This update adds the Ripatorium, an endless arena mode that lets players set up their own combat encounters within 3 unique arenas using a simple menu interface. Also included are two new DOOM Slayer skins (see below for unlock criteria), a loopable demo for Benchmark Mode on PC and a slew of other improvements and bug fixes
✨New Content
💢The Ripatorium
Includes a new Encounter Manager:
Select type and quantity of demons to spawn
Set a time limit to challenge yourself or turn on Endless mode
Use the enemy respawn counter to craft your experience
Includes 3 arenas:
Arena 1 - City of Ry'uul
Arena 2 - Village of Khalim
Arena 3 - Harbor of Souls
Lastly, a jukebox where you can select a DOOM: The Dark Ages music track for your custom encounter
👁🗨Benchmark Mode
👘New Cosmetic Customization
Limited-Time Free QuakeCon 2025 DOOM Slayer skin*
Earnable Perfection DOOM Slayer skin**
*Requires linking the platform you play DOOM: The Dark Ages on to your Bethesda.net account and launching the game between August 7 and September 1, 2025. Please allow up to 48 hours for skin to appear in-game
** Complete an encounter in each Ripatorium arena (3 total)
🛠Game Updates and Improvements
🎭Difficulty Settings
💊Life Sigil
Updated the timing of the Life Sigil activation flow to smooth out the experience
Added a line to the Life Sigil activation screen that tells the player which enemy type delivered the killing blow
Added new sounds for when the player receives a killing blow to activate a Life Sigil, as well as a new sound when a Life Sigil is activated
🎛Additional Game Settings
Pressing a Weapon Class input twice in quick succession at the beginning of a weapon switch will now automatically equip the other weapon in that class if available
🔊Audio
🎯Gameplay
🛡Weapons
Rail Spike Impaler
Reduced Impaler damage vs. Hellknight and Vagary demons
Reduced Impaler damage vs. armored demons
Put further emphasis on Impaler headshots by increasing headshot damage, and reducing non-headshot damage vs. various demons
Shield Throws that deflect off of larger demons no longer drop Impaler ammo when the Stalwart upgrade is equipped
Reduced the amount of Mace charge received from headshots with the Lobotomy upgrade
Plasma Rifle Class
Lowered base ammo on Plasma Rifle Cycler
Adjusted value of ammo capacity increase earned through Demonic Essence upgrades
Lowered maximum ammo capacity of Plasma Rifle Cycler
Super Shotgun
Reduced Super Shotgun damage vs. Hellknight, Mancubus, Pinky Rider, Cosmic Baron
Reduced Super Shotgun damage vs. armored demons
Player can now interrupt the Super Shotgun reload to perform executions
Chainshot
Dreadmace
Executions performed with the Dreadmace equipped now drop the same amount of ammo as executions performed with other melee weapons. The amount of ammo dropped as a result of other Mace attacks has not changed
Reduced Dreadmace AOE damage, increased Dreadmace direct-hit damage to compensate for AOE damage reduction
Parrying a Hell Surge attack drops less Dreadmace charge
Drops triggered as a result of Impaler headshots with the Lobotomy upgrade equipped drop less Dreadmace charge
Gauntlet
Shield Saw
🦾Atlan
Stomp
When attacking shocked enemies, the Atlan will punch faster
Updated the tutorials to cover the new behavior
Encounters
Updated Atlan encounters to account for new Stomp behavior
🐲Dragon
Extended empowered shot time
Updated Anti-Dragon AI's projectile attacks in the tutorial section to include line attacks and remove the hourglass projectile
Improved tutorial messaging for assault mode dash directions
Added new HUD elements to indicate when the player should initiate assault mode and dodge actions
Shortened the delay time for AI firing projectiles after lock-on
Players will now skip straight to the Holy City of Aratum if tutorials are turned off
👿Enemy AI
Made the Kreed Maykr fight more challenging
Extended the range on Prince Ahzrak's spear
The Old One’s Aerial Slam damage radius now covers the entire arena
Increased the AOE of the waveblast from the Komodo’s Graviton arm attack
Completed a pass on AI logic events to ensure they are stopping correctly when AI pain reactions are triggered
The Pinky bite attack has been updated with new animations, FX and audio to help the attack read better
HP buffs have been added to the Cacodemon, Mancubus, and Armored Mancubus.
Addressed the Chaingunner Soldier’s target acquisition, fire rate, and overall player responsiveness
Pinky Rider leader now fires shield projectiles at the start of the flame wall attack instead of basic fire projectiles
Increased Mancubus Flamethrower damage
Increased Mancubus Fireball speed and size
🗺 Levels
Hebeth
Sentinel Barracks
Reckoning
⚔Combat Encounter Updates
Sentinel Barracks
🗡Tomb Arena
🗡Vagary Champion Encounter
Holy City of Aratum
🗡Secret Gore Nest Encounter
Replaced a Nightmare Imp Stalker with a Chaingunner
Added Mancubus maintain for Pinky Rider Leader support
Added Imp maintain for Pinky Rider Leader support
Siege - Part 1
🗡Southside Gore Nest
Abyssal Forest
🗡Overgrowth Mid Encounter
🗡Overgrowth Tree
🗡Ruins arena
🗡Canyon Fight
🗡Agaddon Boss Fight
Added 2 Mancubus
Added Imps
Ancestral Forge
🗡Mines switch encounter
🗡Ancestral Final: all 3 switches to activate
🗡Final fight
The Forsaken Plains
🗡Left Tower Combat
🗡Right Tower Combat
Hellbreaker
🗡Castle Interior Ambush
Sentinel Command Station
🗡Maintenance Hallway Encounter
🗡Tank Hangar
🗡Final Atrium Encounter
From Beyond
🗡Machine Space Encounter
🗡Summit Encounter
Spire of Nerathul
🗡Komodo Boss Fight
🗡Cliffside Extra Life
🗡Gore Nest
Removed Whiplash and added Pinky Rider, Nightmare Imp Stalker, and Revenant before morale break, and Whiplashes after morale break
🗡Hanging Ship Path, Stasis Emitter
🗡Cathedral Path Stasis Emitter
Added Arachnotrons
🗡Mountaintop Wraith Steel
🗡Pre-BFC Gauntlet
City of Ry’uul
🗡Undercity Tunnel Arena
🗡Floating Island Gore Nest
The Kar’thul Marshes
🗡Northside Monolith Arena
🗡Southside Monolith Arena
Temple of Lomarith
🗡Shipyard Arena
Added Arachnotron on maintain around Vagary
Added a change roll command if you ignore the first Arachnotron and Revenant
Added force charge once the morale shield is broken
Belly of the Beast
🗡Belly Formation Encounter
Removed Revenant
🗡Temple Return Encounter
Harbor of Souls
🗡Courtyard Encounter
🗡Leader Komodo Encounter
🗡Barge Deck Encounter
Added Mancubus to the Komodo wave
Added two Mancubus and two Lost Souls on morale shield break
Added Arachnotron maintain for Pinky Rider Leader support
Resurrection
🗡Farm Leader Encounter
Added Whiplash to enforcer group
Added an Armored Arachnotron maintain around Cyberdemon
Change morale break spawns from 2 Whiplashes to Acolyte and Arachnotron
Maintain an Armored Arachnotron after shield break
🗡Graveyard Leader Encounter
Added Cyberdemon to the front portion of the encounter
Changed the Pinky Rider to an enforcer and enforced heavies in that pod
Added Battleknight near the Pinky Rider Enforcer
Added Chaingunner near Arachnotron
Spawn Mancubus once the leader spawns in
Spawn Arachnotron around half leader health
🗡Village Leader Encounter
🗡Cave Gore Nest Encounter
🗡Outside Gore Nest Encounter
🗡Blue Key artillery Berserk Encounter
Final Battle
🗡All Encounters
Reckoning
🗡Final morale fight
🗡Boss Vagary rematch
💡Lighting
🐞Bug Fixes
🆘Crashes
Fixed a rare crash in Harbor of Souls when approaching the Fortress Gate near the Armored Mancubus on PC
Fixed a crash when attempting to load Pandemonium save data from Update 1
Fixed a crash during the Spire of Nerathul water drain cinematic
Resolved a rare crash on the map loading screen when transitioning to Spire of Nerathul
🎯Gameplay
✅Checkpoints
Players who die or reload a checkpoint after receiving a Demonic Essence upgrade no longer need to kill the leader again to receive the upgrade. This change also fixes the map completion being stuck at 99% for some players
Addressed an issue with reloading the checkpoint or dying during the Armored Titan arena that caused new demons to spawn and progression to be blocked
🐾Traversal
👁Visual
🎮PlayStation 5
🏆Milestones
👿Enemy AI
Made an adjustment to AI melee attacks to prevent damage from going around the player's shield
Lowered the idle time for the Battleknight between spawning and attacking
Battle Knight: Fixed a bug where axe swings wouldn’t consistently collide with the player when other AI were nearby
Agaddon Hunter now plays death animations and does not go straight into ragdoll
Cacodemon shield now visually appears without any invulnerability window
Fixed an issue with the Komodo, where it could still take damage from a parry AOE when surrounded by the leader shield
Mancubus: The Mancubus and Armored Mancubus now correctly stop firing projectiles from a severed right arm
Armored Mancubus: Parried projectile no longer hovers in air if the AI dies mid-flight
The Old One: The Mace no longer disappears during attacks after using Atlan Siege Breaker
Fixed an issue where Hell Carrier projectiles hitting the Dragon might not cause pain reaction SFX if the target lock was delayed
Addressed a bug where the Whiplash was not immediately stunned by the embedded Shield Saw attack after slithering
Enforcer Buff VFX now correctly display on Cosmic Barons and Imps
🛡Weapons
Shield Saw
Shield Charge impact no longer triggers a Glory Kill on nearby dazed enemies
Shield Throw is no longer briefly inhibited after swapping to certain weapons and immediately firing that weapon
Fixed a bug that allowed for multiple parries in instances where it was unintended
Super Shotgun
Accelerator
Gauntlet
Mace
Fixed an issue where the Mace would no longer cause Heavy Falters after purchasing certain upgrades
🦾Atlan
🗺 Levels
Hebeth
The Holy City of Aratum
Fixed a rare bug where the tanks on the assault mode tutorial tower would split in half and fire at the player
The Slayer can no longer become stuck in scaffold wreckage collision near the Cycler pickup arena on the undercity landing zone
Siege – Part 2
The Titan no longer disappears after restarting the checkpoint
The player can no longer respawn behind the demonic barrier by jumping into fade volume near the beginning of the bridge to the elevator room
The Revenant near the turret courtyard no longer becomes idle when pathing through the doorway
Abyssal Forest
Hellbreaker
From Beyond
Spire of Nerathul
The Slayer can now traverse on water in multiple places in sunken path secret area
The wall scrambles in the BFC temple area are now reflected on the Automap
The Imp no longer spawns stuck against the wall in the sunken path secret area
The Kar’Thul Marshes
Temple of Lomarith
Resurrection
Reckoning
🏭Engine
VRS/VRCS has been implemented for PC, matching the functionality already present on consoles
Corrected an issue in which there was visible banding on water surfaces in some cases
🎥Cinematics
Village of Khalim: The intro text no longer appears in gameplay briefly if the Player skips the cinematic
Barrier Core: Skipping the power core interactive no longer results in vessel door and light/smoke VFX remaining in the game
The Holy City of Aratum: The explosion SFX during the transition between cinematics is no longer cut off with tutorials turned off
Fixed an issue where press hold to skip cinematic is happening before you see the prompt to press hold to skip
Siege - Part 1: Holding down the space bar on the wall climb at the end of the level will no longer cause the player to accidentally skip the cinematic
🎰UI
Bethesda.net: The 20-character password limit no longer blocks players from linking their Bethesda.net account
The Holy City of Aratum: The active Dragon dodge tutorial window no longer overlaps the passive Dragon assault mode tutorial window
Adjusting the "Empowered Attacks" modifier now correctly applies the \ tag to a save file
Benchmark Mode: updated The Abyssal Forest screenshot
Accelerator: Overload: Both charge bars no longer rubber band and drop to lower charge amounts before returning to normal
Settings - Parry & Melee Slow Motion: Removed the extra impulse being applied to a corpse's ragdoll after executing a demon when this setting is turned off
🔊Audio
Grenade Launcher: The Grenade Launcher explosion SFX no longer sounds distorted when firing multiple times in succession
Atlan low health audio no longer plays while around 350 health
Updated Stone Imp immolation sound effects
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