1.5.1 Overview
1.5 is here and with this update my main thought was: "how do I provide value to Disks in game"? Sure Disk skins are cool and all, but I just felt there needed to be something more. A player also will end up accruing a lot of repeat Disks within the same rarity, and what about discontinued Disks?
The answer to this is Bit$, an in game currency that's calculated from the Disks currently in a player's inventory. Currently Bit$ can be used to purchase AutoClickers (click the new Bit$ GUI box in the top left to open the purchasing menu). Now, the more Disks you have, the more Bit$ you have, the more AutoClickers you can purchase, and finally the more XP you earn! AutoClickers also provide a passive income of XP, so the more you have the greater your level and the greater your chance of getting a higher rarity Disk!
Currently here are Bit$ values for Disk rarities:
- Common : Bit$15
- Uncommon : Bit$30
- Rare : Bit$50
- Epic : Bit$80
- Legendary : Bit$150
- Promo : Bit$30
- Discontinued Disks provide a x2 value to each Disk.
- You can purchase an AutoClicker for Bit$25
*All values are subject to change
Other Changes
- Levels have been increased to 25, there are still 5 Drop categories they just now occur at level 1, 5, 10, 15, and 25
- XP bar now represents the progression to next level, not entire total progression.
- XP per second stat included
- Total XP required to reach max level (25) has been increased, but so has the xp per click rate, xp per battle rate, and xp earned from clicking flying Gold Disks. The amount of time and clicks required to reach max level (without AutoClickers) should remain roughly the same.
- Bit$ - Calculated from all disks in player inventory
- AutoClickers - Click every second and provide XP each click. Player can purchase up to 30, and upgrade each individual one 5 times. (Just continue purchasing to upgrade, it happens automatically).
- Bug fixes and performance improvements.
The Future
My primary goal behind Drop Disk has been a relatively simple background game that a player can run and occasionally check in on every so once in a while to perform some tasks and get back to what they were doing. This was the initial idea behind the 10 minute battle timer; the idea was the player only needs to interact every 10 minutes for brief periods, or check in every so often to click around a bunch. I think with the introduction of AutoClickers this enforces this idea better.
I still want to do more however, I'm currently experimenting with other ideas around tasks to do between battles. Tasks that can maybe temporarily boost your Bit$ amount so you can purchase more AutoClickers even if you have a lower count of Disks, tasks that boost XP earned, etc.
For now, I've been pushing out updates quickly based on feedback and doing a lot of testing. I'll probably take a little break after this weekend ahead of the upcoming Fall Collection. I'm definitely also looking at a Halloween Collection, Winter Collection, and Christmas Collection. Although no promises. With new collections I'll also be discontinuing Disks, which will increase their Bit$ value, so lookout for that!