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This update for DopePie Survivor 3D focuses on a major structural overhaul.
To improve long-term maintenance and future development, we have made significant changes to core game assets:
Replaced 2 small boss models
Replaced all main character models
Optimized asset structure for future updates and maintenance
Fixed several known bugs
Improved overall gameplay experience
Enhanced stability and performance
This is a foundational update that may significantly change visual elements, but it improves the long-term scalability of the game.
Thank you for your support!
Removed the First-Person option in the settings panel for Giantess Mode
Fixed a bug where the giantess head could rotate incorrectly
In Giantess Mode, coin-based upgrades are changed to increase the number of enemies
DopePie Survivor 3D introduces an entirely new core gameplay — Giantess Mode! You are no longer just an ordinary survivor. Take control of a giantess with overwhelming size and power. Roam freely in the city, crush streets, destroy buildings, and overwhelm enemies while enjoying a completely different style of gameplay. This is a whole new perspective and a fresh destructive experience.
Play as a giantess in the game
Move freely and cause destruction in the environment
Experience the scale, power, and excitement of being gigantic
Added a brand-new Bunny Girl outfit
JK outfit updated to barefoot version
Improved audio feedback
Enhanced various gameplay experience details
Fixed several known issues
Improved overall game stability
Thank you for your support! We hope you enjoy the brand-new Giantess experience!
Added First-Person Mode, which can be enabled in Settings.
Added Camera Distance Adjustment and corresponding camera operation hints.
Boss health bars now display exact HP, making combat information clearer.
Health pickup activation time reduced to 1 second, making pickup flow smoother.
“Escape” function cooldown adjusted to 10 seconds, with cooldown hint added.
Fixed issue where flying enemies could easily trap the player.
Fixed controller navigation issues in Settings and Main Menu, improving controller experience.
Giant enemies take damage when downed, but only 1/10 of the original damage.
Fixed bug where drones could not follow the airborne protagonist.
🐛 Bug Fixes
Fixed an issue where some Main Menu UI elements did not scale correctly at low resolutions.
Fixed an issue where monsters might fail to spawn in Normal Mode.
Fixed a fullscreen scaling issue on 2K/4K monitors where the game would only display in centered 1080p instead of filling the screen.
Fixed an abnormal pause state in Camera Mode where the world would resume movement while the player was still in the camera interface.
Fixed an issue where monster ambient sound effects would still play in No-Monster Mode.
Fixed an issue where the death logic for certain Bosses could be triggered repeatedly.
✨ Experience & Balance Optimizations
Adjusted the game's difficulty curve, increasing the threat level of ranged and special attacks for certain Bosses.
Adjusted experience requirements for leveling up, smoothing out the progression pacing in the mid-to-late game.
Optimized the post-victory summary flow: the results screen will no longer pop up immediately. Players can now manually confirm their evacuation before entering the summary.
Mini-boss corpses now have a delayed disappearance, providing more natural combat feedback.
Improved visibility on the hardest difficulty by brightening overly dark street environments.
Removed the camera distance limit in Photo Mode.
The initial launch went well, and we’re thrilled with your enthusiastic feedback! We received numerous player reviews, and everyone hopes the game can continue improving.
The two main requests from players:
A mode to play as the Giant Girl and destroy the city
Workshop and MOD support
Development plan:
Giant Girl City Destruction: Currently in development
Workshop / MOD: Still under consideration due to legal and management risks
💖 Thank you all again! We know there are still many areas to improve, but your positive reviews and recommendations mean a lot. The Dope development team sincerely thanks you! Wishing everyone a smooth and happy daily life!
1.Fixed an issue where skill cooldown upgrades were not applied.
2.Fixed an issue where using health to purchase in the shop could exceed 100%.
3.Fixed an issue where base upgrades that increased movement speed did not affect the player character.
4.Fixed an issue where the game could freeze at the end.
5.Fixed UI scaling issues in the main menu at low resolutions.
Fixed an issue where some health-related rewards were temporarily not working when purchasing rewards with health in the shop.
Fixed an issue where the "Giant Girl No Damage" option could not be activated in the map settings.
Fixed an issue where certain monsters could drop incorrect rewards.
Special Thanks: Thank you for your valuable feedback. We are working hard to maintain the game.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for DopePie Survivors 3D, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main DopePie Survivors 3D statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.