Small fixes:
* Fixed the large numbers logic in achievements
* Improved the quality of music audio files
* The window mode changing now happens before the loading

Steam news
Full Steam announcements and update articles for this title.
Small fixes:
* Fixed the large numbers logic in achievements
* Improved the quality of music audio files
* The window mode changing now happens before the loading
Thanks for all your support, this was quite a long development cycle. The game is in it's best state and now it has its full release! Raise your DPS!
DPS IDLE 2 will come out from early access soon, and this is the last main update. Here it is, the full game!
Increased rewards for challenges
Increased factory click bonus for crystals
The cursors now work with manual heroes leveling
Added a sphere activation effect
Updated the time display of the spheres
Updated the display of unavailable challenges
The description of the heroes' experience bonus has been moved
Information about the forge appears only if the forge is open
Achievements have been rebalanced (including Steam achievements)
Fixed checks for available damage in the prism tab
Fixed the description of apple upgrades
Fixed damage calculation in achievements
Fixed Chinese translation
Fixed scrolling speed in the Cursor tab
It was a long journey. The game was in early access, and now it's in its best form! There were a lot of updates with new systems and improvements. So the end of Early Access is coming, the game is going into full release. But before that, the 1.0 version is going to visit the BETA branch of the game. If you encounter any bugs, please report them!
Increased rewards for challenges
Increased factory click bonus for crystals
The cursors now work with manual heroes leveling
Added a sphere activation effect
Updated the time display of the spheres
Updated the display of unavailable challenges
The description of the heroes' experience bonus has been moved
Information about the forge appears only if the forge is open
Achievements have been rebalanced (including Steam achievements)
Fixed checks for available damage in the prism tab
The last few updates were initially launched in the beta version of the game so that we could collect feedback and fix as many bugs as possible before the full release. It's time to move the changes to the main version of the game!
Factory auto-upgrade mode was turning off on game restarts
The ''Magical training'' upgrade did not work without the ''Training arena'' upgrade
Small changes in the descriptions of the medals upgrades
Updated sphere display
Added the ability to auto-upgrade factories
Resetting the eyes on the world boss now requires confirmation
Description fix: auto clicks do not provide a click resource
Description fix: explanation for the guild multiplier in the challenges
Added a hint about hero experience
Time rewind now displays progress (crystals)
Fixed the forge progress bug (occured for some players)
Fixed the error checking whether the card is open
Fixed a bug where the world boss was alive in the completed worlds
Fixed a bug where apples did not count the 3rd resource
Added sounds and fixed some textures
Small changes for optimization
Added a new worlds tab (it's like NG+)
Added a cosmic boss
Added a moon garden
Fixed magnets
Displaying information in gardens
Small fixes:
• Factory auto-upgrade mode was turning off on game restarts
• The ''Magical training'' upgrade did not work without the ''Training arena'' upgrade
• Small changes in the descriptions of the medals upgrades
This is a small update with some new features, QOL changes and bug fixes.
• Updated sphere display
• Added the ability to auto-upgrade factories
• Resetting the eyes on the world boss now requires confirmation
• Description fix: auto clicks do not provide a click resource
• Description fix: explanation for the guild multiplier in the challenges
• Added a hint about hero experience
• Time rewind now displays progress (crystals)
• Fixed the forge progress bug (occured for some players)
• Fixed the error checking whether the card is open
• Fixed a bug where the world boss was alive in the completed worlds
• Fixed a bug where apples did not count the 3rd resource
• Added sounds and fixed some textures
• Small changes for optimization
For greater stability of the main version of the game, we decided to first upload changes to the beta version. And when most of the bugs are fixed, we will update the main version of the game.
For those who decide to play the beta version, we have added a short instruction below:
Steam -> Library -> Right-click on the game -> Properties
Betas -> Beta participation -> beta - Beta branch
Added a new worlds tab.
Added a cosmic boss.
Added a moon garden.
Fixed magnets.
Displaying information in gardens.
The Lunar Prism, previously available in the beta version, is now officially part of the main game! We carefully studied your suggestions and made minor adjustments to make it even more balanced and interesting.
MOON PRISM
Potion distillation
Retaining Apples on Cards After Card Reset
Crowns Multiplier (Heroes Guild)
Magic Dust Multiplier (Artifacts)
Retaining Locations (and Monsters) in Medals
MOON PRISM
Potion distillation
Retaining Apples on Cards After Card Reset
Crowns Multiplier (Heroes Guild)
Magic Dust Multiplier (Artifacts)
Retaining Locations (and Monsters) in Medals
New Bonfire tab
Added a Magical Hero Arena
Added a Plasma ball
Buying cards of 1k pieces
New mechanics for the prism
New bonuses for resource cards
Scroll chests to the end now (you can return the old option in the settings)
Added a cursor for upgrading spheres
The ability to automatically improve the efficiency of generators
Fixed apple counting and astral garden
Corrected the advisers in the Daily Chest
Added a Monster Journal system
Royal Flames
Medal Bonuses
New Challenges
Bonfire system rework
Hero training slots upgrading system
Fixed multiplier calculation for dust when you are not on the spheres tab
Small visual changes
Added a Monster Journal system
Royal Flames
Medal Bonuses
New Challenges
Bonfire system rework
Hero training slots upgrading system
Fixed multiplier calculation for dust when you are not on the spheres tab
Small visual changes
Update:
New Bonfire tab
Added a Magical Hero Arena
Added a Plasma ball
Buying cards of 1k pieces
New mechanics for the prism
New bonuses for resource cards
Scroll chests to the end now (you can return the old option in the settings)
Added a cursor for upgrading spheres
The ability to automatically improve the efficiency of generators
Fixed apple counting and astral garden
Corrected the advisers in the Daily Chest
Update:
Winter garden
Garden resources (a new way of upgraading cards)
Forge warehouse
If you have lots of gold, there will be a button to unlock all heroes with one click
Addad a button to reset graphics settings
Upgraded artifacts have an extra sphere multiplier bonus
Steam achievements fix
Fixed negative dust
Other small changes
Apple limitation
Other small changes
Update:
Apple limitation
Other small changes
Update:
Winter garden
Garden resources (a new way of upgraading cards)
Forge warehouse
If you have lots of gold, there will be a button to unlock all heroes with one click
Addad a button to reset graphics settings
Upgraded artifacts have an extra sphere multiplier bonus
Steam achievements fix
Fixed negative dust
Other small changes
Update:
Fixed saving problem after join/exiting challenge mode
Fixed saving in the potions tab
Some QOL improvements for potions and magnets tabs
Updated visual style of Sloar Lens
Fixed checking the availability of updating the chest
Fixed a bug when the wand in the electricity tab gave magnets
Fixed a bag that could cause players to have negative resources on unlocking the magnets tab
Long road (in medals) to ease the path forward
Guild reward (in medals) to make guild quests easier
Time scrolling fixed
Optimization of crown flight effects
Fixed second pot saving in potions
You can choose how many potions to use with a single click
Unlocked souls in potions now save upon a guild reset
Heroes level up faster
Clicking on empty space with opened settings closes them
Fixed spider's abiliy (damage dealt ny it was counted as click damage)
Fixed some typos
Optimization of calculation algorithms
Fix for saving sediment and souls splitting in the potion system
Display of the time before the auto-save in the settings menu
Minor visual changes
Added training arena (heroes tab)
Potion system added (new tab)
Star system added (obtained by resetting the switch in the electricity tab)
Fixed hero cup rewarding algorithm
Fixed offline dust gathering from spheres
Fixed the text of the hint for buying generators (in the electricity tab)
Fixed rare bug with preloading textures
Fixed prism offline damage calculation
Minor visual changes
Update:
Fixed saving problem after join/exiting challenge mode
Fixed saving in the potions tab
Some QOL improvements for potions and magnets tabs
Updated visual style of Sloar Lens
Fixed checking the availability of updating the chest
Long road (in medals) to ease the path forward
Guild reward (in medals) to make guild quests easier
Time scrolling fixed
Optimization of crown flight effects
Fixed second pot saving in potions
You can choose how many potions to use with a single click
Unlocked souls in potions now save upon a guild reset
Heroes level up faster
Clicking on empty space with opened settings closes them
Fixed spider's abiliy (damage dealt ny it was counted as click damage)
Fixed some typos
Optimization of calculation algorithms
Fix for saving sediment and souls splitting in the potion system
Display of the time before the auto-save in the settings menu
Minor visual changes
For greater stability of the main version of the game, we decided to first upload changes to the beta version. And when most of the bugs are fixed, we will update the main version of the game.
For those who decide to play the beta version, we have added a short instruction below:
Steam -> Library -> Right-click on the game -> Properties
Betas -> Beta participation -> beta - Beta branch
Added training arena (heroes tab)
Potion system added (new tab)
Star system added (obtained by resetting the switch in the electricity tab)
Fixed hero cup rewarding algorithm
Fixed offline dust gathering from spheres
Fixed the text of the hint for buying generators (in the electricity tab)
Fixed rare bug with preloading textures
Fixed prism offline damage calculation
Minor visual changes
About
This page aggregates Steam news feeds, patch notes, and developer announcements for DPS IDLE 2, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main DPS IDLE 2 statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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