
Steam news
Full Steam announcements and update articles for this title.
CORE
New Quest System
Quest progress will reset sadly but Achievements will still be kept.
Quest is also able to be ignored now if you decide to not continue the Hollow Kings Dialogue path.
Re-Doing starter quest system and changing order / text of quests.
Adding new basic quest to get "Goobers" to help fight along your side.
New Dialogue System for NPC's
DREAM LAND
Visual Wall added where town barrier is. This will eventually be removed allowing the player to adventure out in the forest.
Added a new holiday theme script to give live to the dream land on holidays.
Added temporary holiday theme to dream land that will go away soon.
DUNGEONS / ENEMIES
New Dungeon Tier ( Starter Dungeon )
This is a very short version of the dungeon. This is also where future systems will be worked in to help the player better understand the combat system.
Lowered enemy health in this tier.
Lowered enemy score in this tier.
Lowered enemy speed in this tier.
Current Tier 1 Dungeon Changes.
Higher score per kill and some enemies getting a little more challenging.
Spirit Warrior now takes damage when summoning a minion instead of being able to spawn forever.
Fixed sound issues with IMP enemy not playing.
Slight fixes to enemies walking through walls into other rooms. Still needs a little work but should be an improvement.
More changes coming very soon with improvements to the starter tutorial and QOL as well as new dungeons & content. Still lot's of missing gaps with information naturally given to the player as well as polish on some systems. So working hard on getting that sorted.
-MW
PLAYER / COMBAT
Player Movement Re-Design.
New Movement animations / camera re-work for going backwards.
New Dodging animation & system for dodging backwards.
Beta enemy / target lock system with middle mouse ( middle mouse to enable / disable )
Auto finds next closest enemy within 25 meters on current target death.
Will improve and add more in next couple patches.
When being hit, the hit animation will now only interrupt combat when it's a critical improving overall combat flow ( being able to take a hit while also hitting / moving )
Sprint Toggle
Changes to stamina checks for sprinting now allowing to sprint until stamina is at a full 0.
Potential memory leak issues fixed with player input system.
Other small bug fixes / changes.
ENEMIES / DUNGEON
Dungeon / Combat score re-design
Enemies now give more combat score per kill
Time has less of an effect on overall score
Score now cannot go lower than 0
New Tile Type ( Loot Room )
New Enemy ( IMP )
Dungeon layout changes / system update
Branch paths will now have a high chance to end with a loot room at the end (3 types)
Branch paths will now spawn a new enemy type different from main paths.
Enemy hit animation speed changes (Melee attacks all slowed down to make dodging easier)
Enemy detection range lowered for all enemies.
Improved enemy hit variation as well as changed attack timings.
Enemy Rotation improved when attacking, no longer stuttering behind but now having a max rotation angle on attack.
ETC
Sprint Toggle added to settings menu.
Crafting now allows user to hold multiple stacks of an item and still craft.
Other small bugs with not being able to craft fixed.
Camera Rotation Speed setting now fixed and works.
Key-bind fixes for first key-bind option ( secondary can be bugged but first slot works now )
Expanded trigger / interact zones for all chests.
New Gold & Essence "Barrel" that can be found and looted in the new branch cap tiles.
Luck Gem stacking values now fixed.
Knock-back gem sell / buy price fixes.
Small changes to main menu widgets.
Key-bind changed to reset all in game & player data & achievements to:
( ` + Left Control + Right arrow + Equals )
Thank you all for your feedback and I am trying as hard as I can to listen to everyone and improve everything as fast as I can. More content will be added very soon with the Tier 2 "Ice Dungeon" being next with a level requirement of at least 10-15.
Changes to XP will come soon making it easier to get more XP and level up faster to get to the new dungeons when they arrive. Thank you all again for the patience and many updates to come soon < 3
- MW
NEW / CHANGED
2 New pet types with 4 variations each. ( 8 more Total )
Hermit Crab
Flying Bat
Added Luck gem to crafting table
Boss Attack VFX changes to warn player of attack position and timing.
Dungeon tile stone / wall overlap issues fixed with blocking stairs.
Small changes to spirit hound, serpent & dream walker AI code.
Main Menu and Steam Store page changes.
Working on more bug fixes as well as more enemies & content for the T1 dungeon as well as starting work for the v0.1 update which should introduce Ice Dungeons, Silver Ore and lots of other things to unlock and progress through.
PLAYER
Ranged Attack overhaul for all elements including basic ranged attack
Stamina is now gained when completing a successful combo after x1.5
Swipe Speed and Size gems now work for all available ranged attacks.
Stamina is now taken when spamming repeat attacks ( only super slight. )
Changes to player stamina reduction from other methods reducing overall stamina use.
Equipped Consumables now show in the bottom of the screen with a QTY label.
OTHER
New Armour blueprint added to chest loot tables ( Try using luck gems if you are having a hard time )
Pets No longer slide around when navigating
Enemy navigation stopping distance for close up enemies changed to avoid pushing the player around and keeping distance.
Added more goobers ( Little minions ) around the Dream Land ( Main Village )
Lots more coming soon, will be working on other major bug fixes as well as adding the new ice dungeon, more weapons and a tons more. Thank you to everyone who is being patient and understanding with this project and it's scale for one person.
ENEMIES
Navigation Updates ( Should slide around less when roaming as well as not try and walk through the player as much )
Changes to the enemy attack distance and trigger distance to start attacking. ( More updates on this soon)
Enemy rotation when in close distance changes, now allowing the players to "juke" attacks and have a buffer before the enemy will turn towards the player with each enemy having unique buffer lengths.
OTHER
Changes / fixes to loot table percentages and drop rates.
More integration with the luck gem and luck mechanic.
Fixes on first player load having equipped gear but nothing in the inventory.
MAIN MENU
New Main menu position within the town.
No more fly in animation, now you can get right into the action
Shortened starting disclaimer message.
Make the starting disclaimer faster.
DREAM LAND /MAIN VILLAGE
Added tips throughout the dream-land / village to aid players on how to play the game.
Added Attack Dummy / scarecrow near the crafting table and craft shop.
Used to practice combos and combat before going into the dungeon.
Changes to starter gear stats.
Other small changes
DUNGEON / ENEMIES
Enemy loot pouches will now always drop with changed loot tables and more involvement with the luck mechanic.
Enemy loot pouches will not drop right away instead of at the end of the animation.
Added tips throughout the dungeon to aid players on how to play the game.
Updated pathing for enemies
Slight changes to enemy combat and how it rotates within close ranges.
Major changes coming soon the the dungeon, enemies and combat flow.
PLAYER
New Notebook page to collect notes / tips on how to play and more.
Key-bind added for this, default being bound to "N"
Added 7 new tips to help the player with navigation and combat as well as other features that are in the game.
New Guide Feature when opening map. Press on an icon and the guide will take you there.
Press "M" to open the new map and check out the new guide.
New Character / Equipment Tab with Stats window.
Default key for this is bound to "C"
Rework of player UI
New UI pass attempting to make all UI look better and more cohesive. ( Still lots of work to go )
Ensuring all player UI can be closed and opened with key-binds.
Key-binds added to each window to show the user how to close with keys while still acting like a button.
Player Combat Work
Knock-back is no longer default! ( New Gem to enchant gear with instead )
On Swing the player will auto rotate where-ever the camera is facing
Dodge roll now allows player to roll through enemies instead of being blocked by them.
Combo reset timer increased from 5.25 to 6.5 seconds resulting in a longer time until your combo is reset making combat easier.
Ranged attacks now take less stamina from 2.5 to 1.75
Ranged attacks now have slightly higher damage.
Color changes to damage numbers and combo reset text.
Major Changes to consumables.
Consumables can now stack
Consumables can now be equipped
Consumables can now be used using the hot key which by default is bound to "F"
ETC
Able to skip any camera cinematic using "space"
Re-work of luck mechanic / Luck Gem
Addition of the Knock-back gem since knock-back is no longer enabled by default.
Re-baking of nav-mesh & occlusion data.
Combat
Enemy pathing and interactions between enemies and players
Bug Fixes
Enchant Gem bug fixes with earth based weapons.
New Ice dungeon
New Weapon Types w/ new animations.
QOL and lots more.
DUNGEON
Serpent Enemy now no longer hits player on death
Enemy AI look at player mechanic changed when in close ranged ( still needs changing )
Multiplayer health scaling adjustments & UI fixes.
Added resources to collect inside boss-room.
Boss Entry room cinematic
Increase total boss stamina recover time ( more time for player to hit while recovering )
Added more health the the first nightmare boss.
Decreased roof swinging blade damage down to 20.
Fixed loot desc interact key UI
Other small changes.
PLAYER
Item descriptions are now much harder to glitch on screen resulting in less times an item description will stay active when hovering while closing.
Re-Equip system of which ever weapon was equipped before mining begins.
Other small changes
PLAYER / GAME
Added Mini-map feature with point of interest icons when pressing M.
Added breadcrumb feature in mini-map for more spacial awareness with settings.
New key-bind added for mini-map feature -defaulting to "M"
Trading post issue involving losing items on disconnect fixed.
Fixed score upload glitch where actual score is not what was being uploaded.
Now able to use combat while in UI menus.
Now able to rotate camera while in UI menus using right click.
ETC
Dungeon sound no longer plays after death.
Added guide tab in extra's page on main menu.
UI Fixes in main menu multiplayer tab
Lot's more to come and thank you for those who are being patient and understand the scale of this project for one person. Thank you all and can't wait to add & fix more.
DUNGEON
Spirit hound spawn location changed
Spirit hound now die when killing whoever spawned it.
Small changes to UI while inside dungeon.
PLAYER
Mushroom resource gather time lowered from 3 to 2 seconds.
Crafting table indicator now always active.
Added link to guide in pause menu while working out tutorial.
Storage quest text changed.
Fixed stair collisions near guitar player
Fixed all tree collisions in dream land / village.
Exit prompt message changed.
Other small collision fixes.
LEADER-BOARD / ETC
Fixed Leader-board scores not being uploaded properly
Fixed leader-board scores not displaying properly
Fixed player combat UI in bottom left overflowing past the screen.
Other small bug fixes coming very soon!
PLAYER / UI
Fixed player not being able to jump on rocks
Added player ranged attack indicator
Fixed player emote panel staying active instead of being a toggle.
Fixed falling though floor on transition tiles.
New keybinds for closing player UI menu's ( 'Q' )
Other small bug fixes.
ITEMS
Fixed essence sell prices
Fixed material item descriptions
Fixed other small glitches with moving items into loot storage's.
PLAYER
Fixed Player List UI blocking in game windows.
Fixed Glitch where equipping consumables would clear all armour.
Fixed Occlusion culling issues with specific items.
Re-Baked navigation meshes.
Fixed accidental dismantling of items / ores.
Other small bug fixes.
With any bugs or issues you might encounter, I ask kindly that you bring it to my attention as I will do my absolute best to fix it. Thank you for being patient and can expect much more to come from this project.
- The Dev
CORE / GAME
Real-time player data encryption.
Steam Cloud integration.
Added leader-boards for dungeon extract score.
Added way to clear all player data ( ` + Left-Arrow )
Added new crafting window UI
New UI animations and more.
Added more crafting recipes for weapons and armor.
New UI on dungeon extraction w/ score and more info.
PLAYER
Player Level now saves properly.
Player level now used to unlock new dungeon types.
Added XP & combat score on enemy death.
Scroll issue fixed with dungeon select.
scroll issues fixed while in shop.
DUNGEON
New dungeon combat score to track progress and skill.
New Ice Dungeon for levels 15+
New essence drop on boss death ( used for enchanting )
Boss code updates & bug fixes
Added boss / nightmare death animation
Added stamina mechanics to the boss
Added new boss AOE and VFX attacks
Portal opens on boss death instead of always being active.
Fixed enemies spawning under the dungeon tiles.
MENU / CORE
Updated project to new unit version to avoid security issues
New keybinding system in options menu.
Slight rework to current input system
Simple server creation tool with options for private rooms
Server browser & UI
Fixed settings menu while in dream land.
Added single player / offline play.
PLAYER
Player combat updates & small changes.
Added combo timer & combo timer UI.
Added UI to track combo information.
Added interact sounds with inventory.
Small bug fixed and other small UI changes.
OTHER
Dream land terrain work.
Dream Land painting work
Boss code updates for detection range & enabling / disabling UI.
Dungeon extract portal changes.
DUNGEONS
Boss Mechanics added & First boss added.
Improved Dungeon restart / reload mechanic.
Dungeon tile optimizations
Camera cinematic for when entering a boss room.
Dungeon length and tier modifier changes.
ENEMIES
Added support for multiple enemy types & more dynamic elements per enemy type resulting in a more unique interaction with similar enemies.
Fixed glitch of enemies being able to walk on walls.
General bug fixes and animation changes.
PLAYER
Player stamina fixes when sprinting
Fixed player camera from clipping through world objects and terrain.
Fixed player weapon not properly loading on game re-load.
Ability to roll while in air ( flipping ) - must jump from heights taller than the player.
Small UI scale fixes to player HUD.
General player bug fixes
DREAMLAND
New Time Keeper spawning animations and VFX
Time keeper bug fixes and general polish
Big tree now has proper collisions
Sculpted two new mountains for the dream realm
Added another forest for behind the major tree.
New starting camera paths
Terrain bug fixes
DREAM LAND
Created new mountain range for behind the center tree.
New foliage added in main town.
New terrain floor sculpting for outside the dream land town.
New terrain painting work all around the dream land.
New forest area started behind center tree.
CAMERA & UI
New offset for the player follow to ensure no UI clipping with feet.
New camera follow code and event system for in game cinematic scenes.
New custom camera spline system for the camera to smoothly follow a path to introduce bosses and the game in general.
Subtle camera setting changes & optimizations
New player UI overhaul ( still WIP )
Hot-bar & Combo UI
Health & Stamina UI
XP & Notifications UI
OTHER CHANGES
New Main Menu screen
New starting animation when selecting realm
Re-work on dungeon VFX when selecting a tier.
New Endless dungeon tier for endgame content.
Touch up and some new dungeon tiles
Lots more to come < 3
Check Out Our Patch Notes Release Video!
DUNGEON & ENEMIES
Polished and added more hand crafted dungeon tiles now with the cave variation.
New foliage added to dungeon tiles.
New culling system for dungeon tiles in attempt to improve performance.
Dungeon enemy spawning code re-work.
Dungeon tier system setup as well as framework for infinite dungeons with scaling difficulty for endgame content.
Unique room setup for dungeons as well as tweaking the seed & spawn system.
PLAYER & COMBAT
Enemy knock-back mechanic added on attack.
Screen effects and slight shake when taking damage
XP is now gained on kill as well as other actions.
Total Inventory space has been increased.
Player bug and movement fixes.
Added an emote system to better express yourself.
More animation smoothing and value tweaking.
OTHER CHANGES
Added NPC to handle selecting the dungeon tiers
Added Animations and VFX when selecting dungeon tiers.
Slight changes to the free-camera to improve overall options.
New portal zone being worked on with the upper level of the dream land.
Added foliage as well as more sculpting and painting per usual.
Enemy AI slight updates ( still heavy WIP )
Check Out Our Patch Notes Release Video!
DUNGEON
Hand crafted new cave dungeon tiles with custom props and vegetation per each tile.
New cave / dungeon look & overhaul on height / space.
New cave / dungeon lighting and VFX.
Glow Particles
Smoke
Rays
other smaller particles
Added Roofs to all dungeon / cave tiles & fixed door glitches with improper placeholder assets.
Created new boss tile for the dungeon as well as more variation in overall tile size.
PLAYER & COMBAT
Overhaul on combat system and combat flow.
New Combo system with combat, unique combo's will increase damage!
New XP system when gathering resources or fighting enemies.
Updated notification system for the player.
Updated Quest tracking system for the player.
Re-Worked animation transition & smoothing for combat animations when moving and while still.
ENEMIES
Added new enemy "Spirit Warrior"
Added the first Nightmare Boss "The Pantheon" ( Still WIP )
Re-Introduced enemy "Serpent"
DREAM LAND
Re-Touched foliage and tree LOD optimization.
More mountain range sculpting & painting.
Altered NPC walk paths & re-baked navigation meshes.
Testing dialog options & dialog / quest system with NPC's
Added more VFX and particles to the dream land.
Added more animals to the dream land
ETC
Added more buildings and updated exteriors.
Slightly re-organized housing positions & town layout.
Other small bug fixes.
Check Out Our Patch Notes Release Video!
NPC's
Improved / Created a new NPC manager script to handle all types of NPC's
Added NPC walking & action animations
Added NPC's
Hollow King
Goober x3
Sorcerer
Priestess
Villager
Added IK for dynamic head tracking to most NPC's static & walking
FOREST & TERRAIN
Further sculpted & painted mountain ranges
Painting forest area & river
Added points of interest inside the forest ( small camps, caves, etc.
DREAM LAND
Added crafting bench to town circle area
Replaced tree with new statue in the town center.
Fixed vendor stand positions.
Steps up to the hollow king have been fixed.
Added more VFX and particles to the dream land.
UI
Energy depletion mechanic update & health UI update.
HOUSES & BUILDINGS
Updated exterior options for houses, creating a new outside look to keep things fresh.
Added 2 more houses to the dream land ( tower and basic house )
Slightly re-organized housing positions & rotations.
BUG FIXES
Other small bug fixes.
Occlusion culling bug fixes and updates
Navigation bug fixes for AI
Check Out Our Patch Notes Release Video!
ANIMALS & AI
New dynamic AI script to cover all potential animal AI & interactions.
Added Animals
Village Cats
Chickens
Birds / Eagles.
Goats
Sheep
Snails
Snake
Spider
Toads
Wolfs
Movement and controller setup for all new animals
Added death & hit animations
FOREST & TERRAIN
Sculpted a new distant mountain range
Sculpted a new forest area with river
Added Trees
Added Shrubbery
Added Animals Listed above.
Added Water mill near moving water / river area.
FREE CAM
Added auto tracking system
Extra option to auto set focus distance for depth of field effects
Added new UI menu to tweak all settings of the free-cam
Small bug fixes for free cam with velocity and elevation changes
Added more mouse smoothing w/ options to adjust
Added disable UI option for screenshots, etc.
Merged the main player follow and free-cam to making switching more seamless.
RESOURCE GATHERING
Updated resource gathering system to be more visual
Implemented a dynamic notification system.
System now works for gathering wood from trees as well as foraging.
BUG FIXES
Inventory system update / fixes with item slots and saving.
Occlusion culling bug fixes and updates
Other small bug fixes and changes.
Check Out Our Patch Notes Release Video!
PLAYER
Added player customization for skin color, hair, eyes, beard & mustache / facial hair.
More categories and items per category coming soon.
This needs to be tweaked a little considering a high level fire sword is now essentially a flame thrower. ( while still cool, it needs slight balance. )
Added punching animations for when no weapons are equipped.
Added / improved on the 2 handed weapon animations and planning out for adding magic / spell animations.
Added Resource Gathering animations for mining, etc.
Updated player inventory weight capacity and total inventory slots.
Updated player starting currency amount.
VENDORS & ACTIONS
Added new 'Shady Vendor' with unique shop items to help enchant weapons and gear.
Rearranged blacksmith shop items & adjusted all item prices.
Added items to Resource Shop vendor near the farm to help get started on gathering resources.
Updated Crafting table system & fixed thumbnail bugs with specific crafts.
Added dynamic IK to all vendors and NPC's to look at the player when within specific range while not messing up their idle and talk animations. ( This was added to give NPC's a little more life and feel a tad more realistic. )
Added base framework for resource gathering (Mining rocks / minerals, gathering plants, etc)
CAMERA
Created a new 'Free-Cam' script with lots more smoothing and speed controls
Portals now have camera's that export to a render texture so the player can visible see in real time what is on the other side of the portal.
Small updates to player Camera Follow script
Base camera settings updated for max view distance and some other small changes.
Check Out Our Patch Notes Review Video!
DUNGEON
Bug fixes with killing enemies using two handed axe.
Enemies drop loot pouches on death
Able to enter / extract from the dungeon
More dungeon tiles added
Dynamic seed system for objects inside dungeon tiles to not be so repetitive.
PLAYER
Player Name Tags when in multiplayer.
Merchant bug fixes when buying weapons.
Crafting updates / small fixes with retrieving items.
Added more elements to infuse / enchant gear with.
Fire
Ice
Earth
Air
Player Animation layer added for dynamic combat animations.
Added death animations
UI
Added mouse tracking to some UI features & buttons.
New UI menu setup for character customization.
Small bug fixes for menu's and loading screens.
Other Changes
Temporary change to merchant inventories
Added Mr.Cooper
Added bunny rabbits & created a dynamic animal AI system.
Other animals coming soon!
Working on adding in dynamic enemy movement based on enemy type and other fun combat mechanics & depth!
Check Out Our Patch Note's Review Video!
Follow our journey from lifelong gamers to rookie game creators. Dream Slayers was born from a simple idea — to turn passion into something real. Through late nights, teamwork, and relentless determination, we pushed past challenges to bring this dream to life. Join us behind the scenes and see how a group of friends built something truly meaningful.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Dream Slayers, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Dream Slayers statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.