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Full Steam announcements and update articles for this title.
Hello all,
We've been hard at work since the Kickstarter campaign "ended", here are some of the fruits of our labor, wrapped up neatly in a progress report video:
To summarize:
- Expanded emotes
- Multiplayer lobbies
- Terrain painting
- Level Generation
- Joints and Welds
All coming to the playable builds relatively soon.
Speaking of playable builds, the window for getting your hands on it is about to close. Click here to check it out:
https://www.kickstarter.com/projects/pixeljam/the-dino-run-2-early-access-campaign
To explain more, a Kickstarter campaign these days has 3 major "phases":
- Main campaign (usually 30 days)
- Late Pledges (any number of days after the main)
- Pledge Manager (late pledges end, but new backers can still join)
We are now in the Pledge Manager phase, which is the really REAL ending, seriously. I know, it's weird, and we didn't exactly know how it worked before we started it all up. The point is, you can STILL pledge to the campaign as a new backer, get some rewards and access to the current playable builds, but it's only going to be open for a few more weeks.
That's all for now, we'll drop more news here as we have it.
- Miles @ Pixeljam
Hello Runners,
The Kickstarter Campaign is over, but is it? Apparently they allow late pledges now, so if you missed the initial window of opportunity, you can still back the project here and get immediate access to the Multiplayer Sandbox. We're also currently working towards our next stretch goal of SHINIES:
Embrace your inner archaeologist and hunt down these super-secret relics hidden across the world - then display them in your Sanctuary to show off your skills. Each Shiny comes with a unique detail card to examine, complete with fun facts and higher-resolution art of your prize.
The community is learning the newly added pivot feature along side of us, and has already come up with some clever uses for it, including a 6-hole golf course and a stealthy egg-heist:
We also added 5 new fashions for Halloween to the latest version (0.5.2):
We'll be streaming every Friday at 3 PM EST from now on, removing the Tuesday streams. Check out the end-of-campaign 3 hour mega-stream VOD here. Every Friday we'll be checking out new community creations, previewing upcoming Dino Run 2 features and working on music.
Thanks again for an amazing campaign! There's a lot more work ahead us, but we are energized by the response we've had to the current sandbox. Can't say the same for this guy though:
Take care,
-Miles @ Pixeljam
Hello all,
The Dino Run 2 Kickstarter has only 4 days left! If you've been waiting for the last minute to back it, it's basically almost the last minute..
Click here to pledge and get immediate access to the Multiplayer Sandbox
See what the community has been using the sandbox for in the last couple weeks:
We also just added Pivots to the sandbox, and we'll be running a pivot-themed creation contest this week as well. To keep up with the details, please join our Discord Server where we engage with the community every day.
New features will be added to the sandbox regularly from now on, leading up to the core "run from doom" experience and the inevitable Early Access launch in 2026.
We'll be having an extended Stream Friday, October 3rd at 2 PM EST that will last for a few hours. Join us at that time on our Twitch Channel and we'll show off new Sandbox features, share some plans for the upcoming months, talk with the development team, make some Dino Run 2 Music, and generally have a good time while we watch the campaign come to a close.
Thanks again for the support :)
-Miles @ Pixeljam
Hello All,
Time for another update regarding our progress on Dino Run 2!
Things are rolling along well, and we've reached four of our funding goals so far. If you want to throw it some support, Click here to check it out. Next funding goal will unlock the Jungle Homestead, which adds a new biome and placeable objects to your domestic endeavors in the Dino Run universe:
We're weeks away from launching Pivots, which will allow you to pin any object to the world and rotate around it. All backers of the Kickstarter campaign get immediate access to the sandbox. With pivots you can start to make your prehistoric engineering ideas come to life:
Level Generator: Define parameters and "roll" a level until you like the way it looks, then enter it and start adding on objects and decorations.
Doomwall 1.0: a basic version of the doom to add the necessary urgency that Dino Runners demand...
Many more of our future tasks can be seen on the ROADMAP in the kickstarter campaign. We're going to keep on with it until it's ready to launch into Early Access in 2026. Thanks again for the patience and support!
-Miles @ Pixeljam
https://www.kickstarter.com/projects/pixeljam/the-dino-run-2-early-access-campaign?ref=9aoxr8
We've been working on this game (and campaign) for a very long time, as many of you know. This is the big moment where we gather all dino-fans and rally around making the Dino Run 2 Early Access launch as awesome as possible.All backers $10 and over will get immediate access to the Multiplayer Sandbox, where you can explore and experiment, design & destroy, hang out and have fun alone or with friends.Please note that we cannot give Steam Keys to backers until the game launches on Steam, which will be sometime in 2026. We'll supply a direct download link for now.
Show us what you've made with it in the dr2_sandbox_creations channel on Discord as well. The community is already creating some pretty impressive stuff, and they often share their save-files so you can check them out yourself...Please share the campaign far and wide! We'll gladly accept as much support and funding as the world would like to give... it will all make the game that much better.
Thanks for the (potential) support! -Miles @ PixeljamHello fellow Dino Runners,
We have been hard at work on Dino Run 2 for a long time, and I'm happy to report that we finally have a clear path forward to Early Access release. In order to help us reach that goal, we'll be doing a final Kickstarter campaign on September 2.
Click here to visit the Kickstarter coming soon page and sign up to be notified when it launches!
For those of you that supported Dino Run 2 in the past (original Kickstarter, Patreon, direct through our website), you'll be getting a link to the current Multiplayer Sandbox by the end of next week. It's basically ready, but we're doing some last minute tests with folks on Discord. You can already do a lot with it:
We hope you will join us on our effort to make the sequel as good as it can be before we launch it on Steam in 2026. Thanks again for the support!
Miles @ Pixeljam
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Dino Run DX, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Dino Run DX statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.