
Steam news
Full Steam announcements and update articles for this title.
The Drop Pockets OST, created by the wonderful ItsEvbo, is now available as a soundtrack dlc! As more music is added to the game, the soundtrack will also be updated!
It can be purchased here: Soundtrack
Shop overhaul!
Two cues are now available to purchase
Rack slots have been separated from the item pool, and increase in price after every slot purchased
Chalks, polishes, and pockets have been given a rarity system similar to racks and cues. Some items have increased in price as a result of this system.
Viewing locked items or sharks in the unlocks menu now displays their unlock requirement
Placeholder items no longer display as a locked item
Unlocked pool sharks menu received a visual update
Added a "Force stop" button that will appear on rare occasions where balls have been moving for too long, preventing the turn from finishing
Fixed an issue where starting a round too quickly would allow stash balls to be added to play
Fixed pocket blockers opening when continuing into the break shot
Fixed HE'S GOT A BOMB's specific music track not playing
Fixed HE'S GOT A BOMB's timer not pausing
Finally, save files had to be completely re-written and re-formatted to prepare for cloud saves. It was tested a lot to make sure it didn't break existing saves, but if anything does go wrong, this is why.
Rounding out all the balls with new effects!
Cherry: Returns all balls from sunk pocket
Grapes: +3 points for every unplayed ball left in stash
Apple: +1 combo level
Peach: +30 points when scoring in middle pockets
Pineapple: Scores 1 additional time when sinking
Baseball: +20 points when scoring at high speed
Beach ball: Ball weight has been lowered
Tennis ball: Random bonus points when scored: +0, +0, +15, +30, +40
Softball: +20 points when scoring at low speed
Curling rock: Slides around the table
Added three new racks:
Pizza rack: All changes to combo trigger an additional time (Unlocked by defeating Mary's Little Lamb)
Memorial flag rack: All balls score when returning (Unlocked by defeating The Weight of Your Sins)
Coupon rack: +1 restock coupon when entering the shop (Unlocked by defeating Rubberband Man)
Fixed Uranus being able to add frozen to the cue ball
Fixed ball sizes sometimes being incorrect when starting a round
Fixed cue hit trajectory preview showing the large ball preview on a large ball that has been shrunk
Fixed cue hit trajectory preview showing the small ball preview on a small ball that has been enlarged
Fixed flat/2D balls not visually rotating properly
Fixed Blue-crested Whipper Willow being missing from the unlocks menu
In an effort to make getting new balls more exciting, and building your stash more interesting, most space balls have been given new properties.
Mercury: +50 points if mercury is the first ball scored
Venus: +1 hot stack at the start of every round
Earth: Also scores as a food ball
Saturn: +2 points for every filled additional rack slot, removed large
Uranus: Changes 1 random ball to frozen at the start of every round
Neptune: Added large
Pluto: +30 points during break phase
Cues can now be swapped using the 1 and 2 keys
Chalks can now be swapped using the 3 and 4 keys
Added a clickable pause button
The ball info menu has been changed to have the same information buttons found in other menus
Pocket viewer now shows current pocket modifications visually
Added text and visual clarification to pocket viewer when purchasing pocket items
Chalk prices in the shop are now $1 per use, higher use counts are more rare
Chalks now compile uses instead of creating separate objects in the inventory
Added a default chalk with infinite uses
Added a restart button to the pause menu
Tournament felt now starts a round with 15 sinks and sinks do not reset when entering shark phase
Added 3 new chalks
+10 points per shark defeated (Unlocked by default)
+50 points when at 1 sink remaining (Unlocked by defeating Blue-Crested Whipper Willow)
+25 points per 8 ball in the rack (Unlocked by defeating April)
Fixed Double Barrel Shotgun cue having chargeable shots when aim is locked
Fixed Bullet Chamber pocket
Fixed "weed reference 2: the second weed reference" achievement only unlocking after purchasing prize pool tokens
Fixed Prize Ball giving prize pool tokens beyond the maximum
Fixed Penrose rack not activating The Cool S cue
Fixed The Cool S cue not activating Tesseract chalk
Fixed Tesseract chalk not activating Penrose rack
Fixed a softlock when dropping prize pool tokens only into inactive slots
Fixed part of prize pool remaining visible when exiting during prize selection and starting a new run
Fixed stalls resetting when shark phase starts on Exhibition and Tournament felts
Changed inverted tooltips to better clarify their effect
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Drop Pockets, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Drop Pockets statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.