Auto-collect now uses individual cursors that move to and collect bits, replacing the old tick-based batch system
Performance improvements
Reworked upgrade levels
UI updates
Added badges for available upgrades
Minor improvements and bug fixes

Steam news
Full Steam announcements and update articles for this title.
Auto-collect now uses individual cursors that move to and collect bits, replacing the old tick-based batch system
Performance improvements
Reworked upgrade levels
UI updates
Added badges for available upgrades
Minor improvements and bug fixes
- Added Login Streak to the Stats Overview
- Fixed Auto-Collector cursor visuals persisting during Rewire
- Improved several upgrade descriptions for better clarity
- Optimized late-game performance
- Pulse Nodes now spawn at random locations when unlocked
- Rebalanced Synapse Point (SP) rewards from offline gains
- Rebalanced Phasic spawn frequency for better pacing and feel
- Fixed an issue where free upgrade floating text could merge with other messages
Introducing Mutations Mutations are special run modifiers that change how you play. Each run, you can select one mutation that applies for the duration of that run.
11 new Mutations to experiment with
3 new Achievements to unlock
Performance optimizations
Choose an optional Mutation during Rewire
Affected upgrades will reflect the active Mutation
- Fixed several upgrades still using outdated linear step scaling
- Achievement overview now shows the actual obtainable total (200 -> 179)
- Improved overall performance
- During Rewire, only the Meta tab is now accessible (other upgrade tabs are locked)
- Fixed an issue where maxed-out upgrades were not always hidden in the Meta tab when the filter was enabled
- Fixed progress overview not displaying 100% correctly
- Rebalanced the Value upgrade (again!)
- Tweaked the visual "splat" effect when collecting bits
- Tweaked auto-collect cursor behavior
- Implemented a Normalized Exponential Decay model for upgrade scaling, replacing the previous linear progression. This makes early upgrade levels feel more impactful while maintaining smoother long-term balance.
Improved upgrade preview text clarity across all upgrades
Added a small chance for upgrades to be completely free!
Boosted Value upgrade
Boosted Spawn Speed upgrade
Boosted Lifetime upgrade
Boosted Spawn Burst Size upgrade
Boosted Focused Tap upgrade
Boosted Fresh Start upgrade
Boosted Offline Gain upgrade
Boosted various Meta upgrades
Fixed toast message filter positioning
- Improved readability of Meta tab price labels
- Rebalanced Neuroglimmer rewards
- Increased effectiveness of Value (Multiplier) upgrade
- Increased effectiveness of Focused Tap upgrade
- Spawn Burst Size upgrade has been improved for better scaling and impact
- Offline progress now has a built-in baseline, so you’ll always earn while away
- Auto-Collector is now available earlier (Tier 0) to reduce early-game clicking
- Tonic – Value (Rarity) now unlocks at Tier 1
- SP hits now reward the bit’s Dopamine value as well
- Improved playtime tracking in Achievements overview
- Clarified Passive Floor tooltip
- Boosted several Meta upgrades
Fixed an issue where the Tier 10 (“Beyond the Threshold”) achievement did not unlock correctly on Steam
Fixed overlapping icons in the Achievements panel
Quality-of-life improvements and clarity updates:
Improved CX handling for new saves.
Added a warning to clarify that the Meta Shop is only available during a Rewire.
Fixed an issue where Auto-Collector cursors could block player input.
Startup issue fixed.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Dopaminer, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Dopaminer statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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