
Steam news
Full Steam announcements and update articles for this title.
Fixed collider size on the ornament projectile
Dr. Professor Scientist has found some excess ornaments in their warehouse and repurposed them to be fired out of a cannon.
Snow Effect added, can be disabled in settings
New component Ornament: Spawns Cluster Bombs when destroyed.
Game breaking bug which made the game unable to be played has been fixed.
Fixed a bug where multibullet mutations did not work correctly
Fixed a bug where critical damage was not applied to orbiters correctly
Added Lights to Lava Circle
Damage numbers now have outlines and they move faster to improve visibility
Day and night modes added.
Shield Current recharge wave modifier added, now up to five charges can of the shield current can be had at once.
Teleport tier 1 now has wall teleport instead of damage per teleport
Orbiters are now affected by crit damage and crit chance
Mutations added:
Orbiter:
Multi Orbiter
Orbiter Explosion
Fixed a bug where rapidfire slot speedup was not reset between rounds.
Adjusted damage numbers so the digits are closer to eachother
Gameplay
New more performant Damage numbers.
New Discipline Spacetime
Spacetime
Orbiter: Spawns a satellite orbiting the projectile dealing x% Projectile Damage on hit.
Gravity Barrel: Deals x damage, Gravity Wave: When the projectile is destroyed a gravitational wave dealing damage on a large area dealing x% projectile damage.
Rapidfire: The #Mod0 slots after this one are 50% faster.
Time Vortex: On the first hit on an monster, spawns a time vortex slowing down monsters and projectiles to x% speed. The vortex has a radius of y and lasts z seconds.
Lava Circle: Spawns a lava circle when projectile is destroyed that deals x damage every second, with a radius of y and duration of z. Additional lava circles damages are added to the largest lava circle and duration lenghtened by z seconds.
Added Mutations
Modifiers:
Critical Hit Chance: 5%
Critical Hit Damage: 10%
Shock on Hit: .2 seconds 50% speed
Orbiter:
Orbiter Pierce: 1
Balance
Adjusted component drop rates
Two new Wave Select rewards added for wave 50+
Two 4 star components
Three 3 star components
Removed 5 start component Reward for wave 50+
Added Mutations:
Weird:
Start Teleport: 1
Metalball:
Damage Per Speed: 10%
Fire Bolt:
Burn Damage increase: 5
Burn Duration Increase: 1 second
Metal Barrel, Explosion:
Extra Explosion Damage: 10%
Extra Explosion Radius: 0.25
Modifiers:
Multibullet: 0.25 only as a 5 start mutation
Phantom: 2, phantom 2 means projectile goes through 2 enemies without dealing base damage.
Bug Fixes
Fixed a bug where electric boogaloo was destroyed after leaving the wall after being stickied to it.
Misc
Updated Growth on Bounce Icon
Balance
Shrapnel Shooter 5 star:
shrapnel count 20->16
shrapnel damage 12->15
Lowered multiply on bounce chances across the board
2 Star 7.5% chance
3 Star 10% chance
4 star 15% chance
5 star 25% chance
Gameplay
Projectiles now have maximum physical size, but extra damage from increased size still applies like before.
slightly Improved projectile performance
Bug Fixes
Multiply on bounce chance calculations where the wrong way around causing low chances to spawn too many additional projectiles
Optimizations in 1.0.5 mistakenly made wall teleport not work
Wall teleport now works correctly with increased sizes, without triggering a bounce
Projectiles spawned by Multiply on bounce now always spawn with forward momentum.
While using the Line multibullet formation, if there are too many projectiles they are spawned in the double line formation.
Fixed a bug where sometimes projectiles spawned by multiply on bounce chance didn't get destroyed when the wave ends.
Mutation rewards are now consistent when restarting game.
Improved shrapnel performance
Fixed a bug where components could be taken from the wave select box itself.
Added hotkey info box into pause menu
Fixed a bug where mutations sometimes did not work
Changes
Large numbers formatted to be easier to read
Made hitbox for slugs slightly smaller
New and improved lightning effect
Bug fixes
Damage per size did not work correctly with size per bounce component
Lightning bounces bounced too many times
Bug Fixes
Fixed Metal Barrel description
Fixed Sawblade description
Changed stat name from enemies hit -> monsters hit for consistency
Fixed an issue where mutations sometimes didn't work
Misc
Triples can be instantly ugpraded with both left Control and right Control and a mouse click now.
Game now always runs at 1x speed when a wave is not ongoing.
Additions
Updated descriptions of discipline wave selects
Updated tooltip description for all components to be more consistent.
Updated tooltip descriptions for all mutations
You can now hover over other items while selecting mutations
Mutation screen can be moved
Added a feature to show which projectile a modifier affects in the main weapon
Tooltip Descriptions can now be extended to show all information about a component
Added Achievements
Added Screen in the bottom right of the game that shows stats from last wave.
Balance
The damage add mutation for the electric bogaloo damage has been changed from 5 -> 2
Enemy health scaling has been adjusted.
Multiply on bounce chances were lowered across the board
Teleport enemy now has diminishing returns and if an enemy is hit many times with teleport enemy the teleport distance will become smaller. With some time without getting hit the enemies will be affected normally by teleport enemy again.
Bug Fixes
Unclaimed reward components are now properly destroyed.
Fixed a bug where mutations no longer worked after wave 50
Fixed a bug where the discipline badge tooltips were showing only level 1 discipline descriptions
About
This page aggregates Steam news feeds, patch notes, and developer announcements for D.P.S: Weapons Testing Facility 2, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main D.P.S: Weapons Testing Facility 2 statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.