons Gate" map (affecting only two tiles) for improved usability.
- Fixed a bug where the game would freeze under specific circumstances.
- Corrected several typos in messages.
- Corrected typos and improved expressions in the English text. Notably, the item "BOOK of DUNES" has been renamed to "BOOK of DUST".
- Adjusted the game so that the same item is less likely to appear from treasure chests in a single exploration.
- In ver.20251231, a feature was added to display operation instructions immediately after the title screen. However, due to a bug, the environment settings screen, including language selection, was being skipped. We have fixed this so that the environment settings screen is now displayed immediately after the title screen, as was originally intended.
- Fixed a bug where some save data resumed from "Inherit Data" was corrupted.
- Added an explanation regarding the auto-save specification in towns at the start of the game.
- To address an issue where the game would not start on some PC environments due to BGM playback problems, we have improved it to start without BGM.
- Other minor bugs have been fixed and operability has been improved.
- For keyboard operations, you can now choose WASD controls.
- Fixed a bug where monsters dropped items when they fled.
- Other minor bug fixes have been made.
- Fixed a bug where background music would stop or the game would freeze after escaping.
- Fixed a rare bug where monster symbols would move without changing direction.
- Auto-saving is now implemented when returning to the "Town". The auto-save location is a separate slot from the manual save slots, and only the most recent save data is stored.
- Drop items were not set for "Coyote", so they have now been set. (Currently, all monsters have drop items set.)
- Fixed a bug where the field BGM would not resume from the interruption point upon returning from battle in certain environments on the second playthrough or later.
- Fixed a bug where the cursor would become uncontrollable when resuming the game after opening the game menu in specific situations.
- \ Regarding the operation of the "Remember Cursor Pos" setting, it will now carry over to the next battle, whereas previously it was reset after each battle.
- \ For auto-battle spell usage policy, you can now select from "Use," "Heal Only," or "Not Use."
- After a battle ends, the field BGM will now resume playing from where it left off when the battle started.
- Fixed a bug where the question about whether to have a tutorial would be skipped when starting a new game by selecting an empty save data slot.
- Added the option to skip system-related explanations in the fairy tutorial (configurable only at game start)
- Changed the specification for certain items in the shop that couldn't be sold until an event was completed: they can now be sold, but cannot be repurchased.
- Unified inconsistent terminology (e.g., “castle town” “castle” "town" → “town”) and improved other text prone to misunderstanding.
- Fine-tuned the movement processing for enemy symbols during Auto Battle and on the field.
- Fixed minor bugs.
12/8 Update Details
- Fixed minor bugs
- Added pagination functionality to the item inventory
- Revised misleading status descriptions in the “Info” menu when viewing Job Master stats
- Corrected inconsistent skill description terminology and fixed text overflowing outside frames in the English version
12/7 Update Details
- Fixed minor bugs
- Added equipment overview descriptions when obtaining items like equipment from treasure chests
- Improved so pressing buttons immediately after opening the conversation window no longer skips messages
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Dungeon Antiqua 2, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Dungeon Antiqua 2 statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.