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Full Steam announcements and update articles for this title.
This patch improves monster sight and movement, adds tree seedling planting, fixes a bunch of skill augments, and fixes several other minor issues.
0.914 change list:
monster sight now tries to see center, eyes, and feet in sight checks
improved monster sight at really short distances (removed minimum distance check)
can now plant seedlings
now young and mature trees have chance of dropping seedlings (only new trees though)
now actors don't try to jump if near goal and goal is below
actors should now jump less when not necessary
fixed weapon masteries not working in augments correctly (Ironclaw)
made melee more reliable when target is partially buried (Faya AOP)
fixed some ice traps not causing any damage
decreased fog alpha from 0.9 to 0.7 (thelich)
fixed oil of purification on sanity & love potions (Hathunter)
fixed oil of purification on resistance potions
fixed love potion not counting as a potion
changed ui_showDamageNumbers to default to on again
fixed randomRotation/ZOffset in most no-mature tree models
now items given to NPCs through salvage more consistently makes item drop sound
on relation main screen, changed green * to yellow ? to show has quest in your current level to be more consistent
on relation diplomacy screen, changed green * to yellow ? to show has quest in your current level to be more consistent
on relation get quest screen, changed green * to yellow ? to show has quest in your current level to be more consistent
on relation get quest screen, changed green ? to yellow ? to show quest in your current level to be more consistent
This patch increases frequency of block interactions, improves healing spells, improves minion responsiveness, adds grass to background blocks, and fixes several other minor issues.
0.913 change list:
increased SlowBlockInteractionPerLevelChance from 0.05 to 0.075
increased SlowBlockInteractionMinCount from 1 to 3
now if a heal spell, that is not an area heal and can cast on self, is cast on someone else, any leftover healing gets applied to caster (Omnislash)
no longer lose crafted by tag when modifying item (like arcane extraction) (Sent Ernit)
now minions care more about summoner being damaged
fixed special room doors not being locked
now can have grass on background blocks
now less likely to claim player ran if monster falls out of range (Wraith_Magus)
now get 60 seconds, 30 seconds, and 10 seconds warnings when someone has started win transition timer but everyone else hasn't confirmed
diplomacy statement for arch-nemesis (and others) no longer makes gold sound (deadbeef)
now when use clan name for player clan, it uses "our town"
fixed main game screen help (some things have moved)
fixed main game screen help when ui scale has been changed
improved health bar graphics a little for minions and players in multiplayer
rewrote StoryChunkDevourer9 a little
now hide menus correctly when selecting self by clicking on health or many gargoyles (Faya AOP)
fixed a minor | instead of || issue in distributeItemToTown
Din's Champion will officially launch out of Early Access on August 24, 2026. Following an extensive and highly successful development cycle featuring over 80 community-driven patches, the game's full 1.0 version will soon be available worldwide for Windows and Linux.
This patch improves leather bags, makes sure NPC fights are on purpose, makes traps more deadly, improves shapeshifting, and fixes several other minor issues.
0.912 change list:
leather bags are now 1 slot larger (except last one which is 2 larger)
added another safeguard to keep townspeople from accidentally hurting each other and then getting into a fight (Tuidjy/su-su-supernova)
added another check to verify everything ok before saving player
traps and other damage from objects scale now correctly scale with difficulty (like monsters)
knockback object damage now goes through combat system instead of direct damage so get things like damage flash, shaking, leaves falling, etc
added walk/run backwards anims to targ/imp player models (Mike)
now player targ, imp, and stalker models have split skeleton stuff set up properly so they can do attack and walk animations at same time (Mike)
cloth, leather, and bars now have a value
added cloth, leather, and bars vendors (ulyssessword)
decreased metal key BaseValuePerLevel from 20 to 10
now some areas are foggy
fixed an issue with avoid danger behavior
NPCs now try to keep some personal space from other NPCs
changed from avx to sse2 settings (slightly slower but supports more cpus)
removed fire elemental summon ReuseTime
now cut versions of stone blocks can be used in recipes to replace normal versions (used 2nd)
added an expensive electrum bar recipe - 3 silver/2 gold instead of 2 copper/2 silver/1 gold (Wraith_Magus)
scree will now use triggers
torva will now use obelisks and triggers
doubled dryness scroll range
now item value takes into account movement penalty
fixed dexterity highlight showing some physical resistance (glass zebra)
now show physical resistance on character screen (glass zebra)
now play money sound when leprechaun picks up some gold
fixed missing light channel in ObjectTriggerIllusionXpBlob
made outline of secondary highlight text grey to make it stand out less than main highlight text (Crisses)
now leaf effects from trees matches their color
made fog less intense
removed outline/background around character from create character screen
changed background of bestiary screen to bricks
removed random flies - now only specific areas and dead bodies
changed PROTOCOL_VERSION to 169
This patch fixes a bunch of NPC relationship issues, makes knockback more dangerous, makes it easier to build with minions, and fixes several other minor issues.
0.911 change list:
now NPCs fully remain part of town when they join your party (means they can't transfer to other worlds, but fixes a bunch of issues)
now your minions don't get in the way of you placing blocks (Hathunter)
now acid left behind from naga AcidBoltSplash skill will disperse slowly over time (HossPorkchops)
now if you attack and knock monsters into breakable objects they will break
ghost aura damage no longer damages inanimate objects (Hathunter)
now town NPCs can open doors that weren't placed by the player and are unlocked
now spiders are immune to webs (Faya AOP)
fixed unique monsters and uprisings sometimes being able to spawn in player houses
changed immolation, freezing, and net traps (skills) to be a lob that gravity/collision affects
now monsters who are less than unique rarity wise can't take over as the nemesis (ScrObot)
liquids can now disperse like gases
added weak poison liquid that will disperse over time
added weak acid liquid that will disperse over time
now constrain mouse position to screen when using skills
now gate positions data from server is marked as guaranteed since they don't change often (networking thing)
now basic wand attack uses better animation and doesn't have a swipe
now when highlight a bag shows comparison to currently equipped bags
improved tornado effect a little
now plants have less priority when using objects (easier to use important objects around things like grass)
added fire/smoke effects to furnaces
now make sure to remove NPC as a resident before adding them to another house deed
now furnaces cast light
made zombie imp poison cloud much more noticeable
fixed sometimes getting recruit to town option when NPC already part of town
fixed missing SemiHardcoreDead, SemiHardcoreDeadDesc, and SemiHardcoreWarning translations
fixed _lightChannelIndex not being initialized correctly if entity has no database entry
added nemesis/arch-nemesis icons in a few more places in text
changed PROTOCOL_VERSION to 168
This patch makes nemesis threats more dangerous, rewards gold from personal & clan quests, improves minions, improves suffercore, and fixes several other minor issues.
0.910 change list:
now if nemesis/arch-nemesis gets to 100 threat it will start some kind of threat quest very soon instead of next time do events
now player minions get a little extra melee reach
now get monetary rewards from personal quests or ones from clans
fixed an issue where projectile could start on other side of enemy (Wraith_Magus)
now most projectiles don't move the first frame (so they can check collision before they move first time)
now monsters won't halt projectile attacks if lose sight of enemy half way through animation
monsters now approach a little closer so more likely to be in range
suffercore can now be crafted only or no crafted
now suffercore with hardcore shows as suffercore +
now each additional harder player option increases the suffercore level - so 2 extra options and hardcore counts as Suffercore 3+
now make sure monsters don't start a melee attack when still doing an attack or higher priority animation (fixes some out of sync issues)
fixed prima donna players not being able to use pickaxes and chisels
increased chances that Targs cause insanity curse
fixed AboveGroundOnly & BelowGroundOnly in level modifiers
now can use gift statues more than once but can only have one of their blessings active at once
now statue rewards start near lifestone instead of original spawn point
now all renegades can start town attacks if nemesis/arch-nemesis
fixed boss quest extraEnhancement being applied each load
changed damage flash on non-world entities to be more of a red than white
changed Druid and Hunt level modifiers to be allowed underground
increased boss taunts from torva shaman & dark orc scout/shaman/warlock to be consistent with monster type
trees fade out a little better after falling
halved number of leaves falling when tree hit
can no longer pick No Crafted and Crafted Only player options at once
made locked chests a little more obvious (if try to use multiple times will give you locked message/sound each time)
added a pain sound when Targs get small again
now gates on gate map pulse a little to make them easier to see
Din's Champion has now been in early access for over 21 months. As of this post, we've released 81 patches (23 since the last status blog) with 2,418 total changes (794 since the last post), which can be read here. This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes. Clans: There are 13 new clans including The Circle, Watchers, and Harvesters. Items: We've added 400 new unique & set items, new throwable items (bombs, flaming oil, & ice bombs), sanity potions for NPCs, and ego sparks. There are also now some items that have natural affinities. Optimizations: We've switched over to a new compiler and this helped increased the FPS by 15 to 30%. Environment: Overall the environment is more interesting: tunnels connect more of the cave systems, there are now dangerous ravines, there are various new colorful trees, trees now fall when cut down, trees now have 4 stages of growth, and jungles now have vines. UI improvements: Lots of new quality of life changes: quick salvage from anywhere, drawn map area boundaries, can now place blocks & torches directly from inventory, item scroll wheel cycling, salvage multiplayer sharing, more insight into NPC happiness/insanity, and a few new UI options. Monsters: We've added a new monster, the Scarabus Swarm. Monster projectiles are now more unique (mechanics, movement, and/or lighting). The arch-nemesis now adds a different world modifier depending on the monster type to skew the world to their liking. Quests: Now the nemesis & arch-nemesis can have support quests that greatly boost their power, basically working like optional quest lines. That's it for all of the major new changes, but there are still a lot of changes coming. As always comments are welcome!
This patch adds Suffercore & No Crafted player options, makes clans more common, rebalances a ton of monster stats & skills, and fixes several other minor issues.
0.909 change list:
added a Suffercore player option
added No Crafted player option (can't equip crafted items)
increased chance of towns by about 25%
now spider webs actually web the player and slow them down
decreased Imp Spin Attack UseCheckTime from 2.0 to 1.0
increase Imp MoraleChangeOnHurt from 2.0 to 5.0
increased Imp/ZombieImp AttackMult from 2.0 to 3.0
increased monster MaxDamage from 2.75 to 3.0
increased monster MaxDamagePerLevel from 1.0 to 1.25
increased female imp DamagePercentPhysical from 2.0 to 2.5
now naga projectile that leaves acid behind has an arc
decreased SkillNagaHeal TotalTime from 3.0 to 1.0
increased Hulk ArmorMult from 2.0 to 4.0
increased Hulk HealthMult from 2.0 to 3.0
increased Hulk StunningHit DamageMultPhysical from 2.0 to 3.0
increased Wisp DefenseMult from 3.0 to 5.0
increased Wisp StoredLightning damage mult from 0.25 to 0.75
increased Wisp LightningBoltBuff MaxRange from 500.0 to 750.0
changed ghost from PowerBurn1 to PowerBurn2
increased Torva PowerAttack DamageMultPhysical from 0.25 to 1.5
increased Torva FrenzyAttack DamageMultPhysical from 0.25 to 1.5
increased DeathKnight Drain PowerChange from 2.0 every 2.5 seconds to 2.5 every 1.0 second
increased DeathKnight ArmorMult from 4.0 to 6.0
increased lich DefenseMult from 1.0 to 4.0
increased tower HealthMult from 1.0 to 3.0
increased towers DamagePercent by 50%
doubled fire elemental damage nearby enemies aura
increased SkillMoraleMorale MaxRange from 600.0 to 800.0
increased SkillMoraleMorale MoraleChange from 10.0 to 20.0
increased SkillMoraleMorale Defense/Attack/Aggression/Movement from 0.5/0.5/0.0/0.0 to 1.0/1.0/0.5/0.5
doubled horror/zombie horror damage
increased horror HealthMult from 1.0 to 3.0
increased Stalker GutAttack DynamicStatChangeDeepWounds from 5.0 to 100.0
decreased Stalker/ZombieStalker AttackTime from 2.0 to 1.5
increased Scorpion Venom HealthChange from 1.0 to 1.5
increased HellHound/ZombieHellHound Alert MaxRange from 500.0 to 750.0
increased MonsterTaunt Defense/Attack debuff from 0.5 to 0.66
increased Scree/Zombie Scree AttackMult from 1.75 to 4.0
PlagueBolt from PlagueBringers now have some arc
decreased SpawnLarva UseCheckTime 3.0 to 2.0
increased PlagueBringer/ZombiePlagueBringer ArmorMult/HealthMult from 1.25/1.25 to 2.5/2.5
decreased PlagueBringerLarva AttackTime from 2.0 to 1.5
increased DarkElf SliceAttack DamageMult from 0.25 to 1.0
increased DarkElf Backstab DamageMult from 2.0 to 4.0
increased DarkElf Backstab DynamicStatMultAttack from 0.5 to 4.0
made most monster dots have 0.05 HealthChangeInflation
increased DarkElf PoisonStab HealthChange from 0.65 to 1.0
increased DarkElf/ZombieDarkElf Iceball DamageMultCold from 1.0 to 2.0
increased DemonDog/ZombieDemonDog AttackMult from 1.2 to 2.0
increased FireThrower/ZombieFireThrower DamagePercentFire from 0.75 to 2.0
decreased Shadow/ZombieShadow AttackTime from 2.0 to 1.5
increased Shadow/ZombieShadow DefenseMult from 1.5 to 2.5
increased Brood/ZombieBrood ArmorMult from 1.0 to 2.5
increased Targ/ZombieTarg Frenzy DamageMults from 1.5/2.5 to 3.0/5.0
increased Targ HealthMult from 1.25 to 2.5
increased Fury PowerAttack DamageMultPhysical from 0.5 to 2.5
increased Scarabus explosion damage PerLevel by 50%
increased Scarabus/ZombieScarabus HealthMult from 1.0 to 2.5
now Wampir/ZombieWampir PoisonAttack effect can stack up to 4 times
decreased Wampir/ZombieWampir PoisonAttack ReuseTime from 3.0 to 2.0
increased SkeletonWarrior HealthMult from 1.0 to 3.0
increased ZombieSaurian BreatheFire DamageMultFire from 3.0 to 5.0
decreased ZombieSaurian BreatheFire ReuseTime from 8.0 to 4.0
increased ZombieHellHound Flame ExtraMinDamagePercentFire from 10 to 100
increased ZombiePlagueBringer Split MonstersToSpawn from 4 to 5
increased ZombieStalker Alert MaxRange from 500.0 to 1000.0
increased ZombieNaga TailSlam DamageMultPhysical from 3.0 to 5.0
increased ZombieHulk HealthMult/ArmorMult from 1.25 to 2.5
increased ZombieHulk ExplosionOnDeathPerLevel by 50%
increased ZombieTarg HealthMult from 1.0 to 2.5
increased OrcShaman Weakness debuf from 0.3 to 0.75
increased OrcShaman PoisonBolt DamageMultPoison from 1.0 to 2.5 (decreased physical part though)
fixed zombie parasites not using spit animation
increased Plaguelord Plague bolts UseCheckChance from 0.25 to 0.33
increased all ZombieLords ArmorMult/HealthMult from 1.0/2.0 to 2.5/4.0
increased Savagelord DamagePercentPhysical from 2.0 to 3.0
increased Darklord ArmorMult/HealthMult from 2.0/3.0 to 3.75/6.0
increased Darklord Fireball DamageMultFire from 1.0 to 3.0
increased Battlelord Cleave DamageMultPhysical from 0.5 to 2.0
increased Battlelord RuptureArmor armor debuff from 10 to 15 per level (also add 0.05 inflation)
increased Leprechaun Steal amount per level from 100 to 150
increased Leprechaun BaseSpeed from 125.0 to 175.0
increased Leprechaun DefenseMult from 1.0 to 3.0
increased Rylor HeadButt DamageMultPhysical from 0.0 to 2.5
increased RylorDefender DefenseMult from 3.0 to 4.0
doubled Rylor WingAttack PerLevel damage
increased KrallAlert MaxRange from 500.0 to 750.0
increased KrallWarrior ArmorMult from 1.25 to 2.5
increased Krall FlameBlast DamageMultFire from 3.0 to 5.0
increased VortarSoldier HealthMult/ArmorMult from 1.2/1.2 to 3.0/3.0
decreased VortarRaider AttackTime from 2.0 to 1.5
increased Chaoslord ArmorMult/HealthMult from 1.25/1.5 to 2.5/3.0
doubled Chaoslord Earthquake per level damage
increased Scorpid ArmorMult from 1.1 to 2.5
increased Drake breath DamageMults from 2.0 to 3.0
increased Brute HealthMult from 1.0 to 3.0
AccidentalMiningFind no longer works on player placed blocks
decrease random god pleased chances by 50%
now keep track of if block is player placed better when door is involved (Wraith_Magus)
now curse traps are vertical pentagrams (instead of on ground)
now Witch Circles, Warlock Circles, and Summoning Chambers can have a pentagram/curse trap
treasure map quests should no longer be on the surface
curse/plague quests should no longer be on the surface (su-su-supernova)
fixed loot not skewing towards something player can use correctly
challenge rewards now skew towards player some
can now set pitch directly in object database entry
added all of the missing player options on the options key on the select character screen
This patch fixes a possible crash, adds a bunch of UI options, makes projectile lighting more colorful, and fixes several other minor issues.
0.908 change list:
fixed townspeople not counting as allies to the player for skills like area healing (Sagetim)
fixed world modifiers not affecting NPCs correctly (like Sanity Blessing) (ulyssessword)
added Relation Numbers option
added Simplify Clan Statements option
added Hide Sort Options option
added Hide Minion Names option
added Hide Center Prints option
added Sort Minions by Health option
made crafting, relations, and town info screens not full screen so can see things in world a little (also allows changing hot bar while crafting)
double guaranteed and possible storms from storm cataclysm
now many projectiles use a different light channel (basically a color that matches their effect more)
fixed a potential crash in Tile::setBlock (not sure really possible, but better to be safe)
world modifiers now instantly apply to new town NPCs
skeleton minions now attack faster (Molnyfio)
minions now walk if just wandering
weather now use area block info instead of level
shouldn't change anything but wandering vendors can no longer have relationships
fixed some stats not getting updated if add new NPC and went into an existing slot
added LightChannelTorch to breakable candles
fixed a float/int conversion issue in Weather::tryLightningBolt
can no longer place a house deed on same spot as another house deed (Faya AOP)
optimized EntityClient::firstFrame slightly
improved hulk walking animation speed (matches move speed better)
added scarabus swarm bestiary entry
removed construction NPC focus (doesn't do anything right now anyway) (Hathunter)
now "Paused" goes through translation system correctly
changed town/npc info screen outline color to match other menu screens
This patch adds a new monster (Scarabus Swarm), makes evil gods more unique, gives more insight into NPC happiness/insanity, balances a bunch of things better, and fixes several other minor issues.
0.907 change list:
added new monster - Scarabus Swarm
increased evil gods specific cataclysms so more unique
can no longer destroy nemesis reward chests
loose solids now fall faster
decreased loose blocks a little at lower levels, but increased some at higher levels
fixed not seeing NPC skills and other data sometimes in multiplayer (DaimonTrology)
now quest monster reinforcements can go across to other clan quests
fixed uprisings not being able to be reinforcements/allies/support for nemesis/arch-nemesis
fixed a potential shutdown crash in windowsMessageHandler
now if you are on screen with them, npc happiness highlight will tell you objects that add/subtract
fixed happiness/insanity showing danger as a reason when they are safe in a house
now list natural insanity from war of the gods in NPC insanity sources highlight
now mention on insanity highlight that town luminary helps
now town size is included in happiness sources highlight
added a small happiness degradation per NPC level
changed bonus for hunters from FleetOfFoot2 to Hunter3
now quest assassins and scouts have an extra bonus
now quest hunters, assassins, and scouts have an icon above their head to indicate important monster
now can use empty vial on barrel of acid to get a vial of acid
can no longer move gate or lifestone when town is under attack
fixed craters getting really high level ores
decreased painting BaseValue from 500.0 to 250.0
changed WalkSpeedMult from 0.5 to 0.3
clans now stop adventuring better if lifestone is damaged
increased Erillin QuestSpreadPowerMult from 0.0075 to 0.0125
increased Blixt PowerResetValueMax from 50.0 to 60.0
increased Hamlec QuestPlaguePowerChange from 0.5 to 1.5
increased Kracht KillPlayerMult from 10.0 to 20.0
increased QuestWarPowerChange from 0.5 to 1.5
increased Mortus KillPowerChange from 4.0 to 8.0
increased Mortus FollowerKillPowerChange from 3.0 to 5.0
increased Valta AvatarChanceMult from 3.0 to 6.0
increased Valta QuestCursePowerChange from 0.5 to 1.25
increased Valta QuestUprisingPowerChange from 0.5 to 1.25
avatars can now do nemesis only skills (if setup for that avatar)
added Lightning Bolt and Lightning Swarm skills to Blixt avatar
added Acid Bolt, Acid Bolt Splash, and Area Heal skills to Erillin avatar
added Whirlwind and Frenzy skills to Hamlec avatar
added Gut, Thrown Dagger, and Net skills to Kracht avatar
added raise skill to Mortus avatar
changed Valta to use dark elf priest model instead of warrior
added Unholy Bolt and Curse skills to Valta avatar
now clear an npc from being a resident correctly when they are kicked out of town
now if inventory is open when you open a chest it makes sure to keep your inventory open
fixed runes/gems not mentioning when they can socketed into bags (desophos)
fixed guardian death sound not matching animation correctly
now show item level on metal keys (Wraith_Magus)
hopefully fixed a case where a two story building could be missing part of the walls between the stories
now reset name stuff better when NPCs get married or divorced (fixes some naming issues)
changed text on some skills that hit extra enemies to make more clear that the extra strikes are without attack penalties
added a Dryness scroll (Faya AOP)
projectiles can now hit glowing mushrooms (Ironclaw)
now achievements will pulse/glow when 75% of the way there
recruitable NPCs will now turn on lights
fixed 12 helmets that were fullbright (shader not set up)
fixed some alpha issues in deadlyaimAlpha.tga
blocks now blend a little better when sitting against hidden door blocks
opening & closing doors no longer resets neighbor block blends
added some falling leaves when trees are damaged
now send house deed index info to clients
now send house dimensions info to clients
added a warning on new entities on client if have light value but no light channel specified (just a debug thing)
now projectiles and monsters default to torch light channel in data (did in code already)
changed PROTOCOL_VERSION to 167
This patch balances a bunch of things better, makes it easier to find support quest locations, fixes some graphical issues, and fixes a few other minor issues.
0.906 change list:
now all monsters can dig if blocks in way to attack player
now banners and trophies make nearby NPCs happy
changed borderless window to only add 1 to width if matches current resolution
made stalker hunter projectile brighter (turned off additive)
fixed scarabus bursts never exploding (fixes any monster skills using CombatOnly & AlwaysWorks)
made several of the ground traps larger so a little easier to see
zombie fire thrower no longer needs to be able to see enemy to throw
increased zombie fire thrower throw range from 600.0 to 800.0
decreased skeleton archer minion bow attack ReuseTime from 2.0 to 1.0
now when add a recruit updates free houses count correctly
traps can now "see" through blocks
now show on world map where nemesis/arch-nemesis support quests are
increased town attack gate HealthMult from 2.0 to 5.0
added anim to lich for blink
made Scarabus Burst explosion effect larger
This patch makes monster projectiles more unique, adds new world modifiers, makes arch-nemesis of different monster types more unique, and fixes a ton of other minor issues.
0.905 change list:
now most monster archetypes set up a world modifier when they are the arch-nemesis (mostly unique to that monster type)
now earthquake, anti-magic, temporal flux, fog, ice, and blight machines cause more events (not just skew towards their type)
now earthquake, anti-magic, temporal flux, fog, ice, and blight machines skew towards their event type more
fixed being able to fall down 1 wide holes
now weather, noise, and darkness machines cause more uprisings
now earthquakes from earthquake machines actually do block damage
made totems give out major enhancements instead of normal enhancements
now fire, ice, and lightning cone traps telegraph attacks better
made wisp use lighting bolts more (enemy and buff types)
fixed monster chain lightning not damaging on chains
now lightning towers have chain lightning instead of normal lightning
dark orc warlock projectiles now are homing, but fairly slow (speed and turning)
lightning cone trap projectiles now randomly change direction occasionally
made zombie parasite projectile smaller
dark elf priest now have some homing and randomness to make them very chaotic
increased saurian lightning bolt range from 300.0 to 350.0
increased PlagueBringerLarva BaseSpeed from 150.0 to 250.0
increased fire thrower range
greatly improved fire thrower projectile motion (and zombie version)
fixed getting hit with fire thrower effect even if throw missed you
now ice tower fires every 2 seconds instead of 3
fire tower firebolts now have gravity and bounce
improved bouncing a little
dark elf wizard ice balls now have arc & bounce
improved rylor bomb throws
increased rylor bomb block damage
decreased rylor bomb time till exploding
projectile from poison tower trap now bounces
fixed another corner bounce issue specifically with slopes
moved poison tower trap effect and where projectile shoots from to make more sense
trap tower ice projectile now bounce and explode after a short period of time
made ice elemental projectile attack much bigger and do more damage, but it is slower
increased horror attack ranges
made fire trap tower projectile larger and do more damage
now knockback from a projectile on player knocks you away from the projectile instead of the attacker
poison tower projectiles now leave a temporary poison cloud behind
fixed cone fire trap damaging in all directions
decreased cone fire trap block damage
improved drake breath attacks (damages multiple times, better effect, less knockback)
made naga non-splash acid projectile larger (collision, effect, and knockback)
added dark orcs world modifiers
acid world/level modifier now has more barrels of acid
added Poison Hazard world modifier
added Ice Hazard world modifier
added Hunters world modifier
added Experiments world modifier
tripled Rylor gargoyle chance
tripled totem health
increased Imp NemesisExtraMaxRetreats from 1 to 2
increased Death Knight NemesisExtraMaxRejuvenationUse from 1 to 2
increased Zombielords QuestAddAlly mult from 2.5 to 3.75
increased Dark Orc Scout & Undead Herald QuestAddFealty mult from 0.0 to 4.0 (really 1 to 5)
increased Vortar Warlock & Chaos Lord QuestUniqueGateDemon mult from 10.0 to 15.0
increased Lich QuestUniqueGate mult from 5.0 to 10.0
increased Zombielord QuestUniqueGateZombie mult from 5.0 to 10.0
increased Lightning Elemental QuestUniqueMachineWeather mult from 5.0 to 10.0
increased Dark Orc Shaman BaseQuestPlague mult from 5.0 to 10.0
increased Vortar Warlock, Death Knight, & Dark Orc Warlock BaseQuestCurse mult from 5.0 to 10.0
increased Dark Elf Assassin QuestAssassin mult from 5.0 to 6.0
increased StalkerHunter QuestMonsterHunter/QuestBountyHunter mult from 5.0 to 6.0
increased ZombieLord QuestUniqueMachineBlight mult from 0.0 to 20.0 (really 1 to 21)
increased ZombieLord & Lich QuestBlightExplosion mult from 10.0 to 20.0
unique monsters now have FireChance/FireTacticChance
increased Fire Elemental QuestStartFire mult from 3.0 to 6.0
increased Ice Elemental QuestUniqueMachineIce mult from 5.0 to 10.0
decreased Torva Shaman, Fire Elemental, Fire Thrower, Zombie Fire Thrower, Rylors, Vortar Raider, & Chaos Lord QuestUniqueMachineIce mult to -1000.0
increased Naga Priest & Dark Elf Dark Priest QuestUniqueAltar mult from 5.0 to 10.0
increased Torva & Torva Shaman QuestWar mult from 5.0 to 10.0
added some arc to arrow slit projectile
fixed zombie horror effects placement (missing some tags on model)
plaguebringer (and zombie version) spit now comes from mouth
now have a female specific suffocation sound
improved cone fire trap effect
fixed blight machine icon not showing up properly on world map status effects
fixed having duplicate ProjElementalLightningBolt entries
changed PROTOCOL_VERSION to 166
fixed a possible infinite loop when stress testing monsters and a monster spawns another of its type (it turns off a bunch of checks for stress testing)
This patch balances a ton of things better, improves block blending, and fixes a ton of other minor issues.
0.904 change list:
increased SkillWampirPoisonAttack UseCheckChance from 0.15 to 0.45
fixed guards not getting spawned with correct level (Ironclaw)
increased Styrac ArmorMult from 2.0 to 4.0
increased Styrac HealthMult from 1.0 to 1.5
increased wisp DefenseMult from 1.0 to 3.0
increased Death Knight ArmorMult from 2.0 to 4.0
increased FallingDamageMinDamage/FallingDamageMaxDamage from 0.1/1.35 to 0.125/1.45
decreased desert SecondaryBlockClumpsMult from 8.0 to 6.0
decreased swamp SecondaryBlockClumpsMult from 6.0 to 5.0
increased natural affinity chance for crafted items from 0.1 to 0.4
door vendors should actually have doors for sale more often
fixed pit traps
decreased ice DigHealthMult from 0.05 to 0.025
ghosts now have more elemental resistances
increased RylorBull DamagePercentPhysical from 1.2 to 2.4
increased Vortar Flaming Claws from 200 to 400 extra fire percent
made banner bounds a little smaller so easier to place
now when a durability rune is added to an item it increases the current durability also
explosive gas trap now releases 750 instead of 250
should no longer spawn chests, traps, and rocks above ground where it will fall
fixed upgrading chests from materials in chests again
increased brute DamagePercentPhysical from 1.0 to 3.0
fixed splitting an item stack sometimes going to hotbar/equipment and causing issues (Hathunter)
now if player is shrunk they use the smaller size for collision purposes (can fit in smaller places)
barrels no longer can contain poison gas (now poison liquid)
crates no longer can contain poison gas
now if cure gets rid of a zombasite status effect it also clears infection (Steelclaw)
wishing well that cures should now cure player of short term curses also
made it easier to see when tower starting to fire (anim & effect)
fixed a corner blending issue with top overlay blocks (like grass)
fixed some sorting issues with background blocks
added arc to imp archer and stalker hunter
fixed world map from having straight edges where new stuff revealed (increased sightGridSize/decreased worldMap maxFogDistance)
now update NPC gift list if any relations change (so can see what is changing)
fixed unnamed gas being released from quest monsters sometimes (it was poison, now named properly)
fixed explosive gas curiosity print
fixed guard text and actual health not matching up correctly (some bonuses still not taken into account)
fixed gems on ground being fullbright
fixed weird line on rugged leather scrap icon
ore blocks on ground are now bigger
fixed help button on main game menu not matching where it is when you pull up that help page
decreased bag GroundScale from 2.0 to 1.5
fixed a bunch of NPC dialog containing prefix/suffix stuff that doesn't make sense for town NPCs
effects no longer stop/restart due to opening world map
added number of empty houses to good houses line on NPCs screen
should no longer get town attack sounds when threat did 0 damage
removed an extra space in feast text
changed PROTOCOL_VERSION to 165
This patch fixes a crash, balances a bunch of things better, improves multiplayer some, and fixes a ton of other minor issues.
0.902 change list:
fixed a rare out of bounds issue in animation system (rare crash)
increased base monster damage from 1.5/2.5 to 1.75/2.75
increased base monster damage per level from 0.4/0.9 to 0.5/1.0
now offensive monster skills need to be able to see target (Faya AOP)
fixed losing game suddenly if 2nd player in multiplayer game leaves and no town NPCs
now monster level of dungeons get a 2 level boost
added Exploding Jars
added Poison Jars
now major fire imbued monsters release lava on death
now higher level recipes for house deeds so don't need stone (su-su-supernova)
now wampirs use hit and run tactics
now wampirs turn twice as fast
increased SpawnChance for ObjectAltar by 50% (Nailclippins)
now different liquids help or hurt growth of nearby plants (really just trees)
now very small chance destroying a block with a pickaxe (either kind) will drop a random ore/gem
changed minor/normal/major poison imbues to release different amounts of poison gas on monster death
decreased Scarabus death attack range from 150 to 125
fixed ring vendors (they now indeed actually have rings for sale)
added an art vendor (sells paintings)
increased price of paintings from 50 to 500 (will really be higher because of inflation)
now a rescued NPC that moves to town so they can be recruited can no longer be a vendor
Arcane Essence can no longer add a socket since that's what Alteration Shards do (wrestless/ulyssessword)
halved skeleton key drop rate
added berserker support bonus
added resistances support bonus to vortars
added quick support bonus to evil leprechauns & mutantlords
added ambush support bonus to scree
added warrior support bonus to furies
added beast support bonus to scavengers
added poison support bonus to zombie broods
added deadly aim support bonus to savagelords
added berserker support bonus to dark orc berserker, frenzy, and zombie frenzy
now show on main game screen how many support quests the nemesis and arch-nemesis have
acid (and other environmental damages) no longer uses your own critical hit/crushing blow numbers against you (ulyssessword)
added a few recruitable NPCs that can use plate armor
fixed jewelers not having anything for sale often (Wraith_Magus)
added some monster damage reduction per each extra player in multiplayer (MonsterHealthIncreasePerExtraPlayer 0.2)
skeleton archers now try to stay further away from target
now skeleton archer arrows have a little bit of an arc instead of a straight shot
increased StatChangeDisarmTrap in SkillTrapMastery from 2/2 to 4/4
increased StatChangeDisarmTrap in SkillDangerSense from 5/5 to 7/7 (Wraith_Magus)
increased StatChangeDisarmTrap in SkillDisarmTrap from 7/7 to 10/10
increased SkillDangerSense StatInflation from 0.04 to 0.05
increased DynamicStatMultSpellDamage in SkillMagicLore from 0.05 to 0.75 (Wraith_Magus)
increased CriticalHit/DeepWounds in SkillMonsterAnatomy from 0.05 to 0.1 (Wraith_Magus)
increased CriticalHit in SkillDeadlyAim from 0.06 to 0.12
increased LevelSpreadMult for each item rarity
increased Blight per level HealthChange from -0.5 to -0.75
increased max blocks in GraphicsSystem::prebuildNearbyTiles from 20 to 25
you can now get crafting mult down to 40% (instead of 50%) with more appropriate NPC crafters (su-su-supernova)
you can now get diplomat negative diplomacy mult down to 40% (instead of 50%) with more appropriate NPC diplomats
now unstable chambers have more support beams and less magical explosion traps
orb of fortune no longer removes level requirement
health potion, mana potion, and bandage duration no longer buffed with Status Effect Duration (too powerful)
made objects a little less likely to slide when initially spawned in
now highlighting multiplayer icon on game screen tells you quest increase speed and monster damage reduction
now highlighting multiplayer icon on game screen tells you server name
results from quest location search can no longer be out of bounds
added new lifestone low level sound (75%/50%/25%/10%)
fixed NPC equipment lock not working (Wraith_Magus)
added more variation in fire explosion sound (2 new sounds and more pitch variation)
acid (and other environmental damages) no longer uses your weapon hit sounds
now player pain/incoming hit sounds are quieter if damage is under 5% of max health (just for player) (KevinC)
moved player multiplayer health on game screen around a little so could fit another 2 in there
now can upgrade chests with materials that are in nearby chests (desophos)
fixed evil altars not being lit properly (and a few others that may or may not being used)
now shrink (from traps) can stack
added a new monster taunt
now EnhancementFireImbued1NoPrefixSuffix has an effect so can see fire that might damage (but no sound since can be a lot of them)
changed icon for WorldModifierSlowPace & WorldModifierVerySlowPace to match what they are better
fixed getting message that now have support from ! (blank supporter)
changed bad house message a little
added next help topic button
rewrote Thaden god text a little (wrestless)
changed armor melt effect to not be additive so wouldn't mess up a few other effects
added new jewelry landing/dropping sound
improved earthquake explosion effect a little
fixed shadow on block item pickups message
made some of the items on ground bigger (Voidbearer)
now can specify volume mult on server sounds
changed PROTOCOL_VERSION to 164
This patch increases chances & intensity of storms, fixes several abilities like water walking, increases happiness effect from personal quests, tones down some effects, and fixes a ton of other minor issues.
0.901 change list:
fixed another way that some skills like water walking wasn't working (Hathunter/Nailclippins/ulyssessword/Faya AOP/Steelclaw)
decreased FrontChanceFromAddedWaterMult from 0.0075 to 0.004 (will increase rain chances)
decreased FrontIntensityDecreaseFromAddedWaterMult from 0.01 to 0.005 (will increase length of storms)
increased EvaporationChanceFromAddedWaterMult from 0.005 to 0.01 (will increase surface water evaporation speed)
can no longer try to augment a skill with the same skill (ScrObot)
tripled SolvedHappinessChange for personal quests
now a Thorns, Regeneration, Ancient, Berserker, DeadlyAim, Warrior, Slayer, and Savage enhancements boosts monster effective level more (only changes display)
should no longer be able to get crystal and obsidian on same item (ulyssessword)
increased range of defensive part of circles/wards from 200.0 to 300.0
fixed item skill not triggering on successful projectile (required a target) (Destro*)
now play ambush effect/sound when spawn monster from chest or item
now objects that change world broadcast their UseSound (instead of playing locally)
now get wall climbing when transformed into a spider (Nailclippins)
fixed critical hits decreasing instead of increasing on lulled monsters (Faya AOP)
fixed crystals not using light channels correctly
fixed Happy chests referring to metal type instead of bonus type (Faya AOP)
fixed a && || precedence bug in SkillBase::getFullText
no longer get an error when using a potion from hotbar on an NPC (Faya AOP)
made destroying snow sounds slightly louder
moved hardcoded Fealty effective level change to ParentEffectLevelChange in status effects
gravity now applies correctly to placeable lanterns
levers should no longer destroy plants
Demonologist Inferno skill now produces some light (TnuocEht)
pickaxes now have their own random names (instead of sharing with axes)
no longer show loot filter option (doesn't do anything and can salvage anywhere now)
attachments on dead monsters now darkens like monster
made CircleOfProtection and CircleOfPower effects on entities smaller (TnuocEht)
fixed ward effects/status effect blinking
toned down ward effects some (TnuocEht)
added more unique from text for QuestUniqueMachinist
now show bags help topic if start running out of inventory space
changed "put bags here" to "put bags here to expand your carrying inventory size"
fixed infestation quest always requesting same count
now X now has support text is plural when necessary
now challenge pillars are color coded for each attribute type
now when spider, stalker, or fury walking backwards anim works
added done identifying sound to end of investigating curiosity
fixed sometimes getting X released Exploding gas message but X is blank
now show arch-nemesis icon on arch-nemesis quest on clan get quest screen
putting a crafting station on hotbar slot that is selected no longer gives error message (ScrObot)
added LightChannelWhite
now gifts from townspeople should appear near your lifestone (ulyssessword)
no longer show minimum level on plans since not relevant (deadbeef)
changed PROTOCOL_VERSION to 163
Not only is Din's Champion now in beta, we released an updated demo, and a new patch!
This patch makes some monster types more unique when nemesis, improved support quests, balances many things better, fixes several other minor issues.
0.900 change list:
changed from alpha to beta
added NemesisExtraMaxRejuvenationUse to Torva Shaman and Dark Orc Shaman
added NemesisExtraMaxRetreats to Imp, Horror, Dark Elf Wizard, Zombie Horror, Zombie Dark Elf, and Dark Orc Shaman
town attacks should start much closer to player town now
support quests are now considered priority 2 quests
increased AddFealtyChance from 0.01 to 0.0125
increased bomb damage another 20%
fixed crafting cloth chest armor not adding tailoring xp
now remove support status effect if quest is failed
increased drake ArmorMult/HealthMult from 1.0/1.0 to 1.5/1.5
increased changeling DamagePercentPhysical/DamagePercentCold from 2.0/2.0 to 3.0/3.0
increased guardian DamagePercentPhysical from 4.0 to 6.0
liches now have blink skill
now support status effects increase effective level 0.75 for each one (just changes the display number to try to reflect increased difficulty)
saplings and seedlings no longer have a chance to spawn items
fixed objects that use UseStatusEffect not using correct level
now bosses get a large temporary fire resistance bonus when they start fires
doubled chance of town levels (only new maps)
lightning damage from weather now scales with difficulty correctly
now when a support column is destroyed it will cause damage to blocks above it
fixed some faction issues between clans and town members (Tchey)
now can actually deliver clan to clan deliveries
now force window width + 1 if in borderless mode to prevent windows/drivers from making exclusive mode and possibly shifting window location
fixed new items not stacking correctly if same old item is equipped right then
fixed a few ways you could get a new item and it wasn't trying to stack on hotbar first
now settle plants better at beginning of world so much less likely to shift
now some of the taller desert plants fall when chopped down
made diamond block texture brighter
removed "only local quests" option from clan get quests screen
made berserk hit effect half size
changed magic chance blessing icon from treasure elixir to archaeology skill
changed font slightly to fix some bleed through issues
no longer get credit for secrets when explorer is not a player
changed deed intro from "Can place in a house..." to "Place on wall of valid room..."
simplified house deed text and color coded a little
now number of members for player clan includes all players
fixed some blending issues with door blocks
fixed logic error in Hazard::parentDestroyed
fixed some cases that were using ’ instead of '
changed world MapVersion to 15
changed PROTOCOL_VERSION to 162
This patch adds item scroll wheel cycling, makes trees fall when cut down, adds 4 stages of growth to trees, balances a bunch of things better, and fixes several other minor issues.
0.871 change list:
now can use scroll wheel to cycle through items/tools
now show support icon before quest title so easier to find support quests (also has smaller nemesis/arch-nemesis icon)
now trees fall when cut down
now trees have 4 stages of growth - seedlings, saplings, young, and mature
decreased AddFealtyChance from 0.02 to 0.1
decreased mail/plate movement penalty by 25%
increased bomb damage
decreased scavenger MaxCorpsesToEat from 5 to 4
decreased zombie scavenger and zombie demon dog MaxCorpsesToEat from 10 to 6
fixed number of members of clan (was counting lifestone & gate)
increased MaxStartingTownDesire from 125 to 150
now players are part of same clan
no longer try to give players items during salvage if they can't ever use item
increased starting tree health from 10/15 to 20/25
fixed being able to get BaseBomb (needed BaseOnly)
no longer show clan wants something when clan has been destroyed
should now be able to remove a door with a pickaxe that belonged to a destroyed clan
halved sound volume of dropped/changing items
changed PROTOCOL_VERSION to 161
added findUserVar
This patch increases FPS by 15 to 30%, drops nemesis/arch-nemesis base max rejuvenations and base max retreats to 0, fixes a sound panning issue on some computers, and fixes a few other minor issues.
0.870 change list:
upgraded to Visual Studio 2026 - game 15 to 30% faster in my tests (no more Win7/8 support though)
now use AVX optimizations (setting in compiler)
now default MaxRejuvenationUse to 0 (there are monsters and support quests that can increase this now)
now default MaxRetreats to 0 (there are monsters and support quests that can increase this now)
removed StatusEffectFealtyBonusHealth from BaseQuest, now use as default if no other PossibleFealtyStatusEffect specified in quest, monster archetype, monster type, or monster major enhancement
changed the default panning amount for sounds (fixes harsh panning on some computers)
added s_panningStrength and added to sound options menu
removed an extra /n in support quest
removed possibleFealtyStatusEffects from QuestDefinition (no longer needed there)
This patch allows quests to support their parent quest with an extra status effect (basically working like optional quest lines), adds 21 support bonuses, and fixes several minor issues.
0.869 change list:
now quests can support their parent quest with an extra status effect (usually nemesis or arch-nemesis)
now nemesis and arch-nemesis start with some allies
now nemesis and arch-nemesis start with some support
quests can no longer steal allies from higher quest monsters
added HasColdAbility to ice elemental
added StatMultArmor 0.25 to EnhancementDragon3
added NemesisExtraMaxRetreats to MonsterArchetypes
added Health Support Bonus
added Cold Support Bonus
added Fire Support Bonus
added Lightning Support Bonus
added Poison Support Bonus
added Magic Support Bonus
added Regeneration Support Bonus
added Deadly Aim Support Bonus
added Soul Steal Support Bonus
added Resistances Support Bonus
added Quick Support Bonus
added Hunter Support Bonus
added Armored Support Bonus
added Warrior Support Bonus
added Defender Support Bonus
added Cursed Support Bonus
added Beast Support Bonus
added Potions Support Bonus
added Retreat Support Bonus
added Thorns Support Bonus
added Ambush Support Bonus
changed saveVersion to 316
changed PROTOCOL_VERSION to 160
This patch fixes a possible crash, adds more tree colors, and fixes several minor issues.
0.868 change list:
fixed needing to hit hotkey twice to select house deeds on hotbar (also fixes very possible crash) (ulyssessword)
put in 2 more safeguards to not fail quests from bulletin board
fixed an issue with recruit not getting kicked properly if they start their own clan (Hathunter)
NPCs can now leave your town and start a new clan correctly (Hathunter)
fixed starting an old area with a brand new character wiped out the map (Wraith_Magus)
can no longer accidentally use skills like bone shatter on a friendly minion (Hathunter)
added more tree colors
decreased SweepingFlames PassiveDynamicStatMultSpellDamage per level from 0.03 to 0.01 to be same as other fire skills
fixed old unique/set armors having too high magic modifiers
fixed another issue making water walking less reliable (Hathunter/ulyssessword)
fixed some issues with chest ui when paused (Wraith_Magus)
fixed a covenant name issue in tryStartCovenant (trying to find on name instead of database entry name)
ravines can now go across level boundaries
made saving blockLiquidLevel a little more robust
renamed Nemesis clan to Nightmare (ulyssessword)
fixed cold master modifier on Freeze Charm
now chest ui closes correctly when a select chest is destroyed (Faya AOP)
Shield Slam status effect now uses slam icon/name instead of bash icon/name (mike99961)
no longer compare blocks to other non-block items
rewrote "Right click to open NPC menu" message slightly (Faya AOP)
fixed getting double chest open sound
fixed name of potions on ground (ulyssessword)
changed PROTOCOL_VERSION to 159
This patch adds over 400 new unique & set items and fixes several minor issues.
0.867 change list:
added Kivi set - Kivi's Chestpiece, Kivi's Greaves, and Kivi's Rapier
added Liv set - Liv's Boots, Liv's Tunic, Liv's Gloves, Liv's Bow, Liv's Necklace, and Liv's Dagger
added Din set - Din's Breastplate, Din's Shield, Din's Helmet, and Din's War Sword
added Valta set - Valta's Chestpiece, Valta's Greaves, Valta's Gauntlets, and Valta's War Sword
added Viedonna set - Viedonna's Boots, Viedonna's Leggings, Viedonna's Tunic, and Viedonna's Staff
added Mortus set - Mortus' Gloves, Mortus' Bracers, Mortus' Tunic, Mortus' Boots, and Mortus' Necklace
added Arilynvia set - Arilynvia's Gloves, Arilynvia's Hood, and Arilynvia's Boots
added Blixt set - Blixt's Gloves, Blixt's Tunic, and Blixt's Wand
added Brujar set - Brujar's Leggings, Brujar's Tunic, Brujar's Gloves, and Brujar's Bracers
added Hamlec set - Hamlec's Chestpiece, Hamlec's Greaves, Hamlec's Helmet, and Hamlec's Axe
added Kracht set - Kracht's Tunic, Kracht's Pauldron, Kracht's Bracers, and Kracht's Dagger
added Herodius set - Herodius' Boots, Herodius' Greaves, Herodius' Tunic, and Herodius' Amulet
added Thaden set - Thaden's Gloves, Thaden's Bracers, Thaden's Mantle, and Thaden's Wand
added Erillin set - Erillin's Belt, Erillin's Gloves, Erillin's Ring, Erillin's Charm, and Erillin's Necklace
added Brutal set - Brutal Martel, Brutal Breastplate, Brutal Pauldron, and Brutal Vambrace
added Agile set - Agile Gloves, Agile Boots, Agile Leggings, and Agile Bow
added Vigor set - Vigor Tunic, Vigor Greaves, Vigor Helmet, and Vigor Shoulders
added Savant set - Savant Hood, Savant Necklace, Savant Ring, and Savant Charm
added Judgment set - Judgment Sword, Judgment Tunic, Judgment Helm, and Judgment Pauldron
added Warlock set - Warlock Tunic, Warlock Leggings, Warlock Cap, and Warlock Mantle
added Demonologist set - Demonologist Sword, Demonologist Tunic, and Demonologist Boots
added Dark Templar set - Dark Templar Breastplate, Dark Templar Shield, Dark Templar Legplates, and Dark Templar Gauntlets
added Paladin set - Paladin Shield, Paladin Breastplate, Paladin Legplates, and Paladin Helmet
added Assassin set - Assassin Boots, Assassin Gloves, Assassin Cloak, and Assassin Dagger
added Summoner set - Summoner Cowl, Summoner Gloves, Summoner Ring, Summoner Staff, and Summoner Necklace
added Sage set - Sage Helm, Sage Tunic, Sage Bow, Sage Boots, and Sage Gloves
added Hunter set - Hunter Helm, Hunter Bow, Hunter Boots, and Hunter Bracers
added unique 1 handed axes - Deathspark, Arcticslayer, Stormspawn, Shadowfury, Frostsplitter, Vilethirst, Snowpiercer, Deepthirst, Peacebreaker, and Battlestrike
added unique 2 handed axes - Flamepiercer, Peacemaker, Insatiable, Nightripper, Beastsplitter, and Eternal Virtue
added unique cloth belts - Mindcoil, Moonweave, Corpsecoil, and Evercoil
added unique leather belts - Snakebelt, Dreambraid, Deathcoil, Earthbinder, and Serpentcoil
added unique mail belts - Paincoil, Warbinder, Grimbuckle, Ruthlesscoil, and Starcoil
added unique plate belts - Shockcoil and Thundercoil
added unique cloth boots - Waterwalker, Beastwalkers, Swiftfire Boots, Skywalker, Moonrunner, and Stormwalker
added unique leather boots - Nightwhisper, Waterrunner, Blur, Nightfall, Stormrunner, Madstrider, Froststep, and Lifestep
added unique mail boots - Flamewake, Stormstep, Endlesswalker, Mysticwalkers, and Skyrunner
added unique plate boots - Coldfeet and Swiftbringer
added unique bows - Foulshot, Stormcall Bow, Surepain, Cruelmark, Battlepiercer, Holyseeker, Riftsplitter, Demonicpiercer, Fearsplitter, Holypiercer, Skyfury, Sonicwave, Bow of Wrath, and Starvolley
added unique capes - Ravenwing, Darkwing, Neverfall, Dreadwind, Emberfall, Whispers, Fearwing, Shadowborn, Magewing, Arcanewind, Nightwing, Swiftwind, and Flamewind
added unique pick axes - Stonepiercer, Ravenspike, Icebreak, Earthpiercer, Sunspike, Nightreaver, Stonethirst, and Voidspike
added unique shields - Crimsonbane, Stormshield, Darktower, and Dragonlink
added unique staves - Duskwood, Serpentmage, Magerage, Flamestick, and Serpentstaff
added unique wands - Direfire, Dawncaller, Arcticfire, Vipertongue, Mindbreaker, Chilltongue, Dragonrod, Phoenixburst, and Starweaver
added unique daggers - Talon, Bloodthorn, Sunclaw, Tormentripper, Daydrinker, Wyrmbite, Shadowpiercer, Fierceclaw, Honorbreaker, Bloodtooth, Serpent Tongue, and Deathpiercer
added unique 1 handed maces - Dominator, Tremble, Dreadbringer, Rageforged, Thundercall, and Phoenixsmasher
added unique 2 handed maces - Vengeance, Moonbreaker, and Dreadshaker
added unique 1 handed swords - Darkclaw, Moonpiercer, Honorfall, Savagethirst, Sunstrike, Soulrender, Madslayer, Truthseeker, and Deathedge
added unique 2 handed swords - Cutter, Beastslayer, Oathsworn, and Dragonclaw
added unique jewelry - Agonystone, Moonshard, Dragonstone, Corpsebite, Bloodcharm, and Shockbrooch
added unique necklaces - Oblivionshard, Oceanheart Pendant, Neverstone, Shadoweye, Oathbinder, Chaosstone, Madstone, Breath, Foulflame, Eternal Heartbeat, Dragon Eye, Soulshard, Polarheart, Flameheart, Emberchoker, Medusa Amulet, and Starfall
added unique rings - Everlight, Acidtouch, Lightband, Dawnspark, Skyfear, Lifeguard, Deepburn, Witchcore, Darkbane, Holyloop, Stardust, Soulbind, and Thunderband
added unique cloth chest pieces - Moonshadow, Mageheart, Moltenwrap, Moonwrap, Moonfall, Wildfire Tunic, Plaguetouch, and Demonwave
added unique leather chest pieces - Skyheart, Stormbreak, Soulskin, Neverwinter, Shadowhide, Blackheart, Holyheart, Carrionheart, Viperheart, Fiercemoon, Blightheart, Tormentbane, and Holyskin
added unique mail chest pieces - Thunderkeeper, Remembrance, Divineshell, Oathrage, Divineshatter, Poisondrinker, Thundershock, Starheart, and Razorshell
added unique plate chest pieces - Frostwarden, Retribution, Sureheart, Thundershell, Suncrest, and Battlebound
added unique cloth gloves - Moonflare, Unholygrip, Earthbane, Ghostbringer, Soulgrip, Voidbound, and Demonrage Gloves
added unique leather gloves - Diretouch, Wickedgrip, Frenzy, Wyrmfall, Beastgloves, Deathglow, Chaosgrip, and Eternal Flame
added unique mail gloves - Surehand, Wrathborn, Shadowgrip, Agonytouch, Paindrinker, Swiftcrusher, Shockclaws, and Sparktouch
added unique plate gloves - Direhold, Everforge, Shocktouch, Demonforged, and Titan Gloves
added unique cloth leggings - Chillweave, Skywrought, Shadowwarden, Arcaneweav, and Stormfell
added unique leather leggings - Emberweave Leggings, Frosthide, Wildpants, Iceguard Leggings, Hellwarden, Lifeskin, and Moltenfell
added unique mail greaves - Dreadscale, Viperscale, Magebane Greaves, Stargreaves, and Divinescale
added unique plate greaves - Embercore Greaves and Stormforged
added unique cloth caps - Frostveil, Mindwrap, Icehood, Moonveil, Emberward, and Mindflow
added unique leather helms - Bloodmask, Farseeing, Witchhelm, Nightbringer, and Hellguard
added unique mail helmets - Nevergloom, Arcanebane, Hellborn Helm, Battleeye, Darkborn, and Warblood
added unique plate helmets - Dreadwatch and Unbroken
added unique cloth mantles - Nightguard, Mysticweave, and Voidguard
added unique leather pauldrons - Nightseeker, Grimguard, Arcbane, and Flametaker
added unique mail pauldrons - Thunderborn, Soulmantle, and Holyforge
added unique plate pauldrons - Sunscale and Sunkeeper
added unique cloth bracers - Nightbind, Mageweave Bracers, Corpsebinder, and Witchward
added unique leather bracers - Sparkbane, Moonguard, Foulwarden, and Stormspark
added unique mail bracers - Arcbands, Flameherald, Soulfire, and Battleguard
added unique plate bracers - Holyguard
fixed unique/set weapons having too high magic modifiers
added a beasts ego modifier
fixed Tover's Boots having not enough health regen
added several missing item glow textures
BurstOfSpeed now decreases cast time also
fixed swordTwoHandedArtifact15 using wrong base
changed PROTOCOL_VERSION to 158
This patch improves skill attack speeds, improves collision/bouncing, adds new item icons (more uniques soon), improves attack effects, and fixes several other minor issues.
0.866 change list:
now attack speed speeds up attack skills instead of boosting their damage (dps should still be the same though)
improved collision a bit
a loose solid in the deposit spot of a block no longer prevents a loose solid block from falling
added glow versions of all normal equipable item icons (hopefully more unique items coming soon)
now all evil gods have some cataclysm that they can start on starting worlds
basically doubled almost all machine quests effects
increased bomb DiggingMult from 5.0 to 10.0
item skill modifiers can no longer be augment versions of skills (ulyssessword)
fixed items getting distributed to lifestone sometimes
now block cracks display on top of blocks with a normal deposit block better
doubled length of time of damage flash
objects shake more and longer when damaged
added some damage shake to monsters
fixed 2 more quest types not playing complete sound correctly
made CurseOfVulnerability effect smaller
increased several monster pain sounds volume
shortened special hit text from Critical Hit/Crushing Blow/Stunning Blow/Deep Wounds to crit/crush/stun/wound
fixed capitalization issue with "thinks they can be Din's Champion" dialog
added curiosities to perception tip
changed Scenerios Won/Lost to Areas Won/Lost
This patch increases quest xp, adds several UI improvements, makes higher difficulties harder, adds vines to jungles, adds salvage multiplayer sharing, and fixes several other minor issues.
0.865 change list:
increased monster HealthMults for higher difficulty levels
added vines to jungles
now quests have a 4% inflation per level boost in xp (su-su-supernova)
now a salvage option to try giving to other players if in a multiplayer game
now hide equipment screen when placing an object from inventory (LumberingTroll)
now status effects show correct damage when in higher difficulty levels (not using correct level in difficulty damage inflation) (Tuidjy)
now sorting items by rarity uses item level as backup if the items are same rarity (Ironclaw)
now name sorting in recipe lists works better (potions and anything with a version number)
fixed collision with wood & cut stone being a little off
now collision a little more precise
increased LiquidOrGasMinMixCount from 25 to 40 (liquids/gases will mix a bit slower)
fixed another couple places that could get extra blocks in built bases after world transitions
now town attack mute sound has a minimium time of 10 seconds (in case town attack stops and then starts again)
vendors should no longer be able to get added to town npc list
now tunnels have a chance of alreading having some torches in it
you can now pickup items by hitting the use key when highlighting their help text (desophos)
on gate map, moved "Right click to teleport to this gate" to highlight text so makes map easier to see (ulyssessword)
changed PROTOCOL_VERSION to 157
This patch adds natural affinity to items, improves minions, allows you to place blocks & torches directly from inventory, and fixes several other minor issues.
0.864 change list:
items can now have a natural affinity - if matching modifier added, gets a 5-20 level boost, and uses no unrealized potential
can now place blocks and torches from inventory
minions no longer have a vision cone (makes them much more responsive)
now sensesTime is half of normal if a player minion
all player minions now attack a bit faster
all player minions now get a increased AggressionMult
all player minions now get a movement speed boost
now damage to leader generates hate for a minion (not as much as if they are in defensive mode though)
fixed skills with augments using more mana than they are supposed to (Wraith_Magus)
environment fires will no longer start under water
decreased EnvironmentFireChance/EnvironmentFireChanceRepeating from 0.0025/0.0005 to 0.0020/0.0004
monster BladeOfDarkness can now only have 1 at a time (ulyssessword)
Blade of Darkness used as an augment now uses timed version instead of cancel version (ulyssessword)
now if hit escape while an item is on cursor, clears the cursor before anything else
added random buttons on pick 2nd/3rd specialty pages
now each time a menu starts to be shown, it will makes sure it is on screen (fixes some edge cases where you can move a menu off screen)
added fireworks at lifestone for boss/nemesis quests (Balavaeros)
changed Spark to Ego Spark to be a little more clear
fixed area name text location on setup world when carrying over a world
changed saveVersion to 315
This patch adds quick salvage from anywhere, adds drawn map area boundaries, improves trade skills, adds ego sparks, and fixes several other minor issues.
0.862 change list:
added sparks (small chance to drop from high rarity monsters, can be added to sockets to add ego to weapons or armor)
now you can salvage from anywhere, but it's only 10% as good as salvaging at your modification table
now if highlight level world map blip it will show you an outline of where area is exactly
now get small boost from every point of trade skill even if behind object level
all trade skills now effectively get a 3 level boost
fixed magic find boost on trade skills
fixed quests that start level modifiers that add MonsterArchetypes not cleaning up properly when completed (Wraith_Magus)
will no longer let you put duplicate skills on skill line
changed Necro/Reaper Soul Harvest to Soul Steal to fix a duplicate name (ScrObot)
fixed translation issue with WorldModifierBlessingWallClimb (Balavaeros)
the clan name in the message "The most powerful clan is now" can no longer be blank (Balavaeros)
fixed silk chest armor icon pointing the wrong icon (Balavaeros)
removed references to several QuestWorldEventInfection type of quests
fixed one skill line icon offset being off by 1
made map highlight text have a little alpha so can see things below
updated copyright date
This patch adds new throwable items (bombs, flaming oil, & ice bombs), adds sanity potions for NPCs, allows you to throw torches, and fixes a few other minor issues.
0.861 change list:
added throwable bombs
added thrown oil back in (immediate use item like potions)
added thrown ice bombs back in (immediate use item like potions)
added sanity potions (for NPCs)
can now throw torches (right click when selected on hotbar)
added holy water vials (can scoop up holy water now)
now NPC will use potion if you donate it to them
fixed lightning damage mult rune showing up in other instead of spells (Balavaeros)
now if addTunnel call fails don't remove end points from list
changed PROTOCOL_VERSION to 156
This patch adds tunnels to connect more cave systems, adds ravines, adds 4 new god blessings, and fixes several other minor issues.
0.860 change list:
added tunnels
added ravines/shafts
added magic chance god blessing
added perception god blessing
added happiness god blessing
added sanity god blessing
now reset god power level correctly when they drop some kind of liquid somewhere
now play game changer sound when good god uses power
lanterns should no longer go out from wind or rain (Wraith_Magus)
torches under water will no longer auto light when player moves close (player can't manually turn on either)
now when monsters do take falling damage, their damage to the ground changes with their weight
there are now consequences for chopping down ancient trees (special tree in special area, not just a random old tree)
Herodius Blessing now does actually increase happiness and reduce insanity
fixed Arilynvia and Viedonna Blessing texts
This patch adds 13 new clans, fixes a bunch of clan things, balances a few things better, and fixes several other minor issues.
0.859 change list:
added new clans - Crystal Seraphs, Obsidian Orcs, Umbral Elves, Brunt, Demonic Invaders, The Circle, Bolt, Freeze, Burn, Harvesters, Watchers, Dread, and The Crusade
tripled Herodius chance of adding Holy Water as divine intervention (he is the master of water)
Hateful clan trait now has DangerLevel of 2.0
Gossip, Greedy, Jealous, and Fearful clan traits now have DangerLevel of 1.0
increased danger level of clans that lean evil from 2.0 to 3.0
now level is marked with clan icon correctly if area is larger than 1 internal level
fixed a monster blind issue when chase monster too long during raid
can now search for item quest locations (like lost heirloom) (Nailclippins)
turned BanishedNpcOtherCovenantChance & BanishedNpcStartCovenantChance back on
made it so your hidden bulletin board couldn't get banished or leave town (Pig Boy)
now gods are more likely to use their powers when bar gets to 100 (Wraith_Magus)
increased ModifiedNumberMultQuestEventTime for normal pace from 0.175 to 0.25
now make sure NPC doesn't fail town desire check going from in party to town (Wraith_Magus)
can now get recruit quests after defeating arch-nemesis (Wraith_Magus)
halved environmental fire damage
now level icons draw larger on world map
now level icons have a shadow around them to make them stand out a little more
fixed relationship between some monsters & FactionClanDarkOrc
fixed a couple places still trying to use TrapIce
fixed made up of clan text sometimes having double "the"
fixed missing translation for QuestFailNpcRenegade (Pig Boy)
fixed StatusEffectAmbushPerLevel being referenced (sgisk)
added possession anim to FourArmsPlayer.mdl to fix some missing anim warnings (sgisk)
next ally key will no longer select hidden entities (Wraith_Magus)
now if a different player finds special room, secret, or illusion it mentions their name so less confusing
Din's Champion has now been in early access for over 15 months. As of this post, we've released 58 patches (17 since the last status blog) with 1,624 total changes (405 since the last post), which can be read here. This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes. Clans: Now many of the NPCs found in towns are in permanent clans that can make alliances, wage wars, trade, and seriously impact the area in other ways. Curiosities: Sharp eyed adventurers will be able to discover and investigate curiosities. These can turn out to be things like buried treasure, notes with evil plans, traps, lost god relics, or many other things. Optimizations: As usual we've made several FPS improvements, but more importantly, memory usage has been decreased a significant amount and another slowdown was also tracked down and fixed. Stability: The game should be more stable than ever: 2 crashes were fixed, auto saves now fragment memory less, and a fairly serious OpenGL memory leak was fixed. God powers: The good gods now have many new blessings they can bestow on players and the evil gods have many new cataclysms they can inflict on the world. Graphics: Many spell effects have been improved, liquid moves much smoother, a lot of block blending issues have been fixed, and there are new bricks and way more variety of houses. UI: And last, but not least, the main in-game UI got a pretty good overhaul. It's easier to use, more out of the way, and looks better. That's it for all of the major new changes, but there are still a lot of changes coming. As always comments are welcome!
This patch makes it so clans can build new houses, adds 3 new dangerous clan traits (Exterminator, Holy Crusader, and Devourer), makes random clans more interesting, and fixes several other minor issues.
0.858 change list:
clans can now building new houses
added Exterminator, HolyCrusader, and Devourer clan traits (only on random clans right now)
added 17 new types of random clans (basically 1 for each intelligent monster type)
random clans now have random built icons
random clans now have random built blurbs
fixed not being able to shoot at OnlyTargetDirectly objects (like trees)
clans can now replace doors that have been destroyed (or never existed in the first place)
fixed World::getBlockCenterPosition not correct for vertical worlds
now clan house deeds will update level control
spawn system will no longer spawn a door in an area block if already there (like a clan built it)
clans can now only put recruits into good houses
now clans force their areas to spawn everything at the beginning
added several RandomCovenantIconColor
added lots of RandomCovenantIconForeground & RandomCovenantIconForeground
added several new icon pieces for random icons
now if clan is supposed to have a random icon but does not at start, build one
fixed DangerLevel for random clans
fixed a few clan danger levels not being color coded
now clans don't try to buy doors, guards, or relics
changed saveVersion to 314
changed PROTOCOL_VERSION to 155
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Din's Champion, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Din's Champion statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.