Hello everyone, a certain number of changes have accumulated after the early access launch that we didn't manage to write down, since everything was done in a bit of a rush. Thanks to your feedback here and on Discord, it really helps to find critical things and other flaws.
This update focuses on quest reliability and combat balance - every quest was re-checked and fixed, monster health, weapon swap speed and Underside time were tuned, smarter bandit AI and new map markers were added, and a wide range of bugs were fixed.
Updates
All quests were re-checked, including quest exits at any stage of the quest, and errors related to them were fixed. Some flaws and various interesting cases still remain — thanks to everyone who gave feedback.
Time in the Other Side increased by 60 seconds.
Weapon swap speed increased by 25%.
Monster health reduced by 10%, damage increased by 7%.
Maximum durability of found items limited to 80.
Reduced the brightness of the detector bulb on the hand (when holding a pistol).
Added the achievement "Overseer" (you need to kill 50 bandits).
Added an icon for the accelerated drop in heart rate when the player crouches and doesn't move for 3 seconds.
Changed the principle of enemy spawning in buildings; previously they could sometimes get stuck in walls.
When dropping items from the inventory, they now spawn in front of the player at a small height, rather than underfoot.
Added crouching to bandit NPCs; they also move to the last place they saw the player.
Bandit NPCs aim better at small monsters; previously they hit them poorly at close range.
Added display of bandits on the map.
Added display of campfires and working research stations on the map.
Added a hint about the vendor and a marker on the crate when items arrive in the bunker.
Added an anti-aliasing selection option.
Added a "Continue" button in the main menu, which loads the last game.
Added an option to select footstep volume in the audio settings.
Fixed
Fixed a bug where you could complete the "read the journal" quest just by opening the journal, without interacting with the note/letter itself.
Fixed an incorrectly working suppressor that prevented shooting.
Fixed a bug where, after death, the player could take damage and immediately die in the Underside.
Fixed a bug where, in rare cases, the player could deal damage to themselves.
Fixed the saving of skills.
Fixed a bug where a zombie summoned by a quest did not go to attack the player, but went to a point just next to the player.
Fixed a bug where the display of portals, etc., by the detector could be knocked out by pressing Q during reloading/weapon swapping/using items.
Fixed a bug with the detector in hands, if the player died while the detector was active.
Fixed a bug where you couldn't take out the detector if the player was inspecting a weapon (you had to wait for the animation to finish).
Fixed a bug where some quest items could cause a weapon block (like a wall).
Fixed the issue where bandits could react to the Creature when it was in the Underside and invisible.
Fixed a bug where bandits sometimes reacted slowly to the player when taking damage from them.
Fixed the TT pistol icon during transfer.
Fixed a bug where crafting 7.62x39 bullets was missing from the workbench.
Fixed a bug where clouds on the horizon could appear at night.
Fixed a bug where dead bandits' flashlights could turn on when night fell, and conversely didn't turn on if the player exited the Underside and night had fallen.
Various minor issues on the map have been fixed.
