UPDATE: READY FOR COMBAT?
New Content and Maps
- Jungle Map: A new map featuring convoys and dense vegetation has been added for the Attack mode.
- Trench Map: A new strategic map featuring trench structures has been added for the Attack mode.
- Karting Circuits Map: A new race-oriented map focused on time trials with a checkpoint system.
- Skydagger Toyca: A fixed-wing UAV has been added with its own unique flight dynamics and data.
- Skydagger 15Plus: An 8-rotor version of the 15” model has been added.
- Skydagger Mini: Skydagger's Mini Drone has been added with its unique design.
https://i.hizliresim.com/3lbxbk5.PNG
Jungle Map
https://i.hizliresim.com/cgalyy6.PNG
Trench Map
https://i.hizliresim.com/r38d6cq.PNG
Karting Race Map
Interface (UI-UX)
- Main Menu Design: Completely modernized and renewed in terms of level design and visuals.
- General UI Update: All menus and interface elements have been redesigned to match the new visual language.
- Glitch Effect: Glitch effects have been added to drone transitions in the menu.
- Preview Blur: A blur effect has been applied behind the drone preview models in the menu to create a sense of depth.
- Intro Trailer: A promotional video has been added to the game's initial opening sequence.
- Control Guide: A visual guide has been added to the "Control" menu to help learn key assignments and functions (RC - Gamepad - Keyboard & Mouse).
- Controller Animations: The controller model in the control menu has been enriched with animations to visualize all physical button assignments.
- Dynamic Scoreboard: The redesigned scoreboard is now dynamic, allowing separate tracking of tank, soldier, and vehicle kills.
- Flight Time Tracking: Previously continuous flight time now updates instantly only while the UAV is in the air.
https://i.hizliresim.com/b8pk6kf.png
New Main Menu
Gameplay and Controls
- New Key Assignments: Thermal vision and Lock Kit features are now controllable via the keyboard.
- Gamepad Support: Full gamepad control support has been integrated into the system.
- Speed Normalization: UAV speed responses for keyboard and controller inputs have been synchronized and normalized.
- Launch Platform: A new specialized launch station design has been added for the Skydagger Toyca model.
- Dynamic Spawn System: Specific spawn points have been defined that change according to the selected vehicle type (Drone or Fixed Wing).
- Variable Damage Radius: Area damage and environmental destruction intensity have been scaled according to drone types.
- Universal Spawn and Spectating: The ability to spectate and spawn drones in all game modes has been activated.
- Slow-Motion Kamikaze: A slow-motion effect and zoom feature that activates at the moment of a kamikaze hit have been added.
- Explosion Blast Effect: A pressure wave (blast) effect has been added after explosive detonations.
- AI Balancing: Enemy unit accuracy and hit rates have been optimized for game balance.
- Enhanced Hit Impact: Physics-based dismemberment effects have been added for enemy units during kamikaze attacks (AI body parts can now be severed).
https://i.hizliresim.com/a4jzs7i.png
New Fixed Wings
Development and Optimization
- Material Improvement: Material and texture qualities of all objects have been adjusted to increase visual harmony.
- Map Optimization: Existing maps have been reorganized with performance improvements and design revisions for "infinity."
- Calibration Revision: A simpler, more understandable, and dynamic structure (2 buttons) has been implemented for the calibration menu.
- Analog Signal Improvement: On-screen analog noise/signal effects have been adjusted for a more realistic appearance.
- Flight Dynamics: Flight dynamics affecting the gliding and maneuvering capabilities of UAVs have been improved.
- Sound Adjustments: Drone engine sounds have been adjusted, and special glider sounds have been created for the Skydagger Toyca.
- Bug Fixes: Errors regarding volume muting and sudden sound changes have been resolved.
Infrastructure Changes
- UAV System Architecture: The existing UAV infrastructure has been completely replaced with a modular structure, allowing for fast and stable integration of all future aircraft.
- Multiplayer Dynamic Infrastructure: Network synchronization preparations required for the transition to a multiplayer system have been developed.
- Push Impact System: A physics-based damage infrastructure capable of dealing area-of-effect damage has been included.
Removed Features
- Explosion Delay: The delay at the moment of explosion has been removed for instant response.
- Animated Camera Rotation: Camera rotation animations that restricted user control after an explosion have been disabled.
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