\ = In observation
Fixed: Some players appear in floor \
Fixed: Rocking chair & frame sound
Fixed: Open boxes after unorganized

Steam news
Full Steam announcements and update articles for this title.
\ = In observation
Fixed: Some players appear in floor \
Fixed: Rocking chair & frame sound
Fixed: Open boxes after unorganized
Doll Impostor is coming to GeForce NOW!
We have completed the Steam opt-in process, and the game should become available on GeForce NOW once NVIDIA finishes listing it in the catalog.
Soon, you’ll be able to play Doll Impostor through cloud gaming — no powerful PC required.
Stay tuned!
We want to sincerely thank every player, content creator, and everyone who has supported the game since launch.
This milestone would not have been possible without your trust, videos, reviews, feedback, and constant support.
Thank you for being part of Doll Impostor. This is only the beginning.
❤️ 50K SALES!
Fixed: Tutorial doesn't works
I'm sorry for this error. It was caused by yesterday's hotfix. I've been out all day and couldn't fix it earlier, so I apologize :(
Fixed: Exploit can predict the impostor in pro mode
Fixed: A cursor appear after travel
Removed: Replay (after finish a bet)
Fixed: When one client show some pop up and the host back to safehouse, the client still with the pop up
Fixed: Robot can catch you when you are using the bag (career mode)
Fixed: You can pick a doll (Host) being Impostor and back to safehouse (you bring the doll to safehouse)
Fixed: Are a decal in ferris wheel stuck (carnival map)
Fixed: Can't cross the courtain (circus career map)
Fixed: Feets word
Fixed: Stop bullied my guardian sticker
Fixed: Fallback doll impostor image url (imgur in some regions)
Fixed: dolls can't see unlocked on game (Need restart)
Fixed: Wrong cases position (Safe house map, Safe circus map)
Fixed: small dolls
Fixed: Can move on tutorial (Safehouse)
Fixed: Can see safehouse on transition level
\ = In observation
Fixed: Win money after loss (Double or nothing)
Fixed: Mini dolls doesn't works \
Thanks to everyone for continuing to support the development of Doll Impostor!
Thanks to those who tested the beta and helped us fix the major issues with the new system! I’m pleased to announce a beta participation rate of 7.86%!
This update finally puts an end to the multiplayer errors, we can finally remove that message after 1 year!
This is a very special moment for the development of Doll Impostor! Also, the new Madness mode has been a complete success, which I honestly didn’t expect, many players have loved it!
Fixed: Sales pose is tourned around (Toy factory)
Fixed: Toy Factorry is lagged
Fixed: Circus is lagged
Fixed: Cabin is lagged
Fixed: Contracts doesn't show (Carnival)
Fixed: Dolls can stuck on stairs (Cabin) \
Fixed: Sometimes hear unorganized sound (Cabin and other maps)
\ = In Observation
Fixed: Doll can't kill after kill a player \
Fixed: Trophies doesn't exist by default
Fixed: Door opened by default (House) \
Fixed: Client can't see the custom character of host by default \
Changed: Trophy information show instant instead wait 5-7 seconds
Fixed: Can't zoom in endless from 2nd night
Fixed: Safehouse bit laggy
Fixed: Circus bit laggy
Fixed: Contracts doesn't work
Welcome everyone once again to a new update! As I mentioned before, the reason for releasing this update so soon with Carnival so close is because an extremely important development was left pending for the previous update and ultimately wasn’t released due to time constraints. That very important thing is the definitive fix for the Fatal Errors caused after traveling in Multiplayer.
You can now try this version in betas from Steam (Beta - beta). Please, more than ever, we need your feedback, as this update modifies core parts of the game!
A new game mode has been added, Madness mode. In this mode, hours do not exist—everything happens while you remain within the focus of attention. As time passes, more and more things will start activating. It depends on multiple factors such as the impostor, time (it’s not fixed), and your active traps. It also introduces something new: real doll movement. Now they can be possessed by the impostor, chase you, and kill you!
This mode is available on all classic maps! And in the future, difficulties may be added just like in Classic mode!
Fatal errors caused by Unreal Engine 5 travel have been definitively fixed! Additionally, a transition has been implemented—now you can see the journey to the location using the host’s van!
The Doll Impostor soundtrack has finally been released!
Since a different method is now used to move players (using level streaming instead of seamless travel), a van transition has been added to make the journey smoother, replacing loading screens entirely!
This is something you’ve been asking for since the beginning, and it’s finally here. By default, when you try to sleep to end a match, the game will check if there are crossed dolls or not. If 2 or more dolls are still not crossed, you’ll be warned and won’t be allowed to sleep. This can be disabled in the settings.
After the new Carnival map, many players wanted to customize their safehouse robot to match the new style—and now it’s possible!
The Carnival map has been added to Career mode!
All doll avatars have been added to Steam for anyone who wants to use them!
Madness gamemode
All levels are now stream levels
Van transition
Robot customization in safehouse
Alert and prevent finishing a game without crossing dolls
Carnival career map
Steam avatars
Doll Impostor Soundtrack
Mama doll
Giselle doll
Brian doll
Thai localization
Russian localization
Fatal errors when traveling (co-op)
Tutorial interaction in safehouse
Safehouse (House dolls) don't load by default
Slight lag on start (Safehouse)
Still gift in toy factory
House cases are not aligned
Cups are too loud (Carnival)
Cups do not have the correct sound
Can't click on swing (Daycare)
Can't see sky balloons (Carnival) \
Elixirs are removed too fast (Career elixirs)
Some players re-run tutorial when joining safehouse
Jumpscare sound is too loud (Carnival)
Toy factory lag
Impostor and Matchmaking show "play" to new players instead of "unlock"
Hello everyone! Thanks for continuing to support the development of Doll Impostor! I’m pleased to announce that Update 19 is actively in development! Work actually started immediately after Update 18. The reason is that we were already working on a solution for the multiplayer fatal errors. Unfortunately, it wasn’t ready in time for that update, and we are still testing and fixing small issues.
This update is planned to be available on April 19 for content creators, April 20 for everyone in open beta, and will fully release on April 27.
This update will bring several new things to Doll Impostor!
Madness is a 1-4 player mode where you have 1 hour to discover the impostor doll. You have access to the photos and full information, and the dolls are the ones specific to the map (very similar to PRO mode). The difference is that in this mode, the dolls initially move to different spots and all of them are alive. After reaching their spots, dolls will continue moving toward the closest players whenever they are not being looked at. In this mode, you must gather all the information while preventing the dolls from touching you. If they touch you, they will kill you.
Since multiplayer was released last year, multiple users experienced fatal errors when connecting and playing together. We waited for a solution from Unreal Engine because the issue was related to how seamless travel handled map transitions. Unreal has not solved this problem, and we assume it is not a priority, so we changed strategy. Just like Doll Inc uses level streaming and has no loading screens, Doll Impostor will now do the same. This has been tested and completely fixes the fatal errors.
The main drawback is that it changes the entire game logic. For example, when selecting a map, we previously just traveled to another level and everything worked. Now we must manually remove the UI, disable the PC camera effect, handle ghost states when dying, and many other cases. This gives us much more control but also makes the implementation significantly more complex.
Fortunately, most of the work is already done :D
There will be a full week of testing for this update, and we appreciate all your support. Even though I’ve done multiple tests with two machines, I’m sure some issues may still appear.
The Doll Impostor soundtrack will be added to Steam. This is something many of you have requested for a long time, and it will finally arrive in this update!
The Carnival map will be added to Career mode.
Robot customization will be added in the Safehouse, allowing you to choose the design style for your robot!
Steam backgrounds and avatars will be updated to the new full-body dolls.
Three dolls will be remodeled (Brian, Giselle, Mama).
Along with this, regular fixes and small improvements will also be included!
Fixed: Bobby hates and loves Lola
Fixed: Toy Factory show an old jumpscare
Fixed: Toy Factory show gift in toy factory
Removed: Old Jumpscare (Toy factory)
Thanks for staying tuned for the updates! Thanks to the beta, all reported issues have been resolved. I’m pleased to announce a participation rate of 7.36% in this beta! This is likely the biggest and best update of the year! I’m sharing both trailers: the new full-body dolls and the new Carnival map!
Updates:
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Doll Impostor, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Doll Impostor statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
FAQ
Browse related Steam game intelligence pages and categories.