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Dear Travelers,
Greetings! The Achievement System is finally here.As our first system co-created with the community, its complexity far exceeded our expectations. Aside from some technical issues, mainly the implementation difficulty of certain achievements was too high, which delayed the release.At the same time, to avoid players getting stuck on overly difficult achievements in future gameplay, we chose to drop some of the player-suggested achievements. We hope the Travelers who contributed those ideas won't take it personally.Additionally, to improve your experience, we've added:Manual Save. When you first enter the game, open the Settings page and click Auto Save — you'll then see Save and Load buttons.
Return to Main Menu, so you can easily switch between save files.
PS: The auto-save feature currently follows your account. If you manually save in File A and then start File B, the manual save will carry over. Please keep in mind that if you close the game, it won't auto-save. So please check your save status frequently to make sure it's in the state you want.PS2: The Achievement System in this update only works on TapTap and Steam. Since it requires platform-specific configuration, we've only rolled it out on these two platforms for now. Due to limited manpower, we can't meet everyone's needs at this time — sorry about that!Fixed an issue where the Yellow-Robed Corps and Thorny Overgrowth in the Legend Trial would not spawn correctly.
Completely fixed the HP display issue during Fast Combat.
Fixed an issue in the Ophiuchus Challenge where a party wipe would cause characters to die permanently.
Fixed an issue where certain affixes/traits were not taking effect.
Wishing you all a happy and healthy Dragon Boat Festival!
Dear Travelers,
The following bug fixes and updates have been made in this patch:Fixed issues in the Legend Trial where the Yellow-Robed Corps and Thorny Overgrowth would overlap, disappear, or become misaligned.
Fixed an issue in the Legend Trial where the Thorny Donkey would not respond to taunts.
Fixed an issue with the Overlord Statue's buff – corrected from being fixed to random, and resolved the problem where the buff would persist after exiting and re-entering.
Unlocked the ruins beyond the 6th floor of the Overlord Statue.
Fixed an issue in the Compass Labyrinth where quests would not end after reaching the time limit.
Fixed an issue in the Compass Labyrinth where some monsters' HP did not match their level.
Fixed skill logic issues for certain monsters in the Compass Labyrinth.
Fixed an issue where the restriction conditions in the Compass Labyrinth would not take effect.
Removed the daily limit of 50 entries to the Compass Labyrinth.
Fixed an issue where the skill casting and hit effects of the Moonlight White Fox and Auspicious Jade Rabbit skins were not working. Also fixed the issue where entering the Overlord Statue ruins would revert them to their original skins.
Fixed skill logic issues for monsters on the 200th floor of the Ophiuchus Challenge.
Fixed an issue where HP was displayed incorrectly during Fast Combat.
Fixed skill casting logic for certain monsters.
Added sound effects for the Sandplain Swordsman's pursuit attack.
Dear Travelers,
Sorry to keep you waiting. This update mainly adds two new features, along with several bug fixes:"You must dare to take risks, for life will eventually pass." – Nietzsche
PS: One Life Mode is available across all three difficulties.2. Hard Mode Compared to Casual and Normal modes, Hard Mode features the same mechanics aside from numerical differences. It is designed primarily to provide veteran players with a greater challenge. Upon clearing Hard Mode, the Red Fox Prince and Son of the Gods will unlock their corresponding skins.Fixed an issue in the Compass Labyrinth where the extra drop from the Golden Pointer was not working.
Fixed an issue where characters could still be upgraded after death.
Fixed an issue where clicking on Equipment Collection did not take effect in a timely manner.
Removed the 8x speed option due to compatibility issues on some devices causing various unknown bugs.
Fixed the incorrect 24‑hour display on Badge Quests, Silver Dragon Quests, and Material Quests.
Fixed an issue where invisible characters could still be targeted by single‑target attacks.
Thank you all for your support and love. The iOS version is still under review. We have also seen many players reporting bugs regarding certain combat mechanics – these will be addressed and fixed step by step. Thank you for your continued support!Greetings, Adventurers!
First of all, we would like to sincerely thank you for your support and patience with the single-player version of Dongwu Odyssey! Since launch, we have received a wealth of player feedback and recognize that there are quite a few bugs in the current version, as well as many gameplay details that need optimization.
To address the most frequently reported issues, we have deployed an emergency hotfix and pushed an update. The details are as follows:
🌟 Fixed Issues
Fixed a corrupted save file (softlock) issue occurring after clearing the game, which was caused by an in-game month bug.
Optimized frame rate settings for the mobile version: Ultra/Balanced settings are now capped at 60 FPS, while Smooth/Lowest settings are capped at 30 FPS, improving overall running stability.
Fixed a stat scaling issue in Easy Mode (previously, the stats in Easy Mode were incorrectly applying Normal Mode values).
Fixed a bug where skill levels could abnormally exceed Level 6; these have now been restored to their correct maximum values.
Added game speed options: Now supports 1x, 2x, 3x, and 8x acceleration (Friendly reminder: 8x speed is extremely fast and may trigger game freezes, so please use it with caution).
Corrected text errors in the post-game completion message.
🚧 Known Issues (Work in Progress)
Bugs causing abnormal skill effects for certain characters.
Optimization of specific Boss fight mechanics.
Level scaling and adaptation issues for monsters in certain stages.
Bugs related to the World Whispers (Qi Yu) and Truths (Zheng Yan) features.
📢 Regarding Adjustments to the "Permadeath" Mechanic Since launch, we have been closely monitoring your feedback regarding the "Permadeath" mechanic. While our original intention was to provide a hardcore adventure experience that fully utilizes our 34 characters (including overlapping roles), many players have expressed that this mechanic is too punishing to accept.
The high-difficulty anthropomorphic animal RPG DongWu: Odyssey premium edition has launched today (May 21st) on Steam. The launch discount is 10% off, lasting two weeks, with the discounted price at $25 (or regional equivalent)!
In the game, you will form a 4-member squad and, from a third-person perspective, take part in a thousand-year‑long medieval struggle for the throne. Enemies may come from power struggles or from the Black Miasma.Remember, you only have one life. Falling into corruption or rising above is a matter of a single decision. Every choice you make to survive requires your strategy, luck, and courage.About the DeveloperThe developer, DongWu Studio, is made up of a group of high-pressure‑tolerant Darkest Dungeon (DD) players and small animal lovers whose minds have been tested countless times. As a result, in DongWu: Odyssey you will find a combat system inspired by DD, offering a blend of strategic and high‑difficulty gameplay. Added to that is the unique anthropomorphic animal world of DongWu, which brings interesting characters and skills.Step into this fantastical continent ruled by the DongWu. You can wander between towns and wilderness on the map, encounter random events and map bosses, and obtain precious resources and powerful weapons and equipment.A Journey Full of Danger and OpportunityThe game's permadeath and Miasma mechanics make sacrifice and madness a common occurrence. How you respond flexibly, make critical decisions, control losses, hoard resources, and eventually create a virtuous cycle is a challenge every player will face through tough trials.Combat is turn‑based. From skill sets to character designs, every DongWu is uniquely crafted. The diverse roster allows you to use various playstyles to defeat powerful enemies – try out different combinations!Changes from the Online Version to the Premium Edition1. Difficulty Modes Choose from three difficulties at the start of the game. Whether you are a veteran seeking the ultimate challenge or a newcomer wanting a relaxed exploration, there's a mode for you.2. In‑Game Month Mechanic More than just strategic planning – it's the key that refreshes everything. The in‑game month advances as you take actions.3. All Characters Freely Recruitable No more gacha anxiety. The character acquisition method from the online version has been completely optimized – all characters are freely recruitable. As the in‑game month refreshes, every character can be recruited.4. Universal Badge System Character upgrades and skill upgrades remove fixed badge restrictions and adopt a universal badge system. Which characters to train and how to allocate resources – it's all up to you.5. Streamlined Equipment Polishing & Easier Forging Reduced resource consumption for equipment polishing, and significantly lowered the difficulty of completing forging. This makes the growth curve smoother.6. Increased Rewards in the Compass Labyrinth Exploration yields much higher rewards. Rare resources in the labyrinth are more accessible.7. Free Save System Save anytime, continue anytime. No more worries about losing progress – you can always start your next journey.8. Immersive Narration A brand new narration system is now live, accompanying you through every step of your journey in DongWu, letting you experience the medieval throne struggle as if you were there.Face the dark nightmares, restart your endless adventure – welcome to experience the all‑new DongWu: Odyssey premium edition!Adventurers, long time no see – we're back.
With your companionship, the world of DongWu has traveled through many seasons. Now, a brand new chapter is about to unfold – DongWu: Odyssey premium edition is officially set to launch on May 20st!Building upon the previous free online version, we have adjusted various systems without changing the core experience. Now, no longer bound by network conditions, you can embark on your endless journey anytime.Changes from the online version to the premium edition:Multiple difficulty options – Choose your own challenge level, fun for both newcomers and veterans
In-game month mechanic – Affects your travel plans as well as the recruitable characters
All characters freely recruitable – No more gacha anxiety. Characters refresh with the in-game month, all obtainable
Universal badge system – More flexible character development, no longer tied to fixed badges
Streamlined equipment enhancement – Polishing and forging are easier, smoother progression
Increased rewards in Compass秘境 (Labyrinth) – Exploration yields significantly more loot
True permadeath – On any difficulty, fallen characters are gone forever, no resurrection – every decision matters
Free save system – Save anytime, continue anytime
Narration system – Accompanying you through every step of the journey
To leave a place where our loyal players can continue playing, without ever worrying about server shutdowns or suddenly being unable to play one day. This companionship should not be cut off by past operational issues.
To make up for our regrets. The online version's operation was always difficult, and what made us even more guilty was that the original design framework caused an unstable gameplay experience. These problems troubled everyone for a long time and became a knot in our hearts. So we wanted, in the end, to get the most basic and core experience right, and deliver it wholeheartedly to those who love DongWu – this is what our team can and should do.
Moving from an online game to a premium single-player game has been a difficult transformation, but also a brave rebirth. We know this game is still not perfect, but it has always carried our original intention: "not letting the love come to an end." If you are a veteran player, welcome back to relive the memories. If you enjoy Darkest Dungeon‑style games, we hope you'll come and explore this world as well~Now, let us share with you the core changes in the premium edition:✅ Completely removed all microtransactions – one‑time purchase, pay once and play to your heart's content.⏳ New "in‑game month" mechanic – Replaces the original online version's 24‑hour real‑time refresh. Main story objectives must be completed within a countdown (ample time on Easy/Normal difficulties, more challenging on higher difficulties). Also handles in‑game refresh functions.👥 All characters freely recruitable – Removed fixed character badges, replaced with universal badges for upgrades. The recruitment and upgrade methods are for you to discover.🎙️ New narration system – Enhances story immersion, guiding you deeper into the world of DongWu.⚰️ True permadeath – Once a character falls in battle, they cannot be revived or re‑recruited. Every decision must be made with care.💾 Instant save feature – Save anytime, play at your own pace.🔧 Equipment system optimizations – Increased rewards from the Compass Labyrinth, reduced costs for equipment polishing and forging – less grind, more fun.We know this transformation may still have imperfections, but every change comes from our sincere commitment. To veteran players – this is still the DongWu you know, but now with a purer adventure. To new friends – welcome to this journey. ❤️Dear Travelers,
Thank you very much for participating in this PC test, and our heartfelt thanks go to every player who provided valuable suggestions and reported bugs. Your support is our greatest motivation for polishing the game!
This PC test will officially close on May 11th at 10:00 AM. After the test ends, we will immediately review all feedback, do our best to fix existing bugs, refine game details, and fully optimize the gameplay experience. We aim to launch the full version on all platforms within this month, and live up to your expectations!
We also want to be honest with you: even after the official release, the game will still have areas that need improvement. This is especially true for systems such as the in-game month mechanic, character recruitment/leveling, and miasma recovery. These adjustments differ from the original online version experience, making it not only challenging for new players to get started but also requiring veteran players to take time to readjust.
Our design philosophy behind this is twofold: we want to preserve the core experience of the online version while incorporating new changes that suit a premium single-player playstyle. However, we are aware that there are still issues with incomplete design and insufficient guidance. We will gradually improve these aspects. For now, we hope both new and veteran players can rediscover the joy of exploring the game.
Once again, thank you for your understanding and companionship! We will work hard to optimize the game as quickly as possible, and look forward to reuniting with you in the official version soon!
DongWu: Odyssey premium edition has officially begun testing, coinciding with the opening of Eastern Game Fest!
Welcome back, both new and veteran adventurers, to the Land of Azure — embark once again on a journey where danger and opportunity go hand in hand!I. Test Period Starts at 10:30 AM on April 28thII. Test Scale Free demo, open to all playersIII. Demo Version Info Experience the first hour of the full game. The full version will be released as a premium (one-time purchase) title.Furry Legion assemble! Form your 4-member squad. Dark hand-drawn art style, permadeath mechanic, high-difficulty turn-based combat, plus a new optional difficulty feature.DongWu: Odyssey premium edition is finally making its return to everyone!
Launching on Steam on the 28th!Test begins + participating in Eastern Game Fest at the same time – don't miss out, both new and veteran players!Test period: April 28th (next Tuesday) Platform: SteamFurry Legion assemble! Form your 4-member squad. Dark hand-drawn art style, high-difficulty turn-based combat. New optional difficulty feature, with progress measured in in-game months.Head over to Steam now and add to your wishlist to be notified the moment the test goes live!About
This page aggregates Steam news feeds, patch notes, and developer announcements for DONG WU: ODYSSEY, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main DONG WU: ODYSSEY statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.