
Steam news
Full Steam announcements and update articles for this title.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Dung Ho!, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Dung Ho! statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
FAQ
Browse related Steam game intelligence pages and categories.
The biggest Dung Ho! update yet is here! Face pirates, climb the moon in Bobbin’s Nightmare challenge, tackle new Safari campaigns, unlock cosmetics, and hunt achievements.
Our biggest update yet has arrived: Pirates of the Veld! bringing new enemies, new challenges, and a whole lot more nonsense into the wild world of Dung Ho!
A swashbuckling adventure through a pirate infested tropical island. The treasure awaits ye!
Pirates have arrived as brand-new enemies, bringing fresh chaos, danger, and explosive new encounters to your runs. Watch your booty - and your ball.
The MOON has fallen from the sky! You and your beetle buddies must roll it up, up, UP, through a surreal dreamscape and return it to its rightful place in the heavens.
Introducing the Bobbin’s Nightmare Lighthouse Challenge: a brutal new endurance mode inspired by “Only Up!” style progression.
Using imagery straight from NASA (thanks NASA!), the moon is completely unbreakable. No mercy. No shortcuts. Just climb.
Jump into brand-new campaigns like Tour of Africa and other fresh daily challenge routes designed to test your dung rolling skills in all new ways.
An array of new items to take advantage of in your routes and to take on new challenges, including:
FIREWORKS: Blast pirate ships, foliage, and celebrate with your beetle buddies... or blast them too!
STRANGE METEOR: Imbue your dung ball with destructible cosmic powers!
TREASURE CHESTS: Defeat Pirate Ships and claim the... booty!
We heard you: Style matters. With over 80 cosmetics now available in Dung Ho!, there are more ways than ever to customize your dung ball and make your mark. Plus, we added a whole new cosmetic category: contrails!
Achievement hunters, your time has come. We’ve added a full set of achievements for players to chase, unlock, and perfect.
Whether you're here to conquer Bobbin’s Nightmare, defeat pirates, or simply look fabulous doing it, there’s plenty to dig into with this new update to Dung Ho!
Jump in and play Pirates of the Veld now!
Other Quality of Life Updates:
More reliable ball physics
Increased beetle strength and ball control
You can now preview your cosmetics in the Customization Menu
Items used on the ball now have improved VFX and SFX
Updated HUD
Flying Improvements allow you to get higher faster!
Get up faster when ragdolled!
General map improvements in Africa for better navigation
LOVE FROM, THE LESSER WEEVIL TEAM
Lesser Weevil is a small team of developer friends who just want to make fun games about cool stuff like beetles. We hope you enjoy Dung Ho! and the Pirates of the Veld Update!
Next week, a brand-new update arrives for Dung Ho! All new content including but not limited to:
☠️ New enemies
🌕 A mysterious new climbing challenge, featuring THE MOON!
🦁 New Safari adventures
💰All new items
🌈 More ways to customize your beetle
🏆 And new achievements for those brave (or foolish) enough to chase them
We’re calling it Pirates of the Veld, and it’s our biggest update yet.
Get ready to roll into new chaos soon.
Coming next week. Hold off this week though as we’ll be doing a sale when the update goes live!
Thank you for your continued support of Dung Ho! We are so glad to be hearing such great things about the game, and are listening to your feedback. We hope you continue to have fun with it!
Today, we've got a few improvements to the game. Here’s what we’ve fixed in this latest patch:
You can now help a friend get up when ragdolled by slapping them! "Get up, Megg!"
Party Display! Icons of your friend's adorable dung beetle faces now appear on the side of the screen when talking with VOIP. This can be toggled on/off in the Options Menu.
Added ability for the HOST to KICK Megg from the game. Also added the ability for the HOST to KICK their other friends too. But mostly for Megg. Sorry Megg.
Totems now display a pop up message that explains the buff they provide.
The Mushroom pick-up item has been upgraded to Super Mushroom. It bounces higher and combos better with items like the Silver Mold.
The usefulness of the Troll Bridge... er... the Root Bridge has improved. It has a better chance to fall more reliably and should now be a little bit easier to get the ball onto it.
Items meant for the ground, such as the Mushroom, will now spawn beneath the ball if thrown directly at the ball, rather than on top of the ball.
VOIP now has individual volume slider and better attenuation.
By popular demand, the Bomb will now destroy bouncy hazards and most small rocks. Boom!
The Mud Dauber Totem now grants a health bonus to the ball when a Shield is used, in addition to the Shield buff it provides when a Dung Pellet is used.
Rolling on Lily Pads and Hollow Logs no longer causes Ball Damage. That's fun to say.
Fixed items not spawning on root bridges.
Fixed wing animation while flying with an item in hand.
Various bug fixes.
We've got some exciting stuff coming to Dung Ho! soon. The next update will make waves. Keep rollin'!
BUG REPORTING
And if you find any issues or have feedback while playing Dung Ho!, write a post in the Community Hub or join our Discord and leave a message in the bugs-reporting channel.
Thank you everyone for your valuable feedback as we launched Dung Ho! into the world. It’s been just over a week since launch, and we’ve been blown away by all your feedback, bug reports, and general enthusiasm.
With your help, we’ve been hard at work tidying things up, smoothing out the bumps, and polishing the pile. Here’s what we’ve fixed in this latest patch:
By popular demand, the Dung Ball interaction should now feel less sticky and magnetic - so it should be easier for you to engage and disengage with the Dung Ball!
Overhauled the Dung Ball Health HUD so it should be more clear to you when it takes damage.
Added indicators for item usage (Throw, Drop, etc.) while items are equipped.
Added a small crosshair to assist players while aiming their throwable items.
The Root Bridge item now grows faster!
Removed safety zone VFX that was obscuring visibility on lower graphic settings.
Customization menu now has functional arrows for improved navigation.
Repositioned the Begin Journey interact zone for better usability.
DING DING DING!! (or is it dung dung dung?) We added a boxing ring to the tent so now you can slap your friends to your heart's delight.
Added a News Bulletin in the Main Menu and Additional Tips.
Added a new Ragdoll Emote! Press 4 or down on your D-Pad to play dead.
Victory Music and SFX have been overhauled and celebration time extended. You earned it, beetles!
Added some more Lily Pads in large bodies of water.
Increased the power and threat of giant moving beasts! Watch out!
Fixed the Journey Progress HUD that was not updating correctly in Casual mode.
Fixed collision on the large termite mounds and camera collision on a few foliage types.
Fixing LOD issues with Beetle Faces.
Selecting Retry in Casual or Random Journey will now retry that seed, rather than rerolling.
Other various fixes and improvements.
BUG REPORTING
And if you find any issues or have feedback while playing Dung Ho!, write a post in the Community Hub or join our Discord and leave a message in the bugs-reporting channel.
FOUND A BUG?
Well, of course you did! You are one! But if you find any issues or have feedback while playing Dung Ho!, write a post in the Community Hub or join our Discord and leave a message in the bugs-reporting channel.
LOVE FROM, THE LESSER WEEVIL TEAM
Lesser Weevil is a small team of developer friends who just want to make fun games about cool stuff like beetles. We hope you enjoy Dung Ho!
Dung Ho! is a scientifically accurate-ish co-op physics game where you and your friends embark on the treacherous journey rolling a (dung) ball across the wilds of Africa. Protect the ball. Bring it home. Your family gets fed. They’re proud of you. Probably.
SWARM UP
Up to 6 beetles can work together to deliver the goods. That’s gotta be helpful. You know what they say: thirty-six legs are better than none…that is what they say, right?
BALL IS LIFE
Your path will be full of formidable obstacles - towering beasts, tiny sticks, epic chasms running an entire foot deep, and worst of all: friends with ideas. Be on the lookout for dung piles to repair your ball and items to help you along the way.
ROLL BABY ROLL
Victory or failure will be found quickly - sessions are about 30-60 minutes in length, with a new route to tackle every day.
BETTER WITH THE COLONY
Multiplayer is limited to friends, which keeps things comfortable and mostly under control. Depends on your friends really. Experience isn’t required. It’s rolling a dung ball. No one should have a head start.