
Steam news
Full Steam announcements and update articles for this title.
First off, we want to thank you for all your support so far! We're very happy to see people enjoy our game, and can't wait to show you more :)
We've read through your feedback and reviews, and this update tackles the most requested changes!
Here's everything we changed:
Every automatic ability (dynamite, drones, pickaxes, worms, shockwave...) can now be switched off and back on whenever you want.
Right-click an ability in the skill tree to toggle it - on controller, press A/X on an owned node.
On the HUD, right-click an ability's icon before you start drilling.
Disabled abilities grey out and stop firing until you turn them back on; the game remembers your choices.
Aftershocks unlock: 20k Stone + 4k Platinum -> 60k Stone + 2k Platinum.
Bullet Worms unlock: 20k Stone + 3k Gold -> 40k Stone + 1.5k Gold.
Fever Forever: 4.5k Stone + 1k Platinum -> 15k Stone + 2k Gold.
Widthering Heights: 7k Stone + 1.2k Gold -> 70k Stone (gold cost removed).
Late layers are tougher: layer health multipliers for layers 7-11 raised from 50/70/70/80/80 to 75/120/140/180/200. Layers 1-6 unchanged.
You now start every run with a full Overdrive tank - burst away from the very first block.
Overfuel and Leftovers now go up to 20 levels each - they get expensive fast, so maxing them is a true late-game goal.
Every mid- and late-game ability now deals way more damage the moment you buy it: Drill Drones one-shot the upper layers of your current density, and Bullet Worms, Aftershocks, Shrapnels, Spinning Pickaxe, Bouncing Ball, Boomerang Pickaxe and Drill Missiles all got big baseline damage boosts.
Last Ditch Effort now kicks in at 20% fuel instead of 5%.
New: controller rumble (experimental) - feel every block break, explosion and Molenir strike. Works on Steam Deck too.
Claiming a mission now jumps focus to the next completed one - claim a whole stack with repeated presses.
The cursor stays hidden while you play on a controller.
The Worm no longer chews holes in the bedrock wall.
Text no longer gets clipped in the Quests and Fossils panels (Chinese).
Story cutscene text now stays inside its text box in every language.
Big fuel and energy numbers no longer get cut off on the HUD.
Long quest progress numbers no longer overlap the reward.
Skill-tree descriptions now show the real damage/fuel numbers you'll actually get.
Removed Herobrine
Hope you guys like the changes! See you in the next update :)
Keep on Diggin!
Longshot Team
First off, we want to thank you for all your support so far! We're very happy to see people enjoy our game, and can't wait to show you more :)
We've read through your feedback and reviews, and this update tackles the most requested changes!
Here's everything we changed:
Every automatic ability (dynamite, drones, pickaxes, worms, shockwave...) can now be switched off and back on whenever you want.
Right-click an ability in the skill tree to toggle it - on controller, press A/X on an owned node.
On the HUD, right-click an ability's icon before you start drilling.
Disabled abilities grey out and stop firing until you turn them back on; the game remembers your choices.
You now start every run with a full Overdrive tank - burst away from the very first block.
Overfuel and Leftovers now go up to 20 levels each - they get expensive fast, so maxing them is a true late-game goal.
Every mid- and late-game ability now deals way more damage the moment you buy it: Drill Drones one-shot the upper layers of your current density, and Bullet Worms, Aftershocks, Shrapnels, Spinning Pickaxe, Bouncing Ball, Boomerang Pickaxe and Drill Missiles all got big baseline damage boosts.
Last Ditch Effort now kicks in at 20% fuel instead of 5%.
New: controller rumble (experimental) - feel every block break, explosion and Molenir strike. Works on Steam Deck too.
Claiming a mission now jumps focus to the next completed one - claim a whole stack with repeated presses.
The cursor stays hidden while you play on a controller.
The Worm no longer chews holes in the bedrock wall.
Text no longer gets clipped in the Quests and Fossils panels (Chinese).
Story cutscene text now stays inside its text box in every language.
Big fuel and energy numbers no longer get cut off on the HUD.
Long quest progress numbers no longer overlap the reward.
Skill-tree descriptions now show the real damage/fuel numbers you'll actually get.
Removed Herobrine
Hope you guys like the changes! See you in the next update :)
Keep on Diggin!
Longshot Team
The crater is open. Doug’s journey underground begins today! Drill into the depths of a mysterious meteor crater, mine ores, unlock powerful upgrades, and uncover the mysteries of the ancient moles!
You begin with a small drill and a big crater waiting beneath your feet. Every ore you collect brings you closer to your next upgrade, new equipment, and the secrets buried far below.
Unlock upgrades in a giant skill tree
Collect ores, artifacts, and new equipment
Transform the crater as you dig deeper
Uncover the mystery of the ancient mole tribe
Diggin is available now. Grab your drill and see what’s waiting underground!
Thank you to everyone who wishlisted Diggin, played the demo, reported bugs, shared our posts, or followed the game’s development. Your feedback helped us shape Diggin into the game it is today, and we’re incredibly happy to finally share the full adventure with you. If you run into a problem, please post in the Steam Discussions or contact us through our Discord channel. We’ll be watching closely throughout launch. See you in the crater! – Longshot Team
Tomorrow, Doug begins his journey into the depths of a mysterious meteor crater. Dig through layers of earth, mine valuable ores, upgrade your equipment, and build your way through a giant skill tree. The deeper you go, the more you’ll discover about the strange crater and the moles that came before...
Mine ores and uncover buried relics
Upgrade your drill and unlock new and better mining gear
Transform the ground around you
Discover the fate of the vanished mole tribe
If Diggin looks like your kind of adventure, add it to your Steam Wishlist today! Diggin launches tomorrow, July 16! Thank you to everyone who played the demo, sent us feedback, shared the game, or added it to their Wishlist. We can’t wait to finally open the crater. - Longshot Team
Hey all!
We're happy to announce Diggin is releasing JULY 16TH!
Thank you for all of your feedback and support! The response to the demo has been incredible so far!
Here’s what to expect in the full game:
More layers to dig through
Lots of new active tools and devices
Fossils system?!
Missions
Buildings to unlock and upgrade
A bigger skill tree
AND MORE!
The demo was just a small taste of what’s coming. We still have plenty more to show before launch, so stay tuned for more updates, screenshots, and news as we get closer to release!
As always, any and all feedback is welcome, and the best place to give feedback is the Discord!
Thank you again so much for all the support so far. We’re really excited to share the full game with you soon!
Keep diggin,
Longshot Team
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Diggin, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Diggin statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.