Hello dudes and dudettes,
sorry for the lack of communication, but we have been EXTREMELY busy working on Doom & Destiny WORLDS ːdarkeidː
Along with the many fixes and improvements, we finally added the ver requested "AUTO SWAP" that allow player to quickly swap tools when near an object ːnerdcannonː
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The last few months have been crazy as we are getting ready to release the LAST DLC: Doom & Destiny Worlds, DAMSLES & DRAGONS.
https://store.steampowered.com/app/2441650/Doom__Destiny_Worlds__Damsels__Dragons/?beta=0
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The last DLC is a big one, with a huge 3 part quest involving 3 new playable characters that some of you hardcore fans might recognize from our previous game.
The DLC will also feature 3 new biomes, 9 new islands and 2 new crafting material and 6 new epic weapons, helmets and armor.
We've also kept ourselves busy with the porting of Doom & Destiny Worlds and all its DLCs on Playstation and Xbox... You might not care about it, but thrust us when we say that the porting took a lot of HP, MP and Stamina points!
If you want to delve into all the changes, here is the list of EVERYTHING done in the latest update, enjoy ːthetiramisuː
Update 18500 changes:
Changes
- AUTOSWAP, a balloon with a shortcut button will allow you to quickly swap tools when required.
- Angry status boosted.
- Unbreakable mode: some toxic weapons are now "locked" behind a blueprint instead of the associated toxic herb or addictive.
- A new 9 slot general bag was added to Magic Spinning Wheel. A 10 slot currency bag was also added to Adv. Workbench. Backpack slots are increased to 12 slots.
- Added a new popup when a quest step is completed or added.
- If i use the equip hotkey and the item is broken, you are prompted to repair it.
- Now interacting with the chest in the world their content will be dropped on the floor for the team to pickup instead of opening the chest inventory. This was the default on mobile and will become default on pc and consoles as well.
- Now pressing the hotkey to drop an item, you will instead be prompted to destroy it if the item is broken.
- Now using the "Fill-With..." pre-selects the option last used on the container.
- Opening and closing the inventory with RT-B (shift-x) will instead open on the current lead or make leader the selected character before closing the inventory.
- When placing Furniture or Seeds the new default is grid snapping. Using the triggers or the alternate mode allows for free placement.
- A new particle effect was added when discovering a map area.
- Added a filter to select if and what kind of pins to show in the map.
- Added a new crafting category for key items.
- Added an icon to suggest that the text window is awaiting player input to continue.
- After a Party Tool is created, it's shifted to the bottom of its category since it's no longer meaningful.
- Equipping an armor from the quickbar will now change the current leader.
- Fixed: After an equipment break a favorite from another actor could be equipped instead, creating a lot of confusion with inventory gear.
- Improved the achievement tracking screen, added transition of the window and centered the achievement completed icon.
- Now when interacting with stuff in the proximity of the merchant a red flash will mark the item that is causing the dialogue error. Also items close to the merchant will not be interactable, to avoid getting error prompt when trying to start a dialogue with an allen-key equipped.
- You can now follow a different quest reminder in the questlog window.
- Improved the readability of the icon wheel when adding a pin to the map.
- Increased the escape chance recovered when failing an escape to 20% (30% with easy mode) from an original 15%.
- Multiplayer: there is now a marker showing the multiplayer assignment of a character before loading a game.
- Now automatic skills that have no effects will be skipped entirely.
- Now when using the Give-To command an icon will mark the favorite weapon of a character, not only his favorite tools.
- Now when you start comparison from the crafting menu, the comparison will correctly start from the first character of the party.
- Added an error prompt if trying to sell a key item.
- Added audio feedbacks when adding pins to the map.
- Improved the position of the multiplayer join prompt during a game.
- Now certain key items, like miner position maps are categorized as Office Supply and can be stored in the parchment bags.
- Now if you exit a door that was locked requiring a skull key, the icon will correctly disappear from the map.
- Now the boats will no longer jump away if a battle happens in the proximity.
- Now the quest reminder will not appear if the island name window is displayed.
- Mobile: A new touch input system allows players to touch the screen to move in a certain direction and perform automatic interactions with the environment.
Fixes
- Spear blueprint works as intended.
- Classic Mode: Mana Potion blueprint works as intended.
- Fixed an issue with the weather system that would cause rain to continue for a second after going inside.
- Fixed: crash if teleporting when a player has the inventory open
- Fixed: crash in specific multiplayer conditions when giving an object to another player.
- Fixed: If I'm hitting the run key and drowning the gauge isn't empty, but it still has some stamina in it
- Fixed: Item outside the water could jump into water and the other way around when staring a battle close to the water.
- Fixed: jellyfish will often orbit around the player without attacking when swimming.
- Fixed: moving diagonally up and right, you could get stuck against a corner until a direction was released.
- Fixed: Playing with the joystick on mobile the faces are above the equipment in the crafting screen.
- Fixed a bug that could make a favorite temporarly unequippable if the item used to add the favorite broke in the same game.
- Fixed a graphic glitch that caused water to temporarly disappear when digging close to the sea.
- Fixed missing sounds when activating toolboxes from time bar.
- Fixed navigation in the options window.
- Fixed, after changing language a bug caused the coins spent from a sale to not be deducted at the shops.
- Fixed: after "fill-with..." a bag the take hotkey did not work unless you moved the cursor.
- Fixed: Players could set a normal item as preferred weapon and the game would crash when starting a battle.
- Fixed: pressing on the toolbox icon a no more objects to place was error was shown, even if i had some.
- Fixed: strange glitch that was causing the close of the inventory window after using the quick-sell hotkey
- Fixed: the fill with command was appearing when selecting equipped gear.
- Fixed: the healing bar preview when using an item on another player would get stuck after closing the inventory.
- Fixed: When closing in with the boat to Solomon Stone sanctum island, a glitch could happen when the boat was teleported away after intersecting for a few seconds with the floating ice.
- Fixed: When I scroll down from no chit-chat the cursor goes to enter code, not customize controls
- Fixed: when obtaining the recipe for a composite item, the preview was incomplete
- Solved an issue that caused equipment crafted without primary components to break the durability system and cause all equipment to be unbreakable.
- Solved an issue that could cause a crash if the player clicked exactly between two boats when embarking.
- Fixed battle positioning of the party while close to ledges and cliffs.
- Fixed the zoom of certain numbers and messages when in farview mode.
- Fixed, in MP when pressing the trigger to use tools i can see two Y button icons at the same time on different suggestions.
- Fixed, in multiplayer the cursor to suggest the scrolling of the window was no longer visible.
- Fixed, some actions in the menus and the maps missed sound effects.
- Fixed: Error in displaying values (dictionary) by codes.
- Fixed a shadow appearing under the arc close to the Tropicana Villa.
- Fixed a window spacing issue when tracking many objects at once and removed the unused scrollbar.