Patch Notes 1.12
Gameplay
Fixed a case where interacting with an in-world item or opening inventory while a transition was happening could trap you.
Fixed a case where if you walked away from the Survey Machine in the beginning could cause it to break. For real, this time.
Fixed a case where you could softlock yourself by traveling through a gate mid-closing.
We added an extra phone call in the middle to help with the pacing of the story.
Fixed a bug that caused the player to lose a very important puzzle item.
There was a softlock that prevented progress after the Kitchen area if the player messed with the power before entering.
Fixed a case where a particular puzzle on the kitchen table was skippable by reloading the game.
Swapped the phone call in the Landing Bay to a more mysterious one.
The interactive ladder climbing in the station was weird, swapped it to an uninteractive one.
Fixed a case where trying to go back in the (cave) after crossing it resulted in strange behavior.
Playing on low framerate could cause the player to teleport into a softlocked state on the station. Fixed.
Synced the on-off state of a particular secret lever with its corresponding secret door's open-closed state.
Fixed a dial that could visually skip around.
Adjusted some timings so the visual feedback better matches the player interactions.
Updated some of the vaguer hints to better guide the player
Added some new hints for missed obtainable items in the world
Fixed some collision artifacts that could cause the player to get stuck.
Fixed cases where you could click through windows.
Fixed an issue where playing without Steam running could cause the game to hang before the ending cutscene.
Fixed a case where controllers would not stop vibrating after interacting with specific levers.
Visual
Lowered the power of some of the lights that could cause hints to be too bright.
Fixed a case where a buoy could stop rendering while clearly visible.
Fixed a bug where reloading the game could cause one of the power generators to look offline (when it was online).
Fixed various inspectable objects' default rotation.
Fixed text formatting on various hint objects.
Fixed a case where pasta and rice were stored in invisible jars.
Fixed a case where a specific cable was not visually plugged in after reloading the game.
Audio
Fixed a bug where reverb zones stayed active after loading a game
Updated audio feedback of various interactions.
Fixed subtitle timing of various voicelines.
Removed mouseover and click audio from unactive buttons.
We found some audio clips that tended to not play. Fixed.
Added audio feedback to some puzzle solutions.
Finetuned cable car audio when operated remotely.
Music during conversations is lower now.
UI
Visual fixes for the credits and title scenes.
Larger GUI scale could cause some UI elements to scale out of the screen. Fixed.
Larger GUI scale could cause some UI elements to overlap. Fixed.
Fixed some cases where translated text elements too long for their bounding box.
Fixed cases where UI texts and buttons could stay on the screen when they shouldn't have.
(Re)added text colorization of different speakers to the intro conversation.
We weren't saving the player's "Don't ask me again" preference when deleting a photo. Fixed.
Fixed a case where you couldn't drag your photos around while drawing on them.
