
Steam news
Full Steam announcements and update articles for this title.
Hello, this is the DragonSword : Awakening team. Due to a recent increase in inquiries related to mod tools and save file modification, we would like to share our team's support policy.
We do not currently provide official support for mods or save file editing tools. Use of such tools may result in the following issues:
Corruption or loss of game progress data
Unexpected crashes or unrecoverable progression states
Failure to apply regular updates and patches
For issues determined to be caused by mods or save file modification, please understand that our team is unable to provide individual investigation or recovery support. Our top priority is to provide a stable gameplay environment, and we would like to focus our resources on issues that fall within the official support scope.
To prepare for any unexpected situations, we recommend periodically backing up your save files from the path below.
DS\\Saved\\SaveGames\\\\Thank you. — The DragonSword : Awakening Team
Hello, this is the DragonSword : Awakening team. We are currently aware of an issue where the game crashes on startup after certain graphics options have been changed. Until this issue is resolved, please use the workaround below.
If you are unable to launch the game due to a startup crash, please follow the steps below.
Close the game
In your Steam Library, right-click DragonSword : Awakening
Select Properties → Installed Files → Browse
Navigate to DS → Saved → Config → Windows
Delete the GameUserSettings.ini file
Restart the game
We apologize for the inconvenience. We are working to deploy an official fix as soon as possible. Thank you. — The DragonSword : Awakening Team
Hello. This is Park Jungsic (Ropie), Director of and CEO of Hound13. First and foremost, I sincerely apologize for the inconvenience caused by our failure to keep the launch time we had promised. We prepared the schedule and carried out our reviews with every effort to meet the promised time, but an unexpected delay occurred. Once again, I offer my sincere apologies.
There were so many twists and turns along the way — but in the end, I am truly, deeply glad to be able to bring to you. Above all — without your interest and encouragement, we would never have dared to make the decision to rebuild DragonSword, once an online game, into a Steam package title. On the eve of launch, you sent us 450,000 wishlists — a level of love beyond what we deserved. Please allow me to take this moment to thank, from the bottom of my heart, every Hero who has walked this long road with us.
is available now on Steam. 👉 https://store.steampowered.com/app/4570720 See you on the Orbis Continent. Thank you. — Park Jungsic (Ropie) CEO / Director, Hound13
🎮 Steam — https://store.steampowered.com/app/4570720 💬 Discord — https://discord.gg/CzZ5ddkMVg 🐦 X — https://x.com/DSAwakening 📺 YouTube — @DragonSwordAwakening
Hello, Heroes. This is Hound13. Before revealing today's celebration art, we have a heartfelt piece of news to share with you. has crossed 400,000 wishlists. So much love, so suddenly — we couldn't prepare a special greeting in time to meet it. All we can say is: from the bottom of our hearts, thank you.
D-1 to launch. Today's celebration art has arrived. Tomorrow, officially launches.
— Daughter of JYJ (Producer)
🗓 DragonSword : Awakening — July 23, 2026 · 07:00 KST / July 22 · 15:00 PT 🎮 Steam — https://store.steampowered.com/app/4570720 💬 Discord — https://discord.gg/CzZ5ddkMVg 🐦 X — https://x.com/DSAwakening 📺 YouTube — @DragonSwordAwakening — Hound13
"D-2 to launch. Today's celebratory artwork has arrived.
— 짬구 Character Modeler
— 마늘 Daughter of Ropie (CEO / Director)
🗓 DragonSword : Awakening — July 23, 2026 · 07:00 KST / July 22 · 15:00 PT 🎮 Steam — https://store.steampowered.com/app/4570720 💬 Discord — https://discord.gg/CzZ5ddkMVg 🐦 X — https://x.com/DSAwakening 📺 YouTube — @DragonSwordAwakening — Hound13"
D-3 to launch. Today's celebratory artwork has arrived.
— Kris Character Concept Artist
— PPP Character Concept Artist
🗓 DragonSword : Awakening — July 23, 2026 · 07:00 KST / July 22 · 15:00 PT 🎮 Steam — https://store.steampowered.com/app/4570720 💬 Discord — https://discord.gg/CzZ5ddkMVg 🐦 X — https://x.com/DSAwakening 📺 YouTube — @DragonSwordAwakening — Hound13
D-4 to launch. Today's celebratory artwork has arrived.
DragonSword : Awakening will move you!
— Hooon Product Manager
— 짬구 Character Modeler
🗓 DragonSword : Awakening — July 23, 2026 · 07:00 KST / July 22 · 15:00 PT 🎮 Steam — https://store.steampowered.com/app/4570720 💬 Discord — https://discord.gg/CzZ5ddkMVg 🐦 X — https://x.com/DSAwakening 📺 YouTube — @DragonSwordAwakening — Hound13
D-5 to launch. Today's celebratory artwork has arrived.
— SK QA
— PPP Character Concept Artist
🗓 DragonSword : Awakening — July 23, 2026 · 07:00 KST / July 22 · 15:00 PT 🎮 Steam — https://store.steampowered.com/app/4570720 💬 Discord — https://discord.gg/CzZ5ddkMVg 🐦 X — https://x.com/DSAwakening 📺 YouTube — @DragonSwordAwakening — Hound13
D-6 to launch. Today's celebratory artwork has arrived.
May our hearts reach you.
— Lee Heejun System Designer
Lute : Wait! Just give me 6 days.
Goblin : Kill the Elf. — 짬구 Character Modeler
🗓 DragonSword : Awakening — July 23, 2026 · 07:00 KST / July 22 · 15:00 PT 🎮 Steam — https://store.steampowered.com/app/4570720 💬 Discord — https://discord.gg/CzZ5ddkMVg 🐦 X — https://x.com/DSAwakening 📺 YouTube — @DragonSwordAwakening — Hound13
D-7 to launch. Starting today, we're sharing one piece of celebratory artwork from our dev team each day.
— PPP Character Concept Artist
🗓 DragonSword : Awakening — July 23, 2026 · 07:00 KST / July 22 · 15:00 PT 🎮 Steam — https://store.steampowered.com/app/4570720 💬 Discord — https://discord.gg/CzZ5ddkMVg 🐦 X — https://x.com/DSAwakening 📺 YouTube — @DragonSwordAwakening — Hound13
Hello, Heroes. This is the DragonSword : Awakening dev team at Hound13. Thanks to the love we never expected, DragonSword : Awakening's wishlist count has passed 300,000 before we knew it. With less than two weeks until launch, our development team is now busy preparing for release. To mark this 300K milestone, we've gathered greetings from members of our team who are hard at work on the ground, striving to deliver the most polished game we can. Not every developer was able to leave a message this time — but please remember that every single one of them holds the same heartfelt gratitude for your interest. So that the meaning of each message can reach you as fully as possible, we've included the original Korean text alongside every translation. Please keep cheering us on until launch.
Thank you, truly, for all the love and interest you've shown us. To repay that love, we will do our very best to create a game that stays in your memory for a long time to come. — Original (Korean) — 보내주신 많은 사랑과 관심에 진심으로 감사드립니다. 그 사랑에 보답할 수 있도록, 여러분의 기억에 오래도록 남는 멋진 게임을 만들기 위해 최선을 다하겠습니다.
Thank you so much! For us, these numbers aren't just statistics — they feel like 300,000 hopes and 300,000 cheers. We'll work even harder until launch, and repay those 300,000 hopes with as close to zero excuses as we can possibly manage. Thank you! — Original (Korean) — 정말 감사합니다! 숫자는 저희에게 단순한 통계가 아니라, 30만 번의 기대와 응원으로 느껴집니다. 출시까지 더욱 열심히 개발하여 30만 번의 기대에, 0에 가까운 핑계와 변명으로 보답하겠습니다. 감사합니다!
I look at your messages of support every single day, and they give me strength. Thank you, always. — Original (Korean) — 여러분의 응원들, 매일매일 보며 힘을 얻고 있습니다. 항상 감사합니다.
I hope the game we've prepared with all our sincerity is one you will enjoy. — Original (Korean) — 성의껏 준비한 게임이 마음에 드셨으면 좋겠습니다.
300K — I can hardly believe it. Truly, sincerely, from the bottom of my heart, thank you 🙏 We poured so much love into making this game! I hope you have a wonderful time playing it 😍 See you on Steam on July 23~ 🙌🙌🙌 — Original (Korean) — 30만이라니 믿기지가 않네요. 진짜 정말 진심으로 감사합니다 🙏 애정하는 마음 듬뿍 담아서 만들었습니다! 재밌게 즐겨주셨으면 좋겠습니다 😍 7/23일 스팀에서 만나요~ 🙌🙌🙌
Over the past few years with this team, we've been through many things. In every one of those moments, we've always given our all. Now — the final move, we leave to you. — Original (Korean) — 이 팀과 함께한 지난 몇 년 동안 많은 일이 있었습니다. 그 모든 순간마다 저희는 늘 최선을 다했습니다. 이제 마지막 한 수는 여러분께 맡기겠습니다.
Thank you for showing such great interest in our world. I hope that one day we may sit at a tavern in Orbis and watch over your adventures with a smile. — Original (Korean) — 저희 세계에 많은 관심을 주셔서 감사합니다. 오르비스 주점에 앉아 여러분들의 모험을 웃으며 바라볼 수 있길 기원하겠습니다.
Thank you, and thank you again. We'll keep working even harder from here. We love you all. — Original (Korean) — 감사하고 또 감사합니다. 앞으로도 더 노력하겠습니다. 여러분 사랑해요.
Thank you for the 300K wishlists. If everyone on our wishlist ended up buying the game, nothing could make us more grateful (happy-daydream mode: fully engaged!) — but just having this much interest already means the world to us. We ask for your continued interest and support in the updates we have planned, and we'll keep working to make a game that's worth buying. Once again, from the bottom of our hearts — thank you. — Original (Korean) — 위시리스트 30만 감사드립니다. 위시리스트의 모든 사람들이 구매해주신다면 그만큼 감사한 일은 없겠지만(행복회로 풀 가동!) 이미 이만큼 관심 가져주신다는 게 정말 감사할 따름입니다. 계획 예정인 업데이트에도 지속적인 관심과 응원 부탁드리며, 구매할 가치가 있는 게임을 만들 수 있도록 노력하겠습니다. 다시 한번 더 진심으로 감사드립니다.
Thank you so much for the love you've shown us. I was worried we might not get to show you World 2, which we've been working so hard on — but I'm truly happy and excited that this opportunity has come. We'll do our best so that we can share World 2 with you as well, someday. Please keep loving us in the days ahead! — Original (Korean) — 많이 좋아해주셔서 감사합니다. 열심히 만들던 2월드를 보여드리지 못할까 봐 아쉬웠는데, 이렇게 기회가 생겨 기쁘고 기대됩니다. 언젠가 2월드도 꼭 공개할 수 있도록 열심히 하겠습니다. 앞으로도 많이 사랑해주세요!
Ten voices — some brief, some long — each one carrying the heart of a person who has helped build DragonSword : Awakening over these years. Every message of support you leave us becomes the strength we need to take the next step forward. On July 23, we'll be waiting for you on the Orbis Continent. Truly, thank you. 🎮 Steam — https://store.steampowered.com/app/4570720 💬 Discord — https://discord.gg/CzZ5ddkMVg 🐦 X — https://x.com/DSAwakening 📺 YouTube — @DragonSwordAwakening — Hound13 · The DragonSword : Awakening Dev Team
Hello, Heroes. This is Park Jungsic, CEO of Hound13. 72 days after our store page launched, DragonSword : Awakening has crossed 200,000 wishlists. From the bottom of our hearts, thank you for every show of support you have given us. To everyone who experienced DragonSword : Awakening through Steam Next Fest — thank you. Every piece of feedback you shared during the demo has been carefully noted, and we are using your voices to refine the full release build to an even higher level of completion. This July 23, we will be waiting for you on the Orbis Continent — having taken one more step forward.
— Park Jungsic CEO, Hound13
Greetings, Mercenaries! A heartfelt thank you to everyone who played our Steam Next Fest demo and shared their feedback. We are reading every comment carefully and actively checking what we can incorporate. To express our gratitude, today we're sharing our post-launch content plans for the second half of the year, along with answers to the questions you sent during the live stream.
For those who couldn't join us live, the Stream #4 VOD will be uploaded shortly.
You'll be able to review the roadmap and Q&A in video form, so keep an eye on our channel!
We plan to roll out 4 new heroes over the second half of this year. (These 4 are included in the full version — not paid DLC — and will be developed regardless of sales.) 🔹 Ryza — The First to Arrive A shock-specialized character. She throws her spear, then teleports to its location to continue the assault, delivering fast, stylish combat. The following three heroes will be released sequentially, with the order to be decided through internal discussion. 🔹 Jerome — Knockdown Specialist A small-statured character wielding a massive greatsword. Since the current lineup lacks a dedicated knockdown specialist, he's prioritized right after Ryza. He can unleash various skills upon Super Armor Destruction, and uniquely uses Grab up to three stages. 🔹 Veronica — Bare-Handed Combat + Gun Inspired by the many forum posts wishing for "a character who fights with fists." Stun is her primary attribute — she fires a gun at range and engages in martial arts up close, offering a fresh combat style. 🔹 Logan — Tank Specialist A tank-type character who attacks with a massive shield and protects allies. We plan to develop him into a more versatile character before his debut.
Hero Quests (Story Content) Quests exploring the untold stories of heroes not covered in the main story. We're preparing Othello's quest first, followed by one related to Ryza. Rift System Rifts appear across the world, letting you travel to other dimensions for combat. We'll share more details as the system takes shape. (Contains slight spoilers!) Quality-of-Life Improvements (Top Priority) This is what you requested most.
Combat feel · gamepad support · hit-feedback improvements
Reduced "floaty" jump feel, instant sprint / auto-run
Camera adjustments (free view, view distance, vertical/horizontal sensitivity, lock-on)
UI hide / Photo Mode
Help system
We're working to include these in the launch build wherever possible, and will continue reinforcing them after release. Balance Adjustments In keeping with a premium package title, if any element consumes excessive time or causes inconvenience, we'll prioritize ongoing adjustments to economy and combat balance.
Standard Edition The Standard Edition alone is more than enough to fully enjoy regular gameplay. Deluxe Edition In addition to the Standard content, it includes:
A Digital Artbook of game concept art (approx. 80 pages — regions, monsters, character art)
A Soundtrack collecting the game's music
The Deluxe-exclusive Familiar 「Brave Baby Dragon」
Beyond 「Brave Baby Dragon」, a wide variety of Familiars can be obtained in-game, so feel free to choose based on your taste. Costume DLC (5 Costumes) We've prepared costumes for Ornette, Cerese, Theresia, Dana, and Kalsion.
Each costume comes with a dedicated weapon costume.
Toggle options for accessories such as eyepatches and headpieces are also included.
(Kalien's costume is hidden away in a secret in-game region — go find it after launch!)
Coming in Post-Launch Updates Additional costumes — including two swimsuit costumes for Reina and Astria — are in production and will be provided via post-launch updates. Familiars There are roughly 30 Familiars in-game; about two-thirds are obtainable directly through play. The remaining third will be sold as DLC, but in-game acquisition alone is plenty to enjoy the game.
For those who couldn't join the stream, we'll also be holding an additional AMA soon — feel free to drop any new questions! Q. Are there plans for a console release? Yes, we plan to prepare console versions after the Steam launch. However, which platform comes first has not yet been decided. Q. How long is the story playtime? It varies by playstyle, but the main story runs roughly 10–15 hours. Adding Hero Quests and regional Bond Quests gives you a substantial amount of story content to enjoy. Q. Will Japanese voice-over be added? We'd love to, but due to cost and time constraints we couldn't include it at launch. If results allow after release, we'd like to prepare it — though we can't make a firm commitment at this point. Q. Are there difficulty options? A separate easy/core mode couldn't make it into this launch due to priorities. Instead, adventure difficulty rises automatically as you rank up, and you can manually lower it to play. Q. Are there microtransactions? Aside from the Costume and Familiar DLC mentioned above, there are no separate in-game microtransactions. Q. What are the prices for the Standard and Deluxe Editions? The Standard Edition is priced at $29.99 (full price). The Deluxe Edition has a base price of $49.99, and we are considering a launch discount for the Deluxe Edition only. Prices in other regions follow exchange rates and Steam's regional purchasing-power weighting, as previously announced. Q. Will costume DLC be added for every character? Nothing is finalized yet, but we have quite a few costumes prepared. After launch, we'll set up a separate costume roadmap and share progress following internal discussion. Q. Are there collaboration plans? There are no collaborations planned at this time. We'd actively consider good opportunities, but since these can't be decided by us alone, they require careful review. Q. Can players talk, trade, or use shops with others in town? Letting small groups explore towns and the world together is under long-term R&D consideration. However, player-to-player trading and shops are not currently planned. Q. Will there be an iaido (quick-draw) character? A katana-wielding character is planned, but as far as we know, a true long-blade iaido playable character isn't currently scheduled. Ropie appears as an NPC who uses iaido, but there are no plans to make them playable yet. (We may provide a corrected answer at the additional AMA after checking internally.) Q. Are merchandise or comic books planned? If the game does well and players grow fond of our characters, we'd certainly like to make merch. But we can't give a firm answer at this point. Q. Does the story conclude in the base game, or is a purchase needed later? In the base game (Part 1), the mercenary crew's coming-of-age story reaches a conclusion. The untold story of Lute and the kingdom will be provided through future updates, though the format is still undecided. Q. How long does it take to develop a new character? A completely new character takes at least about 8 months — concept art, combat concept, action design, polishing, modeling, sound, and voice work. That said, the 4 revealed heroes already have completed graphics work, and will be delivered after polishing tailored to the current version. Q. Why was the intro changed to hint at Lute's awakening? We were concerned the slow early pacing around Lute could cause players to drop off, so we added staging that subtly hints at his later awakening. The opening was actually revised some 20–30 times — enough to fill a book! 😄 Q. What's the difference between free and paid (DLC) Familiars? There is no functional difference. Collecting more Familiars of the same species unlocks and strengthens abilities (e.g., jumping while climbing, reduced stamina cost), independent of whether they're free or paid. The main difference is appearance.
Access — The game runs only through Steam. As long as you're logged into Steam, you can play offline. (Correcting a point that was communicated differently before.)
No Pre-Purchase — As our first release, pre-purchase functionality is restricted, so we're unable to offer it. Sales begin on the July 23 launch date.
Free Abyssal Direwolf — The 「Abyssal Direwolf」 Familiar, originally planned as a pre-purchase reward, can be obtained by everyone at a 100% discount (free) from launch through August 31. (Switching to paid from September.)
Character Acquisition Change — All 19 characters can be obtained through quests. (Either granted directly, or assembled using the 「Nameless Souls」 material.)
Multiplayer for Hunt & Raid coming.
We'll see you again soon at the additional AMA. Thank you for being with us. July 23, 2026 — See you on the continent of Orbis! ⚔️🐉
Hello Heroes. This is Hound13. As revealed in today's Roadmap Livestream, we are officially announcing the launch date for DragonSword : Awakening.
July 23, 2026 (Thu) 07:00 KST — 🌍 Worldwide Simultaneous Release
Includes the full base game of DragonSword : Awakening.
Includes the following:
Base Game (Standard Edition)
Digital Artbook
Original Soundtrack
Limited Familiar 「Brave Baby Dragon」
Costume sets and additional familiars will be available as separate DLC. Full lineup and pricing will be announced at launch.
Period: July 23 ~ August 31, 2026 During this launch window, the 「Abyssal Direwolf」 familiar DLC will be available at a 100% discount — completely free. A token of our gratitude to every Hero joining us at launch. ⚠️ After August 31, this DLC will return to its standard price. Be sure to claim it to your library before the event ends.
Since we are not offering pre-purchase, we recommend adding the game to your Steam Wishlist to receive an automatic launch notification.
🎮 Wishlist + Follow on Steam — automatic launch notification
💬 Discord:https://discord.gg/CzZ5ddkMVg
🐦 X (Twitter):https://x.com/DSAwakening
Our sincere thanks to every Hero who has supported us this far. See you on the Orbis Continent — July 23, 2026. — The DragonSword : Awakening Team
About
This page aggregates Steam news feeds, patch notes, and developer announcements for DragonSword : Awakening, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main DragonSword : Awakening statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.