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No new version this update, these features were a part of the last update, but they needed fine tuning before release!
## Systems
Added a player pathfinding system. It may still have quirks and need fine tuning, but you should be able to click an area and find your way to it.
## QoL
Can now craft multiples at a crafting bench with +/- and max buttons on applicable crafting stations and crafting UIs.
Relatively short and sweet update, but I think a need. I have been trucking away on the guild system to have it ready hopefully for next week. I can hopefully say the same thing about the seasonal event as well! Sorry for the boring update, will be back next week with GUILDS!
## Content
Added two new quests, Melistra now has a quest to give, enabling access to Mel's Wings again.
Riley now has a quest as well, rewarding a new mount for those that may not have the gold saved to buy a mount yet and have reached level 10.
Added a level 8 mage ability FIREBOLT. 60% INT scaling, 35% chance to burn an enemy, stacks up to 5 times. Burn scales 60% as well.
Added a level 28 berserker ability SHATTERING BLOW. 100% STR scaling, applies a NEW debuff to enemies which cause them to take 20% more damage from ALL sources for 8 seconds.
## Adjustments
Removed rage requirement for taunt ability, increased taunt AoE to 400 from 200.
## Fixes
Fixed a server crash when building nav mesh on zone changes
Fixed a server mapping issue causing abilities that aren't available to appear on hotbar after creating new characters.
Fixed a client sided issue where taunt ability was visually launching a projectile.
Fixed a bug where taunt required a target to use successfully.
Boring update, but a needed one none the less. For the time being we are using some Steam implementations to avoid some very annoying blockers until I finish up my custom protocol. No longer using any HTTP requests to connect, and all requests hit a relay before it hits the server. Should fix the hacky fix that some players needed to employ by using a VPN in order to connect to the game up until this point.
Later in the week I will be releasing some new quests, and hopefully will have something exciting to share for next weeks update!
We are now running a 15% XP boost event in game. This XP boost applies to quests and the killing of enemy mobs. It will last until 7/6, and may be extended into 7/7 depending on the timing of the next weekly update! Get out there and get those gains!
## Content Multiple new quests, continuing off the storyline after Captain Voss, eventually leading the player to Melis.
Framework for events, titles, chat badges, world buffs, and more to be revealed at a later date. Lighthouse quest now completable, our first LONG quest!
## Adjustments
Pretty much every enemy across the board got an XP buff, to make the 1-20 ish area much easier. An average of 40 more XP per enemy.
Quest XP also adjusted up as well, an average of 225 more XP per quest completion.
Mining now uses the same system as woodcutting.
XP for mining adjusted, Targe from 10 - 25 xp per ore, orac from 25 -> 50 per ore.
## Bug Fixes
Fixed a bug where the client wouldn't immediately reflect items that were area looted.
Fixed a bug where NPCs that contained dialog to end a quest wouldn't show a "?" above their head as intended.
Fixed a bug where the server would overwrite the client's prediction when chopping/mining causing the player to face the wrong direction for one frame of the action.
Fixed a bug where damage buffs from potions couldn't stack with damage buffs from abilities.
Fixed a UI scaling bug on the character select screen causing text overflow out of the buttons.
0.7.10 Loot Improvements
## QoL - Press Shift + Area Loot Keybind to open the loot filters page. Work in progress, will be more robust in the future, for now it supports rarity and having or not having affixes.
## Bug Fixes
- Rate limited a few things to prevent some race conditions with player stats and bank inventories and item equips.
- Fixed an edge case where players could still move while dead.
- Fixed a few edge cases where things could still be accessed WHILE dead.
- Fixed some AoE projectiles not correctly using the AoE ranges (ie Fireball).
- Fixed some issues with Fletching skill when players bag was full would sometimes have a delay in retrieving bag information allowing a crafting and losing resources.
- Mutex applied to starting dungeons to prevent unsafe data writes.
0.7.9 Content Update
## Content - Two new crafting skills: Fletching and Artificing. Using a knife (buy one from Rao) on logs opens the Carving panel, where you can (for now) craft unstrung bows and unfinished staves.
Bows can be finished by using a bow string (flax dropped from goblins and then created at a loom) on an unstrung bow. Next weeks content additions will have higher tiers of bows and the ability to enchant your staves.
## Fixes
- Mounted players now properly dismount when attacking. Previously, using an ability silently failed and left the player on their mounts.
- Fixed a crash caused by hovering items with no set rarity.
- Fixed ghost damage numbers appearing at the world origin coords.
- Fixed worldboss deadlock that could occur in certain spawn/attack edge cases.
## Content
- New skill system: Woodcutting. Equipping or having a woodcutter's axe now allows you to harvest logs, and level up your woodcutting skill.
Currently one type of tree, but one step towards using more animations in the game as well with this node system.
This system will lead into a new crafting system I have for next week opening up the ability to craft bows/staves for our casters and bow users.
- New agility course for early level agility training west of Ashvale.
## QoL
- Migrated WS connections globally to hopefully mitigate some connection issues that have risen.
- Improved client side collision predicitions to lessen the feeling of rubberbanding when close to a polygon.
- Refactored inventory bag and character sheet skill updates to sync more "live".
## Content
- New Dungeon: Thornhaven Castle
- Level 50+ - New Area: Thornhaven. Reach it via charter ship south of the Mourhas WB.
- New Mechanic: Charter Ships, opening up a new way to travel in the cursed kingdom of Dreadholm.
- 3x new armor sets to bring us closer to end game dungeons.
- Lord Vaelor, the King's advisor. With fresh new mechanics and 3 phases with unique and deadly mechanics. Very deadly.
## QoL
- Adjusted hit feedback for AoE circles and new lines.
- Adjusted the game tick in its entirety to be more stable.
- Improved stability around zone broadcasting and enemy despawning.
- Various combat and ability fixes that make fights more responsive.
To celebrate our first level 70 in game, we have a few changes hotfixed today! -
Added world bosses
UI Scaling now in ESC menu
Tooltips have been improved with more information
New gatherables
New consumables, and crafting for said consumables
Player buff/debuff bar moved to center of screen just above XP bar
Level cap set to 70 accordingly
Tidecaller staff buffed. Now has unique ability called Tidecaller Bolt. Instant cast water attack. 110% damage with 70% int scaling
Hotfix:
Client:
Enemy attack sounds are no longer global Dungeon lobby/ NPC dialogue now close upon death Chat input overflow fixed
Server:
Level broadcasted to other players.
Join in discussions, and help us prepare for the steam release of DREADHOLM! We have earlier versions you can test to get the feel of it in Discord. We would love to hear your opinion and let us show you the progress we have made to making the steam release of this game a great one!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for DREADHOLM, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main DREADHOLM statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.